Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
Past the halfway point, and soramaro still well positioned. However, yesterday's votes didn't affect the standings all that much, as the decisive winner was NightArcher, who hasn't played much this month.
Pedalomobile2
Artifact - Vehicle (Uncommon)
Haste
Whenever you cycle a card, untap Pedalomobile. It gets +1/+1 until end of turn.
Crew 1 (Tap any number of untapped creatures with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
Cycling 2(2, Discard this card: Draw a card.)
2/2
Emrakul, the Forgotten God 14
Legendary Creature-Eldrazi [M]
Emrakul costs 1 less to cast for each creature you don't control with a -1/-1 counter on it.
When you cast Emrakul, put 4 -1/-1 counters on each creature you don't control.
Flying, Hexproof from instants and sorceries
11/11
SubvertUB
Instant (R)
Until end of turn, whenever an opponent would draw a card, instead search that player's library for a card and add it to their hand. Then, that player shuffles their library.
Parts Car1
Artifact (U)
2, Sacrifice Parts Car: Return a Vehicle from your graveyard to your hand. Knowing what parts of junked vehicles were still usable had saved many a racer's career.
Apart at the Seams1U
Sorcery {U}
As an additional cost to cast Apart at the Seams, sacrifice a creature.
Create an X/1 blue homunculus token and a 1/Y blue homunculus token, where X is the sacrificed creature's power and Y is its toughness. To others, reality seemed to unfurl around the doll maker, but she was delighted. The cross-eyed doll maker saw only her best work.
Meche Aggitator 3U
Creature - Crocodile Shaman (C) Medium - When Meche Aggitator enters the battlefield, draw a card. Whenever you cast a creature spell, you may exile this from your graveyard. If you do, that creature gains this ability as it enters the battlefield.
3/2
--------------------- Each evening, he ventures into hollows to provoke the whisps, hoping to discern their secrets.
Arctic Homarid2U Snow Creature — Homarid Shaman {UC} T: Target creature can't be blocked this turn. Avalanche — T: Tap target creature. Use this ability only if you've cast a snow spell this turn.
2/3
Tightening Flock2W
Instant (U)
If Tightening Flock was retraced, create a 0/1 white Goat creature token. Target creature gets +0/+X until end of turn and target player gains X life, where X is the number of creatures you control.
Retrace
Elysium Grove3WG
Enchantment - Aura (R)
Enchant Forest
Whenever enchanted Forest becomes tapped, exile target creature until Elysium Grove leaves the battlefield. You can leave any time you want.
DissuasionW
Enchantment - Aura (UC)
Enchant nonland permanent
Activated abilities of the enchanted permanent can't be activated. 1U: Until end of turn, you may activate abilities of the enchanted permanent. You may spend mana as though it was mana of any color to activate them.
Elspeth Resurrected3WW
Legendary Planeswalker - Elspeth (Mythic)
[+1:] Create a 2/2 black Zombie enchantment creature token.
[-3:] Exile target artifact, creature, or enchantment.
[-7:] You get an emblem with "Whenever a creature you control dies, return target creature card with lesser converted mana cost from your graveyard to the battlefield."
Starting Loyalty: 3
Thoughtlink Expert1UU
Creature - Shapeshifter Rogue (R) 1U: ~ gains all activated abilities of target creature until end of turn. They’re the best at what you do.
1/4
Golgari Invigorating DrinkGB
Instant (C)
Undergrowth- Target creature gains +X/+X until the end of the turn, where X is the number of creatures in your graveyard.
Alutr, Great Glass City
Plane - Thiraqus (P)
All lands are artifacts in addition to their other card types and have "T: You get E."
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Whenever you roll a, you may pay any amount of E. If you do, add X mana of any color, where X is the amount of E paid this way. Mana produced this way doesn't empty from your mana pool as steps and phases end.
Icewaters2U Snow Sorcery {UC}
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
Avalanche (When you cast this spell, copy it if you've cast another snow spell this turn. You may choose new targets for the copy.)
Votes: Flintlock, Valleybeyond
Mind Games 2UU
Enchantment {M}
At the beginning of your upkeep, reveal an unrevealed card from your hand for as long as that card is in your hand and you control Ming Games. If you do, Scry 1, then draw a card.
Eroding Spireland
Land - Desert (R)
Eroding Spireland enters the battlefield tapped. T: Add C. T: Until end of turn, Desert cards in your hand have cycling 1 and non-Desert land cards in your hand have cycling 3.
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andPast the halfway point, and soramaro still well positioned. However, yesterday's votes didn't affect the standings all that much, as the decisive winner was NightArcher, who hasn't played much this month.
Subject16 35 (+1)
void_nothing 34 (+0)
Antiantiserum 34 (+1)
valleybeyond 33 (+1)
Flintlock 31 (+0)
Indighost 30 (+0)
netn10 20
NightArcher 11 (+7)
Raptorchan 8
lookashiny 7 (+1)
zdtsd 5 (+3)
Zemoo 3 (+1)
Groovelord 2
master_of_the_universe 0
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Elysium Grove 3WG
Enchantment - Aura (R)
Enchant Forest
Whenever enchanted Forest becomes tapped, exile target creature until Elysium Grove leaves the battlefield.
You can leave any time you want.
Dissuasion W
Enchantment - Aura (UC)
Enchant nonland permanent
Activated abilities of the enchanted permanent can't be activated.
1U: Until end of turn, you may activate abilities of the enchanted permanent. You may spend mana as though it was mana of any color to activate them.
Elspeth Resurrected 3WW
Legendary Planeswalker - Elspeth (Mythic)
[+1:] Create a 2/2 black Zombie enchantment creature token.
[-3:] Exile target artifact, creature, or enchantment.
[-7:] You get an emblem with "Whenever a creature you control dies, return target creature card with lesser converted mana cost from your graveyard to the battlefield."
Starting Loyalty: 3
Thoughtlink Expert 1UU
Creature - Shapeshifter Rogue (R)
1U: ~ gains all activated abilities of target creature until end of turn.
They’re the best at what you do.
1/4
Golgari Invigorating Drink GB
Instant (C)
Undergrowth- Target creature gains +X/+X until the end of the turn, where X is the number of creatures in your graveyard.
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Alutr, Great Glass City
Plane - Thiraqus (P)
All lands are artifacts in addition to their other card types and have "T: You get E."
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Whenever you roll a, you may pay any amount of E. If you do, add X mana of any color, where X is the amount of E paid this way. Mana produced this way doesn't empty from your mana pool as steps and phases end.
Snow Sorcery {UC}
Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
Avalanche (When you cast this spell, copy it if you've cast another snow spell this turn. You may choose new targets for the copy.)
Mind Games 2UU
Enchantment {M}
At the beginning of your upkeep, reveal an unrevealed card from your hand for as long as that card is in your hand and you control Ming Games. If you do, Scry 1, then draw a card.
Deal with it.
Eroding Spireland
Land - Desert (R)
Eroding Spireland enters the battlefield tapped.
T: Add C.
T: Until end of turn, Desert cards in your hand have cycling 1 and non-Desert land cards in your hand have cycling 3.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝