Main Challenge: Design an Avatar or Incarnation card.
Subchallenge 1: Your card is exactly one color. Subchallenge 2: Your card is a base 0/0 or has variable power and toughness.
Please feel free to ask additional questions if you have any in the MCC Discussion thread.
Design Deadline: All submissions are to be final and submitted by January 6th 11:59 PM EST
Judging Deadline: All judgements are to be final and completed by January 9th 11:59 PM EST
Design - (X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card? (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development - (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity? (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity - (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”? (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish - (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating. (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge? (X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
Avarice2BB
Legendary Creature - Incarnation {M}
Flying
As Avarice enters the battlefield and whenever it attacks, target opponent chooses a nonland card from their hand and exiles it unless that player reveals a hand with no nonland cards. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
Avarice’s power and toughness are each equal to the number of cards exiled with it.
*/*
Mercy3WW
Legendary Creature - Incarnation (MR)
Mercy enters the battlefield with five +1/+1 counters on it.
If a creature you control would die, you may remove a +1/+1 counter from Mercy. If you do, remove all damage from that creature instead.
0/0
The Storyteller(1/W)(1/U)(1/B)(1/R)(1/G)
Legendary Creature - Incarnation (M)
When you cast The Storyteller, you may search for a legendary creature or planeswalker card and exile it with a tale counter on it, then shuffle your library.
The Storyteller enters the battlefield as a copy of any exiled card with a tale counter on it.
0/0
Private Mod Note
():
Rollback Post to RevisionRollBack
"Over time, all trips end up in the same place, at home."
Note: I'm always available as a reserve judge if needed, but I would really prefer to play this month, and I also might be in the finals for December (still waiting on that by the way). I'll judge (and very probably host) next month.
For now this, I might change it later if I comee up with something better.
Avatar of Nature2GGG
Creature — Avatar (R)
Avatar of Nature’s power and toughness are each equal to the total number of creatures and lands you control.
Avatar of Nature has trample as long as its power is 10 or greater. Vikta, the elvish goddess of nature, can manifest herself under many forms, as little as a blade of grass or as big as an elephant.
*/*
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
HungerGGGG
Creature - Incarnation {R}
Trample
At the beginning of each combat, if there is another creature on the battlefield with power or toughness greater than Hunger's power or toughness, put a number of +1/+1 counters on Hunger equal to 1 plus the difference.
Hunger can't be blocked by more than one creature. First rule of survival: Eat or be eaten.
4/4
Determination1GG
Creature — Incarnation (R)
Vigilance
Creatures you control and creature cards in your graveyard can't be exiled by spells and abilities your opponents control.
Determintion's power and toughness are each equal to the number of creature cards in your graveyard.
*/*
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
The Dark WandererBB
Legendary Creature - Demon Avatar {M}
The Dark Wanderer’s power and toughness are each equal to the number of Demons you control.
At the beginning of your upkeep, if you control 6 or more Humans, sacrifice The Dark Wanderer and all Human creatures you control. If you do, create Diablo, a legendary 16/16 black Demon Avatar creature token with trample and indestructible.
"Only when the time is right."
*/*
Entropy5BB
Creature - Incarnation [M]
Entropy's power and toughness are each equal to the number of cards in all graveyards.
Whenever a permanent enters the battlefield, its controller sacrifices a permanent.
When Entropy is put into a graveyard from anywhere, put it on the bottom of its owner's library.
*/*
Murphy, Bringer of Ruin1RR
Legendary Creature - Gremlin Avatar [R]
Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Murphy, Bringer of Ruin.
Whenever an artifact becomes tapped, its controller sacrifices it at the beginning of the next end step.
1/1
Similarity3UU
Creature - Incarnation (R)
When Similarity enters the battlefield, create a token copy of target creature except its an Incarnation in addition to its other types.
Similarity gets +1/+1 for each Incarnation you control.
While Similarity is in your graveyard, it has all abilities of Incarnations you control.
0/0
Zeal 2RR
Creature — Incarnation (Rare)
This spell can't be countered.
First Strike
Zeal enters the battlefield with a +1/+1 counter on it for each creature that attacked this turn. 1R: Spells you cast this turn can't be countered. Activate this ability if Zeal is in your graveyard and only any time you could cast a sorcery.
0/0
Living Echoes3BB
Creature - Avatar (R)
As Living Echoes enters the battlefield, each player exiles all creature cards from their graveyard. Living Echoes enters the battlefield with a +1/+1 counter on it for each creature card exiled this way.
When Living Echoes dies, create a 1/1 black demon creature token with flying for each +1/+1 counter on it.
0/0 Screams within screams.
Avatar of Greed1BB
Creature - Avatar (Rare)
Avatar of Greed's power and toughness are each equal to the half number of cards in your hand, rounded up. 1BB: You draw a card and you lose 1 life.
*/*
Mindlessness1BB
Creature - Incarnation (R)
Trample
Mindlessness's power and toughness are each equal to three times the number of players with two or fewer cards in hand. B, Discard a card: Return Mindlessness from your graveyard to your hand.
*/*
Scythe of Death2BBB
Legendary Artifact Creature - Avatar (r)
Deathtouch, indestructible
When Scythe of Death is put into a graveyard from anywhere, shuffle it into its owner's library. Death takes every form our minds build.
13/1
Diversity1GRU
Enchantment Creature Sorcery - Incarnation (M)
When you cast Diversity choose creature, sorcery, or enchantment. Diversity becomes a spell of that type and loses each other type.
If Diversity is a creature, its power and toughness is equal to the number of card types among cards in all graveyards and it has hexproof.
If Diversity is a sorcery it deals damage equal to the number of card types among cards in all graveyards to target creature and its controller.
If Diversity is an enchantment, at the beginning of your end step search your library for a land, artifact, instant, or planeswalker and put it on top of your library or into your graveyard. Shuffle your library afterwards.
(*/*)
Loneliness3BBB
Creature — Incarnation (M)
You may cast Loneliness from your graveyard.
Loneliness cost 3 less to cast if there are no creatures on the battlefield. 2B: Put a -1/-1 counter on target creature. Activate this ability only if Loneliness is in your graveyard and you control a swamp.
6/6
King of Millions of Wars 3RRRR
Creature--Avatar (Mythic)
Double Strike, trample
King of Millions of Wars' power is equal to the number of red permanents you control and its toughness is equal to the number of basic mountains you control
*/*
Private Mod Note
():
Rollback Post to RevisionRollBack
你好 have you eaten?
I'm a simple Magic player since 1 year ago from China. Now I live in New Jersey.
January MCC 2019 Round 1 - Veiled in Flesh
It's Divinity Month in the MCC this time around.
Main Challenge: Design an Avatar or Incarnation card.
Subchallenge 1: Your card is exactly one color.
Subchallenge 2: Your card is a base 0/0 or has variable power and toughness.
Judging Deadline: All judgements are to be final and completed by January 9th 11:59 PM EST
(X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development -
(X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity -
(X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
(X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish -
(X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
(X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
void_nothing
Superbajt
Raptorchan
Please sign up to be a judge if you do not play!
Contestants:
This round is open for everyone!
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Creature - Incarnation {M}
Flying
As Avarice enters the battlefield and whenever it attacks, target opponent chooses a nonland card from their hand and exiles it unless that player reveals a hand with no nonland cards. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
Avarice’s power and toughness are each equal to the number of cards exiled with it.
*/*
Legendary Creature - Incarnation (MR)
Mercy enters the battlefield with five +1/+1 counters on it.
If a creature you control would die, you may remove a +1/+1 counter from Mercy. If you do, remove all damage from that creature instead.
0/0
Legendary Creature - Incarnation (M)
When you cast The Storyteller, you may search for a legendary creature or planeswalker card and exile it with a tale counter on it, then shuffle your library.
The Storyteller enters the battlefield as a copy of any exiled card with a tale counter on it.
0/0
For now this, I might change it later if I comee up with something better.
Avatar of Nature 2GGG
Creature — Avatar (R)
Avatar of Nature’s power and toughness are each equal to the total number of creatures and lands you control.
Avatar of Nature has trample as long as its power is 10 or greater.
Vikta, the elvish goddess of nature, can manifest herself under many forms, as little as a blade of grass or as big as an elephant.
*/*
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Creature - Incarnation {R}
Trample
At the beginning of each combat, if there is another creature on the battlefield with power or toughness greater than Hunger's power or toughness, put a number of +1/+1 counters on Hunger equal to 1 plus the difference.
Hunger can't be blocked by more than one creature.
First rule of survival: Eat or be eaten.
4/4
Emille, Seven-Sting Dancer Shalin Nariya
Creature — Incarnation (R)
Vigilance
Creatures you control and creature cards in your graveyard can't be exiled by spells and abilities your opponents control.
Determintion's power and toughness are each equal to the number of creature cards in your graveyard.
*/*
Legendary Creature - Demon Avatar {M}
The Dark Wanderer’s power and toughness are each equal to the number of Demons you control.
At the beginning of your upkeep, if you control 6 or more Humans, sacrifice The Dark Wanderer and all Human creatures you control. If you do, create Diablo, a legendary 16/16 black Demon Avatar creature token with trample and indestructible.
"Only when the time is right."
*/*
Creature - Incarnation [M]
Entropy's power and toughness are each equal to the number of cards in all graveyards.
Whenever a permanent enters the battlefield, its controller sacrifices a permanent.
When Entropy is put into a graveyard from anywhere, put it on the bottom of its owner's library.
*/*
Murphy, Bringer of Ruin 1RR
Legendary Creature - Gremlin Avatar [R]
Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Murphy, Bringer of Ruin.
Whenever an artifact becomes tapped, its controller sacrifices it at the beginning of the next end step.
1/1
Creature - Incarnation (R)
When Similarity enters the battlefield, create a token copy of target creature except its an Incarnation in addition to its other types.
Similarity gets +1/+1 for each Incarnation you control.
While Similarity is in your graveyard, it has all abilities of Incarnations you control.
0/0
Creature — Incarnation (Rare)
This spell can't be countered.
First Strike
Zeal enters the battlefield with a +1/+1 counter on it for each creature that attacked this turn.
1R: Spells you cast this turn can't be countered. Activate this ability if Zeal is in your graveyard and only any time you could cast a sorcery.
0/0
Creature - Avatar (R)
As Living Echoes enters the battlefield, each player exiles all creature cards from their graveyard. Living Echoes enters the battlefield with a +1/+1 counter on it for each creature card exiled this way.
When Living Echoes dies, create a 1/1 black demon creature token with flying for each +1/+1 counter on it.
0/0
Screams within screams.
Creature - Avatar (Rare)
Avatar of Greed's power and toughness are each equal to the half number of cards in your hand, rounded up.
1BB: You draw a card and you lose 1 life.
*/*
Creature - Incarnation (R)
Trample
Mindlessness's power and toughness are each equal to three times the number of players with two or fewer cards in hand.
B, Discard a card: Return Mindlessness from your graveyard to your hand.
*/*
Legendary Artifact Creature - Avatar (r)
Deathtouch, indestructible
When Scythe of Death is put into a graveyard from anywhere, shuffle it into its owner's library.
Death takes every form our minds build.
13/1
Creature - Incarnation (R)
Menace
As long as Violence is in your graveyard, creatures you control have "{tap}: This creature fights another target creature."
Violence's power and toughness are each equal to the number of creatures you control.
*/*
Enchantment Creature Sorcery - Incarnation (M)
When you cast Diversity choose creature, sorcery, or enchantment. Diversity becomes a spell of that type and loses each other type.
If Diversity is a creature, its power and toughness is equal to the number of card types among cards in all graveyards and it has hexproof.
If Diversity is a sorcery it deals damage equal to the number of card types among cards in all graveyards to target creature and its controller.
If Diversity is an enchantment, at the beginning of your end step search your library for a land, artifact, instant, or planeswalker and put it on top of your library or into your graveyard. Shuffle your library afterwards.
(*/*)
Creature — Incarnation (M)
You may cast Loneliness from your graveyard.
Loneliness cost 3 less to cast if there are no creatures on the battlefield.
2B: Put a -1/-1 counter on target creature. Activate this ability only if Loneliness is in your graveyard and you control a swamp.
6/6
Creature--Avatar (Mythic)
Double Strike, trample
King of Millions of Wars' power is equal to the number of red permanents you control and its toughness is equal to the number of basic mountains you control
*/*
I'm a simple Magic player since 1 year ago from China. Now I live in New Jersey.
void_nothing:
Jimmy Groove
bravelion83
Flatline
Forestsguy
Cantripmancer
Hemlock
IcariiFA
Superbajt:
Cardz5000
mirrodin71
Freyleyes
The_Hittite
Conntroll
netn10
BlackWaltz3
Raptorchan:
RaikouRider
StonerOfKruphix
Subject16
JamBlock
TheDrB
kwanyeegor
Theelkspeaks
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝