Rules of the Game
This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
To Enter:
1. Post a card that fits the current challenge.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
3. Make sure to include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner.
Scoring:
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 1/26). The top overall scorer(s) at the end of this period will be the winner(s).
Raptorchan 3 (3)
Cardz5000 3 (3)
Subject16 2 (2)
Note of the Day:
Late day at work, so more money, but a late start for you guys.
Yesterday's Challenge: Permanents That Become Creatures Yesterday's Entries
Rise of Mardu1RWB
Enchantment - Saga (R)
I: Create two 2/1 white Warrior creature tokens.
II: Rise of Mardu becomes a 4/4 red Dragon creature with flying, trample and indestructible until end of turn.
III: You may search your library for a legendary card, reveal it and put it into your hand. If you do, shuffle your library.
Free Thoughts1U
Sorcery (Uncommon)
Draw two cards, then discard a card.
Conceptualize 2UU(You may cast this spell for its Conceptualize cost. If you do, put it onto the battlefield face down as a 2/2 creature when it resolves. If it would leave the battlefield, instead exile it, then cast it without paying its mana cost.)
Tilu's best ideas always got away from him.
Abzan Vestige3
Artifact {U} T, 1: Add two in any combination of B, G, or W. BGW: Abzan Vestige becomes a 2/2 black, green, and white Warrior artifact creature with mettle 1 until end of turn. (When it blocks or becomes blocked, it gets +1/+1 until end of turn.)
Sacred Battleground
Land (R) T: Add C. WUBRG: Until end of turn, Sacred Battleground becomes a 2/2 Avatar creature that's all colors and still a land. If you control a creature with flying, until end of turn, Sacred Battleground gets +1/+1 and gains flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, prowess, reach, trample, and vigilance.
IIW: Auras that you might want to put on your own OR an opponent's permanent.
Game of Gluttons2G
Enchantment - Game (U)
At the beginning of your upkeep, choose target creature at random. You may pay 1 life. If you don't, sacrifice Game of Gluttons and put three +1/+1 counters on that creature.
IIW: Seafood
[offtop]We can use Beleren font here? That's cool![/offtop]
Seawater Veins1U
Enchantment - Anointment (U)
Islandtroth (You stop fulfilling this Anointment until your next turn when you play a land other than a basic Island.)
As long as you're fulfilling Seawater Veins, whenever a creature without flying attacks you or a planeswalker you control, it gets -1/-0 until end of turn and up to one creature you control gets +0/+1 until end of turn.
Whenever you break troth, all creatures lose flying until end of turn.
Today's Challenge:
New Enchantment Subtype
Rules of the Game
This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
To Enter:
1. Post a card that fits the current challenge.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
3. Make sure to include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner.
Scoring:
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 1/26). The top overall scorer(s) at the end of this period will be the winner(s).
Cardz5000 3 (3)
Subject16 2 (2)
Note of the Day:
Late day at work, so more money, but a late start for you guys.
Yesterday's Challenge:
Permanents That Become Creatures
Yesterday's Entries
Game of Gluttons 2G
Enchantment - Game (U)
At the beginning of your upkeep, choose target creature at random. You may pay 1 life. If you don't, sacrifice Game of Gluttons and put three +1/+1 counters on that creature.
IIW: Seafood
[offtop]We can use Beleren font here? That's cool![/offtop]
[offtopic]And a new fancy workaround complements of Feyd to make quotes not italicize[/offtopic]
Seawater Veins 1U
Enchantment - Anointment (U)
Islandtroth (You stop fulfilling this Anointment until your next turn when you play a land other than a basic Island.)
As long as you're fulfilling Seawater Veins, whenever a creature without flying attacks you or a planeswalker you control, it gets -1/-0 until end of turn and up to one creature you control gets +0/+1 until end of turn.
Whenever you break troth, all creatures lose flying until end of turn.
IIW: Basic lands matter
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Golden Oriflamme 2RG
Enchantment--Banner (Uncommon)
Attacking creatures you control get +1/+0 for every color they share with a Banner you control
iiw fortifications
I'm a simple Magic player since 1 year ago from China. Now I live in New Jersey.