Where I live, the March weather is very changeable. It can be freezing and raining out one day, warm and sunny the next. In fact, it seems like all four seasons are in one month. That'll be the theme of this month's MCC challenges.
We're technically still in the depths of winter in the Northern Hemisphere, although this week hardly feels like it. To commemorate the passing season, here is the first round challenge.
Main Challenge: Design a sorcery or enchantment card with strong "winter" flavor.
Subchallenge 1: Your card is not white or blue. Subchallenge 2: Your card does not target a creature or have any abilities that targets a creature.
Please message me about any questions you might have about the challenges. Other than that, have fun, and good luck!
An Aura with enchant creature would target a creature. "Target permanent" is fine.
Design Deadline: All submissions are to be final and submitted by March 5th 11:59 PM EST
Judging Deadline: All Judgements are to be final and completed by March 8th 11:59 PM EST
Design - (X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card? (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development - (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity? (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity - (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”? (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish - (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating. (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge? (X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
A reminder to everyone: In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
Also, you should format your text cards accordingly to the forum rules (see the "this formatting looks best" spoiler in the linked OP). Again, expect deductions in Quality otherwise.
Winter's Might3G
Legendary Enchantment (M)
Nonland, nonsnow permanents don't untap during their controller's untap step.
Tapped creatures you control may attack as though they were tapped and attacking. (You may trigger any combat abilities.) 1G: Put a +1/+1 counter on each tapped creature you control. Shuffle Winter's Might into your library. Winters on Freja can last a lifetime. Those who learn to adapt survive, those who do not succumb to the bitter cold.
The Unforgotten WinterGGG
Legendery Sorcery (Mythic) (You can't cast legendery sorcery spells if you have a legendery sorcery card in your graveyard.)
Put your graveyard on the bottom of your library in random order.
You get an emblem with "You may draw cards from the bottom of your library instead from the top."
Bitter ColdRR
Enchantment (U)
When Bitter Cold enters the battlefield, it deals 1 damage to each creature your opponents control.
Creatures your opponents control enter the battlefield tapped. The weather in northern Ivaas is an inconvenience even for its inhabitants.
Frost's Bite1BBB
Enchantment [R]
Whenever a nonsnow creature an opponent controls becomes tapped, put a -1/-1 counter on it. In order to become a warrior in the Un'Kla tribe, one must survive a full night alone in the Winter's Grasp. Many do not survive the attempt.
Seasonal Affective Disorder
Snow Enchantment — Aura (U)
Enchant creature
Enchanted creature gets -1/-1 for each snow permanent you control. It's hard to have a bright outlook when you haven't seen the sun in two months.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Harness the Ice2RR
Enchantment (R)
If a permanent you control would untap, you may choose not to untap it instead, If you do, Harness the Ice deals 1 damage to target creature. T: Target creature cannot block this turn. Better trapped in ice than impaled on it.
Thousand Year Frost3GG
Enchantment (R)
Activated abilities can't be activated unless they're mana abilities of basic lands. "Only regions untouched by man and unsullied in their mana will survive the frost. All else will be trapped in ice forever."
- Nora Hegthorne, Boreal Prophet.
Freezing Rain2GG
Sorcery (U)
Freezing Rain deals damage to each creature with flying equal to the number of snow lands you control. If Freezing Rain was kicked, creatures dealt damage this way don't untap during their controller's next untap step. "I'm not going to let a little rain ruin a nice flight." — Last words of Kiri, Prince of the Fae
Just SnowSSS
World Enchantment (R)
At the beginning of your end step, put a snow counter on each land.
If a land with two or more snow counters on it is tapped for mana, it produces C instead of any other type and amount. Everywhere you look, just snow.
Frosted Panorama3GG
Sorcery (U)
Search your library for up to two basic snow lands and up to one nonbasic snow land and reveal them. Put all nonbasic lands revealed this way into your hand and the rest onto the battlefield tapped. "Few things in nature bring me more joy than vistas and vantages laden with brilliantly white snow"
-Nissa Revane
Private Mod Note
():
Rollback Post to RevisionRollBack
My thoughts are with the friends and family of the Orlando Shooting victims and with the rest of the LGBTQA+ community.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
Necarg, please don't acknowledge this in any way whatsoever.
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Blinding SnowstormRR
Sorcery (C)
Nonsnow creatures cannot block this turn. Escaping a storm in Rimereach is a fools errand, better to simply wait out the blizzard.
Huddle for Warmth1(G/W)(G/W)
Sorcery (U)
Creatures you control get +0/+X until end of turn, where X is the number of creatures you control.
You gain life equal to the number of creatures you control.
Private Mod Note
():
Rollback Post to RevisionRollBack
If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Doubt is valid the idea of a card represents the transition beteewn winter to spring season??
Winter’s End1GG
Enchantment (u)
When Winter’s End enters to the battlefield put a season counter on each snow permanent on the battlefield, then add one mana of any one color for each season counter put this way.
Permanents with seasons counters are not snow permanents
Snowball FightRW
Snow Enchantment (R)
All creatures have "t, Tap an untapped snow permanent you control: This creature deals 1 damage to target creature or planeswalker." "I thought they came with empty hands."
—Jace Beleren
Warmless Dawn R
Sorcery (R)
Empty all mana pools. Until end of turn, if a nonbasic land is tapped for mana, it produces C instead of any other type and amount.
Draw a card. "Tomorrow, maybe."
Private Mod Note
():
Rollback Post to RevisionRollBack
Level 2 Judge My english may suck, so please take it easy
Planar Glaciation4UU
Enchantment {M}
When Planar Giaciation enters the battlefield, tap all nonland permanents and put an ice counter on each of them.
Permanents with ice counters on them don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, each player removes an ice counter from a permanent he or she controls. Untap those permanents.
Private Mod Note
():
Rollback Post to RevisionRollBack
A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
Hibernation2G
Enchantment (U)
At the beginning of your upkeep, you may tap an untapped creature you control. If you do, you gain life equal to that creature's toughness. Those who sleep preserve their lives.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Where I live, the March weather is very changeable. It can be freezing and raining out one day, warm and sunny the next. In fact, it seems like all four seasons are in one month. That'll be the theme of this month's MCC challenges.
We're technically still in the depths of winter in the Northern Hemisphere, although this week hardly feels like it. To commemorate the passing season, here is the first round challenge.
Main Challenge: Design a sorcery or enchantment card with strong "winter" flavor.
Subchallenge 1: Your card is not white or blue.
Subchallenge 2: Your card does not target a creature or have any abilities that targets a creature.
Please message me about any questions you might have about the challenges. Other than that, have fun, and good luck!
An Aura with enchant creature would target a creature. "Target permanent" is fine.
Design Deadline: All submissions are to be final and submitted by March 5th 11:59 PM EST
Judging Deadline: All Judgements are to be final and completed by March 8th 11:59 PM EST
(X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development -
(X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity -
(X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
(X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish -
(X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
(X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
Judges:
void_nothing
Freyleyes
admirableadmiral
bravelion83 (reserve)
As bravelion83 is just a reserve judge, one more would be ideal. Please sign up to be a judge here if you are not playing.
A helpful tip for those formatting their cards:
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Enchantment (M)
Nonland, nonsnow permanents don't untap during their controller's untap step.
Tapped creatures you control may attack as though they were tapped and attacking. (You may trigger any combat abilities.)
1G: Put a +1/+1 counter on each tapped creature you control. Shuffle Winter's Might into your library.
Winters on Freja can last a lifetime. Those who learn to adapt survive, those who do not succumb to the bitter cold.
Legendery Sorcery (Mythic)
(You can't cast legendery sorcery spells if you have a legendery sorcery card in your graveyard.)
Put your graveyard on the bottom of your library in random order.
You get an emblem with "You may draw cards from the bottom of your library instead from the top."
Enchantment (U)
When Bitter Cold enters the battlefield, it deals 1 damage to each creature your opponents control.
Creatures your opponents control enter the battlefield tapped.
The weather in northern Ivaas is an inconvenience even for its inhabitants.
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
3BB
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonsnow creature.
Enchantment [R]
Whenever a nonsnow creature an opponent controls becomes tapped, put a -1/-1 counter on it.
In order to become a warrior in the Un'Kla tribe, one must survive a full night alone in the Winter's Grasp. Many do not survive the attempt.
Snow Enchantment — Aura (U)
Enchant creature
Enchanted creature gets -1/-1 for each snow permanent you control.
It's hard to have a bright outlook when you haven't seen the sun in two months.
Enchantment (R)
If a permanent you control would untap, you may choose not to untap it instead, If you do, Harness the Ice deals 1 damage to target creature.
T: Target creature cannot block this turn.
Better trapped in ice than impaled on it.
Enchantment (R)
Activated abilities can't be activated unless they're mana abilities of basic lands.
"Only regions untouched by man and unsullied in their mana will survive the frost. All else will be trapped in ice forever."
- Nora Hegthorne, Boreal Prophet.
Sorcery (U)
Freezing Rain deals damage to each creature with flying equal to the number of snow lands you control. If Freezing Rain was kicked, creatures dealt damage this way don't untap during their controller's next untap step.
"I'm not going to let a little rain ruin a nice flight." — Last words of Kiri, Prince of the Fae
World Enchantment (R)
At the beginning of your end step, put a snow counter on each land.
If a land with two or more snow counters on it is tapped for mana, it produces C instead of any other type and amount.
Everywhere you look, just snow.
Enchantment (R)
Whenever a player untaps a creature, that player sacrifices that creature unless he or she pays 1 life.
Sorcery (U)
Search your library for up to two basic snow lands and up to one nonbasic snow land and reveal them. Put all nonbasic lands revealed this way into your hand and the rest onto the battlefield tapped.
"Few things in nature bring me more joy than vistas and vantages laden with brilliantly white snow"
-Nissa Revane
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Sorcery (C)
Nonsnow creatures cannot block this turn.
Escaping a storm in Rimereach is a fools errand, better to simply wait out the blizzard.
Sorcery (U)
Creatures you control get +0/+X until end of turn, where X is the number of creatures you control.
You gain life equal to the number of creatures you control.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Winter’s End 1GG
Enchantment (u)
When Winter’s End enters to the battlefield put a season counter on each snow permanent on the battlefield, then add one mana of any one color for each season counter put this way.
Permanents with seasons counters are not snow permanents
Art by
Snow Enchantment (R)
All creatures have "t, Tap an untapped snow permanent you control: This creature deals 1 damage to target creature or planeswalker."
"I thought they came with empty hands."
—Jace Beleren
Sorcery (R)
Empty all mana pools. Until end of turn, if a nonbasic land is tapped for mana, it produces C instead of any other type and amount.
Draw a card.
"Tomorrow, maybe."
My english may suck, so please take it easy
Enchantment {M}
When Planar Giaciation enters the battlefield, tap all nonland permanents and put an ice counter on each of them.
Permanents with ice counters on them don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, each player removes an ice counter from a permanent he or she controls. Untap those permanents.
Emille, Seven-Sting Dancer Shalin Nariya
Enchantment (U)
At the beginning of your upkeep, you may tap an untapped creature you control. If you do, you gain life equal to that creature's toughness.
Those who sleep preserve their lives.