I love it. VERY powerful if somewhat pushed, tasty, quite playable outside of infect.dec. Great design for a return to Return to Return to Mirrodin block.
I don't think you finished this one, because it doesn't work as an instant? If it was "this turn" for that cost, fair, maybe even reduceable to 1 mana. If it was an enchantment at that cost, seems like it would be busted as hell.
This is a great concept, I really like it - not crazy about the name for an aura. I'd go with "deals combat damage to a player" and "when enchanted creature is sacrificed" like the Ordeals for tidier flavoures and coulours.
I feel bad here because this is a very cool idea which I very much enjoy, but the rules problems are out in another dimension because they're replacing state-based actions (check the wording on "not destroyed"). Also judging by the card's arrangement, I'd guess you meant for creatures with 0 or less toughness to be destroyed by any damage? Otherwise it's a colorless version of what should really only be in black IMO. Regardless there's a bit too much going on here. Good idea though.
Very gutsy entry. Not sure about the drawbacks because it's rather easy to play around by drawing more cards, and also because Bazaar of Baghdad only really needs to hit once to get your best reanimator drops ready. Also Amulet of Vigor for the other drawback.
Going with Toxic Transfer as your entry. Great in an Infect mirror match/with Vatmother/combo pieces like Phyrexian Unlife, I don't think instant speed makes sense however. As a 6cmc sorcery it would be well-costed and powerful while still being fair (as fair as Infect can be, really).
I see what you're going for, and it's interesting, but it feels sort of cobbled together. Probably only good in multiplayer - after they're at 6 poison counters that +2/+0 should really be finishing off an opponent in a deck worth its salt. I promised myself I wouldn't use the word "win-more" in this review but... well, it's the next to last card so.
The flavor! it's full of BEES!!!! Powerful, splashy, risky, and rewards intelligent planning. I think this is the RIGHT way to do drawbacks on a poison card. Great~
1. Jimmy "Thursday Night Fever" Groove
2. Eyeball "The Rock Johnson" Frog
3. cole "The Punisher" train
[B]Blood Transfusion[/B] 3BB
Sorcery (R)
Target player gets a number of poison counters equal to the number of poison counters you have. You're going to feel a sense of tingling followed by a powerful, unwavering love for our New Phyrexia.
Not dissimilar to [b]Repay in Kind[b], though it's a potential finisher backed up by [b]Ichor Rats[/b] and careful proliferating. Seems like a fair, and powerful build-around-me card.
[B]Snake Bite[/B] (Common) B
Instant
Choose one - Put a -1/-1 counter on target creature; or target player gets a poison counter.
This really should be a spell with infect that deals 1 damage to target creature or player. I feel like this should cost 1 more, but I don't think I can justify that well enough. Maybe I'd be more comfortable with this if it was a sorcery.
[b]Mana Virulence[/b] GU
Enchantment - Aura (R)
Enchant land
Whenever enchanted land becomes tapped, its controller gets a poison counter.
Enchanted land has "3, T: Target player gets a poison counter." 3: Tap enchanted land and empty its controller's mana pool.
Contaminated Ground makes me say this should definitely be black. Punishment based on lands tends to be black or red. Has a bizaare drawback either way you seek to use it. I feel like the third ability is almost pointless, though I understand why it isn't.
[B]Recruit to the Cause[/B] 3UU
Enchantment - Aura (U)
Enchant artifact
You control enchanted artifact.
Enchanted artifact has infect.
As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its converted mana cost. “First, you shall stand. Then, you shall kneel.”
Well this is interesting. Probably fairly costed all things considered.
Virulent Burst 3BB (R)
Sorcery
Destroy all creatures, for each creature destroyed this way it's controller gets a poison counter. Even though they did not survive, they should take solace in the fact that they are finally compleat.
Brutal. VERY brutal. Instills the fear of Phyrexia into swarm decks. Probably fairly costed.
[B]Staff of the Praetors[/B] 8
Artifact - Equipment
Living Weapon
Equipped creature has infect and gets +X/+1, where X is 10 minus the number of poison counters target opponent with the highest number of poison counters has.
Equip: 8
Don't need the word target in there.
Honestly, this might be OVERcosted. It comes down really late and if you're playing a dedicated infect deck, is likely far too weak to be useful. Could cost as low as 5, maybe 6, with an equip cost of 5 or 4.
[B]Purify the Blood[/B] 3GG
Sorcery {R}
Each player loses all poison counters, then sacrifices a noncreature permanent for each poison counter he or she lost this way. Loss can usually be recovered from, but death is always more difficult.
@aftermarketradio: Your card is either missing rules text, or is the wrong card type.
Interesting. Probably not the kind of card that would ever see print (remember that WotC was vehement about any card that removed poison counters.) Now if this removed them from your opponents, I could see this be a lot more interesting.
[b]Augur's Brainwashing[/b] 2UU
Enchantment - Aura {R}
Enchant creature
When Augur's Brainwashing enters the battlefield, you get poison counters equal to enchanted creature's converted mana cost.
You control enchanted creature.
Well, if you're not playing against an infect deck, this is certainly an interesting Control Magic. I think this would be better and even more interesting it were monoblack.
This card wouldn't suffer from being to generate its own mana, rather than relying solely on its current activated ability. On that note, the activated ability has the potential to be super strong in any late game, and even mid in multiplayer. Maybe if it was limited to colourless mana generated instead of any one colour, it would be more balanced.
I like that your card removes poison counters, which is something I've personally wanted to see printed since seeing poisonous and infect, but i think that it is undercosted for poison counter removal. Adding in the ability to cantrip just emphasises how undercosted it is. I'd imagine this as a 3-mana uncommon rather than a one-mana common.
On a positive note, I think the name you've chosen fits the card well.
This card shuts down every creature with infect or wither, for one mana. Plus, its extremely abusable - i'd happily take 2-4 poison damage to get +4/+4 and the ability to block five creatures. To summarise, it is way undercosted and at too low a rarity.
This is an easier-to-cast Murder with minimal downside. Even in a set rife with poison counters, this card would still be run at high numbers. Based on this i would say this piece of removal is too good.
It's supposed to be non-creature, so auto-no. Putting that aside, I think the creature is well-rounded. However, flavour-wise i think the name doesn't fit. I would imaging a Taint Tracker being unblockable as opposed to having haste.
The card is costed right and set at the right rarity, and the ability is definitely blue. I think that you could have gone further with this, but this is still good.
I like the idea behind this, but the intent behind it doesn't come across in its abilities. I don't see a scenario where you are casting this at another player, and in the case where you do, there is no upside to giving yourself a poison counter. Also, I think that the return to hand ability to cost more, and possibly be set to sorcery speed.
I like how this can be used either to dome your opponent, or to save yourself a limited number of times. Definitely a versatile card.
1. The Man At The River
2. Ink-Treader
3. willows
Private Mod Note
():
Rollback Post to RevisionRollBack
Graethyl(U/B)
Creature - Vampire Florist
1/2
Equipment:
Head: --
Body: Arwendale Armour (+1 Mod to spells containing the word "life")
Hand 1: Tridron Staff (+1.5 Mod to spells with CMC of 3)
Hand 2: --
Feet: Shoes
Accessory: --
Mana: RW
Coins: Inventory: Petal Cloak
Level: 1 Exp: 17/50
Skills: Intellectual (+1 Mod on spells that mechanically interact with cards in hands)
Egak
Simple but clean. Blueeyesdude
Cool idea, not certain why is has vanishing though, as it's neither particularly undercosted or have a "leaves the battlefield" trigger. Gerrard's Mom
An interesting card for sure. Kinda hard to understand though. Zephynoir
Has an interesting idea, stopping poison by giving up life, but I feel like the execution is lacking. What deck would want this? EskimoRage
Not a big fan, as I feel that your should always get a chance to block infect creatures. SelesnyaNewLife
Cool card. I'm a big fan of effects like this, and it's executed well. L0ng5h0t
Love this card! Cranial Plating for infect is a cool idea, and it's executed well.
Top 3:
1.L0ng5h0t
2.SelesnyaNewLife
3.Egak
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
Egak
Simple, but that's largely a good thing. Reminds me of Chronic Flooding, though perhaps without the Johnny potential. I could totally see this being printed when the Phyrexians come back. Blueeyesdude
Not a big fan of Vanishing as a mechanic, and this is a pretty narrow Furnace of Rath effect. Gerrard's Mom
Ah, now this is cute. I do like effects that redirect damage. The fact that the kicker reverses the purpose of the card is well done. Zephynoir
I feel like this should give each player a poison counter unless that player pays 2 life, since that activated ability is really clunky. I'm not a fan of cards that convert between poison and life. I feel they should stay as separate as possible. EskimoRage
Making infect creatures unblockable seems problematic, as blocking them is supposed to be a big part of dealing with them. It does come with a hefty cost, but in an infect deck it often takes only one creature getting through to spell death. SelesnyaNewLife
Ouch. This card seems really oppressive. It comes down early and just wipes out your opponent's resources. Any creature based deck would have a hard time beating this on turn 3. L0ng5h0t
Against any infect deck, you'd have to be super careful if you know your opponent has one of these. Without toughness pumping, it's easy to block favorably, but Auras effectively have haste. It'd be scary in limited where removal is less plentiful, but I guess infect is supposed to be scary.
EyeballFrog - I love white damage redirection, and the flavor on this is awesome - perfectly justified infect on a noncreature, white card.
aftermarketradio - The field of self-poisoning is pretty narrow, so I think this would make for an acceptable build-around card at that cost - still, kinda crazy with Phyrexian Vatmother.
coletrain - Not a bad Limited removal card or Constructed trick. I like the flexibility of this.
Gutterstorm - Oooh, creepy. And very wacky. I like the "Creatures with zero toughness survive" clause.
WantonWizard - There is almost no drawback that makes Bazaar of Baghdad acceptable, and you can always just sacrifice the land once you've drawn your combo. Definitely OP.
Moss_Elemental - Removal of poison counters is and always will be a design no-no, and this is only remotely interesting in infect vs. infect.
ClearwaterStilts - This'd be way more compelling if you switched the numbers around. Double strike for nine poison is hella win-more considering one infect hit would kill with or without double strike. Should have made that last ability evasion.
Jimmy Groove - Exfusion is an interesting and gruesomely flavored win-con for poison decks, but comes off as sort of win-more and should also probably not be usable as a poison hoser; Leeches is a mistake.
willows
In the vein of Nykthos or Cabal Coffers, it makes reasonable sense. I feel like it would play awkwardly though and don't like that poison decks would all play 4 of them.
Lynx_AngeloC
Color and cost and everything is fine, but it does go against Maro's policy on poison, which is that it should not just be "another life total." I don't think this is doing enough interesting that it should break that policy.
Snow Creature Penguin
Seems like a reasonable stab at a last-pick draft common. Reasonable concept, but just not that exciting. Being a creature on its own would at least be a little more interesting (if it would have worked for the challenge). Designing filler commons is important when you are making a set, but in my experience they aren't going to impress too many people in a common unless they have some innovative design going on.
Asrama
This is in the dangerous development space poison has to work with - poison as a drawback might be bad in a Limited game or certain matchups in block or Standard, but Modern decks could play 4 of these with practically no fear of ever being poisoned. This is why we didn't see much like this in Scars block.
doombringer
Yeah, unfortunately doesn't qualify, but it's certainly a reasonable card that could have gone right into Mirrodin Besieged or New Phyrexia.
Ink-Treader
The name doesn't strike me as very blue, could even be a black card, but the effect is good.
Sagharri
I like the returning mechanic but the base card is sooo bad, straight draw would have been fine for 2 mana.
The Man At The River
I've reported the issue with the mana symbols btw, seen it in other places too. I'm pretty sure 3, T: target player loses 3 life is pretty nuts on a 2-cost artifact, and the life gain isn't too bad either. It needs to be somehow dependent on gaining or losing the poison counter.
RaikouRider: I like this. I think it could be less expensive to cast though, since it uses poison as a downside.
void_Nothing: This has two superfluous abilities. I'd have liked it much more (though it'd be in the wrong colors) if it only had that first one.
Koopa: I like this card a lot.
Trivmirate: This is just a clunky way to say, "Whenever equipped creature deals combat damage to a player, that player loses the game," though.
Eventide Sojourner: Hrm. I sit with maro on wanting poison counter removal to be absent. That said, I like that you made that effect into a wincon instead of the opposite.
Legend: I like this.
1TruDragon: This is too cheap for sure.
maximumbuttitude: I would have liked this better if it didn't turn noncreatures into creatures. Seems ok though.
Oh wow thats embarrassing....
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
EyeballFrog
aftermarketradio
coletrain
Gutterstorm
WantonWizard
Moss_Elemental
ClearwaterStilts
Jimmy Groove
2. Eyeball "The Rock Johnson" Frog
3. cole "The Punisher" train
Top 3
1. Jimmy Groove
2. EyeballFrog
3. Moss_Elemental
I guess I don't have to spoiler the judgments within the spoiler...
Not dissimilar to [b]Repay in Kind[b], though it's a potential finisher backed up by [b]Ichor Rats[/b] and careful proliferating. Seems like a fair, and powerful build-around-me card.
This really should be a spell with infect that deals 1 damage to target creature or player. I feel like this should cost 1 more, but I don't think I can justify that well enough. Maybe I'd be more comfortable with this if it was a sorcery.
Contaminated Ground makes me say this should definitely be black. Punishment based on lands tends to be black or red. Has a bizaare drawback either way you seek to use it. I feel like the third ability is almost pointless, though I understand why it isn't.
Well this is interesting. Probably fairly costed all things considered.
Brutal. VERY brutal. Instills the fear of Phyrexia into swarm decks. Probably fairly costed.
Don't need the word target in there.
Honestly, this might be OVERcosted. It comes down really late and if you're playing a dedicated infect deck, is likely far too weak to be useful. Could cost as low as 5, maybe 6, with an equip cost of 5 or 4.
Interesting. Probably not the kind of card that would ever see print (remember that WotC was vehement about any card that removed poison counters.) Now if this removed them from your opponents, I could see this be a lot more interesting.
Well, if you're not playing against an infect deck, this is certainly an interesting Control Magic. I think this would be better and even more interesting it were monoblack.
1. maximumbuttitude
2. Koopa
3. Raikou Rider
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
On a positive note, I think the name you've chosen fits the card well.
2. Ink-Treader
3. willows
Creature - Vampire Florist
1/2
Equipment:
Coins:
Inventory: Petal Cloak
Level: 1
Exp: 17/50
Skills:
Intellectual (+1 Mod on spells that mechanically interact with cards in hands)
Notable Events:
Egak
Simple but clean.
Blueeyesdude
Cool idea, not certain why is has vanishing though, as it's neither particularly undercosted or have a "leaves the battlefield" trigger.
Gerrard's Mom
An interesting card for sure. Kinda hard to understand though.
Zephynoir
Has an interesting idea, stopping poison by giving up life, but I feel like the execution is lacking. What deck would want this?
EskimoRage
Not a big fan, as I feel that your should always get a chance to block infect creatures.
SelesnyaNewLife
Cool card. I'm a big fan of effects like this, and it's executed well.
L0ng5h0t
Love this card! Cranial Plating for infect is a cool idea, and it's executed well.
Top 3:
1.L0ng5h0t
2.SelesnyaNewLife
3.Egak
Egak
Simple, but that's largely a good thing. Reminds me of Chronic Flooding, though perhaps without the Johnny potential. I could totally see this being printed when the Phyrexians come back.
Blueeyesdude
Not a big fan of Vanishing as a mechanic, and this is a pretty narrow Furnace of Rath effect.
Gerrard's Mom
Ah, now this is cute. I do like effects that redirect damage. The fact that the kicker reverses the purpose of the card is well done.
Zephynoir
I feel like this should give each player a poison counter unless that player pays 2 life, since that activated ability is really clunky. I'm not a fan of cards that convert between poison and life. I feel they should stay as separate as possible.
EskimoRage
Making infect creatures unblockable seems problematic, as blocking them is supposed to be a big part of dealing with them. It does come with a hefty cost, but in an infect deck it often takes only one creature getting through to spell death.
SelesnyaNewLife
Ouch. This card seems really oppressive. It comes down early and just wipes out your opponent's resources. Any creature based deck would have a hard time beating this on turn 3.
L0ng5h0t
Against any infect deck, you'd have to be super careful if you know your opponent has one of these. Without toughness pumping, it's easy to block favorably, but Auras effectively have haste. It'd be scary in limited where removal is less plentiful, but I guess infect is supposed to be scary.
Top 3:
1. Gerrard's Mom
2. Egak
3. L0ng5h0t
EyeballFrog - I love white damage redirection, and the flavor on this is awesome - perfectly justified infect on a noncreature, white card.
aftermarketradio - The field of self-poisoning is pretty narrow, so I think this would make for an acceptable build-around card at that cost - still, kinda crazy with Phyrexian Vatmother.
coletrain - Not a bad Limited removal card or Constructed trick. I like the flexibility of this.
Gutterstorm - Oooh, creepy. And very wacky. I like the "Creatures with zero toughness survive" clause.
WantonWizard - There is almost no drawback that makes Bazaar of Baghdad acceptable, and you can always just sacrifice the land once you've drawn your combo. Definitely OP.
Moss_Elemental - Removal of poison counters is and always will be a design no-no, and this is only remotely interesting in infect vs. infect.
ClearwaterStilts - This'd be way more compelling if you switched the numbers around. Double strike for nine poison is hella win-more considering one infect hit would kill with or without double strike. Should have made that last ability evasion.
Jimmy Groove - Exfusion is an interesting and gruesomely flavored win-con for poison decks, but comes off as sort of win-more and should also probably not be usable as a poison hoser; Leeches is a mistake.
3. ClearwaterStilts
2. Gutterstorm
1. EyeballFrog
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
In the vein of Nykthos or Cabal Coffers, it makes reasonable sense. I feel like it would play awkwardly though and don't like that poison decks would all play 4 of them.
Lynx_AngeloC
Color and cost and everything is fine, but it does go against Maro's policy on poison, which is that it should not just be "another life total." I don't think this is doing enough interesting that it should break that policy.
Snow Creature Penguin
Seems like a reasonable stab at a last-pick draft common. Reasonable concept, but just not that exciting. Being a creature on its own would at least be a little more interesting (if it would have worked for the challenge). Designing filler commons is important when you are making a set, but in my experience they aren't going to impress too many people in a common unless they have some innovative design going on.
Asrama
This is in the dangerous development space poison has to work with - poison as a drawback might be bad in a Limited game or certain matchups in block or Standard, but Modern decks could play 4 of these with practically no fear of ever being poisoned. This is why we didn't see much like this in Scars block.
doombringer
Yeah, unfortunately doesn't qualify, but it's certainly a reasonable card that could have gone right into Mirrodin Besieged or New Phyrexia.
Ink-Treader
The name doesn't strike me as very blue, could even be a black card, but the effect is good.
Sagharri
I like the returning mechanic but the base card is sooo bad, straight draw would have been fine for 2 mana.
The Man At The River
I've reported the issue with the mana symbols btw, seen it in other places too. I'm pretty sure 3, T: target player loses 3 life is pretty nuts on a 2-cost artifact, and the life gain isn't too bad either. It needs to be somehow dependent on gaining or losing the poison counter.
2. Sagharri
3. Snow Creature - Penguin
L0NGSH0T: Seems a bit too situational, but I like the design.
ESKIMORAGE: Colourless unblockability, combined with infect? Too scary and swingy. Also, wording errors.
ZEPHYNOIR: I like it, but it could be mono black and also is torn between its uses. But still cool.
BLUEEYESDUDE: This thing is more red's deal, and seems a bit to much if a powerful effect, even at the cost of it vanishing.
SELESNYANEWLIFE: This is not fun. It is good, but drags the game out in a painful way.
GERRARD'S MOM: I love the unique, rarely seen double purpose card.
TOP 3
1. Gerrard's Mom
2. Egak
3. Zephynoir
RaikouRider: I like this. I think it could be less expensive to cast though, since it uses poison as a downside.
void_Nothing: This has two superfluous abilities. I'd have liked it much more (though it'd be in the wrong colors) if it only had that first one.
Koopa: I like this card a lot.
Trivmirate: This is just a clunky way to say, "Whenever equipped creature deals combat damage to a player, that player loses the game," though.
Eventide Sojourner: Hrm. I sit with maro on wanting poison counter removal to be absent. That said, I like that you made that effect into a wincon instead of the opposite.
Legend: I like this.
1TruDragon: This is too cheap for sure.
maximumbuttitude: I would have liked this better if it didn't turn noncreatures into creatures. Seems ok though.
2. Legend
3. RaikouRider
EyeballFrog
So an infect Harm's Way? That's pretty cool actually--I like it a lot.
aftermarketradio
Is this supposed to be an enchantment? As a one shot effect, this feels like it should cantrip and be common.
coletrain
I like this Pacifism variant--seems like a mid pick in Limited. Putting it on their bomb seems cool to me.
Gutterstorm
Creatures aren't destroyed when they have zero or less toughness--they're simply put into a graveyard. Other than that, I LOVE this.
WantonWizard
Should not be mythic rare. It's actually really hard to make a mythic land because of their very nature. Not sure if this is a balanced Bazaar.
Moss_Elemental
I don't like the idea of being able to lose poison counters as per current design standards. Sorry.
ClearwaterStilts
We use number words in this case. I like this design. Feels rare, but...no rarity?
Jimmy Groove
I don't like the idea of being able to lose poison counters as per current design standards. Sorry.
T3:
1) Gutterstorm
2) EyeballFrog
3) ClearwaterStilts
Emille, Seven-Sting Dancer Shalin Nariya