How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Note of the Day
Today is up a bit early; Monday will be up earlier.
Inquisitor's Blade1
Artifact - Equipment (U)
Equipped creature gets +1/+0 and has first strike.
Whenever equipped creature blocks a creature, that creature loses first strike and can't have or gain first strike until end of turn.
Equip 2
Votes: aftermarketradio, MDenham (Funniest card I've seen on the DCC yet)
HM: Rudyard's card before and after he changed it.
Brotherhood Workcamp
Enchantment
When Brotherhood Workcamp enters the battlefield, exile all creatures until Brotherhood Workcamp leaves the battlefield. (Those permanents return under their owner's control.)
With word of the rebellion spreading, The Brotherhood began to send more and more people to the workcamps.
Nightmarish Dominance -- 1BBB
Sorcery (M)
Look at target player's hand and choose an instant or sorcery card from it. That player casts that card without paying its mana cost unless he or she pays 5 life. If he or she casts the card, you make all choices for that spell (including targets, modes, and additional costs, which the caster must pay if able.)
Blessed Reckoning3W
Enchantment (U)
Whenever a creature attacks you, gain 1 life.
Whenever a creature attacks a planeswalker you control, put a loyalty counter on that planeswalker.
Sound of Sorrow1BB
Snow Creature - Horror (R)
Defender
When Sound of Sorrow enters the battlefield, it gets -1/-1 until end of turn for each snow mana used to play it.
When Sound of Sorrow dies, search your library for a card and put it into your hand. Then, shuffle your library.
3/3
Sanguine Haruspex1BB
Creature — Vampire Shaman (R) Omen — At the beginning of your upkeep, reveal any number of cards from your hand, then reveal the top card of your library. If that card shares a type with a card revealed from your hand this way, put it into your hand and you lose 1 life. “For but a trivial price, I can make your future become your present...”
2/2
Echo of the Spark3UUU
Sorcery (R)
Put a token onto the battlefield that's a copy of target Planeswalker except it has no type. It enters the battlefield with one loyalty counter on it. "It takes an insane amount of magical energy to duplicate such power, and even then, the duplicate is imperfect. But I bet we can have some fun with it." -Viel, planar researcher
Underworld Whispers(2/B)B
Sorcery
Draw two carda and you lose two life. Vibrant - If three or more colors of mana were spent to cast ~ search your library for two cards. Then shufdle your library and put one of those cards on top and the other into your hand. Then you lose two life. "In the voices of the dead you will find truths long lost to the living." - Anadir, Necromaster
Fortune's RiftWUR
Instant (R)
Exile target non-creature permanent. Then, exile the top card of your library. If that card shares a card type with another card exiled by Fortune's Rift, you may cast it this turn as though it had flash. "Hero or no hero, this ends here." - Elysia, Riftwalker
Andusian Oracleblade4BB
Creature - Vampire Shaman Knight (R)
First strike
Whenever you gain life, you may scry X, where X is the amount of life gained this way.
Whenever an opponent loses life, reveal the top card of your library, then put that card into your hand if its converted mana cost is less than or equal to the amount of life lost this way.
4/3
Schizophrenia4UR
Creature - Incarnation (M)
At the beginning of each upkeep, put a token onto the battlefield that’s a copy of target permanent. It gains hexproof and haste. Exile that token at the beginning of the next end step.
5/3
Fluttering Vixen1UU
Creature - Faerie (U)
Flying, Flash
Whenever Fluttering Vixen is revealed from anywhere, you may play it as though it was in your hand.
3/1
Votes: Cryozenith, MDenham (IMO..should cost 1 more, have 2 more toughness and be a rare, but still my favorite idea from the day)
Power of Positivity
Enchantment
Creatures you control get +1/+1.
If an effect would reduce a creature you control's power, instead it doesn't.
If an effect would reduce a creature you control's toughness, instead it doesn't.
With the rebellion gaining momentum, many Ormosian citizens felt something they hadn't in years. Hope.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Abzan Shieldmate -- W
Creature -- Human Soldier (C)
Absorb 2 (If a source would deal damage to this creature, prevent 2 of that damage.) T: Another target creature gains Absorb 2 until end of turn. (Multiple instances of absorb on a creature are cumulative.)
0/1
Blazing BanditRR
Creature - Human Bandit (C) Combo - When Blazing Bandit enters the battlefield and you played a nonland card this turn, you can deal 2 damage to target creature on the field. "Heh, this guy's toast."
2/2
Painful InterrogationB
Instant (R)
Target player reveals a number of cards from his or her hand equal to the number of life you lost this turn. You choose one of them and exile that card. (Damage causes loss of life.)
Hulking Golem5
Artifact Creature - Golem (R)
Trample 4: Target noncreature, non-equipment artifact becomes an equipment with "Equipped creature gets +X/+0, where X is this artifact's mana cost" until end of turn. Attach it to Hulking Golem.
3/3
Battleground Paragon1RW
Creature- Avatar (R)
First Strike, haste
When Battlefield Paragon enters the battlefield, players can't cast spells during combat this turn.
Unearth RW
3/1
Forget About ItU
Instant (R)
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Then, that player draws a card.
Cruel Interrogator2UBB
Creature - Sphinx
Flying
When ~ enters the battlefield choose one - you draw a card; or target opponent discards a card. Then repeat this choice two more times.
3/5 Sometimes he'll torture you for information, most times however it's just to hear you scream.
Private Mod Note
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Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andToday is up a bit early; Monday will be up earlier.
GG Crono 62 (+1)
aftermarketradio 61 (+3)
Indighost 61 (+2)
Flatline 60 (+3)
Black Megatog 56 (+2)
Ogonomany 55 (+3)
MDenham 51 (+6)
Rudyard 50 (+0)
CryoZenith 43 (+2)
FirstTurnManaBurn1* 32 (+2)
Link 30
scarbo* 29
The1AndOnlyAGar 20
IlGreven 19 (+1)
Sagharri 19
Callahan09 11 (+0)
Flintlock 9
CrazyMatt 7
RukiMotomiya 6
Ninetailedfox 4
JuanCu 3
Pawnkeeper 2
PsyOp 2
TheBlackCat 2
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Andusian Oracleblade 4BB
Creature - Vampire Shaman Knight (R)
First strike
Whenever you gain life, you may scry X, where X is the amount of life gained this way.
Whenever an opponent loses life, reveal the top card of your library, then put that card into your hand if its converted mana cost is less than or equal to the amount of life lost this way.
4/3
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Flux Tide 2UU
Instant (U)
Redistribute all counters among permanents, then proliferate.
Schizophrenia 4UR
Creature - Incarnation (M)
At the beginning of each upkeep, put a token onto the battlefield that’s a copy of target permanent. It gains hexproof and haste. Exile that token at the beginning of the next end step.
5/3
Fluttering Vixen 1UU
Creature - Faerie (U)
Flying, Flash
Whenever Fluttering Vixen is revealed from anywhere, you may play it as though it was in your hand.
3/1
(IMO..should cost 1 more, have 2 more toughness and be a rare, but still my favorite idea from the day)Power of Positivity
Enchantment
Creatures you control get +1/+1.
If an effect would reduce a creature you control's power, instead it doesn't.
If an effect would reduce a creature you control's toughness, instead it doesn't.
With the rebellion gaining momentum, many Ormosian citizens felt something they hadn't in years. Hope.
Aggressive Rays
Enchantment - Aura (C)
Enchant creature
Enchanted creature has a base toughness of 1 and attacks each turn if able.
Memento Mori, if the nineth lion ate the sun.
Abzan Shieldmate -- W
Creature -- Human Soldier (C)
Absorb 2 (If a source would deal damage to this creature, prevent 2 of that damage.)
T: Another target creature gains Absorb 2 until end of turn. (Multiple instances of absorb on a creature are cumulative.)
0/1
Votes: IlGreven, FirstTurnManaBurn1
Blazing Bandit RR
Creature - Human Bandit (C)
Combo - When Blazing Bandit enters the battlefield and you played a nonland card this turn, you can deal 2 damage to target creature on the field.
"Heh, this guy's toast."
2/2
Painful Interrogation B
Instant (R)
Target player reveals a number of cards from his or her hand equal to the number of life you lost this turn. You choose one of them and exile that card. (Damage causes loss of life.)
Hulking Golem 5
Artifact Creature - Golem (R)
Trample
4: Target noncreature, non-equipment artifact becomes an equipment with "Equipped creature gets +X/+0, where X is this artifact's mana cost" until end of turn. Attach it to Hulking Golem.
3/3
Battleground Paragon 1RW
Creature- Avatar (R)
First Strike, haste
When Battlefield Paragon enters the battlefield, players can't cast spells during combat this turn.
Unearth RW
3/1
Altered Art Cards! | Commissions currently Closed
Forget About It U
Instant (R)
Counter target spell. If that spell is countered this way, put it on the bottom of its owner's library instead of into that player's graveyard. Then, that player draws a card.
Cruel Interrogator 2UBB
Creature - Sphinx
Flying
When ~ enters the battlefield choose one - you draw a card; or target opponent discards a card. Then repeat this choice two more times.
3/5
Sometimes he'll torture you for information, most times however it's just to hear you scream.