Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread. How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. If you notice that you've only voted for one person, include your second vote in your post.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the rest of the month. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread.)
Note of the Day
Sorry for putting the thread up so late; the next day or two will be relatively short to make up for this.
Mindtaxer1B
Creature - Horror (U)
If a player would draw one or more cards, that player draws one fewer card instead.
Whenever Mindtaxer deals combat damage to a player, that player draws that many cards.
4/3
Exert ImaginationU
Instant (U)
Look at the top card of your library. You may put it on the bottom of your library, then you may pay :sympb:. If you do, repeat this process.
Say'ah, Banished to the PastRG
Legendary Creature - Human Warrior
If Say'ah is in your opening hand, you may begin the game with it in play with three time counters on it. If you do, it has vanishing. (At the beginning of your upkeep, remove a time counter from this permanent. When the last is removed, sacrifice it.)
3/3
Trample
If Deceptive Baloth is countered by a spell or ability controlled by an opponent, you may search your library for a creature card and reveal that card. If you do, shuffle your library and put the card on top of it. 4/4
Three Challenges1U
Sorcery (C)
Choose a card type. Then, reveal the top card of your library. If its the chosen type, put that card into your hand, otherwise put that card on the bottom of your library. Repeat this process two more times.
FreezeflameUR
Instant (U)
Choose one -- ~ deals 2 damage divided as you choose among one or two target creatures and/or players; or tap target permanent and draw a card.
Replicate 2(When you play this spell, copy it for each time you paid its replicate cost. You may choose new targets and modes for the copies.)
Tavaris of the Wellspring :1mana::symu::symg:
Planeswalker - Tavaris (M)
0: Put a copy of target counter on target permanent.
-2: Double the number of counters on target permanent.
0: Remove X counters from permanents you control, then put an X/X green and blue elemental creature token with flying and trample onto the battlefield, where X is the number of counters removed this way.
3
Veteran Battlesmith2RW
Creature - Human Warrior {R}
At the beginning of your combat, you may put a token onto the battlefield that's a copy of target equipment. If you do, attach it to Veteran Battlesmith and exile it at the end of combat.
3/3
Dyedah, the Lord of WindsGG
Legendary Creature - Human Shaman (R)
Prevent all combat damage that would be dealt to players by creatures with flying.
2/2
Restless Soldier
Creature - Human Soldier (R)
Vigilance
At the beginning of your upkeep, if you control seven or more Plains, you may return Restless Soldier from your graveyard to your hand.
2/1
Hangman's Point
Land (R)
Whenever a creature dies, add 1 or one mana of any of that creature's colors to your mana pool. This mana doesn't empty from your mana pool as steps and phases end. ,T: Destroy target creature.
Magnetic Armor2
Artifact - Equipment (U)
Equipped creature gets +2/+2 and must block artifact creatures and other equipped creatures if able.
Artifact creatures and other equipped creatures must block equipped creature if able.
Equip 2
Guillotine Beetle4GG
Creature - Insect (R)
Whenever Guillotine Beetle attacks a player and isn’t blocked, it gets +X/+0 until end of turn, where X is equal to half the defending player’s life total rounded down.
3/3
Fiery ThresholdR
Enchantment (U)
Whenever a creature enters the battlefield under you control, Fiery Threshold deals 1 damage to it.
Creatures you control have haste and trample.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Ever GobletX
Artifact R
Ever Goblet enters the battlefield with X charge counters on it. T, Remove a charge counter from Ever Goblet: You gain 3 life. T, Remove two charge counters from Ever Goblet: Add 2 to your mana pool. T, Remove three charge counters from Ever Goblet: Draw a card.
Name a card. Reveal the top ten cards of your library. If the named card is revealed, put it into your hand and shuffle the rest into your library. If the named card is not revealed, put all cards revealed this way into your graveyard.
GambleR
Instant (r)
As an additional cost to play gamble, discard a card. Draw a card.
Clash with an opponent. If you win, deal 3 damage to target creature or player, and return Gamble back to owner's hand.
Corrupt Auctioneer1R
Creature – Human Merchant (R) 1RR, T: Bid over target creature. If you win the bid, gain control of it.
Whenever a player wins a bid, they gain control of Corrupt Auctioneer.
1/2
Bid (Each player may bid life for <effect>. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and wins the bid.)
Flying
Champion a Human (When this enters the battlefield, sacrifice it unless you exile a Human you control. When this leaves the battlefield, that card returns to the battlefield.)
At the beginning of your upkeep, put a 1/1 white Human Soldier token with lifelink into the battlefield.
Human creatures you control get +1/+1.
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How To Play
Rules
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread.)
Note of the Day
DCC August Scoreboard
Altaurus321 50 (+5)
foo_intherain 47 (+1)
Maokun 47 (+5)
Rudyard 43 (+1)
MDenham 39 (+2)
Whitemage57 35 (+1)
MagicProfessor28 33 (+3)
Rithaniel 32 (+3)
Venser* 31 (+1)
Koopa 26
Noatz 26 (+3)
CrazyMatt 21 (+0)
Mitt Romney* 14
Socrates* 13
philosophile 12 (+3)
diiimka 8
Icarael 8
Atrius 4
Necrosage 3 (+0)
UncleIstvan 3
42Osiris 2 (+2)
hoyerhan 2
SolInvictus 2
charut 1
dwaynedu 1
AdamM* 0
BigDaddySmugCat* 0
ilovesaprolings* 0
palewalker** 0
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Land (R)
Whenever a creature dies, add 1 or one mana of any of that creature's colors to your mana pool. This mana doesn't empty from your mana pool as steps and phases end.
,T: Destroy target creature.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Artifact - Equipment (U)
Equipped creature gets +2/+2 and must block artifact creatures and other equipped creatures if able.
Artifact creatures and other equipped creatures must block equipped creature if able.
Equip 2
Creature - Insect (R)
Whenever Guillotine Beetle attacks a player and isn’t blocked, it gets +X/+0 until end of turn, where X is equal to half the defending player’s life total rounded down.
3/3
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
Enchantment (U)
Whenever a creature enters the battlefield under you control, Fiery Threshold deals 1 damage to it.
Creatures you control have haste and trample.
Artifact R
Ever Goblet enters the battlefield with X charge counters on it.
T, Remove a charge counter from Ever Goblet: You gain 3 life.
T, Remove two charge counters from Ever Goblet: Add 2 to your mana pool.
T, Remove three charge counters from Ever Goblet: Draw a card.
Instant (U)
X target creatures get +3/+3 until end of turn.
Sorcery [U]
Name a card. Reveal the top ten cards of your library. If the named card is revealed, put it into your hand and shuffle the rest into your library. If the named card is not revealed, put all cards revealed this way into your graveyard.
Instant (r)
As an additional cost to play gamble, discard a card. Draw a card.
Clash with an opponent. If you win, deal 3 damage to target creature or player, and return Gamble back to owner's hand.
Corrupt Auctioneer 1R
Creature – Human Merchant (R)
1RR, T: Bid over target creature. If you win the bid, gain control of it.
Whenever a player wins a bid, they gain control of Corrupt Auctioneer.
1/2
Bid (Each player may bid life for <effect>. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and wins the bid.)
Creature - Angel (M)
Flying
Champion a Human (When this enters the battlefield, sacrifice it unless you exile a Human you control. When this leaves the battlefield, that card returns to the battlefield.)
At the beginning of your upkeep, put a 1/1 white Human Soldier token with lifelink into the battlefield.
Human creatures you control get +1/+1.
3/3
Enchantment - Aura {U}
Enchant creature
Enchanted creature is a Forest Swamp land.
(CubeTutor & MTGS)
360 Peasant Cube!
Custom Cube
RWU Miracles RWU
Instant
Spider creatures you control get +1/+2 and gain deathtouch until end of turn.