Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread. How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. If you notice that you've only voted for one person, include your second vote in your post.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the rest of the month. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread.)
Note of the Day
Hey, look! palewalker only voted once again! This is getting ridiculous, dude. I'm not sure why you seem to be incapable of following directions, but maybe an official warning will jar something loose.
Saltgrass Roil
Land - Plains Island (R) (T: Add W or U to your mana pool.)
Saltgrass Roil enters the battlefield tapped and doesn't untap during your untap step.
Return a creature you control with converted mana cost X to its owner's hand: Untap Saltgrass Roil. X is equal to the number of times you've activated this ability this turn.
All-consuming HatredBB
Enchantment - Aura (R)
Enchant creature you control
At the beginning of your upkeep put a -1/-1 counter on enchanted creature and each creature your opponents control.
Fungal EruptionXGG
Sorcery (M)
Convoke
Multikicker G
Put X 1/1 green Saproling creature tokens onto the battlefield for each time Fungal Eruption was kicked.
Rotwake4BB
Enchantment (R)
Whenever a non-Zombie creature you control dies, put a token onto the battlefield that's a copy of that creature except its a black Zombie in addition to its other colors and types.
Feeble Caricature1B
Creature - Shapeshifter Horror (R)
You may have Feeble Caricature enter the battlefield with a -1/-1 counter on it as a copy of any creature on the battlefield, except it's a Horror in addition to its other types. "Okay...THAT doesn't look like me at all."
0/0
Mind ShacklerWU
Creature - Human Spellshaper (R) 1, T, Discard a card: Tap target creature. It doesn't untap during its controller's next untap step.
1/1
Time Encore :2mana::symu::symu:
Sorcery (M)
Take an extra turn after this one. An opponent chooses draw step, main phase, or combat phase. You skip the chosen step or phase of that turn.
When Dream Apprentice enters the battlefield, draw a card.
Whenever you draw a card, Dream Apprentice deals 1 damage to target creature or player and 1 damage to itself. 1/3
Howling RageX:symbr::symbr:
Instant (U)
Target creature gets +X/+0 until end of turn if was spent to play ~ and +X/+0 until end of turn if was spent to play ~. (It gets both if :symb::symr: was spent to play ~.)
Apathetic cat 1W
Creature - cat T: Target creature gains lifelink. 1: Tap apathetic cat. 3: Untap apathetic cat.
Any player may activate Apathetic cat's abilities. A steady diet would win the cats affections.
0/3
Daronda, Torreidan Archivist :xmana::symu:
Legendary Creature - Wizard (M)
Daronda enters the battlefield with X +1,+1 counters on it.
:symtap:: Instant Procure X, where X is the number of +1,+1 counters on Daronda. (To Procure, look at the stated amount of cards from the top of your library. You may reveal a card of the indicated type from among them and put it into your hand, put the rest on the bottom of your library in any order.)
Whenever you cast an instant spell, put a +1,+1 counter on Daronda.
0/0
Flamebound Monk 1R
Creature - Human Warrior {R}
When Flamebound Monk dies, you may exile target red instant or sorcery card with converted mana cost 2 or less from your graveyard. If you do, copy that spell. Cast the copy without paying its mana cost.
2/1
Placid Lake
Land (U)
Placid Lake enters the battlefield tapped. T: Add U to your mana pool. T, Sacrifice Placid Lake: Search your library for a basic Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
Lord of Apathy2UU
Creature - Illusion (R)
Activated abilities of nonland permanents can't be activated.
Triggered abilities of nonland permanents can't be triggered.
2/2
Call for Aid 2W
Sorcery (R)
Search your library for a planeswalker. Reveal it and put it in your hand. Then shuffle your library. Allies are alway near to the loyal and pure.
Undergrove Rootwalla2G
Creature - Rootwalla (C)
Whenever a Swamp or black permanent enters the battlefield under your control, put a +1/+1 counter on Undergrove Rootwalla.
2/3
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Temporal BanishmentU
Sorcery (U)
Target opponent reveals his or her hand. You may choose a creature card from it. If you do, put that card onto the battlefield under its owner's control with two time counters on it. That creature gains vanishing and if it would leave the battlefield, exile it instead. (At the beginning of the upkeep of that creature's controller, he or she removes a time counter from it. When the last is removed, that player sacrifices the creature.)
When Woodland Caller enters the battlefield, reveal the top card of your library. If it’s a creature or land card, you may put it into your hand. Planebound (When this is put into a graveyard, exile it. At the beginning of your next upkeep, if it is exiled, you may put it on top of your library.) 2/2
Rebirth Keeper1(B/G)
Creature - Dryad R T: Exile target card from a graveyard. T, Sacrifice Rebirth Keeper: Return each card exiled with Rebirth keeper to their owners' hands.
2/2
Flash Step 1W
Instant {U}
Exile target creature you control, then return it to the battlefield under it's owner's control. Tactics - If you cast Flash Step during your combat, return it to the battlefield under your control tapped and attacking instead.
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How To Play
Rules
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread.)
Note of the Day
DCC August Scoreboard
Altaurus321 44 (+8)
foo_intherain 42 (+2)
Maokun 42 (+4)
Rudyard 42 (+5)
MDenham 36 (+2)
Rithaniel 29 (+1)
Whitemage57 28 (+0)
Koopa 26
Venser* 26 (+1)
MagicProfessor28 24 (+2)
Noatz 22
CrazyMatt 15 (+0)
Mitt Romney* 14
Socrates* 13
philosophile 9 (+2)
diiimka 8
Icarael 8
Atrius 4
UncleIstvan 3
hoyerhan 2
SolInvictus 2
dwaynedu 1
AdamM* 0
BigDaddySmugCat* 0
ilovesaprolings* 0
palewalker** 0
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Creature - Illusion (R)
Activated abilities of nonland permanents can't be activated.
Triggered abilities of nonland permanents can't be triggered.
2/2
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Sorcery (R)
Search your library for a planeswalker. Reveal it and put it in your hand. Then shuffle your library.
Allies are alway near to the loyal and pure.
Creature - Human Warrior (R)
XW: Piston Fist Warroir deals X damage to target creature blocking or blocked by Piston Fist Warrior.
3/4
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
Creature - Rootwalla (C)
Whenever a Swamp or black permanent enters the battlefield under your control, put a +1/+1 counter on Undergrove Rootwalla.
2/3
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Crystal Gardens
Land (R)
Crystal Gardens enters the battlefield tapped unless you control a white or blue permanent.
T: Add W or U to your mana pool.
Instant (U)
Target player draws a card, then look at that player's hand. Choose a card from that hand and exile it.
Sorcery (U)
Target opponent reveals his or her hand. You may choose a creature card from it. If you do, put that card onto the battlefield under its owner's control with two time counters on it. That creature gains vanishing and if it would leave the battlefield, exile it instead. (At the beginning of the upkeep of that creature's controller, he or she removes a time counter from it. When the last is removed, that player sacrifices the creature.)
Instant (U)
Convoke
Untapped creatures you control have exalted until end of turn.
Creature - Druid Shaman [U]
When Woodland Caller enters the battlefield, reveal the top card of your library. If it’s a creature or land card, you may put it into your hand.
Planebound (When this is put into a graveyard, exile it. At the beginning of your next upkeep, if it is exiled, you may put it on top of your library.)
2/2
Creature - Dryad R
T: Exile target card from a graveyard.
T, Sacrifice Rebirth Keeper: Return each card exiled with Rebirth keeper to their owners' hands.
2/2
Instant {U}
Exile target creature you control, then return it to the battlefield under it's owner's control.
Tactics - If you cast Flash Step during your combat, return it to the battlefield under your control tapped and attacking instead.
(CubeTutor & MTGS)
360 Peasant Cube!
Custom Cube
RWU Miracles RWU
Sorcery (R)
Put three +1/+1 counters on each creature you control that entered the battlefield this turn. Tap those creatures.
Creature - Salamander (C)
T, Sacrifice Salamander Familiar: Add RR to your mana pool.
2/1
Instant (U)
Split Second
You may reassign blockers.