How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Infiltration Trap6UU
Instant - Trap (R)
If an opponent revealed one or more cards from his or her hand or library this turn, you may pay 2UU rather than pay Infiltration Trap's mana cost.
Search target opponent's library for a nonland card. You may cast that card without paying its mana cost. Then that player shuffles his or her library. "Even the smallest piece of information gives me insight into your entire mind."
-Jace Beleren
So the heat I've been taking from The Brotherhood since first revealing the plight of the citizens of Ormos has begun to dissipate. I figure I'd use this moment out from under the spotlight to let everyone know that the rebellion has recently begun to pick up steam. Since the escape of 137-M, the rebellion has convinced more and more of the Ormosian people to throw away their old ideas, and adopt the rebellion's message of freedom and privacy. That's about all I can say for now, I think I just heard the hum of a Brotherhood surveillance drone outside.
Militant Reformist
Creature - Human Rebel (R)
Opponents can't cast instants or sorceries if they have one or more cards in their graveyard.
: Exile target player's graveyard, put a +1/+1 counter on Militant Reformist. Only an opponent may activate this ability.
2/2
"Sometimes, in order to move forward, one must forget the past." - 137-M
Flash
When Aether Catcher enters the battlefield, exile target spell. You may cast it for as long as you control Aether Catcher.
When Aether Catcher dies, if the spell exiled with it wasn't cast, return it to its owner's hand.
Every advantage not pressed is a downfall down the line.
Last Resort1GGRR
Instant
Sacrifice any number of creatures you control. Last Resort deals X damage divided as you choose among any number of target creatures or players, where X is equal to the total power of the sacrificed creatures.
Votes: Ogonomany, IlGreven (cost this down by 1 tho)
Still fleshing out Omen...
Scarring Augury1R
Instant (C)
Scarring Augury deals 3 damage to target creature. Omen - When that creature dies this turn, reveal the top card of your library. If it's a creature card, you may draw a card, then discard a card.
Nagra, the Silencer2WW
Legendary Creature - Human Knight (M)
Flash
First strike, vigilance
Whenever Nagra, the Silencer deals damage to a creature, that creature loses all abilities. (This effect doesn't end at end of turn.)
2/2
Blackwater Inn
Land (U)
:Add U or B to your mana pool.
You may have Blackwater Inn enter the battlefield tapped. If you don't it gains "Return this to its owner's hand at the beginning of his or her next upkeep."
Paragon of the Machine -- 5
Artifact Creature -- Construct (U)
Other artifact creatures you control get +1/+1. T, Sacrifice another artifact creature: Add an amount of colorless mana to your mana pool equal to the sacrificed creature's converted mana cost.
2/2
Worldbreaker Engine6
Artifact Creature - Construct
Trample, Indestructible
Whenever ~ attacks or blocks each player sacrifices three permanents.
7/7 "It brings such devastation that even the Gods fear it. I can only pray that we never need use of its horrific power." - General Ondir Alim
Inscrutable Tormentor3UB
Creature- Sphinx (R)
Flying
At the beginning of your upkeep, look at the top card of your library. Target opponent guesses whether that card is a creature or non-creature card. If he or she guessed wrong, you may reveal it and put it into your hand. Otherwise, put it on the bottom of your library and that opponent loses 3 life. She is infamous among her kind for posing riddles with no answer.
3/5
Inquisitor's Blade1
Artifact - Equipment (U)
Equipped creature gets +1/+0 and has first strike.
Whenever equipped creature blocks a creature, that creature loses first strike and can't have or gain first strike until end of turn.
Equip 2
Votes: aftermarketradio, MDenham (Funniest card I've seen on the DCC yet)
HM: Rudyard's card before and after he changed it.
Brotherhood Workcamp
Enchantment (R)
When Brotherhood Workcamp enters the battlefield, exile all creatures until Brotherhood Workcamp leaves the battlefield. (Those permanents return under their owner's control.)
With word of the rebellion spreading, The Brotherhood began to send more and more people to the workcamps.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Nightmarish Dominance -- 1BBB
Sorcery (M)
Look at target player's hand and choose an instant or sorcery card from it. That player casts that card without paying its mana cost unless he or she pays 5 life. If he or she casts the card, you make all choices for that spell (including targets, modes, and additional costs, which the caster must pay if able.)
Blessed Reckoning3W
Enchantment (U)
Whenever a creature attacks you, gain 1 life.
Whenever a creature attacks a planeswalker you control, put a loyalty counter on that planeswalker.
Sound of Sorrow1BB
Snow Creature - Horror (R)
Defender
When Sound of Sorrow enters the battlefield, it gets -1/-1 until end of turn for each snow mana used to play it.
When Sound of Sorrow dies, search your library for a card and put it into your hand. Then, shuffle your library.
3/3
Sanguine Haruspex1BB
Creature — Vampire Shaman (R) Omen — At the beginning of your upkeep, reveal any number of cards from your hand, then reveal the top card of your library. If that card shares a type with a card revealed from your hand this way, put it into your hand and you lose 1 life. “For but a trivial price, I can make your future become your present...”
2/2
Echo of the Spark3UUU
Sorcery (R)
Put a token onto the battlefield that's a copy of target Planeswalker except it has no type. It enters the battlefield with one loyalty counter on it. "It takes an insane amount of magical energy to duplicate such power, and even then, the duplicate is imperfect. But I bet we can have some fun with it." -Viel, planar researcher
Underworld Whispers(2/B)B
Sorcery
Draw two carda and you lose two life. Vibrant - If three or more colors of mana were spent to cast ~ search your library for two cards. Then shufdle your library and put one of those cards on top and the other into your hand. Then you lose two life. "In the voices of the dead you will find truths long lost to the living." - Anadir, Necromaster
Fortune's RiftWUR
Instant (R)
Exile target non-creature permanent. Then, exile the top card of your library. If that card shares a card type with another card exiled by Fortune's Rift, you may cast it this turn as though it had flash. "Hero or no hero, this ends here." - Elysia, Riftwalker
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andNeed more caffeine.
GG Crono 61 (+3)
Indighost 59 (+1)
aftermarketradio 58 (+2)
Flatline 57 (+4)
Black Megatog 54 (+2)
Ogonomany 52 (+3)
Rudyard 50 (+7)
MDenham 45 (+2)
CryoZenith 41 (+0)
FirstTurnManaBurn1* 30 (+0)
Link 30
scarbo* 29
The1AndOnlyAGar 20 (+0)
Sagharri 19
IlGreven 18 (+3)
Callahan09 11
Flintlock 9
CrazyMatt 7
RukiMotomiya 6
Ninetailedfox 4
JuanCu 3
Pawnkeeper 2
PsyOp 2
TheBlackCat 2
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Andusian Bloodweaver 2BB
Creature - Vampire Knight (U)
First strike, lifelink
Whenever you lose life, each other player loses 1 life.
3/2
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Inquisitor's Blade 1
Artifact - Equipment (U)
Equipped creature gets +1/+0 and has first strike.
Whenever equipped creature blocks a creature, that creature loses first strike and can't have or gain first strike until end of turn.
Equip 2
HM: Rudyard's card before and after he changed it.
Brotherhood Workcamp
Enchantment (R)
When Brotherhood Workcamp enters the battlefield, exile all creatures until Brotherhood Workcamp leaves the battlefield. (Those permanents return under their owner's control.)
With word of the rebellion spreading, The Brotherhood began to send more and more people to the workcamps.
Nightmarish Dominance -- 1BBB
Sorcery (M)
Look at target player's hand and choose an instant or sorcery card from it. That player casts that card without paying its mana cost unless he or she pays 5 life. If he or she casts the card, you make all choices for that spell (including targets, modes, and additional costs, which the caster must pay if able.)
Blessed Reckoning 3W
Enchantment (U)
Whenever a creature attacks you, gain 1 life.
Whenever a creature attacks a planeswalker you control, put a loyalty counter on that planeswalker.
Emberflux 2RR
Sorcery (R)
Draw four cards then discard four cards at random. Instant and sorcery spells discarded this way gain Madness R.
Sound of Sorrow 1BB
Snow Creature - Horror (R)
Defender
When Sound of Sorrow enters the battlefield, it gets -1/-1 until end of turn for each snow mana used to play it.
When Sound of Sorrow dies, search your library for a card and put it into your hand. Then, shuffle your library.
3/3
Memento Mori, if the nineth lion ate the sun.
Sanguine Haruspex 1BB
Creature — Vampire Shaman (R)
Omen — At the beginning of your upkeep, reveal any number of cards from your hand, then reveal the top card of your library. If that card shares a type with a card revealed from your hand this way, put it into your hand and you lose 1 life.
“For but a trivial price, I can make your future become your present...”
2/2
Echo of the Spark 3UUU
Sorcery (R)
Put a token onto the battlefield that's a copy of target Planeswalker except it has no type. It enters the battlefield with one loyalty counter on it.
"It takes an insane amount of magical energy to duplicate such power, and even then, the duplicate is imperfect. But I bet we can have some fun with it." -Viel, planar researcher
Underworld Whispers (2/B)B
Sorcery
Draw two carda and you lose two life.
Vibrant - If three or more colors of mana were spent to cast ~ search your library for two cards. Then shufdle your library and put one of those cards on top and the other into your hand. Then you lose two life.
"In the voices of the dead you will find truths long lost to the living." - Anadir, Necromaster
Fortune's Rift WUR
Instant (R)
Exile target non-creature permanent. Then, exile the top card of your library. If that card shares a card type with another card exiled by Fortune's Rift, you may cast it this turn as though it had flash.
"Hero or no hero, this ends here." - Elysia, Riftwalker
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