This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
.::To Enter::.
Post a card that fits the current challenge.
In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
Make sure to include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 2/16). The top overall scorer(s) at the end of this period will be the winner(s).
TooRR
Instant (R)
Copy target instant or sorcery spell. You may choose new targets for the copy.
// LateUU
Instant (R)
Counter target instant or sorcery spell.
Tandem action (As you cast one half of this card, you or your teammate may cast the other half).
Will1U
Instant (U)
Counter target spell unless its controller pays 2.
Fuse (You may cast one or both sides of this card from your hand.)
// Testament1W
Instant (U)
This spell can't be countered.
Exile target card in a graveyard. If a card would be put into a graveyard this turn, exile it instead.
Fuse (You may cast one or both sides of this card from your hand.)
This1UU
Instant (U)
Change the target of target instant or sorcery that can target you or a permanent you control but doesn't to you or a permanent you control.
// That1RR
Instant (U)
Change the target of target spell that does target you or a permanent you control.
IIW: Instants and Sorceries with keywords (e.g. lifelink)
Null1U
Instant (U)
Counter Target Triggered or Activated Ability.
Fuse (You may cast one or both sides of this card from your hand.)
// Void1U
Instant(U)
Return Target Creature to it's owner's hand.
Fuse (You may cast one or both sides of this card from your hand.)
IIW: Multi-Tribal (Support for 2+ tribes on the same card)
Light1W
Instant (C)
Target creature you control gets +1/+2 until end of turn. Untap it.
Draw a card.
///// Dark1B
Instant (C)
Target creature you control gets +2/+1 and gains menace until end of turn.
Draw a card.
Windscream2G
Instant (U)
Each opponent sacrifices a creature with flying. If 3UU was spent to cast Windscream, instead return all creatures without flying to their owners' hands.
Ascended choice (You may cast this spell for the other half's mana cost if you have the city's blessing. Reveal this card from your hand at any time that you control ten or more permanents to get the city's blessing for the rest of the game.)
/// Watercalm3UU
Instant (U)
Draw a card for each Merfolk you control, then discard two cards.
Ascended choice (You may cast this spell for the other half's mana cost if you have the city's blessing. Reveal this card from your hand at any time that you control ten or more permanents to get the city's blessing for the rest of the game.)
Dynacharger4
Artifact - Vehicle (Uncommon) 1R: Target vehicle or creature you control gets +2/+0 until end of turn. If this is the second time this ability resolves this turn, Dynacharger becomes a creature until end of turn.
Crew 3 (Tap any number of untapped creatures you control with total power 3 or greater: This artifact becomes a creature until end of turn.)
There's no such thing as too much power.
4/4
Rocketwatch3
Artifact (R) T: Rocketwatch deals 1 damage to any target.
When you tap an artifact for mana, you may untap Rocketwatch. "It also tells time!"
Wroughtweiler Guard2RW
Artifact Creature — Hound {U}
Defender (This creature can’t attack.)
Double strike (This creature deals both first-strike and regular combat damage.)
Wroughtweiler Guard can block creatures with menace as though they didn’t have menace.
3/3
Tyla's Tripod4
Artifact Creature - Construct (R)
Modify 2(2: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.) 1R, t: Tyla's Tripod deals damage equal to the number of +1/+1 counters on it to any target.
2/2
Hydraulic Harness3
Artifact - Equipment (UC)
Whenever a noncreature artifact you control becomes tapped, equipped creature gets +1/+1 until end of turn.
Equip 2
--- "Don't ask. Those gears over here serve no purpose. I just put them on because they fit the overall aesthetic so well." - Griff, Metalworker Apprentice
Phantasmagoric Fireworks2
Artifact (U) 1, T, Sacrifice Phantasmagoric Fireworks: Choose a color and any number of target creatures. Untap those creatures, they become the chosen color until end of turn, and Phantasmagoric Fireworks deals 1 damage to each of them.
Today's Challenge:
Steampunk Artifacts
Anyone can enter each day.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
Raptorchan - 34 (1)
void_nothing - 33 (1)
Cardz5000 - 28
Soramaro - 15 (2)
Zemoo - 12
graffd02 - 5 (3)
Flatline - 2 (2)
kwanyeegor - 2
AtraxianShade - 2
Split Cards
.:Yesterday's Entries::.
Dynacharger 4
Artifact - Vehicle (Uncommon)
1R: Target vehicle or creature you control gets +2/+0 until end of turn. If this is the second time this ability resolves this turn, Dynacharger becomes a creature until end of turn.
Crew 3 (Tap any number of untapped creatures you control with total power 3 or greater: This artifact becomes a creature until end of turn.)
There's no such thing as too much power.
4/4
IIW: Old school Goblin flavour text
Rocketwatch 3
Artifact (R)
T: Rocketwatch deals 1 damage to any target.
When you tap an artifact for mana, you may untap Rocketwatch.
"It also tells time!"
IIW: Extra Turn Spells
Wroughtweiler Guard 2RW
Artifact Creature — Hound {U}
Defender (This creature can’t attack.)
Double strike (This creature deals both first-strike and regular combat damage.)
Wroughtweiler Guard can block creatures with menace as though they didn’t have menace.
3/3
IIW: Hybrid-Mana
Tyla's Tripod 4
Artifact Creature - Construct (R)
Modify 2 (2: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
1R, t: Tyla's Tripod deals damage equal to the number of +1/+1 counters on it to any target.
2/2
IIW: Gifts
Hydraulic Harness 3
Artifact - Equipment (UC)
Whenever a noncreature artifact you control becomes tapped, equipped creature gets +1/+1 until end of turn.
Equip 2
---
"Don't ask. Those gears over here serve no purpose. I just put them on because they fit the overall aesthetic so well." - Griff, Metalworker Apprentice
Next: Mono-green faeries
Phantasmagoric Fireworks 2
Artifact (U)
1, T, Sacrifice Phantasmagoric Fireworks: Choose a color and any number of target creatures. Untap those creatures, they become the chosen color until end of turn, and Phantasmagoric Fireworks deals 1 damage to each of them.
IIW: Artifact Creature - (Something atypical)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝