First off, I'd like to apologize for the confusion during Round 2, which I didn't help much with. I'll try and be more helpful this round.
Anyway, back to traveling through the Lilliputian realm of Segovia.
You and your partner have managed to map out large unexplored tracts of Segovia, when you receive a message: your report for the Infinite Consortium, about whether or not Segovia has anything useful to offer at this time, is due.
Oh, crap. In a hurry, you jot down a few notes about the most memorable parts of Segovia...
The Round 3 challenge: One card is a land that does something you don't normally see lands doing. The other card is a five-colored spell of some sort, with a line of rules text that hasn't appeared on Modern-legal cards.
Note: The second card of this shouldn't be using old wording just for the sake of fulfilling the challenge; however, as an example, slowtrips ("Draw a card at the beginning of your next upkeep.") are acceptable.
Entries are due by 11:59pm Pacific time, Tuesday, October 16th.
Critiques are due by 11:59pm Pacific time, Thursday, October 18th.
The only oddball is that I didn't catch that Keltainen's crits should have been of ced, GM, and MagicProfessor28. Oh, and GM needs to put his Top 3 in.
East Division
PenguinTod/willows (145/182)
queensauce/queensauce (155/91)
Cythare/Cythare (109/109)
North Division
MagicProfessor28/Maokun (145/173)
Gerrard's Mom/Solesticio (100/109)
ced395/Noatz (118/155)
West Division
Big_Cal/Savia (163/200)
Arcel/Keltainen (145/92)
Ninja Caterpie/Polendino (126/108)
South Division
Cardz5000/Prophylaxis (200/164)
Saagn/void_nothing (130/164)
This round is the fun one for critiques:
East (before slash) critiques West (after slash)
West (after slash) critiques East (after slash)
East (after slash) critiques West (before slash)
West (before slash) critiques East (before slash)
North (before slash) critiques South (after slash)
South (after slash) critiques North (after slash)
North (after slash) critiques South (before slash)
South (before slash) critiques North (before slash)
If you aren't sure about who to critique, PM me first rather than just being confused.
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The suggested scoring method is for each player to critique all remaining players in the same Top 3 style as the first three rounds, with the top half advancing each round, so Top 8, then Top 4, then Finals.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
Lotus Gardens
Legendary Land (R)
Champion an untapped land (When this enters the battlefield, sacrifice it unless you exile another untapped land you control. When this leaves the battlefield, that card returns to the battlefield.)
:symtap:: Add two mana of any one color to your mana pool.
Prismatic InvocationWUBRG
Instant {R}
Choose a color. Exile all spells and permanents of that color. "All things come to an end. I simply end them faster."
Had a Major Brainstorm like just a few moments ago =3
Shrine of Lost Souls
Land {R}
Shrine of Lost Souls enters the battlefield tapped.
Soulbond (You may pair this land with an unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Shrine of Lost Souls is paired with a creature, both have, "t: Add one mana of any color to your mana pool."
Blackstone Mausoleum
Land {R}
Blackstone Mausoleum enters the battlefield tapped.
Creature cards in your graveyard have hexproof. t: Add 1 to your mana pool. ,t: Add 1 to your mana pool for each creature card in your graveyard. The mausoleum's were designed to keep both necromancers out, and any angry spirits in.
Not sure if that wording is right, but basically, protects the creatures in your graveyard from other people messing with them... may change wording to make it so no one can mess with them.
It looks like all of the critiques I received in Round 2 were for the mantle except for Maokun's.
In the interest of being more clear (and b/c I got a request), consider the land "before the slash" and the multicolored spell "after the slash".
Land: Segovian Citadel
Land (R)
:symtap:: Add 4 to your mana pool. Spend this mana only to cast creature spells. If this mana is spent on a creature spell, it enters the battlefield with three -1/-1 counters on it.
Multicolored spell: Final FuryWUBRG
Enchantment (R)
When Final Fury enters the battlefield, each player chooses a permanent he or she controls. Exile all other permanents not named Final Fury. Exile all libraries, graveyards and hands.
If a player would draw a card, that player skips that draw instead.
For each permanent, destroy it unless its controller pays 1 life. For each card in a player's hand, its owner discards it unless he or she pays 1 life. Each player may put up to one permanent card from his or her graveyard onto the battlefield.
Land text may look weird/redundant, but it had to be compatible with splitting up the mana between multiple spells.
Holder. There is a very high chance of me dropping this round. If I don't submit by the deadline, I'm sorry.
First entry (before slash)
Voidwalker Chasm
Legendary Land (M)
Creatures you control get +1/+1.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Voidwalker Chasm.
T: Add B to your mana pool.
Second entry (after slash)
Dawn of ChivalryWUBRG
Enchantment (M)
Each creature you control gets +1/+1 for each of its colors and has horsemanship. The fall of a corrupt empire; the rise of a new regime.
U// Sedris and the Traitor Kings U// G Seshiro, the Appointed G B// Vaevictus Asmadi - "I'm 'exy and I know it" B// W// Treva, The Renewerer W// B/ Rakdos, Lord of Grouphate B/ W//// Cromat the Charmer W////
Silent-Sun Sphinx1WU
Creature — Sphinx (R)
Flying
When Silent-Sun Sphinx enters the battlefield, exile target nonland card from an opponent's graveyard.
Opponents can't cast spells with the same name as the exiled card.
2/3
Answered Prayer3WW
Instant (R)
Choose target creature you control. Search your library for an Aura card that could enchant that creature or an Equipment card. Put that card onto the battlefield attached to that creature, then shuffle your library.
(Solesticio's Cards) Shadowspeak Sphinx :1mana::symu::symb:
Creature — Sphinx (R)
Flying
When Shadowspeak Sphinx enters the battlefield, exile target nonland card from an opponent's graveyard. You may cast that card for as long as it remains exiled and Shadowspeak Sphinx is on the battlefield.
3/2
Lost in Riddles :symu::symb:
Enchantment - Aura (U)
Enchant creature
At the beginning of enchanted creature's controller's upkeep, that player puts the top four cards of his or her library into his or her graveyard. If a card that shares a name with a permanent that player controls is put into the graveyard this way, that player sacrifices enchanted creature.
Fossil Strata
Land (R) T: Add 1 to your mana pool. Imprint — T: Exile target land card from a graveyard.
Fossil Strata has all activated abilities of all cards exiled with it. The detritus of a thousand empires is locked in the canyon walls.
Aether Transposition :sympw::sympu::sympb::sympr::sympg:
Instant (M)
You may look at each player's hand.
Choose a spell, permanent, exiled card, card in a hand or card in a graveyard, then put that card into it’s owner's hand, graveyard, exile zone or on the top or bottom of his or her library. If that card is a permanent card, you may put it onto the battlefield under your control instead.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Ice Pillar Vahilla
Legendary Land (R)
Ice Pillar Vahilla enters the battlefield tapped.
When Ice Pillar Vahilla enters the battlefield, return a land you control to its owner’s hand. T: Add U to your mana pool. If this mana is spent to cast an instant or sorcery spell, it gains "Draw a card."
1W,T: Return target Equipment card from your graveyard to the battlefield.
"Don't bother clearing up the debris - just leave it for the next guy." - Hermes, Arena Master
Round 2
Spider Bite2G
Enchantment - Aura (U)
When Spider bite enters the battlefield, put a 1/1 green Spider creature token with deathtouch onto the battlefield.
Enchanted creature has deathtouch and is a Spider in addition to its other types.
Interplanar RiftWUBRG
Legendary Enchantment (M)
1: You may cast a card you own from outside the game.
"Segovia may unwittingly have provided us with the ultimate stroke of luck. A rift that can pull those without a spark through the Blind Eternities has almost unlimited possibilities." - Report from Gideon Jura
After escaping from the grip of Emrakul to the blind eternities Gideon Jura found himself on Ravnica begging the Infinite Consortium for help to save the plane of Zendikar. Knowing that his report of the giant Eldrazi beings posed themselves a threat, the Consortium leadership agreed to help destroy the beings but only if Gideon would do their bidding and explore other unknown planes. After Jace Beleren received a tip about a tiny plane called Segovia, he sent Gideon to explore and report back. Gideon ventured through the plane, discovering a rift in the blind eternities that allowed a planeswalker with sufficient power to rip other beings out of their home plane and in to Segovia. Suspecting that the power of the rift might be a small part of unlocking the secret to trapping the Eldrazi monstrosity he sends his report back praying that the plan can venture on.
Giant's Cauldron
Legendary Land (R)
T: Add 1 to your mana pool.
Grandeur - Discard another card named Giant's Cauldron: Put a 2/2 red Giant creature token onto the battlefield.
(GM's cards) Silent-Sun Sphinx1WU
Creature — Sphinx (R)
Flying
When Silent-Sun Sphinx enters the battlefield, exile target nonland card from an opponent's graveyard.
Opponents can't cast spells with the same name as the exiled card.
2/3
Answered Prayer3WW
Instant (R)
Choose target creature you control. Search your library for an Aura card that could enchant that creature or an Equipment card. Put that card onto the battlefield attached to that creature, then shuffle your library.
(My Cards) Shadowspeak Sphinx :1mana::symu::symb:
Creature — Sphinx (R)
Flying
When Shadowspeak Sphinx enters the battlefield, exile target nonland card from an opponent's graveyard. You may cast that card for as long as it remains exiled and Shadowspeak Sphinx is on the battlefield.
3/2
Lost in Riddles :symu::symb:
Enchantment - Aura (U)
Enchant creature
At the beginning of enchanted creature's controller's upkeep, that player puts the top four cards of his or her library into his or her graveyard. If a card that shares a name with a permanent that player controls is put into the graveyard this way, that player sacrifices enchanted creature.
Fossil Strata
Land (R) T: Add 1 to your mana pool. Imprint — T: Exile target land card from a graveyard.
Fossil Strata has all activated abilities of all cards exiled with it. The detritus of a thousand empires is locked in the canyon walls.
Forces of Beyond :xmana::xmana::sym2w::sym2u::sym2b::sym2r::sym2g:
Sorcery (R)
Delve
You gain X life, then draw X cards.
Destroy up to X creatures, then put X 1/1 green Saproling tokens onto the battlefield.
Forces of Beyond deals X damage to each opponent. Past and present together, to a new future.
Private Mod Note
():
Rollback Post to RevisionRollBack
Trophyless guy.
Thought of the Month: I gave up from trying to require the 'i' on my name: SolesticIo
Shimmering Worldtome :sympw::sympu::sympb::sympr::sympg:
Artifact (R)
Sunburst
:symtap:, Remove a charge counter from Shimmering Worldtome: Search your library for a card. Shuffle your library, then put that card on top of it. "None could tell me where it came; only that no one had dared use it since its first owner was found a shriveled, oily husk." - Tamiyo, Planeswalker
Champion Training WUBRG
Enchantment - Aura (R)
Enchant Creature
Enchanted creature gains "WU:This creature phases out.", "When this creature phases in put two +1/+1 counters on it.", and "Remove a +1/+1 counter from this creature and choose one: Deal 2 damage to target creature or regenerate this creature."
Shimmering Worldtome :sympw::sympu::sympb::sympr::sympg:
Artifact (R)
Sunburst
:symtap:, Remove a charge counter from Shimmering Worldtome: Search your library for a card. Shuffle your library, then put that card on top of it. "None could tell me where it came; only that no one had dared use it since its first owner was found a shriveled, oily husk." - Tamiyo, Planeswalker
Provincial Estate
Land (R)
Provincial Estate enters the battlefield tapped.
Whenever a Plains you control becomes tapped, gain 1 life. T: Add to your mana pool. This year's vintage has been excellent.
For each color of mana spent to cast Convert the Masses, gain control of each creature of that color. (If W was spent, gain control of all white creatures. Do the same for each other colour.)
"Segovian politics rely on little other than who shouts the loudest."
Private Mod Note
():
Rollback Post to RevisionRollBack
Official DCI Rules Advisor
Level 1 Judge
[box][box][size=3][b]CARDNAME[/b][/size] [float=right][mana]MANACOST[/mana][/float][/box]
[box][b]TYPE — SUBTYPE [float=right][color="RARITYCOLOUR"]{RARITY}[/color][/b][/float][/box][box]RULES TEXT
[i]FLAVOUR TEXT[/i][/box][float=right][box=50][b][SIZE="3"]P/T[/SIZE][/b][/box][/float][/box]
Photonika
Legendary Land (M)
Photonika enters the battlefield tapped.
:symtap:, Sacrifice another land: Add RW to your mana pool. 1RW,T, Sacrifice a nonland permanent: Destroy target nonland permanent with converted mana cost equal to the sacrificed permanent's converted mana cost. "I see no difference between heaven and hell. The same glory that the believer basks in will overwhelm and sear the heretic." - High Polyarch Cnaeus Justinian Magommen
I believe the only person we're waiting on at this point is Ninja Caterpie, so unless you're in the East division, you can start your crits now if you'd like. (If you're in East, you'll have to wait until either ~2 hours from now or when he posts his card, whichever comes first.)
Rampant Wildwood
Land (R)
Rampant Wildwood enters the battlefield tapped.
When Rampant Wildwood enters the battlefield or at the beginning of your upkeep, sacrifice a permanent. T: Add GG to your mana pool.
Private Mod Note
():
Rollback Post to RevisionRollBack
If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Quinetic RevelationWUBRG
Sorcery (M)
Put your library in your graveyard. Then, for each color, choose a card of that color in your graveyard. Put the chosen cards on top of your library. Exile Quinetic Revelation. "The stars in the sky, are but mirrors of our land. When the whole world turns, they will be ours to command."
--Klossi, Segovian prophet
Very strong card, plays well with reanimation, or even just for combo tutoring. I'm pretty sure that it needs to say "Put the chosen cards on top of your library in any order." Good job making it feel like a five color spell
Ice Pillar Vahilla
Legendary Land (R)
Ice Pillar Vahilla enters the battlefield tapped.
When Ice Pillar Vahilla enters the battlefield, return a land you control to its owner’s hand. T: Add U to your mana pool. If this mana is spent to cast an instant or sorcery spell, it gains "Draw a card."
Very few lands add effects to cards, but it isn't unheard of, VERY step cost in tempo for this card makes me not want to play it, especially when there are better options to get an extra draw each turn.
Fossil Strata
Land (R) T: Add 1 to your mana pool. Imprint — T: Exile target land card from a graveyard.
Fossil Strata has all activated abilities of all cards exiled with it. The detritus of a thousand empires is locked in the canyon walls.
Good flavor here, really makes you work for it if you want to make it strong. Nice card for playing multiples of Gaea's Cradle and other legendary lands.
Please watch your step.
First off, I'd like to apologize for the confusion during Round 2, which I didn't help much with. I'll try and be more helpful this round.
Anyway, back to traveling through the Lilliputian realm of Segovia.
You and your partner have managed to map out large unexplored tracts of Segovia, when you receive a message: your report for the Infinite Consortium, about whether or not Segovia has anything useful to offer at this time, is due.
Oh, crap. In a hurry, you jot down a few notes about the most memorable parts of Segovia...
The Round 3 challenge: One card is a land that does something you don't normally see lands doing. The other card is a five-colored spell of some sort, with a line of rules text that hasn't appeared on Modern-legal cards.
Note: The second card of this shouldn't be using old wording just for the sake of fulfilling the challenge; however, as an example, slowtrips ("Draw a card at the beginning of your next upkeep.") are acceptable.
Entries are due by 11:59pm Pacific time, Tuesday, October 16th.
Critiques are due by 11:59pm Pacific time, Thursday, October 18th.
East Division
PenguinTod/willows (145/182)
queensauce/queensauce (155/91)
Cythare/Cythare (109/109)
North Division
MagicProfessor28/Maokun (145/173)
Gerrard's Mom/Solesticio (100/109)
ced395/Noatz (118/155)
West Division
Big_Cal/Savia (163/200)
Arcel/Keltainen (145/92)
Ninja Caterpie/Polendino (126/108)
South Division
Cardz5000/Prophylaxis (200/164)
Saagn/void_nothing (130/164)
This round is the fun one for critiques:
East (before slash) critiques West (after slash)
West (after slash) critiques East (after slash)
East (after slash) critiques West (before slash)
West (before slash) critiques East (before slash)
North (before slash) critiques South (after slash)
South (after slash) critiques North (after slash)
North (after slash) critiques South (before slash)
South (before slash) critiques North (before slash)
If you aren't sure about who to critique, PM me first rather than just being confused.
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Legendary Land (R)
Champion an untapped land (When this enters the battlefield, sacrifice it unless you exile another untapped land you control. When this leaves the battlefield, that card returns to the battlefield.)
:symtap:: Add two mana of any one color to your mana pool.
Prismatic Invocation WUBRG
Instant {R}
Choose a color. Exile all spells and permanents of that color.
"All things come to an end. I simply end them faster."
Had a Major Brainstorm like just a few moments ago =3
Shrine of Lost Souls
Land {R}
Shrine of Lost Souls enters the battlefield tapped.
Soulbond (You may pair this land with an unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Shrine of Lost Souls is paired with a creature, both have, "t: Add one mana of any color to your mana pool."
Land {R}
Blackstone Mausoleum enters the battlefield tapped.
Creature cards in your graveyard have hexproof.
t: Add 1 to your mana pool.
,t: Add 1 to your mana pool for each creature card in your graveyard.
The mausoleum's were designed to keep both necromancers out, and any angry spirits in.
Not sure if that wording is right, but basically, protects the creatures in your graveyard from other people messing with them... may change wording to make it so no one can mess with them.
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
In the interest of being more clear (and b/c I got a request), consider the land "before the slash" and the multicolored spell "after the slash".
Land:
Segovian Citadel
Land (R)
:symtap:: Add 4 to your mana pool. Spend this mana only to cast creature spells. If this mana is spent on a creature spell, it enters the battlefield with three -1/-1 counters on it.
Multicolored spell:
Final Fury WUBRG
Enchantment (R)
When Final Fury enters the battlefield, each player chooses a permanent he or she controls. Exile all other permanents not named Final Fury. Exile all libraries, graveyards and hands.
If a player would draw a card, that player skips that draw instead.
For each permanent, destroy it unless its controller pays 1 life. For each card in a player's hand, its owner discards it unless he or she pays 1 life. Each player may put up to one permanent card from his or her graveyard onto the battlefield.
Land text may look weird/redundant, but it had to be compatible with splitting up the mana between multiple spells.
Draft my cube! (630 cards)
Holder. There is a very high chance of me dropping this round. If I don't submit by the deadline, I'm sorry.First entry (before slash)
Voidwalker Chasm
Legendary Land (M)
Creatures you control get +1/+1.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Voidwalker Chasm.
T: Add B to your mana pool.
Second entry (after slash)
Dawn of Chivalry WUBRG
Enchantment (M)
Each creature you control gets +1/+1 for each of its colors and has horsemanship.
The fall of a corrupt empire; the rise of a new regime.
Custom Race: Guaroga
G Seshiro, the Appointed G
B// Vaevictus Asmadi - "I'm 'exy and I know it" B//
W// Treva, The Renewerer W//
B/ Rakdos, Lord of Grouphate B/
W//// Cromat the Charmer W////
Creature — Sphinx (R)
Flying
When Silent-Sun Sphinx enters the battlefield, exile target nonland card from an opponent's graveyard.
Opponents can't cast spells with the same name as the exiled card.
2/3
Answered Prayer 3WW
Instant (R)
Choose target creature you control. Search your library for an Aura card that could enchant that creature or an Equipment card. Put that card onto the battlefield attached to that creature, then shuffle your library.
(Solesticio's Cards)
Shadowspeak Sphinx :1mana::symu::symb:
Creature — Sphinx (R)
Flying
When Shadowspeak Sphinx enters the battlefield, exile target nonland card from an opponent's graveyard. You may cast that card for as long as it remains exiled and Shadowspeak Sphinx is on the battlefield.
3/2
Lost in Riddles :symu::symb:
Enchantment - Aura (U)
Enchant creature
At the beginning of enchanted creature's controller's upkeep, that player puts the top four cards of his or her library into his or her graveyard. If a card that shares a name with a permanent that player controls is put into the graveyard this way, that player sacrifices enchanted creature.
Land (R)
T: Add 1 to your mana pool.
Imprint — T: Exile target land card from a graveyard.
Fossil Strata has all activated abilities of all cards exiled with it.
The detritus of a thousand empires is locked in the canyon walls.
Instant (M)
You may look at each player's hand.
Choose a spell, permanent, exiled card, card in a hand or card in a graveyard, then put that card into it’s owner's hand, graveyard, exile zone or on the top or bottom of his or her library. If that card is a permanent card, you may put it onto the battlefield under your control instead.
Ice Pillar Vahilla
Legendary Land (R)
Ice Pillar Vahilla enters the battlefield tapped.
When Ice Pillar Vahilla enters the battlefield, return a land you control to its owner’s hand.
T: Add U to your mana pool. If this mana is spent to cast an instant or sorcery spell, it gains "Draw a card."
Round 1
Abydos Scrapwielder 2W
Creature - Giant Artificer (U)
1W,T: Return target Equipment card from your graveyard to the battlefield.
"Don't bother clearing up the debris - just leave it for the next guy." - Hermes, Arena Master
Round 2
Spider Bite 2G
Enchantment - Aura (U)
When Spider bite enters the battlefield, put a 1/1 green Spider creature token with deathtouch onto the battlefield.
Enchanted creature has deathtouch and is a Spider in addition to its other types.
Interplanar Rift WUBRG
Legendary Enchantment (M)
1: You may cast a card you own from outside the game.
"Segovia may unwittingly have provided us with the ultimate stroke of luck. A rift that can pull those without a spark through the Blind Eternities has almost unlimited possibilities." - Report from Gideon Jura
After escaping from the grip of Emrakul to the blind eternities Gideon Jura found himself on Ravnica begging the Infinite Consortium for help to save the plane of Zendikar. Knowing that his report of the giant Eldrazi beings posed themselves a threat, the Consortium leadership agreed to help destroy the beings but only if Gideon would do their bidding and explore other unknown planes. After Jace Beleren received a tip about a tiny plane called Segovia, he sent Gideon to explore and report back. Gideon ventured through the plane, discovering a rift in the blind eternities that allowed a planeswalker with sufficient power to rip other beings out of their home plane and in to Segovia. Suspecting that the power of the rift might be a small part of unlocking the secret to trapping the Eldrazi monstrosity he sends his report back praying that the plan can venture on.
Giant's Cauldron
Legendary Land (R)
T: Add 1 to your mana pool.
Grandeur - Discard another card named Giant's Cauldron: Put a 2/2 red Giant creature token onto the battlefield.
Abydos home of giants, grave of adventurers.
Round 1
Abydos Bladehurler 2R
Creature - Giant Warrior (U)
1R,T, Sacrifice an Equipment: Abydos Bladehurler deals 3 damage to target creature or player.
"Put him in against the Mantineaian archers. See how they like it." - Hermes, Arena Master
Round 2
Danger in Numbers 2W
Instant (U)
Cast Danger in Numbers only if you control two or more Humans.
Exile target creature.
I stepped on one once. Now I watch my step." - Gideon Jura
I run a Tumblr for Magic-related statistics, graphs, and quizzes. Come check it out!
Silent-Sun Sphinx 1WU
Creature — Sphinx (R)
Flying
When Silent-Sun Sphinx enters the battlefield, exile target nonland card from an opponent's graveyard.
Opponents can't cast spells with the same name as the exiled card.
2/3
Answered Prayer 3WW
Instant (R)
Choose target creature you control. Search your library for an Aura card that could enchant that creature or an Equipment card. Put that card onto the battlefield attached to that creature, then shuffle your library.
(My Cards)
Shadowspeak Sphinx :1mana::symu::symb:
Creature — Sphinx (R)
Flying
When Shadowspeak Sphinx enters the battlefield, exile target nonland card from an opponent's graveyard. You may cast that card for as long as it remains exiled and Shadowspeak Sphinx is on the battlefield.
3/2
Lost in Riddles :symu::symb:
Enchantment - Aura (U)
Enchant creature
At the beginning of enchanted creature's controller's upkeep, that player puts the top four cards of his or her library into his or her graveyard. If a card that shares a name with a permanent that player controls is put into the graveyard this way, that player sacrifices enchanted creature.
Fossil Strata
Land (R)
T: Add 1 to your mana pool.
Imprint — T: Exile target land card from a graveyard.
Fossil Strata has all activated abilities of all cards exiled with it.
The detritus of a thousand empires is locked in the canyon walls.
Forces of Beyond :xmana::xmana::sym2w::sym2u::sym2b::sym2r::sym2g:
Sorcery (R)
Delve
You gain X life, then draw X cards.
Destroy up to X creatures, then put X 1/1 green Saproling tokens onto the battlefield.
Forces of Beyond deals X damage to each opponent.
Past and present together, to a new future.
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
Artifact (R)
Sunburst
:symtap:, Remove a charge counter from Shimmering Worldtome: Search your library for a card. Shuffle your library, then put that card on top of it.
"None could tell me where it came; only that no one had dared use it since its first owner was found a shriveled, oily husk." - Tamiyo, Planeswalker
Enchantment - Aura (R)
Enchant Creature
Enchanted creature gains "WU:This creature phases out.", "When this creature phases in put two +1/+1 counters on it.", and "Remove a +1/+1 counter from this creature and choose one: Deal 2 damage to target creature or regenerate this creature."
Artifact (R)
Sunburst
:symtap:, Remove a charge counter from Shimmering Worldtome: Search your library for a card. Shuffle your library, then put that card on top of it.
"None could tell me where it came; only that no one had dared use it since its first owner was found a shriveled, oily husk." - Tamiyo, Planeswalker
Land (R)
Provincial Estate enters the battlefield tapped.
Whenever a Plains you control becomes tapped, gain 1 life.
T: Add to your mana pool.
This year's vintage has been excellent.
"Segovian politics rely on little other than who shouts the loudest."
Level 1 Judge
Legendary Land (M)
Photonika enters the battlefield tapped.
:symtap:, Sacrifice another land: Add RW to your mana pool.
1RW,T, Sacrifice a nonland permanent: Destroy target nonland permanent with converted mana cost equal to the sacrificed permanent's converted mana cost.
"I see no difference between heaven and hell. The same glory that the believer basks in will overwhelm and sear the heretic." - High Polyarch Cnaeus Justinian Magommen
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Rampant Wildwood
Land (R)
Rampant Wildwood enters the battlefield tapped.
When Rampant Wildwood enters the battlefield or at the beginning of your upkeep, sacrifice a permanent.
T: Add GG to your mana pool.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013