It's time to vote in the CCL June final poll. Remember that a vote gets you 2 points in the May CCL. The poll will remain open until the end of critiques for May's Rounds 1 and 2. RaikouRider and designed for the following massive challenge:
Challenge
Design a booster pack from a hypothetical Standard set featuring the world you used in round 4 with restrictions listed below:
Your pack has 16 cards: 1 basic land, 1 token, 10 commons (or 9 commons and one foil of any rarity), 3 uncommons, 1 rare or mythic rare.
One of your nonland cards is a reprint of any card that was Standard legal, thematically reflavored to fit your set.
One of your cards has a keyworded/named mechanic that was Standard legal and not evergreen.
Your pack has one or more cards with at least one new keyworded/named mechanic made by you.
At least one of your cards is multicolored.
These restrictions may overlap or not overlap each other on one card.
Make sure to include a rarity, name of the set and name of the world.
Designs:
RaikouRider:
World name: Ravnica
Set name: Guildfall
Set code: GDF
Reprint: Backlash
Returning mechanic: Convoke
New mechanic(s): Implant, Infiltrate
Multicolored cards: Several of them
Commons
Sagittars' StrikeXW
Instant {C}
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Sagittars' Strike deals X damage to target attacking or blocking creature. Not even district lines sway a sagittar's aim.
Safehouse LookoutU
Creature - Faerie Rogue {C}
Flying
At the beginning of your end step, infiltrate 1. (Look at a random card from an opponent's hand or the top card of that player's library.)
1/1
Peace Disturber2B
Creature - Human Shaman {C}
Menace
When Peace Disturber enters the battlefield, you may put up to one target creature card from your graveyard on top of your library. "The show must go on."
2/2
Arcflare1RR
Instant {C}
Arcflare deals 4 damage divided as you choose between target creature and its controller. "Leaving so soon?"
--Xenia, Rakdos lampooner
Gelweaver1G
Creature - Spider Mutant {C}
Reach
Implant 2--2G(2G, Exile this card from your hand: Put two +1/+1 counters on target creature. That creature gains all of this card's other abilities. Implant only as a sorcery.) "The hybrid's six new legs add a great deal of mobility at the expense of motor skills. Further field tests are needed."
--Simic research notes
2/2
Firefist's ManeuverRW
Instant {C}
Cast this spell only before attackers are declared.
You choose how target creature attacks or blocks this turn. (Attacking or blocking assignments must still be legal.) In a display of tremendous agility, Tajic slid underneath the ragebeast's legs, it and its tamer colliding in a bloody mess.
Psychic Espionage1UB
Sorcery {C}
Infiltrate 4. (Look at any combination of four random cards from an opponent's hand or the top of that player's library.)
You may have target player shuffle their library.
Draw a card.
Garden Patrol1GW
Creature - Centaur Soldier {C} "Those tree huggers take pride in keeping Vitu-Ghazi safe from raids at the hands of the Gruul and Rakdos. I look forward to seeing how they handle more...indirect...tactics."
--Mirko Vosk, mind drinker
3/4
Simic Runeslate3
Artifact {C} T: Add G or U. T, Sacrifice Simic Runeslate: Add GU. "Those who embrace change know not fear."
--Slate inscription
Uncommons
Silverpaw VodaGW
Creature - Dryad Shaman {U}
Whenever Silverpaw Voda convokes a spell, draw a card. One of the most militaristic vernadi of the entire Conclave, the Silverpaw train just about any suitable beast imaginable for combat alongside a rider.
2/3
Biomass Transfusion
Sorcery {U}
Remove all +1/+1 counters from creatures you control, then distribute that many +1/+1 counters among creatures you control. Creatures you control with +1/+1 counters on them gain trample until end of turn.
Backlash1BR
Instant {U}
Tap target untapped creature. That creature deals damage equal to its power to its controller. The crowd reveled in Drizz the Uncager's trick riding. The cacophonous roar could be heard from blocks away when the merciless beast flung him into the spiked enclosure.
Rare slot
Zatar the LoredrinkerUUBB
Legendary Creature - Vedalken Rogue {M}
When Zatar the Loredrinker enters the battlefield or attacks, infiltrate 2.
Whenever you infiltrate one or more cards, exile those cards. If any of those cards were exiled from an opponent's hand, return them to their owner's hand at the beginning of the next end step.
You may cast infiltrated cards, and you may spend mana as though it were mana of any type to cast those cards.
2/4
Basic land slot
Forest
Basic Land - Forest {L}
Foil slot
Vermin of Rix Maadi1BR
Creature - Rat {U}
Haste
When Vermin of Rix Maadi enters the battlefield, target opponent discards a card. Coveted by Rakdos goblins as pets and mounts, these great rats boast long, glowing fangs that can melt through armor, and can outrun even the fastest wolves of the Conclave.
3/1
Wolf {green and white}
Token Creature - Wolf {T}
2/2
Fajen Thygia:
Your pack has 16 cards: 1 basic land, 1 token, 10 commons (or 9 commons and one foil of any rarity), 3 uncommons, 1 rare or mythic rare.
One of your nonland cards is a reprint of any card that was Standard legal, thematically reflavored to fit your set. Pull From Eternity
One of your cards has a keyworded/named mechanic that was Standard legal and not evergreen. Suspend
Your pack has one or more cards with at least one new keyworded/named mechanic made by you. Anachronistic
At least one of your cards is multicolored. Jutwood Beserker
These restrictions may overlap or not overlap each other on one card.
Make sure to include a rarity, name of the set and name of the world.
Plane: Adina, a world where a mage has just fractured time.
Adinian Chronographer2U
Creature - Human Scout (R)
Suspend 4 - U
When Adinian Chronographer enters the battlefield, draw a card. UU: Flip three coins. Exile Adinian Chronographer with a number of time counters on it for each flip you won. A few souls embraced Adina's shattered timeline, risking everything to explore everywhen.
2/1
The Untethering1UUUU
World Enchantment (M)
At the beginning of each player's end step, if that player controls exactly one tapped creature and/or exactly one untapped creature, put those creatures on the bottom of their owner's libraries in any order.
If The Untethering would be put into a graveyard from play, instead exile it with four time counters on it and it gains suspend. After the Untethering, to be unobserved on Adina was to find oneself in another time.
Set Name: Adina
Expansion code: ADA
Common:
False Escape1W
Instant (C)
Exile target creature you control and each creature blocking or blocked by that creature.
Janel nervously opened the cabinet door. The monster was no longer in the house, and neither was the cabinet.
Porcine Throwback2GG
Creature - Boar (C)
Anachronistic 3 (This spell can’t be cast unless you own 3 or more cards in exile.)
Trample A number of Adina’s ends look like its beginning.
5/5
Jutwood Berserker3RG
Creature - Giant Berserker (C) 2RG: Jutwood Berserker gets +3/+3 and gains trample. At the beginning of your end step, exile it with 3 time counters on it and it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from Jutwood Berserker. When the last is removed, the player plays it without paying its mana cost. It has haste.)
Tharg lost all sense of time, and time returned the favor.
4/3
Aetherfrost
Land (C) T: Add C T, Exile Aetherfrost: Add one mana of any color.
Necrograft Mage2BB
Creature - Human Wizard Zombie (C)
Deathtouch
Pay 2 life: The next time Necrograft Mage would be put into a library or exile from the battlefield this turn, instead sacrifice it, then return it to the battlefield under its owner’s control. Some went to disturbing lengths to never be alone.
3/3
Segmented AutomatonX
Artifact Creature - Horror (C)
Anachronistic X (This spell can’t be cast unless you own X or more cards in exile.)
Segmented Automaton enters the battlefield with X +1/+1 counters on it. Some of the futures ravaging Adina are darker than others.
0/0
Survivor Colony1WW
Sorcery (C)
Create three 1/1 white Human token creatures with lifelink and “Exile this creature if you control no other token creatures.” Groups quickly started banding together to avoid slipping in time. Sometimes it worked.
Timestream Harvester1G
Creature - Elf (C)
Whenever a time counter is removed from a card you own, add G. Until end of turn, you don't lose this mana as steps and phases end. “Imriel was right. Potential can be its own energy.” ~ Rhygi, Jutwood heretic
2/2
Timeshadow2RR
Enchantment - Aura (C)
Enchant creature with anachronistic
Enchanted creature has double strike and haste.
Suspend 5 - R(Rather than cast this card from your hand, you may pay R and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Uncommon:
Gray2B
Legendary Creature - Human Rogue (U)
A deck can have any number of cards named Gray.
If Gray would die, you may exile him instead. If you do, you may search your library for a card named Gray, reveal it, put it into your hand, then shuffle your library. A man with a talent for not being noticed is now a man that need not fear.
2/2
Pull From EternityW
Sorcery (U)
Put target face-up exiled card into its owner's graveyard. When you break the world, you don’t leave yourself anywhere to hide.
Academy Studies3U
Sorcery (U)
Draw two cards.
Suspend 3 - UU
When you remove a time counter from Academy Studies while it’s exiled, you may add a time counter to target suspended card. Students no longer feared being late to class, but being years too early.
Rare/Mythic:
Imriel, Breaker of Days1UU
Legendary Creature - Human Wizard (M)
The "legend rule" doesn't apply.
Legendary spells have Anachronistic X, where X is the total converted mana cost of permanents their owner controls with the same name as that spell.
Legendary creatures you control with the same name as another creature you control get +2/+2 and gain hexproof.
2/4
Foil:
Chronal Pools
Land (U) T: Add C T: Add one mana of any color of which you own a face-up card in exile. Each ripple shows a different reflection.
Land:
Plains
Basic Land - Plains (Fixed)
Token:
Human (white)
Token Creature - Human (Fixed)
Lifelink
Exile this creature if you control no other token creatures.
1/1
Challenge
Designs:
RaikouRider:
Set name: Guildfall
Set code: GDF
Returning mechanic: Convoke
New mechanic(s): Implant, Infiltrate
Multicolored cards: Several of them
Commons
Sagittars' Strike XW
Instant {C}
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Sagittars' Strike deals X damage to target attacking or blocking creature.
Not even district lines sway a sagittar's aim.
Safehouse Lookout U
Creature - Faerie Rogue {C}
Flying
At the beginning of your end step, infiltrate 1. (Look at a random card from an opponent's hand or the top card of that player's library.)
1/1
Peace Disturber 2B
Creature - Human Shaman {C}
Menace
When Peace Disturber enters the battlefield, you may put up to one target creature card from your graveyard on top of your library.
"The show must go on."
2/2
Arcflare 1RR
Instant {C}
Arcflare deals 4 damage divided as you choose between target creature and its controller.
"Leaving so soon?"
--Xenia, Rakdos lampooner
Gelweaver 1G
Creature - Spider Mutant {C}
Reach
Implant 2--2G (2G, Exile this card from your hand: Put two +1/+1 counters on target creature. That creature gains all of this card's other abilities. Implant only as a sorcery.)
"The hybrid's six new legs add a great deal of mobility at the expense of motor skills. Further field tests are needed."
--Simic research notes
2/2
Firefist's Maneuver RW
Instant {C}
Cast this spell only before attackers are declared.
You choose how target creature attacks or blocks this turn. (Attacking or blocking assignments must still be legal.)
In a display of tremendous agility, Tajic slid underneath the ragebeast's legs, it and its tamer colliding in a bloody mess.
Psychic Espionage 1UB
Sorcery {C}
Infiltrate 4. (Look at any combination of four random cards from an opponent's hand or the top of that player's library.)
You may have target player shuffle their library.
Draw a card.
Garden Patrol 1GW
Creature - Centaur Soldier {C}
"Those tree huggers take pride in keeping Vitu-Ghazi safe from raids at the hands of the Gruul and Rakdos. I look forward to seeing how they handle more...indirect...tactics."
--Mirko Vosk, mind drinker
3/4
Simic Runeslate 3
Artifact {C}
T: Add G or U.
T, Sacrifice Simic Runeslate: Add GU.
"Those who embrace change know not fear."
--Slate inscription
Uncommons
Silverpaw Voda GW
Creature - Dryad Shaman {U}
Whenever Silverpaw Voda convokes a spell, draw a card.
One of the most militaristic vernadi of the entire Conclave, the Silverpaw train just about any suitable beast imaginable for combat alongside a rider.
2/3
Biomass Transfusion
Sorcery {U}
Remove all +1/+1 counters from creatures you control, then distribute that many +1/+1 counters among creatures you control. Creatures you control with +1/+1 counters on them gain trample until end of turn.
Backlash 1BR
Instant {U}
Tap target untapped creature. That creature deals damage equal to its power to its controller.
The crowd reveled in Drizz the Uncager's trick riding. The cacophonous roar could be heard from blocks away when the merciless beast flung him into the spiked enclosure.
Rare slot
Zatar the Loredrinker UUBB
Legendary Creature - Vedalken Rogue {M}
When Zatar the Loredrinker enters the battlefield or attacks, infiltrate 2.
Whenever you infiltrate one or more cards, exile those cards. If any of those cards were exiled from an opponent's hand, return them to their owner's hand at the beginning of the next end step.
You may cast infiltrated cards, and you may spend mana as though it were mana of any type to cast those cards.
2/4
Basic land slot
Forest
Basic Land - Forest {L}
Foil slot
Vermin of Rix Maadi 1BR
Creature - Rat {U}
Haste
When Vermin of Rix Maadi enters the battlefield, target opponent discards a card.
Coveted by Rakdos goblins as pets and mounts, these great rats boast long, glowing fangs that can melt through armor, and can outrun even the fastest wolves of the Conclave.
3/1
Wolf {green and white}
Token Creature - Wolf {T}
2/2
Fajen Thygia:
Plane: Adina, a world where a mage has just fractured time.
Creature - Human Scout (R)
Suspend 4 - U
When Adinian Chronographer enters the battlefield, draw a card.
UU: Flip three coins. Exile Adinian Chronographer with a number of time counters on it for each flip you won.
A few souls embraced Adina's shattered timeline, risking everything to explore everywhen.
2/1
The Untethering 1UUUU
World Enchantment (M)
At the beginning of each player's end step, if that player controls exactly one tapped creature and/or exactly one untapped creature, put those creatures on the bottom of their owner's libraries in any order.
If The Untethering would be put into a graveyard from play, instead exile it with four time counters on it and it gains suspend.
After the Untethering, to be unobserved on Adina was to find oneself in another time.
Expansion code: ADA
Common:
False Escape 1W
Instant (C)
Exile target creature you control and each creature blocking or blocked by that creature.
Janel nervously opened the cabinet door. The monster was no longer in the house, and neither was the cabinet.
Porcine Throwback 2GG
Creature - Boar (C)
Anachronistic 3 (This spell can’t be cast unless you own 3 or more cards in exile.)
Trample
A number of Adina’s ends look like its beginning.
5/5
Jutwood Berserker 3RG
Creature - Giant Berserker (C)
2RG: Jutwood Berserker gets +3/+3 and gains trample. At the beginning of your end step, exile it with 3 time counters on it and it gains suspend. (At the beginning of its owner's upkeep, remove a time counter from Jutwood Berserker. When the last is removed, the player plays it without paying its mana cost. It has haste.)
Tharg lost all sense of time, and time returned the favor.
4/3
Aetherfrost
Land (C)
T: Add C
T, Exile Aetherfrost: Add one mana of any color.
Necrograft Mage 2BB
Creature - Human Wizard Zombie (C)
Deathtouch
Pay 2 life: The next time Necrograft Mage would be put into a library or exile from the battlefield this turn, instead sacrifice it, then return it to the battlefield under its owner’s control.
Some went to disturbing lengths to never be alone.
3/3
Segmented Automaton X
Artifact Creature - Horror (C)
Anachronistic X (This spell can’t be cast unless you own X or more cards in exile.)
Segmented Automaton enters the battlefield with X +1/+1 counters on it.
Some of the futures ravaging Adina are darker than others.
0/0
Survivor Colony 1WW
Sorcery (C)
Create three 1/1 white Human token creatures with lifelink and “Exile this creature if you control no other token creatures.”
Groups quickly started banding together to avoid slipping in time. Sometimes it worked.
Timestream Harvester 1G
Creature - Elf (C)
Whenever a time counter is removed from a card you own, add G. Until end of turn, you don't lose this mana as steps and phases end.
“Imriel was right. Potential can be its own energy.” ~ Rhygi, Jutwood heretic
2/2
Timeshadow 2RR
Enchantment - Aura (C)
Enchant creature with anachronistic
Enchanted creature has double strike and haste.
Suspend 5 - R (Rather than cast this card from your hand, you may pay R and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
Uncommon:
Gray 2B
Legendary Creature - Human Rogue (U)
A deck can have any number of cards named Gray.
If Gray would die, you may exile him instead. If you do, you may search your library for a card named Gray, reveal it, put it into your hand, then shuffle your library.
A man with a talent for not being noticed is now a man that need not fear.
2/2
Pull From Eternity W
Sorcery (U)
Put target face-up exiled card into its owner's graveyard.
When you break the world, you don’t leave yourself anywhere to hide.
Academy Studies 3U
Sorcery (U)
Draw two cards.
Suspend 3 - UU
When you remove a time counter from Academy Studies while it’s exiled, you may add a time counter to target suspended card.
Students no longer feared being late to class, but being years too early.
Rare/Mythic:
Imriel, Breaker of Days 1UU
Legendary Creature - Human Wizard (M)
The "legend rule" doesn't apply.
Legendary spells have Anachronistic X, where X is the total converted mana cost of permanents their owner controls with the same name as that spell.
Legendary creatures you control with the same name as another creature you control get +2/+2 and gain hexproof.
2/4
Foil:
Chronal Pools
Land (U)
T: Add C
T: Add one mana of any color of which you own a face-up card in exile.
Each ripple shows a different reflection.
Land:
Plains
Basic Land - Plains (Fixed)
Token:
Human (white)
Token Creature - Human (Fixed)
Lifelink
Exile this creature if you control no other token creatures.
1/1