Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Dustmen Contract3WB
Sorcery (U)
Return target creature card from your graveyard to the battlefield transformed. "Everyone is dead. Purge your passions, and in so doing, ascend toward the purity of True Death."
Startling StarsU
Instant (Common)
Target creature gets -3/-0 until end of turn. Create a 1/1 colorless Thopter artifact creature token with flying. Being distracted at an Azorius court might get you punished for your insolence.
Spring Thaw2G
Sorcery (U)
Put the top three cards of your library into your graveyard. Then return up to one target land card from your graveyard to the battlefield tapped.
Mudbutton Thwacketeer2BB
Creature - Goblin Rogue (R)
Menace
Whenever ~ deals damage to a player, that player discards two cards. If they can't, create two 1/1 black goblin rogue creature tokens. "Pay up, or I'll come back with the boys!"
3/3
Seeker's Greed4UB
Instant (R)
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play that spell from exile at any time without paying its mana cost.
Tunnelgrubs1G
Creature- Grub (C) Gt: Creatures with defender can't block until the end of the turn. 2Gt: Target creature is unblockable until the end of the turn.
Random Spell Generator3
Artifact (R)
At the beginning of your upkeep, head to gatherer.wizards.com and generate a random card. Until end of turn, you may play that card and you may spend mana as though it were mana of any type to cast that spell.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Precision Aim1R
Enchantment (R) R: The next time a spell you control would deal damage to any target, precent that damage. When damage is prevented in this way, Precision Aim deals that much damage to any target.
Inheritence of the Meek3WW
Enchantment (M)
New world (When Inheritence of the Meek enters the battlefield, exile all other permanents with new world. At the beginning of your upkeep, choose an exiled card with new world at random and return it to the battlefield.)
Each creature's power is equal to 7 minus its base power.
Each creature's toughness is equal to 7 minus its base toughness.
Abjure1U
Instant (C)
Counter target instant or sorcery spell.
/// Abscond1U
Instant (C)
Return target permanent you control to its owner's hand.
Draw a card.
Merrow Commando3UU
Creature - Merfolk (Rare)
Flash
When Merrow Commando enters the battlefield, untap all Islands you control. Until the end of your next turn, any number of them becomes 1/1 Merfolk creatures with hexproof.
2/2
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andI AM AFFLICTED, NO FUNNIES TODAY.
Indighost 27 (+3)
DiscardUnearth 26 (+3)
Groovelord 22
Jamblock 19 (+2)
Void Nothing 15 (+1)
Netn10 14
Brainpo 12 (+2)
Rudyard 7
Helix Pinnacle 3
Kwanyeegor 2
Lookashiny 2 (+1)
Zemoo 1
Soramaro 1 (+1)
Flamebuster 1
Seeker's Greed 4UB
Instant (R)
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play that spell from exile at any time without paying its mana cost.
Cloud Seal 2W
Enchantment (U)
Sacrifice ~: Exile target creature you control, then return that card to the battlefield under your control.
I'm forum!
Tunnelgrubs 1G
Creature- Grub (C)
Gt: Creatures with defender can't block until the end of the turn.
2Gt: Target creature is unblockable until the end of the turn.
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Uncard.....
Random Spell Generator 3
Artifact (R)
At the beginning of your upkeep, head to gatherer.wizards.com and generate a random card. Until end of turn, you may play that card and you may spend mana as though it were mana of any type to cast that spell.
Precision Aim 1R
Enchantment (R)
R: The next time a spell you control would deal damage to any target, precent that damage. When damage is prevented in this way, Precision Aim deals that much damage to any target.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Inheritence of the Meek 3WW
Enchantment (M)
New world (When Inheritence of the Meek enters the battlefield, exile all other permanents with new world. At the beginning of your upkeep, choose an exiled card with new world at random and return it to the battlefield.)
Each creature's power is equal to 7 minus its base power.
Each creature's toughness is equal to 7 minus its base toughness.
Abjure 1U
Instant (C)
Counter target instant or sorcery spell.
///
Abscond 1U
Instant (C)
Return target permanent you control to its owner's hand.
Draw a card.
Merrow Commando 3UU
Creature - Merfolk (Rare)
Flash
When Merrow Commando enters the battlefield, untap all Islands you control. Until the end of your next turn, any number of them becomes 1/1 Merfolk creatures with hexproof.
2/2