How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Slumbering Guardian 1G
Creature - Giant Druid - Uncommon
Slumbering Guardian enters the battlefield tapped and does not untap during your untap step unless you control six or more lands.
6/6
Novice NecromancerB
Creature - Zombie Wizard (U)
When Novice Necromancer enters the battlefield, you may return target creature card with cmc 2 or less from your graveyard to the battlefield. If you don't, put a +1/+1 counter on Novice Necromancer.
0/1
Sage of the Old Forest1G
Flash
When Sage of the Old Forest enters the battlefield, shuffle all cards in each player’s graveyard. “I carry a life long memory of what the world were once was. I will not let anyone tarnish it.”
— Duulian, Forest Sage
0/3
Kitsune Infiltrator2UU
Creature - Fox (R)
Flash
You may have Kitsune Infiltrator enter the battlefield as a copy of any creature on the battlefield. If you do, it is a Fox
in addition to its other creature types.
2/2 Be it for Shige's schemes or Yoshisune's trickery, every lords' court has at least one pair of fox ears in attendance.
Pegasus Stables1W
Enchantment (R)
Whenever damage would be prevented to you or a creature you control, create a 1/1 white pegasus creature token with flying. 3W: Prevent the next 1 damage that would be dealt to you.
Bone-Eater Vine -- BG
Creature -- Plant Zombie (R)
Bone-Eater Vine's power and toughness are each equal to the number of different creature types among cards in your graveyard.
*/*
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Votes: Sagharri, atogstorm (Although the wording is off quite a bit.)
Succumb
Sorcery (U)
Target player puts the top five cards of his or her library into his or her graveyard.
/// Illness
Sorcery (U)
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Destroy target creature that shares a name with a creature card in its controller's graveyard.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Roar of the Roil2GR
Enchantment (R) Landfall — Whenever a land enters the battlefield under your control, create a 3/3 green and red Elemental creature token with “At the beginning of your end step, sacrifice this creature unless a land entered the battlefield under your control this turn.”
Token Lives 2W
Enchantment - Rare
Whenever a non-token creature would enter the battlefield, instead exile it and it's controller creates a token that's a copy of that creature.
At the beginning of your upkeep, if you control ten or more creature tokens, you win the game.
Brutal RetaliationR
Instant (U)
Choose target creature that is dealt damage this turn. That creature deals damage equals to it’s power to target creature or player. Ruthless and merciless is how the Morians deal with unpleasant things.
Snarling SnapdragonsG
Creature - Plant (C) 3(U/R): Draconic 3 (If this creature isn't a dragon, put three +1/+1 counters on it. It is a dragon in addition to its other creature types and has flying.)
1/1
"The blood of the Ur-Dragon is soaked into the very world itself, its influence felt everywhere and by everyone." -excerpt, Origin of Dragons
Cycle of Flesh1BB
Enchantment (R)
Whenever a zombie you control dies, you may pay 1 life. If you do, return a zombie card with a lesser converted mana cost than that creature from the graveyard to the battlefield.
Cycling - Discard a Zombie card.
Essence of Freyalise -- 3GG
Enchantment -- Aura (M)
Enchant land or planeswalker
If enchanted permanent is a land, it's a 5/5 Elemental creature that's still a land with "You may activate abilities of this permanent as though it had haste" and "0: Untap this permanent. Activate this ability only during your turn and only once each turn."
If enchanted permanent is a planeswalker, it has the planeswalker ability "0: Add two mana of any combination of colors to your mana pool."
When Essence of Freyalise is put into a graveyard from the battlefield, return it to its owner's hand.
Iridescent BarrierWW
Creature - Wall {R)
Defender
Prevent all damage that would be dealt to walls you control.
As long as you control 2 or more other walls, you and walls you control have hexproof.
0/4
Hmm? Ugh. Yeah, I'm back. This horrid thing called "real life" decided to rear its ugly head this week.
Burden2B
Instant (C)
Put a -1/-1 counter on up to two target creatures.
/// Bear1R
Sorcery (C)
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Double the number of -1/-1 counters on target creature.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andWell, at least I stole the lead for a day.
Flatline 38 (+1)
iphanx 32 (+3)
Groovelord 29 (+2)
Shukkets 26 (+2)
netn10 24
Indighost 21
Rudyard 21 (+1)
Sagharri 19 (+2)
StonerOfKruphix 14
atogstorm 14 (+0)
Forestsguy 11
BlackTempleGaurdian 9
Necarg 2
Blydden 1
Figurative 1 (+1)
Succumb
Sorcery (U)
Target player puts the top five cards of his or her library into his or her graveyard.
///
Illness
Sorcery (U)
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Destroy target creature that shares a name with a creature card in its controller's graveyard.
Roar of the Roil 2GR
Enchantment (R)
Landfall — Whenever a land enters the battlefield under your control, create a 3/3 green and red Elemental creature token with “At the beginning of your end step, sacrifice this creature unless a land entered the battlefield under your control this turn.”
Token Lives 2W
Enchantment - Rare
Whenever a non-token creature would enter the battlefield, instead exile it and it's controller creates a token that's a copy of that creature.
At the beginning of your upkeep, if you control ten or more creature tokens, you win the game.
Brutal Retaliation R
Instant (U)
Choose target creature that is dealt damage this turn. That creature deals damage equals to it’s power to target creature or player.
Ruthless and merciless is how the Morians deal with unpleasant things.
Snarling Snapdragons G
Creature - Plant (C)
3(U/R): Draconic 3 (If this creature isn't a dragon, put three +1/+1 counters on it. It is a dragon in addition to its other creature types and has flying.)
1/1
"The blood of the Ur-Dragon is soaked into the very world itself, its influence felt everywhere and by everyone." -excerpt, Origin of Dragons
Cycle of Flesh 1BB
Enchantment (R)
Whenever a zombie you control dies, you may pay 1 life. If you do, return a zombie card with a lesser converted mana cost than that creature from the graveyard to the battlefield.
Cycling - Discard a Zombie card.
Essence of Freyalise -- 3GG
Enchantment -- Aura (M)
Enchant land or planeswalker
If enchanted permanent is a land, it's a 5/5 Elemental creature that's still a land with "You may activate abilities of this permanent as though it had haste" and "0: Untap this permanent. Activate this ability only during your turn and only once each turn."
If enchanted permanent is a planeswalker, it has the planeswalker ability "0: Add two mana of any combination of colors to your mana pool."
When Essence of Freyalise is put into a graveyard from the battlefield, return it to its owner's hand.
Iridescent Barrier WW
Creature - Wall {R)
Defender
Prevent all damage that would be dealt to walls you control.
As long as you control 2 or more other walls, you and walls you control have hexproof.
0/4
Modern
UBR Grixis Control
U Merfolk
Pauper
U Mono U Delver
Ancestral Visions is freed
Hmm? Ugh. Yeah, I'm back. This horrid thing called "real life" decided to rear its ugly head this week.
Burden 2B
Instant (C)
Put a -1/-1 counter on up to two target creatures.
///
Bear 1R
Sorcery (C)
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Double the number of -1/-1 counters on target creature.