Rules of the Game
This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
To Enter:
1. Post a card that fits the current challenge.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
3. Make sure to include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner.
Scoring:
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 1/26). The top overall scorer(s) at the end of this period will be the winner(s).
Note of the Day:
Late day at work, so more money, but a late start for you guys... again...
Reminder: kwanyeegor, void, and Raptorchan; You each only need to vote for one entry this round (if you feel both other entries are evenly matched you may still vote for both)
Everyone else votes as normal.
Yesterday's Challenge: New Enchantment Subtype Yesterday's Entries
Game of Gluttons2G
Enchantment - Game (U)
At the beginning of your upkeep, choose target creature at random. You may pay 1 life. If you don't, sacrifice Game of Gluttons and put three +1/+1 counters on that creature.
IIW: Seafood
[offtop]We can use Beleren font here? That's cool![/offtop]
Seawater Veins1U
Enchantment - Anointment (U)
Islandtroth (You stop fulfilling this Anointment until your next turn when you play a land other than a basic Island.)
As long as you're fulfilling Seawater Veins, whenever a creature without flying attacks you or a planeswalker you control, it gets -1/-0 until end of turn and up to one creature you control gets +0/+1 until end of turn.
Whenever you break troth, all creatures lose flying until end of turn.
Pra Chuon, General of Crushing Strokes2RG
Legendary Creature - Ape Devil (R)
Trample
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Pra Chuon, General of Crushing Strokes, then you may destroy target nonland, noncreature permanent with converted mana cost equal or less than Pra Chuon's power.
3/3
Daidokuro, the Gnashing Skull3BBGG
Legendary Creature - Boar Skeleton (M)
Trample
Whenever a creature dies, if it attacked, blocked, or fought this turn, distribute X +1/+1 counters among creatures you control, where X is two plus the amount of damage Daidokuro dealt to that creature this turn. 2: Regenerate Daidokuro.
6/6
Archangel of Limbs 5WG
Creature--Angel Mutant (Rare)
Flying, trample
Archangel of Limbs can block any number of creatures and can only be blocked by one creature
Other creatures you control get +1/+1, can block any number of creatures and can only be blocked by one creature
6/6
iiw legendary lands
Private Mod Note
():
Rollback Post to RevisionRollBack
你好 have you eaten?
I'm a simple Magic player since 1 year ago from China. Now I live in New Jersey.
Sluiceway Trawler3UB
Creature — Octopus Horror {R}
Hexproof, menace
Whenever Sluiceway Trawler becomes blocked by a creature, tap that creature. It doesn’t untap during its controller’s next untap step.
4/4
IIW: MMNNOO Mana cost
Private Mod Note
():
Rollback Post to RevisionRollBack
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Today's Challenge:
Unique Combinations of Creature Types
Rules of the Game
This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
To Enter:
1. Post a card that fits the current challenge.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
3. Make sure to include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner.
Scoring:
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 1/26). The top overall scorer(s) at the end of this period will be the winner(s).
Cardz5000 5 (2)
Subject16 3 (1)
void_nothing 2 (2)
Note of the Day:
Late day at work, so more money, but a late start for you guys... again...
Reminder: kwanyeegor, void, and Raptorchan; You each only need to vote for one entry this round (if you feel both other entries are evenly matched you may still vote for both)
Everyone else votes as normal.
Yesterday's Challenge:
New Enchantment Subtype
Yesterday's Entries
Pra Chuon, General of Crushing Strokes 2RG
Legendary Creature - Ape Devil (R)
Trample
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Pra Chuon, General of Crushing Strokes, then you may destroy target nonland, noncreature permanent with converted mana cost equal or less than Pra Chuon's power.
3/3
IIW: Innistrad legends
Daidokuro, the Gnashing Skull 3BBGG
Legendary Creature - Boar Skeleton (M)
Trample
Whenever a creature dies, if it attacked, blocked, or fought this turn, distribute X +1/+1 counters among creatures you control, where X is two plus the amount of damage Daidokuro dealt to that creature this turn.
2: Regenerate Daidokuro.
6/6
IIW: Card(s) that reference another card by name.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Archangel of Limbs 5WG
Creature--Angel Mutant (Rare)
Flying, trample
Archangel of Limbs can block any number of creatures and can only be blocked by one creature
Other creatures you control get +1/+1, can block any number of creatures and can only be blocked by one creature
6/6
iiw legendary lands
I'm a simple Magic player since 1 year ago from China. Now I live in New Jersey.
Sluiceway Trawler 3UB
Creature — Octopus Horror {R}
Hexproof, menace
Whenever Sluiceway Trawler becomes blocked by a creature, tap that creature. It doesn’t untap during its controller’s next untap step.
4/4
IIW: MMNNOO Mana cost