Hunter's Hammer2WW
Artifact - Equipment {U}
Whenever Hunter’s Hammer becomes equipped to a creature, you may exile another target creature. When equipped creature leaves the battlefield or Hunter’s Hammer becomes unequipped, return the exiled creature to the battlefield under its owner’s control.
Equip 3
Talrand, Sky Summoner
Stormwhisper, Talrand's ConchUU
Legendary Artifact - Equipment (R)
Whenever equipped creature deals damage to a player, put a 2/2 blue Drake creature tokens with flying onto the battlefield.
Spells you cast cost 1 less to cast for each Drake you control.
Equip 1
Scout's Lantern1RR
Artifact - Equipment (R)
Whenever equipped creature deals combat damage to a player, choose a basic land type. That player reveals his or her hand. Equipped creature deals damage to that player equal to the number of card of the chosen type revealed this way.
Equip 2
The "device" I'm referencing is the "shell" (or what is presumably armor with some sort of clone incubating inside of it) on Clone Shell.
Shapeshifter's Shell (2) Artifact -- Equipment (U) Imprint--If equipped creature would be put into a graveyard, you may exile it instead. If you do, put each other card exiled with Shapeshifter’s Shell into its owner’s graveyard.
Equipped creature is a copy of the exiled card except its power and toughness remain the same
Equip 2
-- "The surest way to win a war is to ensure that each life counts. To this end, the form-changing properties of the Vedalken clone shell have proved invaluable."
--Vy Covalt, Mirran Resistance
Keenstrike JavelinW
Artifact - Equipment (C)
Equipped creature has first strike and "T, sacrifice Keenstrike Javelin: This creature deals 1 damage to target attacking or blocking creature."
Equip 1 "You may only get one shot. But if you wait patiently and aim true, one shot can make all the difference." -Karelia, Icatian trainer
Desolation Spear1BB
Artifact - Equipment (R)
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, each player sacrifices a land. If equipped creature is white, instead only that player sacrifices a land.
Equip 1BB
Rhys’s Bow3G
Artifact - Equipment (R)
Equipped creature has reach.
Whenever equipped creature attacks, Rhys’s Bow deals 4 damage to target creature with flying defending player controls.
Equip 3 “My arrows are made out of the sharpest leaves, the way my treefolk mentor taught me.”
—Rhys
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Zedruu the greathearted's cencer Khoïkkoï, Blesser of GatheringWUR
Legendary Artifact - Equipment [mythic]
Equip 3
Equiped creature gains: "T: For each opponent, you may exchange control of target nonland permanent you control and target nonland permanent that opponent controls."
Warleader's Raiments1RW
Legendary Artifact - Equipment {M}
Equipped creature has flying, vigilance, and haste, and can block any number of creatures.
If equipped creature would assign combat damage to one or more creatures, instead it assigns that amount of combat damage to each creature it's blocking or being blocked by. 2R: Target creature attacks this turn if able.
Equip 3
---
Notes: Essentially what this will do is assign combat damage to each creature it's in combat with. For instance, if a 4/4 creature equipped with this is blocked by four 2/4 creatures, it will assign 4 combat damage to each 2/4 creature rather than just one. If equipped creature has trample, trample damage is calculated independently for each blocking creature.
Mistmeadow ScytheW
Artifact - Equipment (U)
Equipped creature has protection from converted mana cost 3 or greater.
Whenever equipped creature deals combat damage to a player, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
Equip 1W His Boggart problem solved, Doyo reaped his most bountiful season yet.
If there are exactly two permanents named Severed Stave on the battlefield, the "legend rule" doesn't apply to them.
Equipped creature has hexproof and "When this creature attacks, if two Equipment named Severed Stave are attached to it, sacrifice them both. If you do, take two additional turns after this one."
Equip 2
Teferi's staff was broken to save many worlds, soaking up much of his time magic in the process.
Private Mod Note
():
Rollback Post to RevisionRollBack
DCI L3 Judge; Regional Coordinator, British Isles & South Africa
I run a Tumblr for Magic-related statistics, graphs, and quizzes. Come check it out!
Caller's Flute3G
Artifact - Equipment (R)
Equipped creature has "XGT: Reveal the top X cards of your library to all players. You may put a creature card from among those revealed cards or your hand onto the battlefield. Put the remaining revealed cards on the bottom of your library in any order."
Equip 4 "You have heard what this instrument can do in common hands. Now listen to the master." - Tull, Whistler From The Woods
Design:
Creativity – There are things that create tokens from combat damage, but not any damage.
Elegance – No problems here.
Potential – I'm sure Johnny will find a way to break this. Spike might play this for the free creatures.
8/10.
Development:
Viability – I think this should be mythic rare.
Balance – It should be just combat damage, not just any kind of damage. Also, making you spells cheaper for each Drake you control is a bit much for two mana.
Creative Writing – No problems here.
7/10
Polish:
Challenges – Both met.
Quality – “Tokens” shouldn't be plural.
4/5
Total: 19/25
Design:
Creativity – It gives a creature an ability that's close to what Darigaaz can do.
Elegance – No problems here.
Potential – Johnny might find a way to maximize its potential. Otherwise, it's just too chancy
7/10.
Development:
Viability – No problems here.
Balance – You'll need cards that let you see your opponent's hand in order to maximize its potential. Other than that, it's okay.
Creative Writing – While it may involve lands, I just don't see much connection to the original card.
8/10
Polish:
Challenges – Both met.
Quality – “... number of cards...”
4/5
Total: 19/25
Design:
Creativity – That censer definitely belongs to Zedruu.
Elegance – No problems here.
Potential – Johnny will abuse this.
9/10.
Development:
Viability – No problems here.
Balance – I think the activated ability should also have a mana cost in addition to just t. But that's just my opinion.
Creative Writing – No problems here.
9/10
Polish:
Challenges – Both met.
Quality – Equip should be listed last. Wording should be “Equipped creature has 'T: For each opponent, you may exchange control of target nonland permanent you control and target nonland permanent that player controls.'” Finally, the order of the coloured mana should be RWU, or, in the case of Khans of Tarkir, URW
2/5
Total: 20/25
Design:
Creativity – Both abilities have been seen before, but not together.
Elegance – No problems here.
Potential – Spike might play with this.
8/10.
Development:
Viability & Balance – Unless its mana cost is raised, this should be a rare. Either that or its equip cost should be higher.
Creative Writing – No problems here.
8/10
Polish:
Challenges – Both met.
Quality – It should be “you may search your library for a Plains card, reveal it, and put it into your hand. If you do, shuffle your library. See Higure, the Still Wind.
4/5
Total: 20/25
Asrama: 19
scarbo: 19 P E: 20
riliss: 20
As always, no complaints. These are not final until after the deadline.
Design (6.5/10) Creativity – The Oblivion Ring effect is nothing new to magic, though the equipment twist to it is interesting. Elegance – It's fine that the hammer is the source of the exiling, but I would think that being equipped with a hammer would at least boost your power. Potential – This sort of effect has always been good, so there's definitely people who would play this.
Development (8/10) Viability – It's certainly an effect that is almost entirely white, so making it a white equipment is fine. I'm pretty sure uncommon is where this should be. Balance – I'm pretty sure the unequip clause makes this combo-proof (unless you count Strionic Resonator, which is more of a rules headache than an actually combo). In limited it would be good, just cause it can make every creature a Fiend Hunter. In constructed it would probably too expensive when just playing Fiend Hunter or whatever essentially has the same effect. Creative Writing – Kind of went brute force with the reference in the name. It's fine, but nothing spectacular.
Polish Challenge (2/2) – Good. Quality (2.5/3) – If printed today, it would have the Banisher Priest templating instead. Also, the "equipped creature leaves the battlefield" clause is redundant, that's already covered by the unequip clause.
Design (7/10) Creativity – Pretty cool effect. Sort of like Mimic Vat, but in equipment form. Elegance – The idea of the card works really well for me as something you can throw on to copy something else. The only issue I'm having is that if the equipped creature is a copy of something, then dies, it dies as a copy of something else but can be imprinted as it's original card. It just seems kind of awkward. I would have liked it more if it imprinted whenever any creature died. Potential – Clone effects are always cool, but I'm not sure this one has as much potential since it's only copying abilities.
Development (6.5/10) Viability – I think this it's fine at uncommon but could possibly be rare. No real issues other than that. Balance – As far as cloning effects go, this seems a bit on the weak side. You need to have your own creature with a really sweet ability for it to really do anything, then you need to make sure that creature is equipped to this when it dies for it to have any real effect. Doesn't seem very playable to me. Creative Writing – Even before looking at the render I thought there wouldn't be room for the flavor text on the card, and the render kind of confirmed that. That being said, I do like the flavor of the card quite a bit.
Polish Challenge (2/2) – Good. Quality (2.25/3) – Imprint ability should be worded more like Mimic Vat, there's some punctuation missing in the "Equipped creature" line.
Design (6/10) Creativity – I think the twist on Desolation Angel's effect is cool. I don't think something like this has been done on an equipment before. Elegance – Couple of issues. First, I can't understand why this would give deathtouch. Neither the item nor the card it is referencing would imply that it does. Second, I don't like that in multiplayer, you can hit one person and force everyone to sacrifice a land. Potential – Quite the griefer card. Certainly has potential in decks played by people who hate the people they're playing against.
Development (5/10) Viability – I'm not sure how I feel about the colors. On one hand, it needs to be black so it fits with the Desolation Angel reference. On the other, deathtouch is not limited to black, so it seems OK to be colorless. I think it's OK as black, but I'm a little skeptical. Balance – Probably not playable in tournament-level constructed formats, but in Limited and EDH this thing would be dumb. I imagine that in limited going turn 2 white flier, turn 3 this, turn 4 equip would be the end of a lot of limited games. Even so, the constant one-sided destruction of land is not really something limited formats should have access to. Not to mention the silly things that could be done with this in Commander. Creative Writing – Name is fine, probably not room for flavor text, though it would have been nice.
Polish Challenge (2/2) – Good. Quality (3/3) – "instead" should probably be at the end of the sentence, but I'm not entirely sure so you're getting a pass.
Design (8/10) Creativity – It seems like a combination of Elvish Piper and Summoning Trap. Not the most unique effect, but combining them and putting it on an equipment is still pretty cool. Elegance – I really like the design of this. I like that it can just be the straight Elvish Piper ability or that you can pay mana to dig a little deeper. Potential – What can I say, people dig the fatties.
Development (9/10) Viability – This is the greenest of green effects, so everything here seems fine to me. Balance – To expensive for non-EDH constructed formats, as this effect almost always is. The big question is whether or not the fact that it is so much more mana intensive then a Quicksilver Amulet or something similar makes it acceptable that you can dig through you library for creatures. I think it's still fine, and actually makes this card fairly exciting for casual and EDH formats (kind of like Mayael the Anima). Creative Writing – I'm not convinced there would be room for the flavor text, but currently what you have is fantastic.
Polish Challenge (2/2) – Good. Quality (2.5/3) – The fact that your choosing cards for a reveal pile or your hand makes the wording very awkward. The way you did it isn't necessarily wrong (I couldn't find anything to prove it was), but I feel like a cleaner wording is out there. As for more concrete issues, there's a comma missing in the activation cost of the ability.
Design (6/10)
Creativity – Its a copy and paste of the text from Gisela with a cheaper and faster equip tacked on
Elegance – Easy to understand and it makes sense her blades would give the ability to be like her
Potential – Very aggressively costed with a flexible equip, spike definitely likes it, Johnny likes flashy things and Timmy thinks its cool
Development (4/10) –
Viability – Offensive like red, defensive like white, flavor and power make it a mythic.
Balance – Too aggressively costed, especially with the alternate instant speed equip. It being legendary helps balance it some but its still too strong. I think it would definitely be a 1 of in a lot of Stoneforge decks
Creative Writing – Again basically a copy and paste from the original card, not very exciting.
Polish –
Challenge (2/2) – Fine
Quality (3/3) – Fine
Total: 15/25
Design (8/10)
Creativity – Does a good job of showing the weapon's power as both a handheld and throwable weapon
Elegance – Clean and straightforward, something new players will understand as well as like.
Potential – Not good enough for constructed but flexible in limited for spike, Timmy is bored but Johnny sees some combo potential
Development (8/10) –
Viability – A soldier straight forward weapon for white, though damage isn't really part of their color pie common is fine for its effect.
Balance – Weak in any kind of constructed but is flexible enough to see play in limited which is what it was designed for, with a lot of 1 toughness creatures in a format it would be very good.
Creative Writing – Adds depth to both this and the original card
Polish –
Challenge (2/2) – Fine
Quality (3/3) – Fine
Total: 21/25
Design (7/10)
Creativity – Basically just combines the core of red, white and black, though the searching ability is new for equipment
Elegance – Its a lot of text buts its straightforward and has synergy
Potential – Spike is unimpressed but its for EDH anyways. Johnny and Timmy both love it though
Development (7/10) –
Viability – Takes a very red ability and creature type and combines it with the same strategy for white and black, definitely feels mythic for flavor and abilities
Balance – High costed but strong in the deck its supposed to be in. Makes any threat an engine enabler. Very weak outside of that specific deck though.
Creative Writing – Pretty boring name, just character + weapon
Polish –
Challenge (2/2) – Fine
Quality (3/3) – Fine
Total: 19/25
Design (8/10)
Creativity – A very cool take on a "broken" equipment, definitely something new
Elegance – A little clunky since 2 being attached to the same creature don't stack in any way but the idea is otherwise well executed
Potential – Spike probably thinks its too gimmicky, Johnny loves it and is brewing, Timmy doesn't see much
Development (5/10) –
Viability – Extra turns and hexproof are both blue, though it should probably be mythic since thats what most time magic is now
Balance – Not sure to be honest, its not really expensive but it requires a lot of set up. 2 Extra turns is huge though. I do think the Staves should be exiled to make it harder for infinite turns.
Creative Writing – The flavor text and name are both kind of generic but they tell a story
Polish –
Challenge (2/2) – Fine
Quality (3/3) – Fine
Gisela’s Blades RW
Legendary Artifact - Equipment (Mythic Rare)
Equipped creature has flying and first strike.
Whenever equipped creature deals damage, it deals double that damage instead.
Whenever equipped creature is dealt damage, prevent half that damage, rounded up.
(R/W): Attach Gisela’s Blades to target creature you control.
Equip 2
Artifact - Equipment {U}
Whenever Hunter’s Hammer becomes equipped to a creature, you may exile another target creature. When equipped creature leaves the battlefield or Hunter’s Hammer becomes unequipped, return the exiled creature to the battlefield under its owner’s control.
Equip 3
My Namesake: Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo.
Stormwhisper, Talrand's Conch UU
Legendary Artifact - Equipment (R)
Whenever equipped creature deals damage to a player, put a 2/2 blue Drake creature tokens with flying onto the battlefield.
Spells you cast cost 1 less to cast for each Drake you control.
Equip 1
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
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Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Artifact - Equipment (R)
Whenever equipped creature deals combat damage to a player, choose a basic land type. That player reveals his or her hand. Equipped creature deals damage to that player equal to the number of card of the chosen type revealed this way.
Equip 2
Shapeshifter's Shell (2)
Artifact -- Equipment (U)
Imprint--If equipped creature would be put into a graveyard, you may exile it instead. If you do, put each other card exiled with Shapeshifter’s Shell into its owner’s graveyard.
Equipped creature is a copy of the exiled card except its power and toughness remain the same
Equip 2
--
"The surest way to win a war is to ensure that each life counts. To this end, the form-changing properties of the Vedalken clone shell have proved invaluable."
--Vy Covalt, Mirran Resistance
Artifact - Equipment (C)
Equipped creature has first strike and "T, sacrifice Keenstrike Javelin: This creature deals 1 damage to target attacking or blocking creature."
Equip 1
"You may only get one shot. But if you wait patiently and aim true, one shot can make all the difference." -Karelia, Icatian trainer
Desolation Spear 1BB
Artifact - Equipment (R)
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, each player sacrifices a land. If equipped creature is white, instead only that player sacrifices a land.
Equip 1BB
Rhys’s Bow 3G
Artifact - Equipment (R)
Equipped creature has reach.
Whenever equipped creature attacks, Rhys’s Bow deals 4 damage to target creature with flying defending player controls.
Equip 3
“My arrows are made out of the sharpest leaves, the way my treefolk mentor taught me.”
—Rhys
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Zedruu the greathearted's cencer
Khoïkkoï, Blesser of GatheringWUR
Legendary Artifact - Equipment [mythic]
Equip 3
Equiped creature gains: "T: For each opponent, you may exchange control of target nonland permanent you control and target nonland permanent that opponent controls."
Legendary Artifact - Equipment {M}
Equipped creature has flying, vigilance, and haste, and can block any number of creatures.
If equipped creature would assign combat damage to one or more creatures, instead it assigns that amount of combat damage to each creature it's blocking or being blocked by.
2R: Target creature attacks this turn if able.
Equip 3
---
Notes: Essentially what this will do is assign combat damage to each creature it's in combat with. For instance, if a 4/4 creature equipped with this is blocked by four 2/4 creatures, it will assign 4 combat damage to each 2/4 creature rather than just one. If equipped creature has trample, trample damage is calculated independently for each blocking creature.
Emille, Seven-Sting Dancer Shalin Nariya
Artifact - Equipment (U)
Equipped creature has protection from converted mana cost 3 or greater.
Whenever equipped creature deals combat damage to a player, you may search your library for a Plains card, reveal it, put it into your hand, then shuffle your library.
Equip 1W
His Boggart problem solved, Doyo reaped his most bountiful season yet.
Mistmeadow Skulk
GWU Bant Manifest - The Future Is Here. Or it will be at the end of turn. GWU
Legendary Artifact - Equipment (R)
If there are exactly two permanents named Severed Stave on the battlefield, the "legend rule" doesn't apply to them.
Equipped creature has hexproof and "When this creature attacks, if two Equipment named Severed Stave are attached to it, sacrifice them both. If you do, take two additional turns after this one."
Equip 2
Teferi's staff was broken to save many worlds, soaking up much of his time magic in the process.
I run a Tumblr for Magic-related statistics, graphs, and quizzes. Come check it out!
Artifact - Equipment (R)
Equipped creature has "XGT: Reveal the top X cards of your library to all players. You may put a creature card from among those revealed cards or your hand onto the battlefield. Put the remaining revealed cards on the bottom of your library in any order."
Equip 4
"You have heard what this instrument can do in common hands. Now listen to the master." - Tull, Whistler From The Woods
Creativity – There are things that create tokens from combat damage, but not any damage.
Elegance – No problems here.
Potential – I'm sure Johnny will find a way to break this. Spike might play this for the free creatures.
8/10.
Development:
Viability – I think this should be mythic rare.
Balance – It should be just combat damage, not just any kind of damage. Also, making you spells cheaper for each Drake you control is a bit much for two mana.
Creative Writing – No problems here.
7/10
Polish:
Challenges – Both met.
Quality – “Tokens” shouldn't be plural.
4/5
Total: 19/25
Creativity – It gives a creature an ability that's close to what Darigaaz can do.
Elegance – No problems here.
Potential – Johnny might find a way to maximize its potential. Otherwise, it's just too chancy
7/10.
Development:
Viability – No problems here.
Balance – You'll need cards that let you see your opponent's hand in order to maximize its potential. Other than that, it's okay.
Creative Writing – While it may involve lands, I just don't see much connection to the original card.
8/10
Polish:
Challenges – Both met.
Quality – “... number of cards...”
4/5
Total: 19/25
Creativity – That censer definitely belongs to Zedruu.
Elegance – No problems here.
Potential – Johnny will abuse this.
9/10.
Development:
Viability – No problems here.
Balance – I think the activated ability should also have a mana cost in addition to just t. But that's just my opinion.
Creative Writing – No problems here.
9/10
Polish:
Challenges – Both met.
Quality – Equip should be listed last. Wording should be “Equipped creature has 'T: For each opponent, you may exchange control of target nonland permanent you control and target nonland permanent that player controls.'” Finally, the order of the coloured mana should be RWU, or, in the case of Khans of Tarkir, URW
2/5
Total: 20/25
Creativity – Both abilities have been seen before, but not together.
Elegance – No problems here.
Potential – Spike might play with this.
8/10.
Development:
Viability & Balance – Unless its mana cost is raised, this should be a rare. Either that or its equip cost should be higher.
Creative Writing – No problems here.
8/10
Polish:
Challenges – Both met.
Quality – It should be “you may search your library for a Plains card, reveal it, and put it into your hand. If you do, shuffle your library. See Higure, the Still Wind.
4/5
Total: 20/25
scarbo: 19
P E: 20
riliss: 20
As always, no complaints. These are not final until after the deadline.
Design (6.5/10)
Creativity – The Oblivion Ring effect is nothing new to magic, though the equipment twist to it is interesting.
Elegance – It's fine that the hammer is the source of the exiling, but I would think that being equipped with a hammer would at least boost your power.
Potential – This sort of effect has always been good, so there's definitely people who would play this.
Development (8/10)
Viability – It's certainly an effect that is almost entirely white, so making it a white equipment is fine. I'm pretty sure uncommon is where this should be.
Balance – I'm pretty sure the unequip clause makes this combo-proof (unless you count Strionic Resonator, which is more of a rules headache than an actually combo). In limited it would be good, just cause it can make every creature a Fiend Hunter. In constructed it would probably too expensive when just playing Fiend Hunter or whatever essentially has the same effect.
Creative Writing – Kind of went brute force with the reference in the name. It's fine, but nothing spectacular.
Polish
Challenge (2/2) – Good.
Quality (2.5/3) – If printed today, it would have the Banisher Priest templating instead. Also, the "equipped creature leaves the battlefield" clause is redundant, that's already covered by the unequip clause.
Total: 19/25
Design (7/10)
Creativity – Pretty cool effect. Sort of like Mimic Vat, but in equipment form.
Elegance – The idea of the card works really well for me as something you can throw on to copy something else. The only issue I'm having is that if the equipped creature is a copy of something, then dies, it dies as a copy of something else but can be imprinted as it's original card. It just seems kind of awkward. I would have liked it more if it imprinted whenever any creature died.
Potential – Clone effects are always cool, but I'm not sure this one has as much potential since it's only copying abilities.
Development (6.5/10)
Viability – I think this it's fine at uncommon but could possibly be rare. No real issues other than that.
Balance – As far as cloning effects go, this seems a bit on the weak side. You need to have your own creature with a really sweet ability for it to really do anything, then you need to make sure that creature is equipped to this when it dies for it to have any real effect. Doesn't seem very playable to me.
Creative Writing – Even before looking at the render I thought there wouldn't be room for the flavor text on the card, and the render kind of confirmed that. That being said, I do like the flavor of the card quite a bit.
Polish
Challenge (2/2) – Good.
Quality (2.25/3) – Imprint ability should be worded more like Mimic Vat, there's some punctuation missing in the "Equipped creature" line.
Total: 17.75/25
Design (6/10)
Creativity – I think the twist on Desolation Angel's effect is cool. I don't think something like this has been done on an equipment before.
Elegance – Couple of issues. First, I can't understand why this would give deathtouch. Neither the item nor the card it is referencing would imply that it does. Second, I don't like that in multiplayer, you can hit one person and force everyone to sacrifice a land.
Potential – Quite the griefer card. Certainly has potential in decks played by people who hate the people they're playing against.
Development (5/10)
Viability – I'm not sure how I feel about the colors. On one hand, it needs to be black so it fits with the Desolation Angel reference. On the other, deathtouch is not limited to black, so it seems OK to be colorless. I think it's OK as black, but I'm a little skeptical.
Balance – Probably not playable in tournament-level constructed formats, but in Limited and EDH this thing would be dumb. I imagine that in limited going turn 2 white flier, turn 3 this, turn 4 equip would be the end of a lot of limited games. Even so, the constant one-sided destruction of land is not really something limited formats should have access to. Not to mention the silly things that could be done with this in Commander.
Creative Writing – Name is fine, probably not room for flavor text, though it would have been nice.
Polish
Challenge (2/2) – Good.
Quality (3/3) – "instead" should probably be at the end of the sentence, but I'm not entirely sure so you're getting a pass.
Total: 16/25
Design (8/10)
Creativity – It seems like a combination of Elvish Piper and Summoning Trap. Not the most unique effect, but combining them and putting it on an equipment is still pretty cool.
Elegance – I really like the design of this. I like that it can just be the straight Elvish Piper ability or that you can pay mana to dig a little deeper.
Potential – What can I say, people dig the fatties.
Development (9/10)
Viability – This is the greenest of green effects, so everything here seems fine to me.
Balance – To expensive for non-EDH constructed formats, as this effect almost always is. The big question is whether or not the fact that it is so much more mana intensive then a Quicksilver Amulet or something similar makes it acceptable that you can dig through you library for creatures. I think it's still fine, and actually makes this card fairly exciting for casual and EDH formats (kind of like Mayael the Anima).
Creative Writing – I'm not convinced there would be room for the flavor text, but currently what you have is fantastic.
Polish
Challenge (2/2) – Good.
Quality (2.5/3) – The fact that your choosing cards for a reveal pile or your hand makes the wording very awkward. The way you did it isn't necessarily wrong (I couldn't find anything to prove it was), but I feel like a cleaner wording is out there. As for more concrete issues, there's a comma missing in the activation cost of the ability.
Total: 21.5/25
8buffalo: 19/25
Withengar: 17.75/25
Snow Creature - Penguin: 16/25
Jimmy Groove: 21.5/25
Creativity – Its a copy and paste of the text from Gisela with a cheaper and faster equip tacked on
Elegance – Easy to understand and it makes sense her blades would give the ability to be like her
Potential – Very aggressively costed with a flexible equip, spike definitely likes it, Johnny likes flashy things and Timmy thinks its cool
Development (4/10) –
Viability – Offensive like red, defensive like white, flavor and power make it a mythic.
Balance – Too aggressively costed, especially with the alternate instant speed equip. It being legendary helps balance it some but its still too strong. I think it would definitely be a 1 of in a lot of Stoneforge decks
Creative Writing – Again basically a copy and paste from the original card, not very exciting.
Polish –
Challenge (2/2) – Fine
Quality (3/3) – Fine
Total: 15/25
Creativity – Does a good job of showing the weapon's power as both a handheld and throwable weapon
Elegance – Clean and straightforward, something new players will understand as well as like.
Potential – Not good enough for constructed but flexible in limited for spike, Timmy is bored but Johnny sees some combo potential
Development (8/10) –
Viability – A soldier straight forward weapon for white, though damage isn't really part of their color pie common is fine for its effect.
Balance – Weak in any kind of constructed but is flexible enough to see play in limited which is what it was designed for, with a lot of 1 toughness creatures in a format it would be very good.
Creative Writing – Adds depth to both this and the original card
Polish –
Challenge (2/2) – Fine
Quality (3/3) – Fine
Total: 21/25
Creativity – Basically just combines the core of red, white and black, though the searching ability is new for equipment
Elegance – Its a lot of text buts its straightforward and has synergy
Potential – Spike is unimpressed but its for EDH anyways. Johnny and Timmy both love it though
Development (7/10) –
Viability – Takes a very red ability and creature type and combines it with the same strategy for white and black, definitely feels mythic for flavor and abilities
Balance – High costed but strong in the deck its supposed to be in. Makes any threat an engine enabler. Very weak outside of that specific deck though.
Creative Writing – Pretty boring name, just character + weapon
Polish –
Challenge (2/2) – Fine
Quality (3/3) – Fine
Total: 19/25
Creativity – A very cool take on a "broken" equipment, definitely something new
Elegance – A little clunky since 2 being attached to the same creature don't stack in any way but the idea is otherwise well executed
Potential – Spike probably thinks its too gimmicky, Johnny loves it and is brewing, Timmy doesn't see much
Development (5/10) –
Viability – Extra turns and hexproof are both blue, though it should probably be mythic since thats what most time magic is now
Balance – Not sure to be honest, its not really expensive but it requires a lot of set up. 2 Extra turns is huge though. I do think the Staves should be exiled to make it harder for infinite turns.
Creative Writing – The flavor text and name are both kind of generic but they tell a story
Polish –
Challenge (2/2) – Fine
Quality (3/3) – Fine
Total: 18/25
2. Venser FR
3. Savia
4. marco
Signature by DarkNightCavalier at Heroes of the Plane Studios