This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
.::To Enter::.
In a single post:
Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
Make a card that fits the current challenge.
Include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 3/30). The top overall scorer(s) at the end of this period will be the winner(s).
Thought Borrower2UU
Creature - Illithid Wizard (R)
Flash
Whenever an opponent casts an instant or sorcery spell, you may exile it as it resolves. 3UU: Cast a card exiled with Thought Borrower without paying its mana cost.
2/3
Varakna Berserker4R
Creature - Gnoll Berserker (U)
Trample B, Pay 4 life, Exile Varakna Berserker from your graveyard: Draw two cards. Activate this ability only if a non-Gnoll creature died this turn. Only Jund could sustain a thriving civilization of base, slobbering scavengers.
4/3
Aurumvorax (Rare) 2RG
Creature - Aurumvorax
8/8
Aurumvorax can’t attack unless defending player controls a nonbasic land.
Whenever Aurumvorax deals combat damage to a player, destroy target nonbasic land that player controls.
Dhall, the ScrivenerWB
Legendary Creature - Gith Scribe (R)
When Dhall, the Scrivener enters the battlefield, exile all creature or planeswalker cards from all graveyards.
If a creature or planeswalker card would be put into a graveyard from anywhere, exile it instead.
Players can't play spells with the same name as cards exiled this way.
2/2
IIW: Creatures or planeswalkers taken from HP Lovecraft
Crafty Kappa2UU
Creature - Kappa Wizard (Rare)
Flash
When Wary Kappa enters the battlefield, choose one or both -
• Target creature gets -2/-0 until end of turn.
• Switch target creature's power and toughness until end of turn. "Don't look at it. Not unless you like the taste of river."
-Duli, River Guide
2/4
Blazing Balaur 5RW
Creature--Balaur (Rare)
Can't be countered
Absorb 3 R: Blazing Balaur gets +1/+0 until end of turn 2WW: Blazing Balaur gains double strike until end of turn
7/5
Sear-Claw Champion1BRG
Creature - Girtablilu Warrior {R}
Whenever Sear-Claw Champion or another Girtablilu you control deals damage to a creature, that creature loses that much power until end of turn.
At the beginning of each combat, you may tap Sear-Claw Champion. If you do, Sear-Claw Champion deals damage equal to its power to target creature you don’t control.
2/3
Planar Overlay3
Sorcery
Planar Overlay's casting cost must be paid with three different colors of mana.
Each player either sacrifices a nonland permanent that they control or discards a card.
Each player may reveal a card from outside the game and put it into their hand, If that player sacrificed a permanent, put that card on the battlefield instead.
Time Rift (Rare) 5U
Enchantment
When Time Rift enters the battlefield, choose a planeswalker type.
At the beginning of your upkeep, search your library for a planeswalker of the chosen type, put it onto the battlefield, then shuffle your library.
The Great Bakkeia4RG
Sorcery (Rare)
Create a number of 2/2 red and green Satyr creature tokens with haste equal to your devotion to red and to green. If that number is seven or greater, search your library for a Xenagos planeswalker card and put it onto the battlefield. Then shuffle your library. Xenagos went from fame to worship, and from worship to godhood.
Konda's FateWW
Enchantment (R)
When Konda's Fate enters the battlefield, exile target legendary permanent until Konda's Fate leaves the battlefield.
When Konda's Fate leaves the battlefield, non-Spirit creatures get +2/+2 and gain protection from Spirits until end of turn.
Kara’s TrespassXU
Sorcery {R}
This spell can’t be countered.
Look at the top X cards of target player’s library. You may put any number of those cards into that player’s graveyard and the rest on top of their library in any order.
IIW: Battlebond 2
Private Mod Note
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Rollback Post to RevisionRollBack
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Today's Challenge:
Story Spotlights
Anyone can enter each day.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
graffd02 - 18 (4)
Subject16 - 15 (2)
Cardz5000 - 14
Legend - 13 (3)
Raptorchan - 10
kwanyeegor - 4
RileyMcAwesome - 1
New Creature Types
Taken From D&D or Pathfinder
.:Yesterday's Entries::.
Planar Overlay 3
Sorcery
Planar Overlay's casting cost must be paid with three different colors of mana.
Each player either sacrifices a nonland permanent that they control or discards a card.
Each player may reveal a card from outside the game and put it into their hand, If that player sacrificed a permanent, put that card on the battlefield instead.
IIW: Curses
5U
Enchantment
When Time Rift enters the battlefield, choose a planeswalker type.
At the beginning of your upkeep, search your library for a planeswalker of the chosen type, put it onto the battlefield, then shuffle your library.
iiw : a multicolored wolf
The Great Bakkeia 4RG
Sorcery (Rare)
Create a number of 2/2 red and green Satyr creature tokens with haste equal to your devotion to red and to green. If that number is seven or greater, search your library for a Xenagos planeswalker card and put it onto the battlefield. Then shuffle your library.
Xenagos went from fame to worship, and from worship to godhood.
IIW: Whales
Konda's Fate WW
Enchantment (R)
When Konda's Fate enters the battlefield, exile target legendary permanent until Konda's Fate leaves the battlefield.
When Konda's Fate leaves the battlefield, non-Spirit creatures get +2/+2 and gain protection from Spirits until end of turn.
IIW: ___ of the ___
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Kara’s Trespass XU
Sorcery {R}
This spell can’t be countered.
Look at the top X cards of target player’s library. You may put any number of those cards into that player’s graveyard and the rest on top of their library in any order.
IIW: Battlebond 2