Wall of Fire, taken from MTG Art, by Dan Dos Santos and Wizards of the Coast
Welcome to the Card Creation League! Everyone is free to participate in either or both of the first two rounds. Come join us!
Theme
This month we're going to care about creature types! This may seem like quite simple stuff but it can get pretty complex given the many possible tribal interactions.
In the bad old days of design, a few creature types had mechanical baggage. Once R&D figured out there were better ways of doing this, Legend got switched to the legendary supertype, but Wall remained... still keeping its mechanical baggage through errata with the defender keyword. Walls are controversial: Mark Rosewater doesn't even think they should represent a "creature" per se, and they disappeared from Magic for a while, but they have plenty of fans. Please those people today.
Challenge
Design a Wall creature card.
"Technically" you don't have to use defender, but you probably should.
Make sure to include a rarity.
Stay tuned for March's CCL Final Poll. Anyone who votes will receive 2 bonus points for April's CCL!
Your submissions are due Wednesday, April 12, 23:59 EST.
Schedule
Round 1 — Open to Everyone (April 1st–6th)
Round 2 — Open to Everyone (April 7th–12th)
Rounds 1 and 2 Critiques (Due April 16th)
Top 8 — Open to top 8 finishers (April 17th–20th)
Top 8 Critiques (Due April 23rd)
Top 4 — Open to top 4 finishers from last round (April 24th–26th)
Top 4 Critiques (Due April 28th)
Final (End of month, winner determined by public poll)
Celestial BarricadeWU
Creature - Wall (U)
Flash
Defender
When Celestial Barricade enters the battlefield, you and creatures you control gains hexproof until end of turn.
0/3
The Driftwood CathedralWWB
Creature - Wall (R)
Defender
When The Driftwood Cathedral dies, put target creature from a graveyard onto the battlefield with converted mana cost less or equal the damage that was dealt this turn to The Driftwood Cathedral. “As salty waves march along the mortal shores, the remnants of our lives touch the realm of angels. Azrael takes us back into his house, scooping up the silt of our lives and carrying them to safety.”
0/1
Art by
ATTACHMENTS
The Driftwood Cathedral
Private Mod Note
():
Rollback Post to RevisionRollBack
"Over time, all trips end up in the same place, at home."
Wall of TimeUU
Enchantment Creature - Wall (M)
Flash
Defender, flying
Whenever an opponent casts a creature spell, exile it with one time counter on it. If it doesn't have suspend, it gains suspend.
Whenever Wall of Time blocks a creature, that creature phases out. Foreknowledge bears the imprint of omniscience.
0/3
Illusionary Rampart1U
Creature - Illusion Wall (C)
Defender
When Illusionary Rampart is dealt damage or is targeted by a spell or ability, sacrifice it. Such a wall must be...impossible.
5/5
Cannon Rampart
Creature — Wall (U)
Defender
Whenever a creature you control with defender blocks a creature, Cannon Rampart deals 2 damage to that creature's controller. "Walls can be scaled if given enough time. Let's assure our assailants do not have the time."
0/4
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Wall of Misery1B
Creature - Wall (Uncommon)
Defender
When Wall of Misery enters the battlefield, you draw a card and you lose 1 life. "You build walls in your mind every day, yet you pay very little attention about what they are keeping away from you."
- Pennoco, Thought Collector
0/5
Lunar Bulwark3
Artifact Creature - Wall (R)
If at the beginning of your end step you control four or more creatures named Lunar Bulwark, you may sacrifice them all. If you do, create a 15/15 legendary Eldrazi creature token named "Emrakul Unleashed" with indestructable, flying, haste, and trample onto the battlefield. 5C: Create a 0/5 Wall artifact creature token named "Lunar Bulwark".
0/5
Suppression Barrier1WW
Creature - Wall (U)
Defender
Spells your opponent cast cost 3 more to cast if Suppression Barrier was dealt damage this turn. The Azorius' defenses are many things including promptly reactive.
0/5
Stormquartz Wall2
Creature - Wall (U)
Defender
Whenever Stormquartz Wall is dealt damage, put that many charge counters on it.
Remove three charge counters from Stormquartz Wall: Add C to your mana pool. The pounding of the siege engines on the wall becomes the pounding of progress.
0/4
Combustible Wall2R
Creature - Wall {R}
Defender
You may tap and exert Combustible Wall as it blocks. When you do, Combustible Wall deals 3 damage to that creature's controller.
2/4
Iridescent BarrierWW
Creature - Wall {R)
Defender
Prevent all damage that would be dealt to walls you control.
As long as you control 2 or more other walls, you and walls you control have hexproof.
0/4
Wall of Judgement1WW Creature - Wall [RARE]
Defender
When Wall of Judgement blocks, destroy all creatures. "And the day will come, when your transgressions will be the downfall of all life on this plane and the gods will be left to squabble over your souls!" - Grand Bishop, Myrium Romaine
0/4
Bloodthorn Thicket1BG
Creature - Plant Wall {U}
Defender, deathtouch Humans' natural immunity to bloodthorn poison makes the crimson bushes a great natural defense for jungle floor settlements.
1/4
Private Mod Note
():
Rollback Post to RevisionRollBack
A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
Natural Barrier1G
Creature - Wall (U)
Defender, indestructible
Whenever Natural Barrier becomes the target of an instant or sorcery spell, it loses indestructible until end of turn.
Whenever a creature is blocked by Natural Barrier, that creature gains trample until end of turn. Armies struggled to cross the dense undergrowth of Yavimaya.
0/2
Stalhaven Rampart1WW
Creature - Wall (U)
Defender (This creature can't attack)
Creatures you control gain "T: Change a target of target spell or ability from this creature to Stalhaven Rampant" When all else fails, know where to hide - Norin the Wary
0/6
Wildwood Tangliers1GG
Creature - Wall (U)
Flash
Defender
When Wildwood Tangliers enters the battlefield, it can block an additional creature this turn.
Creatures being blocked by Wildwood Tangliers get -2/-0. "Pin its arms! No, its other arms!"
1/4
Radiant Wall1WW
Creature - Wall (U)
Defender W: Radiant Wall gets +1/+1 until end of turn.
Radiant Wall can block any number of creatures.
Radiant Wall blocks each attacking creature if able.
0/4
The submission portion of the round is closed. It's time for critiques. Please critique the six people above you on this list, looping to the bottom as necessary:
- the black wall of Omens! Strong card (probably too much toughness for most limited environments, although it is uncommon so you can get away with that more. Would be just right for Aether Revolt/Kaladesh though). For aesthetic reasons, I suspect you should make this have 4 toughness. I think Wall of Omens is iconic enough to where people will 'want' it to have 4 toughness, and will think the flavor is 'off' if you don't.
- I like the flavor text. I *think* it is fine without being a blue card, but you'll want other opinions. It best fits something a Dimir mage would say.
- all in all, it's a simple design, but one that can serve important purposes in limited and in modern control decks that aren't base white.
- Similar to Flatline's design. I know that exert is officially only a mechanic that works on attacking creatures, but I like your willful expansion of the mechanic here; it highlights how easy it would be to make exert 'evergreen' and how much design space there is for the mechanic.
- Appropriate power level. I think the card's power level is that of a rare. As a rare, I think it's power/toughness is good, and I think it's ability is powerful enough. With that said, I do worry about its usefulness. Maybe this is the sort of thing we need to get used to if Red is ever going to expand beyond aggression and damage-dealing, but I would think about incorporating ways to make this play similarly to Crater Elemental in limited or constructed. Not necessary, but something to think about.
- I think some of my concern is that, more so than most walls, this wall discourages *all* attacking on the ground because of the punishment to the face. In my mind, as written, this card belongs in a limited environment more like Magic Origins or Dragons of Tarkir than like Khans of Tarkir or MM3 - you want this card in a limited environment that is more aggressive to add a bit of novelty and difference to the limited format. I wouldn't want to print this card in an already-defensive limited environment.
- Going back over my feedback, I see I didn't offer any way to improve the card, or suggest a means of doing it differently. I think that's because the card feels fair, and I was just musing over how it would perform in different limited environments and in what limited environments I would want to see a card like this printed. When I read your card and gave it some thought, what came to my mind was an exert ability that dealt 2 damage to target creature. But that further punishes attacking, something which the card already does to an adequate degree.
- Since the power level of the card seems fine, I'll offer a few things to mull over, covering "flavor" and "aesthetics" as well as one templating error.
- Aesthetically, I *really* want the number of bullwarks you sacrifice to be either 3 or 5, not 4. If the Bullwark is an 0/5, and the Emrakul token is a 15/15, I think it would be flavorful for the needed number of bullwarks to sacrifice be 3 (15 toughness). 5 would be aesthetically pleasing too. Along similar lines, I'd prefer the activation cost of the ability to be 4C (CMC of 5). I don't think that would be too over-powered.
- Flavorwise, I suspect that these should sacrifice to go retrieve the actual Emrakul card *or* create a more generic Eldrazi. I can't imagine this card being printed absent a real Emrakul card being printed in the same block, and it would be strange to have a creature token Emrakul alongside Emrakul herself. You could have it sacrifice to go fetch for any Eldrazi card in your deck or sideboard. Seems flavorful.
- One templating thing: I think you intended for the Lunar Bulwark's activated ability to create a token copy of itself. Right now if your original Bulwark dies, then you can't keep activating the others because they only have the same name, not the same rules text box. The activation cost (and the cost for putting a wall in your deck) is so high already that I'm not worried about a Pack Rat power level problem.
- as you can tell, these are all small minor things. Your card prompted me to think about the importance of balancing power-level concerns with aesthetics and symmetry. The card commonly associated with this conundrum is Griselbrand
- Very similar to Snowblack's design. I appreciate trying to add some defensive hues to the red mage's painting palette. I think this card is of an appropriate power-level (although I think 2R would be better than 1RR. The only thing I don't like is that, in red, especially requiring double red, how many creatures with defender are you going to have? I think it'd be wise to shift the power of the "all defenders" clause somewhere else.
- I like the flavor text, but you misuse the word "assure". The word you're looking for is "ensure".
- Overall, I don't have all that much to say. Solid card.
- one of my favorite designs. Elegant, useful, simple, flavorful. I like attaching a wall to a combat trick. I think this card is more powerful than Jeskai Barricade, but not too much so, especially in two colors.
- one of my favorite designs. Perhaps my favorite design of this round. It makes the opponent really have to think before attacking, as you gain a tangible benefit from them attacking. Many of the designs involved a 'punisher' clause for attacking into this wall, but what I like about this one is that, with 0 power, there is a beautiful clarity about the choice the opponent is being asked to make: "do I value the damage I'm dealing more than the opponent gaining mana?". This deliberation and choice will be made very very often in games in which Stormquartz Wall hits the battlefield. The best magic cards force each player to think and weigh options.
- appropriate cost, power/toughness, and a good baseline starting point for its ability. After testing, I could see the ability needing 2,3, or 4 charge counters to activate, but am unsure which would be best.
1st: Ink-Treader
2nd: iphanx
3rd: netn10
Note: I liked all 6 of these, and after Stormquartz Wall and Celestial Barricade, I liked the others more or less equally.
“All Walled Up”
Wall of Fire, taken from MTG Art, by Dan Dos Santos and Wizards of the Coast
Theme
This month we're going to care about creature types! This may seem like quite simple stuff but it can get pretty complex given the many possible tribal interactions.
In the bad old days of design, a few creature types had mechanical baggage. Once R&D figured out there were better ways of doing this, Legend got switched to the legendary supertype, but Wall remained... still keeping its mechanical baggage through errata with the defender keyword. Walls are controversial: Mark Rosewater doesn't even think they should represent a "creature" per se, and they disappeared from Magic for a while, but they have plenty of fans. Please those people today.
Challenge
Stay tuned for March's CCL Final Poll. Anyone who votes will receive 2 bonus points for April's CCL!
Schedule
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Wall (U)
Flash
Defender
When Celestial Barricade enters the battlefield, you and creatures you control gains hexproof until end of turn.
0/3
Creature - Wall (R)
Defender
When The Driftwood Cathedral dies, put target creature from a graveyard onto the battlefield with converted mana cost less or equal the damage that was dealt this turn to The Driftwood Cathedral.
“As salty waves march along the mortal shores, the remnants of our lives touch the realm of angels. Azrael takes us back into his house, scooping up the silt of our lives and carrying them to safety.”
0/1
Art by
Enchantment Creature - Wall (M)
Flash
Defender, flying
Whenever an opponent casts a creature spell, exile it with one time counter on it. If it doesn't have suspend, it gains suspend.
Whenever Wall of Time blocks a creature, that creature phases out.
Foreknowledge bears the imprint of omniscience.
0/3
Crystal Golem, Delay
Creature - Illusion Wall (C)
Defender
When Illusionary Rampart is dealt damage or is targeted by a spell or ability, sacrifice it.
Such a wall must be...impossible.
5/5
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Creature — Wall (U)
Defender
Whenever a creature you control with defender blocks a creature, Cannon Rampart deals 2 damage to that creature's controller.
"Walls can be scaled if given enough time. Let's assure our assailants do not have the time."
0/4
Creature - Wall (Uncommon)
Defender
When Wall of Misery enters the battlefield, you draw a card and you lose 1 life.
"You build walls in your mind every day, yet you pay very little attention about what they are keeping away from you."
- Pennoco, Thought Collector
0/5
Artifact Creature - Wall (R)
If at the beginning of your end step you control four or more creatures named Lunar Bulwark, you may sacrifice them all. If you do, create a 15/15 legendary Eldrazi creature token named "Emrakul Unleashed" with indestructable, flying, haste, and trample onto the battlefield.
5C: Create a 0/5 Wall artifact creature token named "Lunar Bulwark".
0/5
Creature - Wall (U)
Defender
Spells your opponent cast cost 3 more to cast if Suppression Barrier was dealt damage this turn.
The Azorius' defenses are many things including promptly reactive.
0/5
Creature - Wall (U)
Defender
Whenever Stormquartz Wall is dealt damage, put that many charge counters on it.
Remove three charge counters from Stormquartz Wall: Add C to your mana pool.
The pounding of the siege engines on the wall becomes the pounding of progress.
0/4
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Creature - Wall {R}
Defender
You may tap and exert Combustible Wall as it blocks. When you do, Combustible Wall deals 3 damage to that creature's controller.
2/4
Creature - Wall {R)
Defender
Prevent all damage that would be dealt to walls you control.
As long as you control 2 or more other walls, you and walls you control have hexproof.
0/4
Modern
UBR Grixis Control
U Merfolk
Pauper
U Mono U Delver
Ancestral Visions is freed
Creature - Wall [RARE]
Defender
When Wall of Judgement blocks, destroy all creatures.
"And the day will come, when your transgressions will be the downfall of all life on this plane and the gods will be left to squabble over your souls!" - Grand Bishop, Myrium Romaine
0/4
Creature - Plant Wall {U}
Defender, deathtouch
Humans' natural immunity to bloodthorn poison makes the crimson bushes a great natural defense for jungle floor settlements.
1/4
Emille, Seven-Sting Dancer Shalin Nariya
Creature - Wall (U)
Defender, indestructible
Whenever Natural Barrier becomes the target of an instant or sorcery spell, it loses indestructible until end of turn.
Whenever a creature is blocked by Natural Barrier, that creature gains trample until end of turn.
Armies struggled to cross the dense undergrowth of Yavimaya.
0/2
Creature - Wall (U)
Defender (This creature can't attack)
Creatures you control gain "T: Change a target of target spell or ability from this creature to Stalhaven Rampant"
When all else fails, know where to hide - Norin the Wary
0/6
Creature - Wall (U)
Flash
Defender
When Wildwood Tangliers enters the battlefield, it can block an additional creature this turn.
Creatures being blocked by Wildwood Tangliers get -2/-0.
"Pin its arms! No, its other arms!"
1/4
Creature - Wall (U)
Defender
W: Radiant Wall gets +1/+1 until end of turn.
Radiant Wall can block any number of creatures.
Radiant Wall blocks each attacking creature if able.
0/4
Flatline
iphanx
Ink-Treader
Jimmy Groove
SnowBlack1021
netn10
kjsharp
TheRealStinkyJoeTerry
drewdagreek
Theelkspeaks
Turbler
RaikouRider
IcariiFA
Koopa
mirrodin71
Bexexexe
Figurative
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
- I like the flavor text. I *think* it is fine without being a blue card, but you'll want other opinions. It best fits something a Dimir mage would say.
- all in all, it's a simple design, but one that can serve important purposes in limited and in modern control decks that aren't base white.
- Appropriate power level. I think the card's power level is that of a rare. As a rare, I think it's power/toughness is good, and I think it's ability is powerful enough. With that said, I do worry about its usefulness. Maybe this is the sort of thing we need to get used to if Red is ever going to expand beyond aggression and damage-dealing, but I would think about incorporating ways to make this play similarly to Crater Elemental in limited or constructed. Not necessary, but something to think about.
- I think some of my concern is that, more so than most walls, this wall discourages *all* attacking on the ground because of the punishment to the face. In my mind, as written, this card belongs in a limited environment more like Magic Origins or Dragons of Tarkir than like Khans of Tarkir or MM3 - you want this card in a limited environment that is more aggressive to add a bit of novelty and difference to the limited format. I wouldn't want to print this card in an already-defensive limited environment.
- Going back over my feedback, I see I didn't offer any way to improve the card, or suggest a means of doing it differently. I think that's because the card feels fair, and I was just musing over how it would perform in different limited environments and in what limited environments I would want to see a card like this printed. When I read your card and gave it some thought, what came to my mind was an exert ability that dealt 2 damage to target creature. But that further punishes attacking, something which the card already does to an adequate degree.
- Aesthetically, I *really* want the number of bullwarks you sacrifice to be either 3 or 5, not 4. If the Bullwark is an 0/5, and the Emrakul token is a 15/15, I think it would be flavorful for the needed number of bullwarks to sacrifice be 3 (15 toughness). 5 would be aesthetically pleasing too. Along similar lines, I'd prefer the activation cost of the ability to be 4C (CMC of 5). I don't think that would be too over-powered.
- Flavorwise, I suspect that these should sacrifice to go retrieve the actual Emrakul card *or* create a more generic Eldrazi. I can't imagine this card being printed absent a real Emrakul card being printed in the same block, and it would be strange to have a creature token Emrakul alongside Emrakul herself. You could have it sacrifice to go fetch for any Eldrazi card in your deck or sideboard. Seems flavorful.
- One templating thing: I think you intended for the Lunar Bulwark's activated ability to create a token copy of itself. Right now if your original Bulwark dies, then you can't keep activating the others because they only have the same name, not the same rules text box. The activation cost (and the cost for putting a wall in your deck) is so high already that I'm not worried about a Pack Rat power level problem.
- as you can tell, these are all small minor things. Your card prompted me to think about the importance of balancing power-level concerns with aesthetics and symmetry. The card commonly associated with this conundrum is Griselbrand
- I like the flavor text, but you misuse the word "assure". The word you're looking for is "ensure".
- Overall, I don't have all that much to say. Solid card.
- appropriate cost, power/toughness, and a good baseline starting point for its ability. After testing, I could see the ability needing 2,3, or 4 charge counters to activate, but am unsure which would be best.
2nd: iphanx
3rd: netn10
Note: I liked all 6 of these, and after Stormquartz Wall and Celestial Barricade, I liked the others more or less equally.