(This month's banner is my own elaboration on the art of the card Sworn Companions by Jason Rainville, my favorite art from Guilds of Ravnica.)
November MCC Round 4
Legends of Ravnica
(I wrongly posted this first in the main CCC forum. My bad. This one is the right thread.)
Let’s end the month with some well-known faces from throughout Ravnica history, a couple of which are still criminally and unexplainably uncarded. Disclaimer: it’s obviously not an actual crime, it’s just for emphasis, but let’s try to see if we can fix it anyway.
Main Challenge: Look at the following list of characters. Pick one of the characters from one of the two guilds you haven’t designed a card for yet this month and design a new/first (depending on the character) legendary creature version of it.
Dimir - Lazav or Mirko Vosk
Selesnya - Emmara or Trostani
Izzet - Niv-Mizzet or Crixizix
Golgari - Jarad or Mazirek (see also the story Pride of the Kraul)
Boros - Feather or Agrus Kos
Subchallenge 1 - Your card is both colors of its guild and has at least three colored mana symbols in its mana cost.
Subchallenge 2 - Your card has both a triggered ability and an activated ability.
Main challenge
You should have four characters to choose from. For example, if in the previous round you have designed a Dimir, a Selesnya, and a Golgari card, you’re left with Izzet and Boros, so you have to design a new version of Niv-Mizzet, a first version of Crixizix, a first (yes, first!) version of Feather, or a new version of Agrus Kos. Not all characters are alive at the time of Guilds of Ravnica, but this time you’re not designing cards that are supposed to come from the last set, so you can imagine you’re designing a card set in the past, like it happens in Commander sets. Following up on my previous example, if you choose Agrus Kos you can design either the spirit version of him that now lingers in Agyrem or a card different from the original Ravnica version of him but set at the same time. Both are valid choices for this round.
The list of characters intentionally covers all the history of Ravnica, including characters ranging from the original Ravnica block up to Guilds of Ravnica and also including some characters that are dead in-story as of GRN.
Please, no DFCs or Kamigawa-style flip cards (the real "flip cards"). There are none in any Ravnica set (original Ravnica, Guildpact, Dissension, Return to Ravnica, Gatecrash, Dragon's Maze, and Guilds of Ravnica) and your card is supposed to come from one of those sets as it has to represent a non-planeswalker character from the plane of Ravnica. As for split cards, you couldn't use them anyway as they can't be creatures, and the main challenge explicitly asks for a creature.
Subchallenge 1
In this contest, we’re not checking color identity but only actual colors in the mana cost. This means that mana symbols in the rules text do not count for this subchallenge.
Taking Niv-Mizzet as an example, his card from the original Ravnica block would not pass this subchallenge (only two colored mana in the mana cost), while the ones from Return to Ravnica and Guilds of Ravnica would (three or more colored mana in the mana cost and both colors are included in it). EDIT: This is a mistake on my part. I was thinking that the Firemind's mana cost was 4UR. All three Niv-Mizzets pass subchallenge 1.
Subchallenge 2
Triggered abilities are written as “(trigger), (effect)” and always start with “when”, “whenever”, or “at”. Activated abilities are written as “(cost): (effect)” and always have the colon. To pass this subchallenge, your card must have at least one ability of each of those kinds.
If you have any additional question about any of the challenges, feel free to ask in the discussion thread.
Design - (X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card? (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development - (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity? (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity - (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”? (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish - (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating. (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge? (X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
DEADLINES
Design deadline: Saturday, December 1st 23:59 EST
Judging deadline: Wednesday, December 5th 23:59 EST
JUDGES
bravelion83
Antiantiserum
Superbajt
PLAYERS
Only the players in the following list can submit a card. Each player can choose between the guilds in the white cells. The deleted guilds (black cells) are those each player has already designed a card for in previous rounds.
Flatline - can design for Dimir, Golgari
netn10 - can design for Dimir, Golgari
rkohn1357 - can design for Selesnya, Boros
A helpful tip for those formatting their cards (I wrote it quite some time ago but it's still totally valid):
A reminder to everyone: In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
Also, you should format your text cards accordingly to the forum rules (see the "this formatting looks best" spoiler in the linked OP). Again, expect deductions in Quality otherwise.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Mazirek, HivemindBBGG
Legendary Creature — Insect Shaman (M)
Flying, deathtouch
Whenever another nontoken creature you control dies, create a 1/1 black and green Insect creature token with flying.
Tap four untapped Insects you control: Return Mazirek, Hivemind from your graveyard to the battlefield.
2/2
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Trostani UnifiedGGWW
Legendary Creature - Dryad (M)
Whenever another creature enters the battlefield under your control, you gain 1 life. (G/W), Tap two untapped creatures you control other than Trostani Unified: Create a 1/1 green Saproling creature token.
1/5
Mazirek, Embodiment of the GolgariBBBGGG
Legendary Creature - Insect Shaman (Mythic)
Flying, deathtouch
Whenever a creature an opponent control dies, you may exile it. 2BG: You may put a creature card from your hand or target creature card from your graveyard to the battlefield.
4/4
Yesterday I wasn't able to access the site. Today I am, so I declare the round closed. Judges, let's do our thing. Every judge judges every entry. Seeing the circumstances, I am extending the judging deadline to Wednesday, December 5th (conveniently and intentionally the same as the player deadline for December Round 1).
Judgments complete, not final until deadline. No time for rereading now, so I apologize for any typos that might be there.
Mazirek, HivemindBBGG
Legendary Creature — Insect Shaman (M)
Flying, deathtouch
Whenever another nontoken creature you control dies, create a 1/1 black and green Insect creature token with flying.
Tap four untapped Insects you control: Return Mazirek, Hivemind from your graveyard to the battlefield.
2/2
Design (3/3) Appeal - Timmy likes this a lot as insurance against the death of his creatures (they die but at least they give you a token when they do) and that of Mazirek himself (the reanimation ability). Johnny can do things like using sac outlets to trigger the token creation and create an engine out of that. He can also use Mazirek himself as sacrifice fodder and then return it to the battlefield. Lots of things he can potentially do. Spike can also easily use these abilities to her advantage, as long as she's able to pay the restrictive mana cost. (3/3) Elegance - The text is not too long and very easy to understand.
Development (2.5/3) Viability - Not much green here, just for flavor and a little bit in the fact that the tokens are also partly green. Token creation in itself is a tool that green and white use the most but every color can use. If you turn the tokens into monoblack ones, this could just be a monoblack card. Mythic rarity is obvious. (3/3) Balance - Very playable in limited as long as your mana base supports the restrictive mana cost. I can see this in Standard too, especially if Johnny manages to create the engine I was speaking of in Appeal. No problems in casual or multiplayer. Overall, it looks strong but not broken, like all mythics should be.
Creativity (1.5/3) Uniqueness - The most original thing here is allowing the reanimation ability to be free in mana, and that already feels like a stretch. This card does feel like it has its own identity but its abilities are nothing new. (2/3) Flavor - The name is good even if the word "Hivemind" reminds me of Slivers before Mazirek. It still fits the character though.As for flavor text, the text box is already filled by the rules text nicely, but one line could have fit without the font reaching microtext limits. The card concept is good.
Polish (3/3) Quality - All good. (2/2) Main Challenge - Good. (2/2) Subchallenges - Both met.
Total: 22/25
Trostani UnifiedGGWW
Legendary Creature - Dryad (M)
Whenever another creature enters the battlefield under your control, you gain 1 life. (G/W), Tap two untapped creatures you control other than Trostani Unified: Create a 1/1 green Saproling creature token.
1/5
Design (3/3) Appeal - The first ability is a classic Timmy ability, and he also likes token creation. Very open-ended for Johnny. Spike is very interested in tapping all her creatures at the end of her opponent's turn to create multiple token and gain a bunch of life while getting even more creatures to repeat that on the next turn cycle. If there is a way to make Spike interested in life gain it's either this or Sphinx's Revelation. (3/3) Elegance - The text is not too long and very easy to understand.
Development (2.5/3) Viability - While this set of abilities fits Trostani as a character, there is really nothing that white cannot do and that requires green to work. This card is green just because of flavor, mechanic-wise it could just be a monowhite card (changing the hybrid mana cost to a monowhite mana of course). Mythic rarity is obvious. (3/3) Balance - Certainly playable in limited as long as your mana base supports the restrictive mana cost. I can see this making a splash in Standard too, especially in token decks. I see no problems in casual or multiplayer.
Creativity (1/3) Uniqueness - Technically new but all the abilities are things we see very often, most of them we see almost every set. The one thing we don't see every set is hybrid mana, but even that is decidous (not evergreen, but every set that needs it can use it). We've seen it in all three visits to Ravnica, on Shadowmoor, on Tarkir and probably more planes that don't come to my mind right now. (2/3) Flavor - The name is good and a very nice mirror to Trostani Discordant. As for flavor text, the text box is already filled by the rules text nicely, but up to a couple lines could have fit without the font reaching microtext limits. The card concept is good.
Polish (3/3) Quality - All good. (2/2) Main Challenge - Good. (2/2) Subchallenges - Both met.
Total: 21.5/25
Mazirek, Embodiment of the GolgariBBBGGG
Legendary Creature - Insect Shaman (Mythic)
Flying, deathtouch
Whenever a creature an opponent control dies, you may exile it. 2BG: You may put a creature card from your hand or target creature card from your graveyard to the battlefield.
4/4
Design (3/3) Appeal - Timmy loves the activated ability. Johnny can also use that ability in multiple ways. Spike is the one that may be interested in the graveyard-hate triggered ability too, even if she will also be just fine putting an Emrakul into play for four mana. Eitherversion will do, but more the former. (3/3) Elegance - The text is not too long and very easy to understand.
Development (2.5/3) Viability - Both colors are represented in the abilities and mythic rarity is obvious. There are rules problem with the activated ability though, see Quality for more on that. (2/3) Balance - As long as you're able to pay the mana cost, this is a limited bomb and can easily see play in competitive formats, at least for the aforementioned "Emrakul for four mana" play, which actually worries me a little bit. If it's not Emrakul, every format has its own bombs this can easily put onto the battlefield for you, and in an uncounterable way too. This might also be relevant in casual and multiplayer.
Creativity (2/3) Uniqueness - I really like the activated ability in this area. Even though it uses components we see relatively often (reanimation and putting creatures from your hand directly into play), it manages to put them together in a very nice way that feels like its own thing, at least to me. The rest of the card is nothing new. The triggered ability is just a variation on multiple existing graveyard-hate cards. (0.5/3) Flavor - The name would be good enough in a vacuum, but it doesn't fit in the card frame. I tried in MSE and it's so long that it takes the whole name bar by itself even without mana cost. When you add the (also long) mana cost, the font shrinks to an unacceptable size. It's the same reason the latest Niv-Mizzet has a very short title (just "Parun"): the six symbols in the mana cost fill up the rest of the top bar. Here the name would absolutely have to change for this card to see print. As for flavor text, the text box is already filled by the rules text nicely, but up to a couple lines could have fit without the font reaching microtext limits. This is not a full zero just because the abilities and card concept are good enough for Mazirek as a character.
Polish (2/3) Quality - There are problems with targeting in the activated ability. Even if you want to put a card from your hand onto the battlefield, you still have to choose a creature card in your graveyard as the target. This is already a problem, but there might even be the case where you have creatures in your hand to put onto the battlefield but you can't activate the ability in the first place because you have no creature card in your graveyard to target. I don't think this is the design intent. I think you wanted the ability to always work in those cases too, and there is a very simple solution: just remove the word "target" and let the choice only be checked on resolution. To do that, this should be "You may put a creature card from your hand or a creature card from your graveyard onto the battlefield." (-1 for functional mistake) (2/2) Main Challenge - Good. (2/2) Subchallenges - Both met.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Mazirek, HivemindBBGG
Legendary Creature — Insect Shaman (M)
Flying, deathtouch
Whenever another nontoken creature you control dies, create a 1/1 black and green Insect creature token with flying.
Tap four untapped Insects you control: Return Mazirek, Hivemind from your graveyard to the battlefield.
2/2
Design - (1.5/3) Appeal: Spike likes this card, as it is effective both against point and mass removal. Johnny could use this, but the cost is too restrictive for him. Timmy doesn't have much use for this card. (3/3) Elegance: This card is elegant and understandable.
Development - (1.5/3) Viability: This card is mono black. Also, mythic is reserved for guild leader in Guilds. (2/3) Balance: Reanimation without mana cost is quite dangerous, especially on such a powerful creature. I feel like playing against this card would be awful.
Creativity - (2.5/3) Uniqueness: No ability is really unique, but the whole package is quite ok. (2/3) Flavor: I don't see much connection between name and abilities, and "Hivemind" doesn't really match Mazirek for me.
Polish - (3/3) Quality: No problems (2/2) Main Challenge: OK, though it's not the most Mazirek that ever Mazireked for me. (1.5/2) Subchallenges: This card doesn't really need to be green.
Total: 19/25
Trostani UnifiedGGWW
Legendary Creature - Dryad (M)
Whenever another creature enters the battlefield under your control, you gain 1 life. (G/W), Tap two untapped creatures you control other than Trostani Unified: Create a 1/1 green Saproling creature token.
1/5
Design - (2.5/3) Appeal: Both Spike and Timmy appreciate mass token production. Johnny doesn't see anything special about this mythic. (2/3) Elegance: The issue is the mathematics of token creation. Why can't I tap Trostani themselves? Also, I don't like the fact that the triggered ability is so much weaker than the activated one.
Development - (3/3) Viability: Colors, rules and rarity do what they should. (1.5/3) Balance: The cost of creating a creature is too small, especially that you can use newly created creature to tap for another. It becomes unbeatable too fast.
Creativity - (2.5/3) Uniqueness: Token generator with Soul Warden attached. Nothing spectacular, but not a new one. (3/3) Flavor: This really sounds like Trostani. Good work.
Polish - (3/3) Quality: Nothing spotted. (2/2) Main Challenge: OK (2/2) Subchallenges: OK
Total: 21.5/25
Mazirek, Embodiment of the GolgariBBBGGG
Legendary Creature - Insect Shaman (Mythic)
Flying, deathtouch
Whenever a creature an opponent control dies, you may exile it. 2BG: You may put a creature card from your hand or target creature card from your graveyard to the battlefield.
4/4
Design - (2.5/3) Appeal: Both Johnny and Timmy like reanimation/Show and Tell aspect of this card. Spike notices that it takes 10 hard mana in total and is not that happy. (2/3) Elegance: The abilities are not closely related. Also, the activated ability looks and plays very strange.
Development - (2/3) Viability: This card is almost monoblack, but Dramatic Entrance saves it. The wording of the activated ability breaks how choosing targets works. Mythic is reserved for guild leaders. (2/3) Balance: One difference between this card and The Scarab God is, in short, the god exiles things they reanimate. Your card invites you to create repeating game states, and it's not fun in any environment. Also, it makes sure you cheat mana costs of any creature you may have, wherever it is, which is extremely dangerous.
Creativity - (2.5/3) Uniqueness: A blend of many already existing abilities (even though putting from hand is rare) in new package. (2.5/3) Flavor: There's not much Golgari in Dramatic Entrance.
Polish - (2.5/3) Quality: Exile that card. Also, again, I'm quite sure the non-target and target templated like that doesn't work as you think it should, but I removed points before for it. (2/2) Main Challenge: OK. (2/2) Subchallenges: OK.
Mazirek, HivemindBBGG
Legendary Creature — Insect Shaman (M)
Flying, deathtouch
Whenever another nontoken creature you control dies, create a 1/1 black and green Insect creature token with flying.
Tap four untapped Insects you control: Return Mazirek, Hivemind from your graveyard to the battlefield.
2/2
Design .:. (2/3) Appeal: Txmmy takes a new commander all day. Death triggers and recursion, two of Jxnny's favorite ingredients for combo soup. (3/3) Elegance: The card is easy to understand and makes sense.
Development .:. (3/3) Viability: This has all the things a mythic golgari card needs. (3/3) Balance: This Mazirek is good and shines especially in commander. This would also be the first legendary insect that cares about insects. In constructed I see no place for this guy, though. Playing this for four mana is probably wrong. To efficiently use it one would need a bunch of good insects in the first place and reanimate. Not sure if the insects currently available in standard would make a competitive insect deck. The other route would be a sacrifice based deck, where this works as additional payoff. In limited/sealed this card is somewhat good but certainly not broken. I see no balance issues here.
Creativity .:. (2/3) Uniqueness: There are only two other and arguably lesser known cards with that trigger + token creation. Both are 4/3 by the way, coincidence? And we have two other lesser known cards that tap creatures of a certain type to return to hand. Both are 4/4, now it's getting weird. Well, return to the battlefield under this condition is new! (2,5/3) Flavor: I feel like it would have to be "Kraul Hivemind" as the word Kraul appears on all kraul and it also tells the player what race this guy belongs to.
Polish .:. (3/3) Quality: No flaws detected! (2/2) Main Challenge: Main challenge satisfied! (2/2) Subchallenges: Both subchallenges satisfied!
Total: 22,5/25
Trostani UnifiedGGWW
Legendary Creature - Dryad (M)
Whenever another creature enters the battlefield under your control, you gain 1 life. (G/W), Tap two untapped creatures you control other than Trostani Unified: Create a 1/1 green Saproling creature token.
1/5
Design .:. (2/3) Appeal: Txmmy would certainly like this as a commander. Life gain and token production, two of Jxnny's favorite ingredients for combo soup. (3/3) Elegance: The card is easy to understand and makes sense.
Development .:. (3/3) Viability: Fits into selesnya and makes a good mythic. (3/3) Balance: This Trostani makes a good commander where it enables lifegain and token shenanigans. If either of those abilities is impactful enough for a constructed environment I'm not sure, though. In limited/sealed this can take over the game with tokens. For constructed that might be a tad too slow? No balance issues here.
Creativity .:. (1,5/3) Uniqueness: While none has this exact wording there are several such life gainers, they even have their own deck archetype in several formats. Tapping creatures to create tokens is also known. (3/3) Flavor: Unified in strong contrast to discordant. Though, both make tokens so I don't know what to make of that. Them being unified doesn't conflict with the effect, and hints at things going on, leads to questions like "When they're now unified, what happened before that?" Fair flavor.
Polish .:. (2,5/3) Quality: It's "Tap two other untapped creature you control.", e.g. Black Oak of Odunos. (2/2) Main Challenge: Main challenge satisfied! (2/2) Subchallenges: Both subchallenges satisfied!
Total: 22/25
Mazirek, Embodiment of the GolgariBBBGGG
Legendary Creature - Insect Shaman (Mythic)
Flying, deathtouch
Whenever a creature an opponent control dies, you may exile it. 2BG: You may put a creature card from your hand or target creature card from your graveyard to the battlefield.
4/4
Design .:. (1/3) Appeal: Txmmy would like to cheat out some big things with this commander. (3/3) Elegance: The card is easy to understand and makes sense.
Development .:. (3/3) Viability: This one is very golgari and mythic in what it does. (3/3) Balance: Here we have basically a beefed up Elvish Piper with nightmare inducing mana cost. Niv-Mizzet, Parun generates extreme card advantage in just a few turns. This Mazirek, while still very good, deosn't seem to have that kind of impact. I see this mainly as awesome commander card and decent limited/sealed card. No balance issues here.
Creativity .:. (2/3) Uniqueness: Combining the Piper with Zombify and add Leyline of the Void. You've got yourself a neat package there. (3/3) Flavor: Above I said Kraul should be in Mazirek's name and I stand with it, above. Here we have a Mazirek that wants to be the literal embodiment of the Golgari, and feels more important than them belonging to the kraul. Pretty ambitious.
Polish .:. (2/3) Quality: "An opponent controls", the s is missing. At first I was unsure if WOTC would consolidate the last ability like that. But I think it's possible. Though, the way it is it reads weird. Things are put onto the battlefield. Also you don't need to target the card in the graveyard, e.g. Tempt with Immortality. I'd go with "You may put a creature card from your hand or a creature card from your graveyard onto the battlefield." (2/2) Main Challenge: Main challenge satisfied! (2/2) Subchallenges: Both subchallenges satisfied!
Many thanks to all players and judges. If everything goes as planned, we'll see again in a few months.
Private Mod Note
():
Rollback Post to RevisionRollBack
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
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(This month's banner is my own elaboration on the art of the card Sworn Companions by Jason Rainville, my favorite art from Guilds of Ravnica.)
November MCC Round 4
Legends of Ravnica
(I wrongly posted this first in the main CCC forum. My bad. This one is the right thread.)
Let’s end the month with some well-known faces from throughout Ravnica history, a couple of which are still criminally and unexplainably uncarded. Disclaimer: it’s obviously not an actual crime, it’s just for emphasis, but let’s try to see if we can fix it anyway.
Main Challenge: Look at the following list of characters. Pick one of the characters from one of the two guilds you haven’t designed a card for yet this month and design a new/first (depending on the character) legendary creature version of it.
Dimir - Lazav or Mirko Vosk
Selesnya - Emmara or Trostani
Izzet - Niv-Mizzet or Crixizix
Golgari - Jarad or Mazirek (see also the story Pride of the Kraul)
Boros - Feather or Agrus Kos
Subchallenge 1 - Your card is both colors of its guild and has at least three colored mana symbols in its mana cost.
Subchallenge 2 - Your card has both a triggered ability and an activated ability.
Main challenge
You should have four characters to choose from. For example, if in the previous round you have designed a Dimir, a Selesnya, and a Golgari card, you’re left with Izzet and Boros, so you have to design a new version of Niv-Mizzet, a first version of Crixizix, a first (yes, first!) version of Feather, or a new version of Agrus Kos. Not all characters are alive at the time of Guilds of Ravnica, but this time you’re not designing cards that are supposed to come from the last set, so you can imagine you’re designing a card set in the past, like it happens in Commander sets. Following up on my previous example, if you choose Agrus Kos you can design either the spirit version of him that now lingers in Agyrem or a card different from the original Ravnica version of him but set at the same time. Both are valid choices for this round.
The list of characters intentionally covers all the history of Ravnica, including characters ranging from the original Ravnica block up to Guilds of Ravnica and also including some characters that are dead in-story as of GRN.
Please, no DFCs or Kamigawa-style flip cards (the real "flip cards"). There are none in any Ravnica set (original Ravnica, Guildpact, Dissension, Return to Ravnica, Gatecrash, Dragon's Maze, and Guilds of Ravnica) and your card is supposed to come from one of those sets as it has to represent a non-planeswalker character from the plane of Ravnica. As for split cards, you couldn't use them anyway as they can't be creatures, and the main challenge explicitly asks for a creature.
Subchallenge 1
In this contest, we’re not checking color identity but only actual colors in the mana cost. This means that mana symbols in the rules text do not count for this subchallenge.
Taking Niv-Mizzet as an example, his card from the original Ravnica block would not pass this subchallenge (only two colored mana in the mana cost), while the ones from Return to Ravnica and Guilds of Ravnica would (three or more colored mana in the mana cost and both colors are included in it).EDIT: This is a mistake on my part. I was thinking that the Firemind's mana cost was 4UR. All three Niv-Mizzets pass subchallenge 1.Subchallenge 2
Triggered abilities are written as “(trigger), (effect)” and always start with “when”, “whenever”, or “at”. Activated abilities are written as “(cost): (effect)” and always have the colon. To pass this subchallenge, your card must have at least one ability of each of those kinds.
If you have any additional question about any of the challenges, feel free to ask in the discussion thread.
(X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development -
(X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity -
(X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
(X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish -
(X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
(X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
DEADLINES
Design deadline: Saturday, December 1st 23:59 EST
Judging deadline: Wednesday, December 5th 23:59 EST
JUDGES
bravelion83
Antiantiserum
Superbajt
PLAYERS
Only the players in the following list can submit a card. Each player can choose between the guilds in the white cells. The deleted guilds (black cells) are those each player has already designed a card for in previous rounds.
Flatline - can design for Dimir, Golgari
netn10 - can design for Dimir, Golgari
rkohn1357 - can design for Selesnya, Boros
A helpful tip for those formatting their cards (I wrote it quite some time ago but it's still totally valid):
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Legendary Creature — Insect Shaman (M)
Flying, deathtouch
Whenever another nontoken creature you control dies, create a 1/1 black and green Insect creature token with flying.
Tap four untapped Insects you control: Return Mazirek, Hivemind from your graveyard to the battlefield.
2/2
Legendary Creature - Dryad (M)
Whenever another creature enters the battlefield under your control, you gain 1 life.
(G/W), Tap two untapped creatures you control other than Trostani Unified: Create a 1/1 green Saproling creature token.
1/5
Legendary Creature - Insect Shaman (Mythic)
Flying, deathtouch
Whenever a creature an opponent control dies, you may exile it.
2BG: You may put a creature card from your hand or target creature card from your graveyard to the battlefield.
4/4
Judgments complete, not final until deadline. No time for rereading now, so I apologize for any typos that might be there.
Legendary Creature — Insect Shaman (M)
Flying, deathtouch
Whenever another nontoken creature you control dies, create a 1/1 black and green Insect creature token with flying.
Tap four untapped Insects you control: Return Mazirek, Hivemind from your graveyard to the battlefield.
2/2
Design
(3/3) Appeal - Timmy likes this a lot as insurance against the death of his creatures (they die but at least they give you a token when they do) and that of Mazirek himself (the reanimation ability). Johnny can do things like using sac outlets to trigger the token creation and create an engine out of that. He can also use Mazirek himself as sacrifice fodder and then return it to the battlefield. Lots of things he can potentially do. Spike can also easily use these abilities to her advantage, as long as she's able to pay the restrictive mana cost.
(3/3) Elegance - The text is not too long and very easy to understand.
Development
(2.5/3) Viability - Not much green here, just for flavor and a little bit in the fact that the tokens are also partly green. Token creation in itself is a tool that green and white use the most but every color can use. If you turn the tokens into monoblack ones, this could just be a monoblack card. Mythic rarity is obvious.
(3/3) Balance - Very playable in limited as long as your mana base supports the restrictive mana cost. I can see this in Standard too, especially if Johnny manages to create the engine I was speaking of in Appeal. No problems in casual or multiplayer. Overall, it looks strong but not broken, like all mythics should be.
Creativity
(1.5/3) Uniqueness - The most original thing here is allowing the reanimation ability to be free in mana, and that already feels like a stretch. This card does feel like it has its own identity but its abilities are nothing new.
(2/3) Flavor - The name is good even if the word "Hivemind" reminds me of Slivers before Mazirek. It still fits the character though.As for flavor text, the text box is already filled by the rules text nicely, but one line could have fit without the font reaching microtext limits. The card concept is good.
Polish
(3/3) Quality - All good.
(2/2) Main Challenge - Good.
(2/2) Subchallenges - Both met.
Total: 22/25
Legendary Creature - Dryad (M)
Whenever another creature enters the battlefield under your control, you gain 1 life.
(G/W), Tap two untapped creatures you control other than Trostani Unified: Create a 1/1 green Saproling creature token.
1/5
Design
(3/3) Appeal - The first ability is a classic Timmy ability, and he also likes token creation. Very open-ended for Johnny. Spike is very interested in tapping all her creatures at the end of her opponent's turn to create multiple token and gain a bunch of life while getting even more creatures to repeat that on the next turn cycle. If there is a way to make Spike interested in life gain it's either this or Sphinx's Revelation.
(3/3) Elegance - The text is not too long and very easy to understand.
Development
(2.5/3) Viability - While this set of abilities fits Trostani as a character, there is really nothing that white cannot do and that requires green to work. This card is green just because of flavor, mechanic-wise it could just be a monowhite card (changing the hybrid mana cost to a monowhite mana of course). Mythic rarity is obvious.
(3/3) Balance - Certainly playable in limited as long as your mana base supports the restrictive mana cost. I can see this making a splash in Standard too, especially in token decks. I see no problems in casual or multiplayer.
Creativity
(1/3) Uniqueness - Technically new but all the abilities are things we see very often, most of them we see almost every set. The one thing we don't see every set is hybrid mana, but even that is decidous (not evergreen, but every set that needs it can use it). We've seen it in all three visits to Ravnica, on Shadowmoor, on Tarkir and probably more planes that don't come to my mind right now.
(2/3) Flavor - The name is good and a very nice mirror to Trostani Discordant. As for flavor text, the text box is already filled by the rules text nicely, but up to a couple lines could have fit without the font reaching microtext limits. The card concept is good.
Polish
(3/3) Quality - All good.
(2/2) Main Challenge - Good.
(2/2) Subchallenges - Both met.
Total: 21.5/25
Legendary Creature - Insect Shaman (Mythic)
Flying, deathtouch
Whenever a creature an opponent control dies, you may exile it.
2BG: You may put a creature card from your hand or target creature card from your graveyard to the battlefield.
4/4
Design
(3/3) Appeal - Timmy loves the activated ability. Johnny can also use that ability in multiple ways. Spike is the one that may be interested in the graveyard-hate triggered ability too, even if she will also be just fine putting an Emrakul into play for four mana. Either version will do, but more the former.
(3/3) Elegance - The text is not too long and very easy to understand.
Development
(2.5/3) Viability - Both colors are represented in the abilities and mythic rarity is obvious. There are rules problem with the activated ability though, see Quality for more on that.
(2/3) Balance - As long as you're able to pay the mana cost, this is a limited bomb and can easily see play in competitive formats, at least for the aforementioned "Emrakul for four mana" play, which actually worries me a little bit. If it's not Emrakul, every format has its own bombs this can easily put onto the battlefield for you, and in an uncounterable way too. This might also be relevant in casual and multiplayer.
Creativity
(2/3) Uniqueness - I really like the activated ability in this area. Even though it uses components we see relatively often (reanimation and putting creatures from your hand directly into play), it manages to put them together in a very nice way that feels like its own thing, at least to me. The rest of the card is nothing new. The triggered ability is just a variation on multiple existing graveyard-hate cards.
(0.5/3) Flavor - The name would be good enough in a vacuum, but it doesn't fit in the card frame. I tried in MSE and it's so long that it takes the whole name bar by itself even without mana cost. When you add the (also long) mana cost, the font shrinks to an unacceptable size. It's the same reason the latest Niv-Mizzet has a very short title (just "Parun"): the six symbols in the mana cost fill up the rest of the top bar. Here the name would absolutely have to change for this card to see print. As for flavor text, the text box is already filled by the rules text nicely, but up to a couple lines could have fit without the font reaching microtext limits. This is not a full zero just because the abilities and card concept are good enough for Mazirek as a character.
Polish
(2/3) Quality - There are problems with targeting in the activated ability. Even if you want to put a card from your hand onto the battlefield, you still have to choose a creature card in your graveyard as the target. This is already a problem, but there might even be the case where you have creatures in your hand to put onto the battlefield but you can't activate the ability in the first place because you have no creature card in your graveyard to target. I don't think this is the design intent. I think you wanted the ability to always work in those cases too, and there is a very simple solution: just remove the word "target" and let the choice only be checked on resolution. To do that, this should be "You may put a creature card from your hand or a creature card from your graveyard onto the battlefield." (-1 for functional mistake)
(2/2) Main Challenge - Good.
(2/2) Subchallenges - Both met.
Total: 19/25
Flatline: 22
rkohn1357: 21.5
netn10: 19
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Legendary Creature — Insect Shaman (M)
Flying, deathtouch
Whenever another nontoken creature you control dies, create a 1/1 black and green Insect creature token with flying.
Tap four untapped Insects you control: Return Mazirek, Hivemind from your graveyard to the battlefield.
2/2
Design -
(1.5/3) Appeal: Spike likes this card, as it is effective both against point and mass removal. Johnny could use this, but the cost is too restrictive for him. Timmy doesn't have much use for this card.
(3/3) Elegance: This card is elegant and understandable.
Development -
(1.5/3) Viability: This card is mono black. Also, mythic is reserved for guild leader in Guilds.
(2/3) Balance: Reanimation without mana cost is quite dangerous, especially on such a powerful creature. I feel like playing against this card would be awful.
Creativity -
(2.5/3) Uniqueness: No ability is really unique, but the whole package is quite ok.
(2/3) Flavor: I don't see much connection between name and abilities, and "Hivemind" doesn't really match Mazirek for me.
Polish -
(3/3) Quality: No problems
(2/2) Main Challenge: OK, though it's not the most Mazirek that ever Mazireked for me.
(1.5/2) Subchallenges: This card doesn't really need to be green.
Total: 19/25
Legendary Creature - Dryad (M)
Whenever another creature enters the battlefield under your control, you gain 1 life.
(G/W), Tap two untapped creatures you control other than Trostani Unified: Create a 1/1 green Saproling creature token.
1/5
Design -
(2.5/3) Appeal: Both Spike and Timmy appreciate mass token production. Johnny doesn't see anything special about this mythic.
(2/3) Elegance: The issue is the mathematics of token creation. Why can't I tap Trostani themselves? Also, I don't like the fact that the triggered ability is so much weaker than the activated one.
Development -
(3/3) Viability: Colors, rules and rarity do what they should.
(1.5/3) Balance: The cost of creating a creature is too small, especially that you can use newly created creature to tap for another. It becomes unbeatable too fast.
Creativity -
(2.5/3) Uniqueness: Token generator with Soul Warden attached. Nothing spectacular, but not a new one.
(3/3) Flavor: This really sounds like Trostani. Good work.
Polish -
(3/3) Quality: Nothing spotted.
(2/2) Main Challenge: OK
(2/2) Subchallenges: OK
Total: 21.5/25
Legendary Creature - Insect Shaman (Mythic)
Flying, deathtouch
Whenever a creature an opponent control dies, you may exile it.
2BG: You may put a creature card from your hand or target creature card from your graveyard to the battlefield.
4/4
Design -
(2.5/3) Appeal: Both Johnny and Timmy like reanimation/Show and Tell aspect of this card. Spike notices that it takes 10 hard mana in total and is not that happy.
(2/3) Elegance: The abilities are not closely related. Also, the activated ability looks and plays very strange.
Development -
(2/3) Viability: This card is almost monoblack, but Dramatic Entrance saves it. The wording of the activated ability breaks how choosing targets works. Mythic is reserved for guild leaders.
(2/3) Balance: One difference between this card and The Scarab God is, in short, the god exiles things they reanimate. Your card invites you to create repeating game states, and it's not fun in any environment. Also, it makes sure you cheat mana costs of any creature you may have, wherever it is, which is extremely dangerous.
Creativity -
(2.5/3) Uniqueness: A blend of many already existing abilities (even though putting from hand is rare) in new package.
(2.5/3) Flavor: There's not much Golgari in Dramatic Entrance.
Polish -
(2.5/3) Quality: Exile that card. Also, again, I'm quite sure the non-target and target templated like that doesn't work as you think it should, but I removed points before for it.
(2/2) Main Challenge: OK.
(2/2) Subchallenges: OK.
Total: 20/25
rkohn1357 - 21.5
netn10 - 20
Legendary Creature — Insect Shaman (M)
Flying, deathtouch
Whenever another nontoken creature you control dies, create a 1/1 black and green Insect creature token with flying.
Tap four untapped Insects you control: Return Mazirek, Hivemind from your graveyard to the battlefield.
2/2
Design .:.
(2/3) Appeal: Txmmy takes a new commander all day. Death triggers and recursion, two of Jxnny's favorite ingredients for combo soup.
(3/3) Elegance: The card is easy to understand and makes sense.
Development .:.
(3/3) Viability: This has all the things a mythic golgari card needs.
(3/3) Balance: This Mazirek is good and shines especially in commander. This would also be the first legendary insect that cares about insects. In constructed I see no place for this guy, though. Playing this for four mana is probably wrong. To efficiently use it one would need a bunch of good insects in the first place and reanimate. Not sure if the insects currently available in standard would make a competitive insect deck. The other route would be a sacrifice based deck, where this works as additional payoff. In limited/sealed this card is somewhat good but certainly not broken. I see no balance issues here.
Creativity .:.
(2/3) Uniqueness: There are only two other and arguably lesser known cards with that trigger + token creation. Both are 4/3 by the way, coincidence? And we have two other lesser known cards that tap creatures of a certain type to return to hand. Both are 4/4, now it's getting weird. Well, return to the battlefield under this condition is new!
(2,5/3) Flavor: I feel like it would have to be "Kraul Hivemind" as the word Kraul appears on all kraul and it also tells the player what race this guy belongs to.
Polish .:.
(3/3) Quality: No flaws detected!
(2/2) Main Challenge: Main challenge satisfied!
(2/2) Subchallenges: Both subchallenges satisfied!
Total: 22,5/25
Legendary Creature - Dryad (M)
Whenever another creature enters the battlefield under your control, you gain 1 life.
(G/W), Tap two untapped creatures you control other than Trostani Unified: Create a 1/1 green Saproling creature token.
1/5
Design .:.
(2/3) Appeal: Txmmy would certainly like this as a commander. Life gain and token production, two of Jxnny's favorite ingredients for combo soup.
(3/3) Elegance: The card is easy to understand and makes sense.
Development .:.
(3/3) Viability: Fits into selesnya and makes a good mythic.
(3/3) Balance: This Trostani makes a good commander where it enables lifegain and token shenanigans. If either of those abilities is impactful enough for a constructed environment I'm not sure, though. In limited/sealed this can take over the game with tokens. For constructed that might be a tad too slow? No balance issues here.
Creativity .:.
(1,5/3) Uniqueness: While none has this exact wording there are several such life gainers, they even have their own deck archetype in several formats. Tapping creatures to create tokens is also known.
(3/3) Flavor: Unified in strong contrast to discordant. Though, both make tokens so I don't know what to make of that. Them being unified doesn't conflict with the effect, and hints at things going on, leads to questions like "When they're now unified, what happened before that?" Fair flavor.
Polish .:.
(2,5/3) Quality: It's "Tap two other untapped creature you control.", e.g. Black Oak of Odunos.
(2/2) Main Challenge: Main challenge satisfied!
(2/2) Subchallenges: Both subchallenges satisfied!
Total: 22/25
Legendary Creature - Insect Shaman (Mythic)
Flying, deathtouch
Whenever a creature an opponent control dies, you may exile it.
2BG: You may put a creature card from your hand or target creature card from your graveyard to the battlefield.
4/4
Design .:.
(1/3) Appeal: Txmmy would like to cheat out some big things with this commander.
(3/3) Elegance: The card is easy to understand and makes sense.
Development .:.
(3/3) Viability: This one is very golgari and mythic in what it does.
(3/3) Balance: Here we have basically a beefed up Elvish Piper with nightmare inducing mana cost. Niv-Mizzet, Parun generates extreme card advantage in just a few turns. This Mazirek, while still very good, deosn't seem to have that kind of impact. I see this mainly as awesome commander card and decent limited/sealed card. No balance issues here.
Creativity .:.
(2/3) Uniqueness: Combining the Piper with Zombify and add Leyline of the Void. You've got yourself a neat package there.
(3/3) Flavor: Above I said Kraul should be in Mazirek's name and I stand with it, above. Here we have a Mazirek that wants to be the literal embodiment of the Golgari, and feels more important than them belonging to the kraul. Pretty ambitious.
Polish .:.
(2/3) Quality: "An opponent controls", the s is missing. At first I was unsure if WOTC would consolidate the last ability like that. But I think it's possible. Though, the way it is it reads weird. Things are put onto the battlefield. Also you don't need to target the card in the graveyard, e.g. Tempt with Immortality. I'd go with "You may put a creature card from your hand or a creature card from your graveyard onto the battlefield."
(2/2) Main Challenge: Main challenge satisfied!
(2/2) Subchallenges: Both subchallenges satisfied!
Total: 21/25
rkohn1357 22,0
netn10 21,0
Final scores:
rkohn1357: 22 + 21.5 + 21.5 = 65
Flatline: 22.5 + 22 + 19 = 63.5
netn10: 21 + 19 + 20 = 60
Many thanks to all players and judges. If everything goes as planned, we'll see again in a few months.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)