Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread. How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the rest of the month. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread.)
HyperalgesiaRW
Enchantment - Aura (U)
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated, as long as damage is marked on it.
Rotten Thrull1B
Creature - Thrull (C)
Offering (At the beginning of your precombat main phase, sacrifice ~. If you do, add mana equal to its casting cost to your mana pool.)
Morph B
2/1
Gruul Command2RGG
Sorcery (R)
Choose two – Gruul Command deals 3 damage to each creature; destroy target artifact, enchantment or land; Creatures you control get +2/+2 and gain haste until end of turn; or put a creature card from your hand onto the battlefield. "Burn! Bash! Blood! Brawn!"
– Gruul War Chant
Containment FieldWU
Enchantment
Flash
When ~ enters the battlefield, exile target spell.
When ~ leaves the battlefield, return the exiled spell to its owner's hand.
Goruga, Heart of Darkness
Legendary Land - Swamp (R)
At the beginning of your upkeep search your library for a basic swamp land card and put in onto the battlefield, then lose life equal to the number of swamps you control. Shuffle your library afterwards.
"Like an infected wound, this core of evil won't stop pumping this foul ichor into our lands until it has covered the whole world." -Lozos, viridan augur
Preparations to Kill
Instant (U)
Compound (You may cast this spell only if you cast another spell this turn.)
Target creature's controller sacrifices it.
Titan's Fists1GG
Enchantment - aura (C)
Enchant creature
Enchanted creature gains trample.
When enchanted creature dies, search your library for two forests and put them into play tapped.
Deadwood Sapling1BG
Creature - Treefolk (U)
Sacrifice a land or Treefolk: Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
0/3
Fulmination of the Planes :1mana::symw::symu::symb::symr::symg:
Sorcery (M)
Legendary (If when you cast a card with Legendary there is a card that shares a name with it in any graveyard, counter it.)
Reveal the top five cards of your library, then exile them. You gain life equal to the converted mana cost of the first card exiled this way, draw cards equal to the converted mana cost of the second, then target player sacrifices permanents and/or discards cards equal to the converted mana cost of the third, then put a green elemental creature token onto the battlefield with power and toughness equal to the converted mana cost of the fourth, then Fulmination of the Planes deals damage equal to the converted mana cost of the fith to target creature or player.
Etched Dancer3
Artifact Creature - Construct R (R/W)(R/W),T: Untap each other creature that attacked this turn. (G/U)(G/U),T: Untap each other creature that has an activated ability with T in it's cost.
2/2
Mulligan from BelowBBBBB
Sorcery
If Mulligan from Below is in your opening hand, you may cast it without paying its mana cost.
As an additional cost to cast Mulligan from Below, pay half your life rounded up.
Shuffle your hand into your library, then search your library for that many cards and put them into your hand. Then shuffle your library.
Pink Slips1
Artifact
Remove Pink Slips from your deck before playing if you're not playing for ante.
:4mana:, :symtap:, Exile Pink Slips: You and target opponent each search the other's library for a card and add those cards to the ante. Then shuffle your libraries.
Devour Whole1B
Enchantment - Aura (U)
Enchant creature you control.
When Devour Whole enters the battlefield, exile target creature.
Enchanted creature gets +1/+1.
When Devour Whole leaves the battlefield, return the exiled creature to the battlefield under its owner's control.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Trans-aether Relocator1UR
Enchantment (R)
At the beginning of each player's upkeep, that player untaps target creature and gains control of it until end of turn. That creature has haste until end of turn.
(Have I mentioned that I'm excited for the return of Izzet?)
Mutant DryadGU
Creature - Dryad Mutant (R)
Whenever a creature enters the battlefield under your control, put two +0/+1 counters on Mutant Dryad. U: Switch Mutant Dryad's power and toughness. (This effect doesn't end at end of turn).
2/1
NeurogenesisUG
Enchantment - Aura (U)
Enchant creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Enchanted creature has "t, remove a +1/+1 counter from this creature: Draw a card."
Private Mod Note
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Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How To Play
Rules
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread.)
Note of the Day
DCC August Scoreboard
foo_intherain 66 (+2)
Maokun 59 (+0)
Lanxal 52
MDenham 52 (+1)
Rudyard 48
MagicProfessor28 43 (+4)
Whitemage57 43 (+0)
Rithaniel 37 (+2)
Noatz 34 (+0)
Venser* 33
Koopa 26
CrazyMatt 25
philosophile 22 (+5)
charut 18 (+3)
Mitt Romney* 14
Necrosage 14 (+5)
Socrates* 13
diiimka 8
Icarael 8
Atrius 4
UncleIstvan 3
42Osiris 2
hoyerhan 2
SolInvictus 2
dwaynedu 1
Ratinyourwalls 1
AdamM* 0
BigDaddySmugCat* 0
ilovesaprolings* 0
palewalker** 0
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Creature - Human Artificer (U)
You may play lands from your graveyard.
,T: Gain control of target land until end of turn.
2/2
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Artifact
Remove Pink Slips from your deck before playing if you're not playing for ante.
:4mana:, :symtap:, Exile Pink Slips: You and target opponent each search the other's library for a card and add those cards to the ante. Then shuffle your libraries.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
Dreamcatcher Web 3
Artifact (R)
Spells cost 1 more to cast for each other spell cast before it this turn.
Enchantment - Aura (U)
Enchant creature you control.
When Devour Whole enters the battlefield, exile target creature.
Enchanted creature gets +1/+1.
When Devour Whole leaves the battlefield, return the exiled creature to the battlefield under its owner's control.
Enchantment (R)
At the beginning of each player's upkeep, that player untaps target creature and gains control of it until end of turn. That creature has haste until end of turn.
(Have I mentioned that I'm excited for the return of Izzet?)
Creature - Illusionary Mage [U]
Defender
Whenever an opponent casts a spell, sacrifice Mist Trap. If you do, counter that spell.
0/3
Sorcery (R)
Fateseal 3
Buyback-Discard a blue instant.
Creature - Dryad Mutant (R)
Whenever a creature enters the battlefield under your control, put two +0/+1 counters on Mutant Dryad.
U: Switch Mutant Dryad's power and toughness. (This effect doesn't end at end of turn).
2/1
Enchantment - Aura (U)
Enchant creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Enchanted creature has "t, remove a +1/+1 counter from this creature: Draw a card."