Yes, but the card isn't physically in your hand. If someone hits you with vendillion clique, he isn't considered in your hand. he is just allowed ot activate that ability as though he was in your hand, where he needs to be to play it in the first place. I know how it is supposed to work, just trying to clear it up a little to make the wording actually work. Maybe have his second ability read somewhat like ninjutsu but from graveyard rather than he can use his ninjutsu from the yard.
Also the fastbond example is wrong because fastbond utilizes the golden rule, the card overrides the rules of the game as written. this card as written merely lets you play an ability from the yard, but doesnt move it to the hand nor tell you to put it from the graveyard into play. I can just stop pointing these things out if people are going to fight me on it.
Finding ruling errors is good, though it would be helpful for them to be brought up during the creation of the card rather than after.
IMO rewriting the ability kind of defeats the point of the card; a rules change would be much easier and have such a minimal effect on anything that it seems like the better of the two options, though that's not really up to me since this isn't my card. Again, this is why it would help if more people participated in YMTC rather than just commenting on the end result; more eyes and more voices means it's easier to catch and correct these kinds of mistakes.
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It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
I cannot decide if this YMTC is awesome or terrible, but I'm pretty sure it's one of those. This seems super swingy... the best gameplay will probably be when your opponent can deal with this reasonably efficiently other than exiling it. Like, perhaps they have a 2/X first strike or something. Other than that, I'm pretty sure this card is going to be very one-sided in favor of somebody.
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I am the author of the "Resource Advantage in Magic" series over on EternalCentral.com
Jarad specifically tells you to move him from the yard to the hand, meaning he has to be in the yard to play the ability in the first place. Whereas the ninja specifically tells you to play the ability from the yard, but doesn't move the ninja to the hand, where he would need to be in order to resolve the ability with the desired effect.
Given that the rules text provides it's own exception for the rule, I fail to see the problem.
If you wished to alter it you could do something like:
"If ~ is in your graveyard, you may pay B3 to return him to your hand. If so, you may activate Ninjitsu for ~ without paying that ability's mana cost until the end of the turn".
Last time. The card lets you activate the ability from the yard. The ability says move the card from your hand to play. the card isn't in your hand. the fact that it says play as though means you can play the ability from the yard, but upon resolution the card is not in your hand therefore not put into play. if it said move him to hand or had a modified ninjutsu ability, it would work. as written, he simply lets you play the ability, then watch and chuckle as he does nothing. It's pretty straightforward, and it was clearly an error. I suggest we just imagine it worked correctly and discuss the card as though it did. Agreed?
The only issue that I have is it being uncommon. It should be rare so it doesn't mess up too many limited games. Uncommon allows you to make decks with a lot of reach in black.
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EDH Commander WUBSharuum the HegemonBUW UGRRiku of the Two ReflectionsRGU
By activating from the graveyard as though it were in your hand, you reveal it from the graveyard and then put it onto the battlefield from the graveyard. This is the same as every other card using the "as though" wording.
This is the same as every other card using the "as though" wording.
Just to clarify this here, there is only one other card in existence that uses "as though" like this one does, to pretend a card is in another zone, and the card is Shaman's Trance. The rulings on the card confirm that while it allows you to cast cards that are in other peoples graveyards as though they are in your own, it only applies to casting them, not to abilities that look at your graveyard for a card. Example: Zombify cannot reanimate cards from your opponents graveyards even though Trance pretends they are in your graveyard, because the Trance specifically says "cast them as though." Likewise, Fang of Numai says specifically "Play this ability as though" meaning it only pertains to putting the ability on the stack, not the resolution of it.
EDIT: Sorry for the double post, I thought I clicked "edit."
This is easily my favorite YMTC. Excellent design and fun concept. The color dot makes it's presentation clean and nice. I really hope we see ninja's again soon so we can push for this to be printed there.
It kinda sucks that the card doesn't work, but when and where will we begin another round of this? I kinda wanna be involved.
YMTC is always running in the Custom Card Contests and Games subforums (there's a link above this thread.) YMTC threads will always be near the top of the front page. Right now we're wrapping up our current card, but we'll start fresh soon!
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"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Also the fastbond example is wrong because fastbond utilizes the golden rule, the card overrides the rules of the game as written. this card as written merely lets you play an ability from the yard, but doesnt move it to the hand nor tell you to put it from the graveyard into play. I can just stop pointing these things out if people are going to fight me on it.
IMO rewriting the ability kind of defeats the point of the card; a rules change would be much easier and have such a minimal effect on anything that it seems like the better of the two options, though that's not really up to me since this isn't my card. Again, this is why it would help if more people participated in YMTC rather than just commenting on the end result; more eyes and more voices means it's easier to catch and correct these kinds of mistakes.
This has made a lot of people very angry and been widely regarded as a bad move."
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A Good Place to Start Designing
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http://www.eternalcentral.com/resource-advantage-in-magic-part-1-one-shot-resources/
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If you wished to alter it you could do something like:
"If ~ is in your graveyard, you may pay B3 to return him to your hand. If so, you may activate Ninjitsu for ~ without paying that ability's mana cost until the end of the turn".
EDHCommanderWUBSharuum the HegemonBUW
UGRRiku of the Two ReflectionsRGU
Clan Limited
By activating from the graveyard as though it were in your hand, you reveal it from the graveyard and then put it onto the battlefield from the graveyard. This is the same as every other card using the "as though" wording.
Just to clarify this here, there is only one other card in existence that uses "as though" like this one does, to pretend a card is in another zone, and the card is Shaman's Trance. The rulings on the card confirm that while it allows you to cast cards that are in other peoples graveyards as though they are in your own, it only applies to casting them, not to abilities that look at your graveyard for a card. Example: Zombify cannot reanimate cards from your opponents graveyards even though Trance pretends they are in your graveyard, because the Trance specifically says "cast them as though." Likewise, Fang of Numai says specifically "Play this ability as though" meaning it only pertains to putting the ability on the stack, not the resolution of it.
EDIT: Sorry for the double post, I thought I clicked "edit."
That's how I initially thought it would work.
Dispatch
Venser wondered if it could still be called a teleportation spell if the destination is oblivion.
Desertion
First the insult, then the injury.
Hex
When killing five just isn't enough.
Pyroclasm
"Who'd want to ignite things one at a time?"
-Chandra Nalaar
Gigantomancer
"All life is driven by an indomitable will to survive. I simply turn that into something more... tangible."
YMTC is always running in the Custom Card Contests and Games subforums (there's a link above this thread.) YMTC threads will always be near the top of the front page. Right now we're wrapping up our current card, but we'll start fresh soon!
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing