Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
THE FIGHT HAS BEEN LONG AND ARDUOUS. BODIES OF FALLEN COMPETITORS COAT THE RAMPARTS, THE HALLS, THE THRONE-ROOM, AND EVEN THE ROOFTOPS RUN RED WITH BLOOD. THE LORD OF THE VALLEY BEYOND, SITS AMIDST A PILE OF BODIES PROPPED UP BY THE SOLE OTHER SURVIVOR OF THIS MELEE. A MAN ALSO BEREFT OF A GIVEN NAME. WIELDER OF A LOST MAGIC OF OBLIVION, OF VOID, OF NOTHING. HIS BODY ADORNED WITH RIBBONS OF VISCERA AND GORE MUCH OF IT HIS OWN. THEY ARE TATTERED AND BARELY ALIVE, BUT THERE IS NO OTHER WORD FOR THEM BUT VICTORS. THEY BOTH FEARED THE DOOM THAT WOULD BEFALL THE WORLD SHOULD A MORTAL GAIN THE POWER KEPT WITHIN THIS ANCIENT FORTRESS, AND THEY SLEW ALL WHO WOULD CLAIM IT, TO THE LAST. THE FISHERMAN KING, WITH HIS NETS OF FLAME. THE PHANTOM MAGE, AND HIS WRAITH LEGIONS. THE FORLORN EXPERIMENT, CLAD IN TEETH AND CLAWS. AND THE PARADOXICAL POISONER, AWASH IN TOXINS. ALL HAVE MET THE REAPER, ALL FAILED TO MAKE THEIR DREAMS REAL. BUT THE SLAUGHTER IS DONE, THEY HAVE WON.
Guff's Reenactors 4U
Sorcery (R)
For each nontoken legendary permanent on the battlefield, create a token that is a copy of that permanent except it's not legendary and is an artifact in addition to its other types. "To whom it may concern. The lifelike simulacrums I created for historical reenactments have escaped my control and are running amok in my library. Please send help! P.S. They are VERY lifelike and if they escape, they'll be your problem" -Commodore Guff, ghost librarian
BackB
Sorcery (R)
Return target creature from your graveyard to your hand.
//
WorkG
Sorcery (R)
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Until the end of the turn, creatures you control have "T: Add one mana of any colour."
Square One4UU
Sorcery (Rare)
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Jump-Start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Ink-Sky Stalker3UB
Creature - Horror (R)
Flying
Ink-Sky Stalker gets +1/+1 for each tapped creature your opponents control. "As a child, I often felt a dark, dooming presence hovering over me in my sleep. When I told others, they told me that it was just a bad dream. Nowadays I've stopped telling them ... but sometimes, I still feel it." - Ulnar the Mad 2/3
Simic Velocartor4G
Creature - Beast Mutant (Common)
Adept (You may have this creature enters the battlefield with an adept counter on it. As long as it has an adept counter, it is form two.)
Form one: Trample 4/4.
Form two: Vigilance 3/5.
Bestial Parturition4BB Sorcery {R}
Target opponent may discard any number of cards. Then you create X X/X black Nightmare creature tokens, where X is the number of cards in that player's hand.
Exacted Revenge2B
Instant (U)
Destroy target permanent that dealt damage to you this turn.
---- Mihrel made sure the hornet wouldn't make the same mistake twice.
Covert Trashbug UBG
Creature - Insect Rogue {Rare}
Flying
At the beginning of your upkeep, surveil 3.
At the beginning of your end step, put three cards from your graveyard on the bottom of your library. If you can't, sacrifice Covert Trashbug.
2/2 You can tell a lot about a man by going through his garbage...
Polis Turtles1GG
Creature - Turtle (R)
Tribute 1
When Polis Turtles enters the battlefield, if tribute wasn't paid, you may search your library for a land card and put it onto the battlefield, then shuffle your library.
At the beginning of your upkeep, if Polis Turtles isn't a token, create a token that's a copy of it.
1/2
Brain Scramble!2RR
Sorcery (U)
Gain control of target creature until end of turn. Untap that creature. It gets +1/+0 and gains haste until end of turn.
Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Couldn't have asked for a better finish. Congrats and thanks, valleybeyond.
Votes: valleybeyond, Indighost
Kindling of Untaidake's LightRR
Legendary Sorcery - Arcane (R) (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Add CCCCCC. Spend this mana only to cast legendary spells.
Reeducation Chamber1WU
Artifact (R)
When Reeducation Chamber enters the battlefield, exile target creature an opponent controls until Reeducation Chamber leaves the battlefield. If you do, put X charge counters on Reeducation Chamber where X is the creature's converted mana cost.
At the beginning of your upkeep, remove a charge counter from Reeducation Chamber. Then, if there are no charge counters on Reeducation Chamber, sacrifice it and put the exiled card onto the battlefield under your control.
Dust KamiW
Creature - Spirit (UC)
Each player can't draw more than one card each turn unless they pay 1 for each card they draw beyond the first.
--- At New Minamo, the older students often joke that the first-years don't learn anything because they're too busy dusting the bookstacks. 1/1
Martyr's Pyre2
Sorcery (Rare)
As an additional cost to cast this spell, sacrifice a creature.
Choose one -
• Martyr's Pyre deals damage equal to the sacrificed creature's power to any target.
• Draw cards equal to the sacrificed creature's power.
• You gain life equal to the sacrificed creature's power and each opponent loses that much life.
Map of Monuments 1
Artifact (U) 1, T, Sacrifice Map of Monuments: Search your library for a legendary land card, reveal it, and add it to your hand. “It has been around 500 years since my death and nobody has found my library yet, so, reluctantly, I’ve mapped it all out for you.” -Commodore Guff, ghost librarian
Sinister Allure 1BR
Sorcery {uncommon}
Target creature or planeswalker's controller may sacrifice it. If they don't, gain control of that permanent until end of turn. If it's a creature, it gains haste until end of turn.
Grim Guardian1W
Creature- Ghost Hound (R)
Cycle 2W(2W, Discard this card: Draw a card.)
If ~ is the first creature card sent to your graveyard this turn, return the second card from your graveyard to your hand. By tradition, the first burial in a graveyard is always a dog, creating a guardian between life and death.
Bloodstream GuideGUB
Creature - Naga Wizard (Common)
When Bloodstream Guide enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand or your graveyard.
3/3
Sway from Beyond4BB Enchantment {M}
At the beginning of your precombat main phase, shuffle your library, then exile the top three cards of your library. An opponent chooses one of those cards. You play that card without paying its mana cost if able.
Cargo Cult3W
Enchantment (R)
At the beginning of your upkeep, create a colorless Treasure artifact token with “T, Sacrifice this artifact: Add one mana of any color.”
Whenever you cast a spell, if a mana produced by Treasure was spent to cast it, you gain 2 life.
Turncoat Conditioning1R
Enchantment (R)
Creatures you control but don't own have haste.
At the beginning of combat on your turn, put a +1/+1 counter on each creature you control but don't own. 4R: Gain control of target creature until end of turn. Untap it.
Competitive Spirit2WW
Enchantment — Aura (R)
Enchant creature you control
When Competitive Spirit enters the battlefield, put a +1/+1 counter on enchanted creature.
Other creatures you control get +1/+1 for each +1/+1 counter on enchanted creature.
When Competitive Spirit is put into a graveyard from the battlefield, return it to its owner's hand.
Private Mod Note
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Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andTHE FIGHT HAS BEEN LONG AND ARDUOUS. BODIES OF FALLEN COMPETITORS COAT THE RAMPARTS, THE HALLS, THE THRONE-ROOM, AND EVEN THE ROOFTOPS RUN RED WITH BLOOD. THE LORD OF THE VALLEY BEYOND, SITS AMIDST A PILE OF BODIES PROPPED UP BY THE SOLE OTHER SURVIVOR OF THIS MELEE. A MAN ALSO BEREFT OF A GIVEN NAME. WIELDER OF A LOST MAGIC OF OBLIVION, OF VOID, OF NOTHING. HIS BODY ADORNED WITH RIBBONS OF VISCERA AND GORE MUCH OF IT HIS OWN. THEY ARE TATTERED AND BARELY ALIVE, BUT THERE IS NO OTHER WORD FOR THEM BUT VICTORS. THEY BOTH FEARED THE DOOM THAT WOULD BEFALL THE WORLD SHOULD A MORTAL GAIN THE POWER KEPT WITHIN THIS ANCIENT FORTRESS, AND THEY SLEW ALL WHO WOULD CLAIM IT, TO THE LAST. THE FISHERMAN KING, WITH HIS NETS OF FLAME. THE PHANTOM MAGE, AND HIS WRAITH LEGIONS. THE FORLORN EXPERIMENT, CLAD IN TEETH AND CLAWS. AND THE PARADOXICAL POISONER, AWASH IN TOXINS. ALL HAVE MET THE REAPER, ALL FAILED TO MAKE THEIR DREAMS REAL. BUT THE SLAUGHTER IS DONE, THEY HAVE WON.
VoidNothing 74 (+10)
Netn10 67 (+5)
Indighost 64 (+2)
Subject16 64 (+2)
AntiAntiSerum 62 (+2)
Raptorchan 30
Rudyard 12
Tim1137 11
Lookashiny 5
BlackWaltz3 4
Forestguy 2
Flatline 1
Cardz5000 1
Votes: valleybeyond, Indighost
Kindling of Untaidake's Light RR
Legendary Sorcery - Arcane (R)
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Add CCCCCC. Spend this mana only to cast legendary spells.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Reeducation Chamber 1WU
Artifact (R)
When Reeducation Chamber enters the battlefield, exile target creature an opponent controls until Reeducation Chamber leaves the battlefield. If you do, put X charge counters on Reeducation Chamber where X is the creature's converted mana cost.
At the beginning of your upkeep, remove a charge counter from Reeducation Chamber. Then, if there are no charge counters on Reeducation Chamber, sacrifice it and put the exiled card onto the battlefield under your control.
Dust Kami W
Creature - Spirit (UC)
Each player can't draw more than one card each turn unless they pay 1 for each card they draw beyond the first.
---
At New Minamo, the older students often joke that the first-years don't learn anything because they're too busy dusting the bookstacks.
1/1
Martyr's Pyre 2
Sorcery (Rare)
As an additional cost to cast this spell, sacrifice a creature.
Choose one -
• Martyr's Pyre deals damage equal to the sacrificed creature's power to any target.
• Draw cards equal to the sacrificed creature's power.
• You gain life equal to the sacrificed creature's power and each opponent loses that much life.
Map of Monuments
1
Artifact (U)
1, T, Sacrifice Map of Monuments: Search your library for a legendary land card, reveal it, and add it to your hand.
“It has been around 500 years since my death and nobody has found my library yet, so, reluctantly, I’ve mapped it all out for you.” -Commodore Guff, ghost librarian
Sorcery {uncommon}
Target creature or planeswalker's controller may sacrifice it. If they don't, gain control of that permanent until end of turn. If it's a creature, it gains haste until end of turn.
Votes: Flintlock, Zemoo
Grim Guardian 1W
Creature- Ghost Hound (R)
Cycle 2W (2W, Discard this card: Draw a card.)
If ~ is the first creature card sent to your graveyard this turn, return the second card from your graveyard to your hand.
By tradition, the first burial in a graveyard is always a dog, creating a guardian between life and death.
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Bloodstream Guide GUB
Creature - Naga Wizard (Common)
When Bloodstream Guide enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand or your graveyard.
3/3
Enchantment {M}
At the beginning of your precombat main phase, shuffle your library, then exile the top three cards of your library. An opponent chooses one of those cards. You play that card without paying its mana cost if able.
Cargo Cult 3W
Enchantment (R)
At the beginning of your upkeep, create a colorless Treasure artifact token with “T, Sacrifice this artifact: Add one mana of any color.”
Whenever you cast a spell, if a mana produced by Treasure was spent to cast it, you gain 2 life.
Enchantment (R)
Creatures you control but don't own have haste.
At the beginning of combat on your turn, put a +1/+1 counter on each creature you control but don't own.
4R: Gain control of target creature until end of turn. Untap it.
Votes: Zemoo, soramaro
Competitive Spirit 2WW
Enchantment — Aura (R)
Enchant creature you control
When Competitive Spirit enters the battlefield, put a +1/+1 counter on enchanted creature.
Other creatures you control get +1/+1 for each +1/+1 counter on enchanted creature.
When Competitive Spirit is put into a graveyard from the battlefield, return it to its owner's hand.