The journey has been harsh. It has been three days since you left your flu-stricken village. Three days of the wind whipping across what little exposed skin you have, turning it blue and gray. Three days of the snow and ice building on your back, weighing you down with each step. Three days without proper shelter, a warm bed, or decent food. However, the last three days were child's play compared to what lies ahead... and by ahead I mean the large snarling monster roughly 10 feet away...
Challenge:
-Design a monster that wishes to stop you and turn you into lunch.
-Design a spell that you use to rid yourself of the monster.
Submission Deadline:
Submission are due: Saturday, Janurary 18th. 11:59PM EST
Critiques are due: Tuesday, January 21st. 11:59 EST.
Team Ice:
Rudyard
aftermarketradio
MagicProfessor28
Gerrard's Mom
wantonwizard
AmShegar
Ixias
Team Frost:
Moss_Elemental
SelesnyaNewLife
Raikou Rider
L0ng5h0t
Jimmy Grove
herbert west
ClearwaterStilts
Team Snow:
Ink-Treader
Eventide Sojouner
Monkey Playing MTG
Egak
Eskimo_Rage
drawdagreek
void_nothing
The Man at the River
Cunning Predator3GG
Creature — Beast [R] Ruminate — Whenever you draw your second card in a turn, you may have Cunning Predator fight target creature you don't control. To it, its prey's movement is a blur of motion, a telltale stream of commotion revealing its quarry's actions in the future and their demise only slightly further in the future.
5/5
Brilliant Defeat1B
Instant [C] Ruminate — Target creature gets -2/-2 until end of turn. Destroy that creature instead if you've drawn two or more cards this turn. Some deathmages like to hamper their foes in particuarly inventive ways.
Aurora Watchpost {R}
Land
:snow:: Add :symr:, :symg:, or to your mana pool. "Only at the peak of the world can the majesty of the Aurora be freely channeled to greater beauty." - Gylla, Hueweaver.
You never said it couldn't be legendary!
Kiramet, Aurora Seeker :symr::symg::symw: {MR}
Legendary Creature - Cat Druid
First Strike
Whenever you cast an enchantment with one or more targets, those targets cannot be the target of spells or abilities opponents control until end of turn.
3/2 "If one never seeks the radiance, how can one ever become it?" - Kiramet
Private Mod Note
():
Rollback Post to RevisionRollBack
Winner of the August CCL '10
Host of the July CCL '10, Host of the March CCL '11
I opened one last year, got two crap worldwake packs and 8x scathe zombies, which I promptly hid around my sister's apartment for her roommates to find. But, yeah, it was a piece of crap.
You, sir, have just won the internet. Congratulations.
Bukodan Cove
Snow Land — Plains {R} (:symtap:: Add to your mana pool.)
:snow:, :symtap:: Add :symg::symu: to your mana pool.
Bukodan Sentry :3mana::symw:
Creature — Rabbit Monk {U}
Vigilance
Whenever Bukodan Sentry blocks or becomes blocked, it gains double strike until end of turn.
2/4
Pyrebolt (Common) R
Instant
Pyrebolt deals 3 damage to target creature.
Snapcast R(Whenever a creature enters the battlefield under your control, you may cast this card from your graveyard for its snapcast cost. If you do, exile it.)
Boreal Yeti4G
Snow Creature - Yeti (R) 2G,t: ~ gets +2/+2 until end of turn. ~ fights target creature you don't control.
3/3 It doesn't take much to make it mad. Actually, it doesn't take anything to make it mad.
Winter Roundup3UU
Instant (R)
Return all nonland snow permanents to their owner's hands. "I feel warmer already, now that they're gone." - Sabian, Tandarian Emissary
Hot Springs Oasis
Land (U) T: Add 1 to your mana pool. U,T: Add RG to your mana pool.
Ptarmigaunt Rider2U
Creature - Human Scout (U) U: Ptarmigaunt Rider gains flying until end of turn. G: Target creature with flying can't block Ptarmigaunt Rider this turn. Ptarmigaunts are trained to fly in short spurts, high enough to carry them over the chasms but low enough to avoid catching a dragon's eye.
3/1
Shardfrost Dragon4RR
Creature - Dragon (R)
Flying 1W: The next 1 damage that would be dealt by Shardfrost Dragon this turn is dealt to target creature instead. U: Tap target creature dealt damage by Shardfrost Dragon this turn. That creature doesn't untap during its controller's next untap step.
5/5
Rust Cloud2G
Sorcery (C)
Choose one or both — Target player sacrifices a creature with flying; and/or target player sacrifices an artifact. Khoravon's choking skies are a reflection of the technarchs' polluted souls.
(The sorcery would flavorfully be from the GUB wedge.)
Octopus Tyrant :6mana::symu::symu:
Creature - Octopus (R)
Octopus Tyrant enters the battlefield with eight +1/+1 counters on it.
Remove a +1/+1 counter from Octopus Tyrant: Tap target creature and put a tangle counter on it.
Creatures with tangle counters on them don't untap during their controller's untap step. The bigger it is, the harder you fall.
0/0
Monster Masher:
Covered in Bugs :1mana::symb:
Sorcery (U)
+1/+1 counters become -1/-1 counters. The vermin of Hersia are never far from a source of warmth.
[U]The Monster - [/U] Tundra Stalker3UU
Snow Creature - Yeti [C]
Whenever Tundra Stalker deals combat damage to a creature, return that creature to it’s owners hand at end of combat. Raging howls and flying bodies are your first clues that you should run.
2/5
[U]The Weapon -[/U] FrostbiteSR
Snow Sorcery [U]
Choose one: Frostbite deals 3 damage to target creature; or Frostbite deals 2 damage to target player. This damage can’t be prevented.
Flurry S(When you cast Frostbite you may pay S. If you do, search your library for another card with the same name, reveal it and put it in your hand. Then shuffle your library afterward.)
“This may sting a little...”
—Alysa Darkhart, Frostmage
Coagulated Mass4BG
Creature - Ooze (R)
Coagulated Mass must be blocked if able
Whenever a creature dealt damage by Coagulated Mass this turn dies, put X +1/+1 counters on Coagulated Mass, where X is that creature's power. The bodies of its victims are liquefied and added to its volume, creating a rolling catastrophe of gelatinous death.
6/6
The spell:
Defender's Stratagem2W
Instant (C)
If exactly one creature is attacking, exile it. If exactly two creatures are attacking, blocking creatures get +3/+3 until end of turn. If exactly three creatures are attacking, untap each creature you control. If four or more creatures are attacking, prevent all combat damage that would be dealt this turn.
Tundra Oasis
Snow Land (R)
Tundra Oasis enters the battlefield tapped unless you control at least 5 snow permanents. T: Add U or R to your mana pool.
Frostbreathing Wanderer2U
Snow Creature - Human Wizard (U) U: Target creature blocking or blocked by Frostbreathing Wanderer gets -1/-0 until end of turn. If you used snow mana to activate this ability, tap that creature; it doesn’t untap during its controller’s next untap step.
2/2
Snowfiend Toymaker3BB
Snow Creature - Demon (R) 2SS, Sacrifice another creature: Search your library for an artifact card with the same converted mana cost as the sacrificed creature and put it on the battlefield.
5/5
Frost Bolt2
(R) Snow Instant (U)
Frost Bolt deals 1 damage to target creature or player. Frost Bolt deals an additional 2 damage to that creature or player if R was spent to cast Frost Bolt and an additional 2 damage to that creature or player if S was spent to cast it. (Do both if RS or a red snow mana was spent.)
Tundra Village
Snow Land - Plains (U) (T: Add W to your mana pool.)
Tundra Village enters the battlefield tapped.
When Tundra Village enters the battlefield, you may pay 1WW. If you do, target opponent cannot cast spells until the beginning of your next turn.
Young Trapper1W
Snow Creature - Human Scout (U) S,T: Tap target creature. If white mana was spent to activate this ability, gain 1 life. He already brings food home to the village, but how he faces a far more difficult task.
1/2
Frostburn Whelp2RR
Snow Creature - Dragon (U)
Flying R: Frostburn Whelp gets +1/+0 until end of turn. If snow mana was spent to activate this ability, it also gains your choice of first strike, haste, or trample until end of turn.
2/2
Thermal TrapWW
Instant (U)
If snow mana was spent to cast Thermal Trap, target player sacrifices an attacking non-snow creature. If no snow mana was spent to cast Thermal Trap, that player sacrifices an attacking snow creature instead. He knews all the creatures of the tundra and the perfect trap for each.
Shivering Pioneer1GW
Creature - Nomad Shaman (U) 1S, Sacrifice Shivering Pioneer: Search your library for a snow land and reveal that card. Shuffle your library and put that card on top of it.
Persist.
1/3
"To find heat, we must risk exploring even where we think it impossible to be found."
-----------------------
Rime Commune
Snow Land (R)
Rime Commune enters the battlefield tapped.
:symtap:: Add 2 to your mana pool. This mana can only be used to play creatures. If a nonsnow creature is cast using mana produced by Rime Commune, it enters the battlefield tapped.
"There's plenty to be found in the ice, and just as much to be lost."
Avalanche Banshee1RR
Snow Creature - Spirit (U)
Kicker - R and/or S
When Avalanche Banshee enters the battlefield, if the R kicker was paid, target snow permanent becomes nonsnow until Avalanche Banshee leaves the battlefield.
When Avalanche Banshee enters the battlefield, if the S kicker was paid, it deals damage equal to the number of snow permanents you control to target nonsnow creature.
3/2
The further we trekked into the tundra, the thicker the whiteout became until our guide was lifted by a flurried cocoon. As the snow dispersed, he fell to the ground, dead and twisted in madness.
Blizzard Snare4WU
Instant (U)
Prevent all damage target creature would deal to you or a creature you control. If damage is prevented in this way, gain control of that creature.
You send someone out in the cold like that, they might not come back on your side.
WUGPhelddagrif GGGOmnath, Locus of Mana BBBXiahou Dun, the One-Eyed RRRAshling, the Pilgrim BBWTeysa, Scion of Orzhov UUUTalrand, Sky Summoner UUBVela the Night-Clad GGBVhati il-Dal RUWRuhan of the Fomori
Steamside Merchant1UR
Creature — Human Wizard (U)
Protection from snow R, T:Target creature gains protection from snow until end of turn.
2/2 “If the cold is too much for you, I can offer a brief respite... for a price.”
Icecap Sauna
Land (C)
Icecap Sauna enters the battlefield tapped. T: Add U to your mana pool.
Sacrifice Icecap Sauna: Add R to your mana pool.
Sesybdis of Icy Depths7UUU
Legendary Snow Creature — Squid (M)
Snow islandwalk, hexproof 2S: Tap target land and put an ice counter on it. That land is a Snow-Covered Island for as long as it has an ice counter on it.
Lands with ice counters on them don’t untap during their controllers’ untap steps. “One thrash of its mighty tentacles, and entire cities are frozen solid by the ensuing tidal waves.”
9/9
Frostbite1BBB
Sorcery (R)
Put -1/-1 counters on each creature equal to that creatures power. “It may come and go in a snap, but the burning will last forever.”
Hunting Yeti1RG
Creature - Yeti (U)
Haste
Hunting Yeti attacks each turn if able.
Hunting Yeti must be blocked each turn if able.
3/3
Defensive Reinforcement2W
Instant (U)
You may put a creature card from your hand onto the battlefield blocking target creature attacking you. If you put a creature onto the battlefield this way, return it to your hand at the beginning of the next end step.
Northern Fury2RRR
Snow Creature - Hellion (R)
Haste
When Northern Fury enters the battlefield, you may have it deal damage to target nonsnow creature equal to the number of Snow permanents you control. No biting gale is as sharp, no blizzard as oppressive.
4/4
Thin Ice1W
Enchantment (U)
Whenever a creature attacks, sacrifice Thin Ice. If Thin Ice was sacrificed this way, destroy that creature. It can't be regenerated. "Many raiders have thought to try and attack our village from behind. Perhaps they should of considered why we left that side unguarded."
-Rokol, ice merchant
Frostfield Cannibal3B
Creature ~ Human (R)
At the beginning of your upkeep, sacrifice a creature and gain life equal to it's toughness.
5/5 The more he ate, the more he hungered, all the while losing his soul.
Just DesertsB
Instant (U)
Target creature gets -X/-X where X is the number of creatures in each graveyard. In the end, the wizard let the souls of his victims decide his fate.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
Icehearth Den Snow Land (U)
: Add to your mana pool
: Icehearth Den becomes a 3/3 Bear creature with protection from snow until end of turn.
Icehearth Chieftain :1mana::symg::symg: Snow Creature - Bear Warrior (U)
Other snow creatures you control get +1/+1
Bears you control have "Creatures with power less than this creature cannot block it" Few can survive the grizzly realities of the tundra. Only the most powerful races can bear it. 2/2
Ravenous Hystrodon3GG
Snow Creature - Beast (U)
Whenever a creature damaged by Ravenous Hystrodon dies, draw a card. SS: This turn, Ravenous Hystrodon must be blocked if able. Driven by hunger, the beast of the tundra sought smaller game in larger quantities.
5/4
I'll gamble of stretching some colors here: (Beast within type stuff)
Bounteous Hunt3GG
Sorcery (R)
Destroy target creature. Each player draws cards equal to that creature's power. The felling of a tundra horror was a cause for celebration, for tribesmen and scavengers alike.
Bewildering Blizzard2UR
sorcery [u]
Gain control of target creature. Untap that creature. It gains haste until end of turn. Return it to its owner's hand at the beginning of the next end step. "Nothing is more bewildering and confusing then being inside a Tundra Blizzard. Always seek shelter." Tundra Scout
lol, I designed exactly this card, other than the name, for ValentineX's RPG. Anyway, the submission. Continuing the mythos of my previous submission, anyone who has done a 100% run of the source material should instantly recognize this guy.
Valukar, Soulless Ruffian4UBR
Legendary Creature - Orc Shaman {M} T: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. T: Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. It gains haste until end of turn. Return that creature to its owner's hand at the beginning of the next end step.
4/6
ImpoundWU
Instant {C}
Return target creature to its owner's hand. Until the end of its controller's next turn, spells with the same name as that creature can't be cast. "This apparatus is in violation of our laws and will be confiscated until further notice."
Bull Krogus3RG
Creature - Beast (U)
Trample
Whenever Bull Krogus becomes blocked, it deals 3 damage to target creature blocking it.
4/3 Its charge is much worse than its bite.
Frozen Fire1UR
Instant (R)
Deal 3 damage divided as you choose among any number of target creatures. Tap all creatures dealt damage this way, those creatures don't untap during their controller's next untap step. When you wield the elements in harmony, you achieve the true power of each.
Private Mod Note
():
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The journey has been harsh. It has been three days since you left your flu-stricken village. Three days of the wind whipping across what little exposed skin you have, turning it blue and gray. Three days of the snow and ice building on your back, weighing you down with each step. Three days without proper shelter, a warm bed, or decent food. However, the last three days were child's play compared to what lies ahead... and by ahead I mean the large snarling monster roughly 10 feet away...
Challenge:
-Design a monster that wishes to stop you and turn you into lunch.
-Design a spell that you use to rid yourself of the monster.
Submission Deadline:
Submission are due: Saturday, Janurary 18th. 11:59PM EST
Critiques are due: Tuesday, January 21st. 11:59 EST.
Team Ice:
Rudyard
aftermarketradio
MagicProfessor28
Gerrard's Mom
wantonwizard
AmShegar
Ixias
Team Frost:
Moss_Elemental
SelesnyaNewLife
Raikou Rider
L0ng5h0t
Jimmy Grove
herbert west
ClearwaterStilts
Team Snow:
Ink-Treader
Eventide Sojouner
Monkey Playing MTG
Egak
Eskimo_Rage
drawdagreek
void_nothing
The Man at the River
Team Cold:
Admirableadmrial
Legend
Asrama
Antny223
Polendino
Thelas
willows
Fresh Meat
Ice crits Snow
Frost crits Cold
Snow crits Ice
Cold crits Frost
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Cunning Predator 3GG
Creature — Beast [R]
Ruminate — Whenever you draw your second card in a turn, you may have Cunning Predator fight target creature you don't control.
To it, its prey's movement is a blur of motion, a telltale stream of commotion revealing its quarry's actions in the future and their demise only slightly further in the future.
5/5
Brilliant Defeat 1B
Instant [C]
Ruminate — Target creature gets -2/-2 until end of turn. Destroy that creature instead if you've drawn two or more cards this turn.
Some deathmages like to hamper their foes in particuarly inventive ways.
Aurora Watchpost {R}
Land
:snow:: Add :symr:, :symg:, or to your mana pool.
"Only at the peak of the world can the majesty of the Aurora be freely channeled to greater beauty." - Gylla, Hueweaver.
You never said it couldn't be legendary!
Kiramet, Aurora Seeker :symr::symg::symw: {MR}
Legendary Creature - Cat Druid
First Strike
Whenever you cast an enchantment with one or more targets, those targets cannot be the target of spells or abilities opponents control until end of turn.
3/2
"If one never seeks the radiance, how can one ever become it?" - Kiramet
Host of the July CCL '10, Host of the March CCL '11
Bukodan Cove
Snow Land — Plains {R}
(:symtap:: Add to your mana pool.)
:snow:, :symtap:: Add :symg::symu: to your mana pool.
Bukodan Sentry :3mana::symw:
Creature — Rabbit Monk {U}
Vigilance
Whenever Bukodan Sentry blocks or becomes blocked, it gains double strike until end of turn.
2/4
Widowmaker :2mana::symb::symg:
Creature — Spider {U}
Reach, deathtouch
:symb::symg:: Regenerate Widowmaker.
2/5
Cytovoid :symg::symu:
Sorcery {U}
Shuffle target nonland permanent into its owner’s library.
Round 1
Dead of Winter (Rare)
3B
Snow Creature - Zombie
3/3
At the beginning of each player's upkeep, that player sacrifices a non-Snow creature.
Think "COLDSNAP"
Pyrebolt (Common)
R
Instant
Pyrebolt deals 3 damage to target creature.
Snapcast R (Whenever a creature enters the battlefield under your control, you may cast this card from your graveyard for its snapcast cost. If you do, exile it.)
Round 1
Snow Creature - Yeti (R)
2G,t: ~ gets +2/+2 until end of turn. ~ fights target creature you don't control.
3/3
It doesn't take much to make it mad. Actually, it doesn't take anything to make it mad.
Instant (R)
Return all nonland snow permanents to their owner's hands.
"I feel warmer already, now that they're gone." - Sabian, Tandarian Emissary
Land (U)
T: Add 1 to your mana pool.
U,T: Add RG to your mana pool.
Ptarmigaunt Rider 2U
Creature - Human Scout (U)
U: Ptarmigaunt Rider gains flying until end of turn.
G: Target creature with flying can't block Ptarmigaunt Rider this turn.
Ptarmigaunts are trained to fly in short spurts, high enough to carry them over the chasms but low enough to avoid catching a dragon's eye.
3/1
Creature - Dragon (R)
Flying
1W: The next 1 damage that would be dealt by Shardfrost Dragon this turn is dealt to target creature instead.
U: Tap target creature dealt damage by Shardfrost Dragon this turn. That creature doesn't untap during its controller's next untap step.
5/5
Rust Cloud 2G
Sorcery (C)
Choose one or both — Target player sacrifices a creature with flying; and/or target player sacrifices an artifact.
Khoravon's choking skies are a reflection of the technarchs' polluted souls.
(The sorcery would flavorfully be from the GUB wedge.)
Round 1
Monster:
Octopus Tyrant :6mana::symu::symu:
Creature - Octopus (R)
Octopus Tyrant enters the battlefield with eight +1/+1 counters on it.
Remove a +1/+1 counter from Octopus Tyrant: Tap target creature and put a tangle counter on it.
Creatures with tangle counters on them don't untap during their controller's untap step.
The bigger it is, the harder you fall.
0/0
Monster Masher:
Covered in Bugs :1mana::symb:
Sorcery (U)
+1/+1 counters become -1/-1 counters.
The vermin of Hersia are never far from a source of warmth.
Memento Mori, if the nineth lion ate the sun.
[U]The Monster - [/U]
Tundra Stalker 3UU
Snow Creature - Yeti [C]
Whenever Tundra Stalker deals combat damage to a creature, return that creature to it’s owners hand at end of combat.
Raging howls and flying bodies are your first clues that you should run.
2/5
[U]The Weapon -[/U]
Frostbite SR
Snow Sorcery [U]
Choose one: Frostbite deals 3 damage to target creature; or Frostbite deals 2 damage to target player. This damage can’t be prevented.
Flurry S (When you cast Frostbite you may pay S. If you do, search your library for another card with the same name, reveal it and put it in your hand. Then shuffle your library afterward.)
“This may sting a little...”
—Alysa Darkhart, Frostmage
CCL Winner- July '08, Aug '08 Sept '08, Oct '08
Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
The Monster:
Coagulated Mass 4BG
Creature - Ooze (R)
Coagulated Mass must be blocked if able
Whenever a creature dealt damage by Coagulated Mass this turn dies, put X +1/+1 counters on Coagulated Mass, where X is that creature's power.
The bodies of its victims are liquefied and added to its volume, creating a rolling catastrophe of gelatinous death.
6/6
The spell:
Defender's Stratagem 2W
Instant (C)
If exactly one creature is attacking, exile it. If exactly two creatures are attacking, blocking creatures get +3/+3 until end of turn. If exactly three creatures are attacking, untap each creature you control. If four or more creatures are attacking, prevent all combat damage that would be dealt this turn.
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Snow Land (R)
Tundra Oasis enters the battlefield tapped unless you control at least 5 snow permanents.
T: Add U or R to your mana pool.
Frostbreathing Wanderer 2U
Snow Creature - Human Wizard (U)
U: Target creature blocking or blocked by Frostbreathing Wanderer gets -1/-0 until end of turn. If you used snow mana to activate this ability, tap that creature; it doesn’t untap during its controller’s next untap step.
2/2
Snowfiend Toymaker 3BB
Snow Creature - Demon (R)
2SS, Sacrifice another creature: Search your library for an artifact card with the same converted mana cost as the sacrificed creature and put it on the battlefield.
5/5
Frost Bolt 2
(R) Snow Instant (U)
Frost Bolt deals 1 damage to target creature or player. Frost Bolt deals an additional 2 damage to that creature or player if R was spent to cast Frost Bolt and an additional 2 damage to that creature or player if S was spent to cast it. (Do both if RS or a red snow mana was spent.)
Snow Land - Plains (U)
(T: Add W to your mana pool.)
Tundra Village enters the battlefield tapped.
When Tundra Village enters the battlefield, you may pay 1WW. If you do, target opponent cannot cast spells until the beginning of your next turn.
Young Trapper 1W
Snow Creature - Human Scout (U)
S,T: Tap target creature. If white mana was spent to activate this ability, gain 1 life.
He already brings food home to the village, but how he faces a far more difficult task.
1/2
Frostburn Whelp 2RR
Snow Creature - Dragon (U)
Flying
R: Frostburn Whelp gets +1/+0 until end of turn. If snow mana was spent to activate this ability, it also gains your choice of first strike, haste, or trample until end of turn.
2/2
Thermal Trap WW
Instant (U)
If snow mana was spent to cast Thermal Trap, target player sacrifices an attacking non-snow creature. If no snow mana was spent to cast Thermal Trap, that player sacrifices an attacking snow creature instead.
He knews all the creatures of the tundra and the perfect trap for each.
Shivering Pioneer 1GW
Creature - Nomad Shaman (U)
1S, Sacrifice Shivering Pioneer: Search your library for a snow land and reveal that card. Shuffle your library and put that card on top of it.
Persist.
1/3
"To find heat, we must risk exploring even where we think it impossible to be found."
-----------------------
Rime Commune
Snow Land (R)
Rime Commune enters the battlefield tapped.
:symtap:: Add 2 to your mana pool. This mana can only be used to play creatures. If a nonsnow creature is cast using mana produced by Rime Commune, it enters the battlefield tapped.
"There's plenty to be found in the ice, and just as much to be lost."
Avalanche Banshee 1RR
Snow Creature - Spirit (U)
Kicker - R and/or S
When Avalanche Banshee enters the battlefield, if the R kicker was paid, target snow permanent becomes nonsnow until Avalanche Banshee leaves the battlefield.
When Avalanche Banshee enters the battlefield, if the S kicker was paid, it deals damage equal to the number of snow permanents you control to target nonsnow creature.
3/2
The further we trekked into the tundra, the thicker the whiteout became until our guide was lifted by a flurried cocoon. As the snow dispersed, he fell to the ground, dead and twisted in madness.
Blizzard Snare 4WU
Instant (U)
Prevent all damage target creature would deal to you or a creature you control. If damage is prevented in this way, gain control of that creature.
You send someone out in the cold like that, they might not come back on your side.
B Infect
BW Death & Taxes
UBR Affinity
R Burn
UBR Sac Land Tendrils
UBRG Oops, All Spells
WUG Phelddagrif
GGG Omnath, Locus of Mana
BBB Xiahou Dun, the One-Eyed
RRR Ashling, the Pilgrim
BBW Teysa, Scion of Orzhov
UUU Talrand, Sky Summoner
UUB Vela the Night-Clad
GGB Vhati il-Dal
RUW Ruhan of the Fomori
Steamside Merchant 1UR
Creature — Human Wizard (U)
Protection from snow
R, T:Target creature gains protection from snow until end of turn.
2/2
“If the cold is too much for you, I can offer a brief respite... for a price.”
Icecap Sauna
Land (C)
Icecap Sauna enters the battlefield tapped.
T: Add U to your mana pool.
Sacrifice Icecap Sauna: Add R to your mana pool.
Sesybdis of Icy Depths 7UUU
Legendary Snow Creature — Squid (M)
Snow islandwalk, hexproof
2S: Tap target land and put an ice counter on it. That land is a Snow-Covered Island for as long as it has an ice counter on it.
Lands with ice counters on them don’t untap during their controllers’ untap steps.
“One thrash of its mighty tentacles, and entire cities are frozen solid by the ensuing tidal waves.”
9/9
Frostbite 1BBB
Sorcery (R)
Put -1/-1 counters on each creature equal to that creatures power.
“It may come and go in a snap, but the burning will last forever.”
Hunting Yeti 1RG
Creature - Yeti (U)
Haste
Hunting Yeti attacks each turn if able.
Hunting Yeti must be blocked each turn if able.
3/3
Defensive Reinforcement 2W
Instant (U)
You may put a creature card from your hand onto the battlefield blocking target creature attacking you. If you put a creature onto the battlefield this way, return it to your hand at the beginning of the next end step.
Northern Fury 2RRR
Snow Creature - Hellion (R)
Haste
When Northern Fury enters the battlefield, you may have it deal damage to target nonsnow creature equal to the number of Snow permanents you control.
No biting gale is as sharp, no blizzard as oppressive.
4/4
Thin Ice 1W
Enchantment (U)
Whenever a creature attacks, sacrifice Thin Ice. If Thin Ice was sacrificed this way, destroy that creature. It can't be regenerated.
"Many raiders have thought to try and attack our village from behind. Perhaps they should of considered why we left that side unguarded."
-Rokol, ice merchant
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Frostfield Cannibal 3B
Creature ~ Human (R)
At the beginning of your upkeep, sacrifice a creature and gain life equal to it's toughness.
5/5
The more he ate, the more he hungered, all the while losing his soul.
Just Deserts B
Instant (U)
Target creature gets -X/-X where X is the number of creatures in each graveyard.
In the end, the wizard let the souls of his victims decide his fate.
Round One:
Icehearth Den
Snow Land (U)
: Add to your mana pool
: Icehearth Den becomes a 3/3 Bear creature with protection from snow until end of turn.
Icehearth Chieftain :1mana::symg::symg:
Snow Creature - Bear Warrior (U)
Other snow creatures you control get +1/+1
Bears you control have "Creatures with power less than this creature cannot block it"
Few can survive the grizzly realities of the tundra. Only the most powerful races can bear it.
2/2
Ravenous Hystrodon 3GG
Snow Creature - Beast (U)
Whenever a creature damaged by Ravenous Hystrodon dies, draw a card.
SS: This turn, Ravenous Hystrodon must be blocked if able.
Driven by hunger, the beast of the tundra sought smaller game in larger quantities.
5/4
I'll gamble of stretching some colors here: (Beast within type stuff)
Bounteous Hunt 3GG
Sorcery (R)
Destroy target creature. Each player draws cards equal to that creature's power.
The felling of a tundra horror was a cause for celebration, for tribesmen and scavengers alike.
lol, I designed exactly this card, other than the name, for ValentineX's RPG. Anyway, the submission. Continuing the mythos of my previous submission, anyone who has done a 100% run of the source material should instantly recognize this guy.
Valukar, Soulless Ruffian 4UBR
Legendary Creature - Orc Shaman {M}
T: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
T: Target opponent reveals his or her hand. You may put a creature card from it onto the battlefield under your control. It gains haste until end of turn. Return that creature to its owner's hand at the beginning of the next end step.
4/6
Impound WU
Instant {C}
Return target creature to its owner's hand. Until the end of its controller's next turn, spells with the same name as that creature can't be cast.
"This apparatus is in violation of our laws and will be confiscated until further notice."
Emille, Seven-Sting Dancer Shalin Nariya
Bull Krogus 3RG
Creature - Beast (U)
Trample
Whenever Bull Krogus becomes blocked, it deals 3 damage to target creature blocking it.
4/3
Its charge is much worse than its bite.
Frozen Fire 1UR
Instant (R)
Deal 3 damage divided as you choose among any number of target creatures. Tap all creatures dealt damage this way, those creatures don't untap during their controller's next untap step.
When you wield the elements in harmony, you achieve the true power of each.