Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Magus of the HymnBB
Creature - Human Wizard (R) BB, T, Sacrifice Magus of the Hymn: Target player discards two cards at random. Exulting in Tourach and damning the names of both Bethan Leitbur and Oliver Farrell, she sings the deathly tune blithely ignorant of the men named within it.
2/3
Undiscovered Terrain
Land (U)
Unbound (This permanent untaps during each player's untap step.) T: Add C to your mana pool. "The map is not the territory."
Warden’s WishWU
Sorcery [Rare]
You may choose a card with flash or hexproof you own from outside the game, reveal that card, and put it into your hand. Exile Warden’s Wish. She wished for authority, but not for the will to enforce it.
Tinderbox 0
Artifact (U) T, Sacrifice Tinderbox: The next time a red source you control would deal noncombat damage this turn, it deals that much damage plus 2 instead.
-------------------------------------- "Burn! Burn! Burn!"
Crown of HornsGB
Enchantment- Aura (U)
Enchanted creature gains deathtouch and "When this creature is sacrificed, put +X/+X on target creature you control, where X is enchanted creature's power and toughness." A crown not for a king, but for a sacrifice.
Abduct for Improvments2GU
Enchantment - Aura (Rare)
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. "Let me change your mind. Literally."
Votes: chochky, Indighost (Although I think it needs to be an UC.)
Support TeamWW
Sorcery (U)
Create two 1/1 white Soldier creature tokens with exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Illusive Hollow Land {R} T: Add C. T, Sacrifice a land: Until end of turn, you may copy the next triggered or activated ability of another land you control. You may choose new targets for the copy. It is theorized that powerstones consist of space and are created when whole planes collapse.
Noraa, Vanquisher of the Wicked4WW
Creature - Angel (R)
Flying, Vigilance
At the beginning of each end step, if a creature that was dealt damage by ~ died this turn transform it.
4/5
// Aaron, the Insatiable Blood Lust
Creature - Demon (R)(color identity black)
Flying, Trample
At the beginning of each player's upkeep that player sacrifices a non-demon creature. If they cannot, tap ~ and it deals damage equal to it's power to that player, then transform it.
7/7
Cackling Caverns
Land (U)
~ enters the battlefield tapped. t: Add B or R.
Cycling 1(B/R)
When you cycle ~, create a 1/1 black and red devil creature token with haste.
I made this for void's "Combotastic Artifacts" daily challenge, but I didn't post it in time.....
Spell Splitter2
Artifact — Enhancement (R)
Whenever an ability of enhanced permanent is activated, if it isn’t a mana ability, copy that ability. You may choose new targets for the copy.
Enhance 2(2: Attach to target noncreature permanent you control. Enhance only as a sorcery.)
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Staff of the Outpost5
Artifact [Rare] 1: Untap Staff of the Outpost. 2, T: Tap target creature. 3, T: Discard a card, then draw a card. 1WBR, T: Put a creature card with power 3 or less from your hand onto the battlefield. It gains haste and indestructible. Return it to your hand at the beginning of the next end step.
Immersturm Hellkite RRR
Creature - Dragon (M)
Flying 1R: Immersturm Hellkite gets +1/+0 until end of turn.
Immersturm Helkite has haste and first strike if its power is 5 or greater.
3/3
Syphon Substance3BG Sorcery {R}
Each opponent sacrifices a nonland permanent. Then you return any number of nonland permanent cards with total converted mana cost equal to the total converted mana cost of the sacrificed permanents from your graveyard to the battlefield.
Infiltrator from the Void2UU
Creature - Leviathan (Mythic)
You may cast Infiltrator from the Void only from exile. There are oceans no one could sail or even imagine.
5/5
Battle for Sarpadia5GG
Instant (U)
Choose one -
• Prevent all combat damage that would be dealt to you and permanents you control this turn. You gain 5 life.
• Create five 1/1 green Saproling creature tokens.
Chaotic Charlatan2RR
Creature - Human Rouge (R) T Exile the top 5 cards of your library face down: Each opponent exiles the top 3 cards of their library face down, then each player randomly chooses a face down card they own in exile and reveals it. Each player may cast that card without paying its mana cost, if they don't, put that card into it's owner's graveyard.
2/4
Izzet Plasmeltery
Land (U)
~ enters the battlefield tapped. t: Add U or R. UR, discard ~: Create a 1/1 blue and red weird creature token with prowess. Activate this ability only during your turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andNO RANT TONIGHT ONLY REST.
Brainpo 27 (+6)
Indighost 26 (+3)
Chochky 24 (+3)
Voidnothing 22 (+1)
Valleybeyond 19
Soramaro 16
Master_of_the_universe 15
Netn10 15 (+2)
Zemoo 12 (+1)
Raptorchan 12 (+2)
Antiantiserum 12 (+2)
Zdtsd 9
Subject16 5
Lookashiny 5
AdmirableAdmiral 2
Sephon19 1
I made this for void's "Combotastic Artifacts" daily challenge, but I didn't post it in time.....
Spell Splitter 2
Artifact — Enhancement (R)
Whenever an ability of enhanced permanent is activated, if it isn’t a mana ability, copy that ability. You may choose new targets for the copy.
Enhance 2 (2: Attach to target noncreature permanent you control. Enhance only as a sorcery.)
Staff of the Outpost 5
Artifact [Rare]
1: Untap Staff of the Outpost.
2, T: Tap target creature.
3, T: Discard a card, then draw a card.
1WBR, T: Put a creature card with power 3 or less from your hand onto the battlefield. It gains haste and indestructible. Return it to your hand at the beginning of the next end step.
Will of the Light W
Creature - Spirit (R)
Flying
W: Exile Will of the Light. Return it to the battlefield at the beginning of the next end step.
0/1
The Monster at the end of a Dream 1U
Creature- Dream Horror (U)
Sacrifice ~: Draw two cards and ~ deals two damage to you.
1/1
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Immersturm Hellkite
RRR
Creature - Dragon (M)
Flying
1R: Immersturm Hellkite gets +1/+0 until end of turn.
Immersturm Helkite has haste and first strike if its power is 5 or greater.
3/3
Sorcery {R}
Each opponent sacrifices a nonland permanent. Then you return any number of nonland permanent cards with total converted mana cost equal to the total converted mana cost of the sacrificed permanents from your graveyard to the battlefield.
Infiltrator from the Void 2UU
Creature - Leviathan (Mythic)
You may cast Infiltrator from the Void only from exile.
There are oceans no one could sail or even imagine.
5/5
Battle for Sarpadia 5GG
Instant (U)
Choose one -
• Prevent all combat damage that would be dealt to you and permanents you control this turn. You gain 5 life.
• Create five 1/1 green Saproling creature tokens.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature-Drake Wizard [U]
Flying
Whenever you would draw a card, you may instead draw two cards. If you do, discard a card.
2/2
Deal with it.
Chaotic Charlatan 2RR
Creature - Human Rouge (R)
T Exile the top 5 cards of your library face down: Each opponent exiles the top 3 cards of their library face down, then each player randomly chooses a face down card they own in exile and reveals it. Each player may cast that card without paying its mana cost, if they don't, put that card into it's owner's graveyard.
2/4
My Cubes:Pauper|Archetype
My Deviant Art
Izzet Plasmeltery
Land (U)
~ enters the battlefield tapped.
t: Add U or R.
UR, discard ~: Create a 1/1 blue and red weird creature token with prowess. Activate this ability only during your turn.