Your business here is almost done. All of your ideas succeeded. All of your foes are jealous. All of your guildmates are proud of you. The place right near your guildmaster is now yours (or maybe you have further plans?). Then, I have to ask you again - who are you?
Main Challenge: Design a multicolored legendary creature/planeswalker from your guild.
Subchallenge 1: Your card has only colored mana symbols in mana cost. Subchallenge 2: Your card is mythic rare.
Main Challenge: Your character can be another version of existing guild leader, guild champion or something completely new.
Subchallenge 1: Your card has no generic, no colorless, no hybrid mana symbols in mana cost. See Niv-Mizzet, Parun or Lazav, Dimir Mastermind for example. Subchallenge 2: Your card is not common, uncommon or rare.
Please feel free to ask additional questions if you have any in the MCC Discussion thread.
Design Deadline: All submissions are to be final and submitted by October 5th 11:59 PM EST
Judging Deadline: All judgements are to be final and completed by October 8th 11:59 PM EST
Design - (X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card? (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development - (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity? (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity - (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”? (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish - (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating. (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge? (X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
A reminder to everyone: In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
Also, you should format your text cards accordingly to the forum rules (see the "this formatting looks best" spoiler in the linked OP). Again, expect deductions in Quality otherwise.
Agrus Kos, Ghost CaptainRW
Legendary Creature - Spirit Soldier [M]
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control with +1/+1 counters on them have mentor. (If a creature has multiple instances of mentor, each triggers separately.) “Remember your training. It could save someone else’s life.”
3/2
Lazav, Everything and NothingUUUBBB
Legendary Creature - Shapeshifter (Mythic)
At the beginning of your end step, you may choose a creature card from the battlefield or from any graveyard. Lazav becomes a copy of that creature card except its name is Lazav, Everything and Nothing, it's legendary in addition to its other types, and it has this ability. If you do, you may exile that creature or creature card.
4/4
Very sorry, didn't realize I passed on to this round.
Dimir - Plot
Breaker, the CalculatorUUBB
Legendary Creature - Zombie Wizard (MR)
When Breaker, the Calculator enters the battlefield, plot 1 (Exile the top card of your library face down. You may look at it at any time.)
Tap an untapped creature you control: Plot 1.
Reveal X plotted cards: Exile target permanent or permanent card in a graveyard with converted mana cost X, then return it to the battlefield under your control.
2/5
Agrus Kos, Ghost CaptainRW
Legendary Creature - Spirit Soldier [M]
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control with +1/+1 counters on them have mentor. (If a creature has multiple instances of mentor, each triggers separately.) “Remember your training. It could save someone else’s life.”
3/2
Design - (3/3) Appeal: Timmy likes it by nature. Johnny is expecting more counter shenanigans. Spike is sold thanks to the high value. (2/3) Elegance: Multiple instances is not something I can call elegant. Especially for a restrictive ability like Mentor.
Development - (3/3) Viability: All about colors and rarity of this card feels right. (3/3) Balance: I believe this is well balanced and pushed enough card that can easily compete with new Tajic since it's still the turn 3 mentor with comparable stats but you actually cost him on turn 2 which is aggressive.
Creativity - (3/3) Uniqueness: Mentor is a new mechanic and not all of its design space was explored in one set. Of course, mentor that grants mentor feels very fresh, maybe just a bit similar to Abzan but not enough to reduce the score for it. (3/3) Flavor: Flavor of this card is my absolute favorite here. Everything fits the story and personality of good ol' Agrus and Boros playstyle perfectly.
Polish - (2/3) Quality: Sadly, the templating for an ability granted by counters is wrong here. See Abzan cards as examples (Each creature you control with a +1/+1 counter on it has...) (2/2) *Main Challenge: Legendary creature from your guild. All right. (2/2) Subchallenges: Mythic with strictly colored mana cost.
Total: 23/25
Lazav, Everything and NothingUUUBBB
Legendary Creature - Shapeshifter (Mythic)
At the beginning of your end step, you may choose a creature card from the battlefield or from any graveyard. Lazav becomes a copy of that creature card except its name is Lazav, Everything and Nothing, it's legendary in addition to its other types, and it has this ability. If you do, you may exile that creature or creature card.
4/4
Design - (2,5/3) Appeal: Very big and impactful for Timmy but clone shenanigans are not really his cup of tea, Spike and Johnny can easily see something worth reanimating and cheating into play here. (2/3) Elegance: Clone shenanigans, exceptions with virtual abilities and unclear wording don't help.
Development - (3/3) Viability: All about colors and rarity of this card feels right. (2,5/3) Balance: Very restrictive thanks to 6CMC, but -1 creature every turn and clone on your side is nothing to be ashamed about. Deserves just a bit better protection to be more impactful and dangerous tho.
Creativity - (2/3) Uniqueness: Well known Dimir stuff here and there, see Evil Twin, Dimir Doppleganger and such, but the graveyard hate combined with raw creature removal is almost enough fresh to pass. (2,5/3) Flavor: I can see it! Replacing Ravnica folks for the purposes of espionage by killing them or erasing the memory of them is definetely something Dimir could do. The name is just a bit too pretentious for my tastes, some cosmic abomination like Eldrazi titan seems like a better fit for it.
Polish - (1,5/3) Quality: Here we go... First of all, creatures on the battlefield aren't cards, they aren't "from" battlefield so your wording should be completely rewritten. More interesting, the second part of abiity reads right so I have no idea how could this happen. (2/2) *Main Challenge: Legendary creature from your guild. All right. (2/2) Subchallenges: Mythic with strictly colored mana cost.
Total: 20/25
Breaker, the CalculatorUUBB
Legendary Creature - Zombie Wizard (MR)
When Breaker, the Calculator enters the battlefield, plot 1 (Exile the top card of your library face down. You may look at it at any time.)
Tap an untapped creature you control: Plot 1.
Reveal X plotted cards: Exile target permanent or permanent card in a graveyard with converted mana cost X, then return it to the battlefield under your control.
2/5
Design - (2/3) Appeal: Timmy doesn't care. Two other players definetely do. (2/3) Elegance: Wordy but passable.
Development - (2,5/3) Viability: Blinking is blue or white, commandeer ability is blue or black. The only true black thing your card does is awkwardly worded reanimate ability but it can pass. Tapping your creatures for stuff, however, is much more Selesnya than Dimir, I believe. (1/3) Balance: This card is more pushed than it has rights to be. Not sure about eternal formats but in limited and standard stealing your opponent's stuff by tapping your mates feels nasty. However, you are limited by the size of your deck, but does it really matter?.. Also, do you realize that with current wording you can reveal 0 plotted cards to steal all of your opponent's lands?
Creativity - (3/3) Uniqueness: Can't reduce points here. (1/3) Flavor: I mean, seriously, what's with this name?
Polish - (2/3) Quality: Just a little unnecessary extra space in Plot wording. Also reminder text is not capitalized. (2/2) *Main Challenge: Legendary creature from your guild. All right. (2/2) Subchallenges: Mythic with strictly colored mana cost.
Agrus Kos, Ghost CaptainRW
Legendary Creature - Spirit Soldier [M]
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control with +1/+1 counters on them have mentor. (If a creature has multiple instances of mentor, each triggers separately.) “Remember your training. It could save someone else’s life.”
3/2
Design .:. (2/3) Appeal: This is a pushed card, ideal for aggro Spike. Also, we have enough interactions with counters that Jxnny might want to find some weird stuff to do here. (2,5/3) Elegance: The card is easy to understand and makes sense. Though, resolving a growing number of mentor triggers might get slightly confusing.
Development .:. (3/3) Viability: Mentor is a boros mechanic, thus this card is pretty rw. Mythic is okey, mostly due to the high power level. (3/3) Balance: A 2-mana 3/2 with mentor seems pretty good. It's about as fast as Tajic, Legion's Edge but is way better when you go wide with other creatures. A thread that needs to be dealt with.
Creativity .:. (2/3) Uniqueness: Well, there's the new Tajic which has some similiarities to this guy. (3/3) Flavor: I like the idea of a ghostly Agrus Kos training the boros dudes.
Polish .:. (3/3) Quality: No flaws detected! (2/2) Main Challenge: Main challenge satisfied! (2/2) Subchallenges: Both subchallenges satisfied!
Total: 22,5/25
Lazav, Everything and NothingUUUBBB
Legendary Creature - Shapeshifter (Mythic)
At the beginning of your end step, you may choose a creature card from the battlefield or from any graveyard. Lazav becomes a copy of that creature card except its name is Lazav, Everything and Nothing, it's legendary in addition to its other types, and it has this ability. If you do, you may exile that creature or creature card.
4/4
Design .:. (2/3) Appeal: A card with some raw power that's also a fun multiplayer card, perfect for Txmmy. Jxnny might be interested in cheating creatures with negative ETB effects into play. (3/3) Elegance: The card is easy to understand and makes sense.
Development .:. (3/3) Viability: Black can exile and blue can copy, a fine mythic this is. (3/3) Balance: This iteration of Lazav is a bomby bomb, very powerful. Exiling their best thread at the end of your turn is potenitally game winning. But the mana cost is also really harsh. The new Niv-Mizzet shows that it should be mostly okey to print really impactful creatures with such a mana cost.
Creativity .:. (2/3) Uniqueness: Well, it doesn't exactly do something you would a card with "Lazav" in its name expect not to do. (3/3) Flavor: I really like the flavor implications of the ability. Opponent summons their best servant, wait, it's not their's, it was yours all the time?!
Polish .:. (2,5/3) Quality: There's one card to compare Lazav's wording to, that's Angel of Serenity. Also, as the ability is optional and not targeting a card, it should be right to outright exile the creature card. The ability should probably read something like ". . . , you may exile a creature on the battlefield or a creature card in a graveyard." (2/2) Main Challenge: Main challenge satisfied! (2/2) Subchallenges: Both subchallenges satisfied!
Total: 22,5/25
Breaker, the CalculatorUUBB
Legendary Creature - Zombie Wizard (MR)
When Breaker, the Calculator enters the battlefield, plot 1 (Exile the top card of your library face down. You may look at it at any time.)
Tap an untapped creature you control: Plot 1.
Reveal X plotted cards: Exile target permanent or permanent card in a graveyard with converted mana cost X, then return it to the battlefield under your control.
2/5
Design .:. (2/3) Appeal: A brutal commander, Txmmy rejoices. Jxnny likes this to abuse ETB triggers. (2/3) Elegance: This card defies my prior understanding of the plot mechanic. The other cards had one time (per turn) effects. So I just assumed that the cards you reveal end up being put face down again. Players that reveal a card from a hidden zone, the hand for example, hide the card again after revealing. However, if that's the case, this card is inherently broken as you only need a limited amount of plotted cards to steal all of your opponent's permanent cards. I assume that this was not the intention and think the mechanic needs to clearly state that once revealed cards can't be revealed again.
Development .:. (2,5/3) Viability: Black for flavor and the guild mechanic, blue for the stealing. Getting any permanet from a graveyard I'd consider a break for UB. Mythic rare is okey. (0/3) Balance: Even if plot works the way I assume it's intended, to my understanding you can reveal 0 plotted cards repeatedly to steal all of your opponent's lands. Bah-roken that would be. A fixed version of this card I'd find pretty interesting.
Creativity .:. (2,5/3) Uniqueness: This is a pretty wild control changing effect. (2/3) Flavor: The name is weird. I'm probably looking at a mysterious figure here.
Polish .:. (2,5/3) Quality: Reminder text needs to be italicized. (2/2) Main Challenge: Main challenge satisfied! (2/2) Subchallenges: Both subchallenges satisfied!
Design - (3/3) Appeal: Timmy loves mentor, and practically salivates at the mass version. Johnny sees a lot to work with particularly with counter-manip. Spike sees some pretty classy efficiency for a weenie aggro deck. (2.5/3) Elegance: Elegant text with a potentially messy quantity of triggers.
Development - (3/3) Viability: Colors are absolutely right-on, obviously, and this feels similar enough to Agrus Kos Classic (boosting basically all your attacking creatures) to justify being the same character. Being mythic means you'll almost never see this in Limited and thanks for that. (2.5/3) Balance: This is just a touch cheap for what it does, even though making this too expensive takes a bit of the magic of swathes of early mentor triggers away. Basically, it's easy for this to get out of hand. However, on its own and without directly bigger creatures all it does is make things 3 power in a complicated way, so you definitely gotta build around this and maintain the right board state in order to get really crazy.
Creativity - (1.5/3) Uniqueness: Unique enough even though the "give everybody the keyword" design is a bit overdone; Sublime Archangel comes to mind. (3/3) Flavor: Good, good stuff.
Design - (2/3) Appeal: It should be quite obvious why Timmy and Johnny would love this card. Spike is reticent given that mana cost, and cheating this out is not so appealing given that it's more of a combo or toolbox card than it is an outright game-winner on its lonesome. (2/3) Elegance: Elegant idea; a lot going on with the sheer number of choices and options. So in other words the text is a bit hard to digest.
Development - (3/3) Viability: Feels Dimir, mythic, and Lazav. GJ. (3/3) Balance: Absolute bomb especially given he can exile opposing creatures, but UUUBBB is usually going to be a prohibitively expensive mana cost to pay.
Creativity - (2.5/3) Uniqueness: Definitely a lot of unique ideas here but also cribbing quite a bit from previous Lazavs. (3/3) Flavor: Nice name that refers nicely to the sheer expansion of Lazav's powers. On such a text-heavy card I understand the lack of flavor text.
Polish - (2.5/3) Quality: Creatures are "on" the battlefield, not "from" it. I don't mind "creature card on the battlefield" here though, as it's a way to shorthand "nontoken creature" and allows the same wording as the graveyard clause. (2/2) *Main Challenge: Done. (2/2) Subchallenges: And done.
Total: 22/25
Design - (3/3) Appeal: Timmy likes taking control of everything. Johnny likes manipulating stuff and then taking control of anything. Spike likes filtering draws and then taking control of everything. (2/3) Elegance: Three abilities here, and they all tie together, but they also interact in a complex way and possibly make things hard to track.
Development - (3/3) Viability: This is definitely a Dimir mythic. I remember the Breaker character from, I think, the CCL way back when, and I think this fits that character? (0.5/3) Balance: As worded, this just takes control of all lands on the battlefield as soon as it ETBs. Assuming you meant for there to be a "nonland" clause or to say "X can't be zero", and assuming you meant for the plotted cards to only be revealable once to pay the cost, this still says "Tap X untapped creatures you control: Gain control of target (nonland) permanent with converted mana cost X" and more, which is completely insane.
Creativity - (2/3) Uniqueness: Definitely a pretty unique card; Gravespawn Sovereign and Captivating Vampire do similar/partial versions of this effect though. (1/3) Flavor: Name's... frankly rather silly. Feels like a Silver Age Batman villain, or by extension an Agent of S.N.E.A.K. rather than a serious, canon Dimir character. It also doesn't really convey the abilities.
Polish - (2/3) Quality: I believe the "Reveal X plotted cards"-cost ability needs a "you own" in there, and you didn't italicize the reminder text. (2/2) *Main Challenge: Done. (2/2) Subchallenges: Done.
September MCC 2018 Round 4 - We Are The Champions
Your business here is almost done. All of your ideas succeeded. All of your foes are jealous. All of your guildmates are proud of you. The place right near your guildmaster is now yours (or maybe you have further plans?). Then, I have to ask you again - who are you?
Main Challenge: Design a multicolored legendary creature/planeswalker from your guild.
Subchallenge 1: Your card has only colored mana symbols in mana cost.
Subchallenge 2: Your card is mythic rare.
Subchallenge 1: Your card has no generic, no colorless, no hybrid mana symbols in mana cost. See Niv-Mizzet, Parun or Lazav, Dimir Mastermind for example.
Subchallenge 2: Your card is not common, uncommon or rare.
Please feel free to ask additional questions if you have any in the MCC Discussion thread.
Design Deadline: All submissions are to be final and submitted by October 5th 11:59 PM EST
Judging Deadline: All judgements are to be final and completed by October 8th 11:59 PM EST
(X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development -
(X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity -
(X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
(X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish -
(X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
(X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
Judges:
Raptorchan
void_nothing
Antiantiserum
Contestants:
netn10
The_Hittite
Jimmy Groove
A helpful tip for those formatting their cards:
Legendary Creature - Spirit Soldier [M]
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control with +1/+1 counters on them have mentor. (If a creature has multiple instances of mentor, each triggers separately.)
“Remember your training. It could save someone else’s life.”
3/2
Legendary Creature - Shapeshifter (Mythic)
At the beginning of your end step, you may choose a creature card from the battlefield or from any graveyard. Lazav becomes a copy of that creature card except its name is Lazav, Everything and Nothing, it's legendary in addition to its other types, and it has this ability. If you do, you may exile that creature or creature card.
4/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Dimir - Plot
Breaker, the Calculator UUBB
Legendary Creature - Zombie Wizard (MR)
When Breaker, the Calculator enters the battlefield, plot 1 (Exile the top card of your library face down. You may look at it at any time.)
Tap an untapped creature you control: Plot 1.
Reveal X plotted cards: Exile target permanent or permanent card in a graveyard with converted mana cost X, then return it to the battlefield under your control.
2/5
Legendary Creature - Spirit Soldier [M]
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control with +1/+1 counters on them have mentor. (If a creature has multiple instances of mentor, each triggers separately.)
“Remember your training. It could save someone else’s life.”
3/2
Design -
(3/3) Appeal: Timmy likes it by nature. Johnny is expecting more counter shenanigans. Spike is sold thanks to the high value.
(2/3) Elegance: Multiple instances is not something I can call elegant. Especially for a restrictive ability like Mentor.
Development -
(3/3) Viability: All about colors and rarity of this card feels right.
(3/3) Balance: I believe this is well balanced and pushed enough card that can easily compete with new Tajic since it's still the turn 3 mentor with comparable stats but you actually cost him on turn 2 which is aggressive.
Creativity -
(3/3) Uniqueness: Mentor is a new mechanic and not all of its design space was explored in one set. Of course, mentor that grants mentor feels very fresh, maybe just a bit similar to Abzan but not enough to reduce the score for it.
(3/3) Flavor: Flavor of this card is my absolute favorite here. Everything fits the story and personality of good ol' Agrus and Boros playstyle perfectly.
Polish -
(2/3) Quality: Sadly, the templating for an ability granted by counters is wrong here. See Abzan cards as examples (Each creature you control with a +1/+1 counter on it has...)
(2/2) *Main Challenge: Legendary creature from your guild. All right.
(2/2) Subchallenges: Mythic with strictly colored mana cost.
Total: 23/25
Legendary Creature - Shapeshifter (Mythic)
At the beginning of your end step, you may choose a creature card from the battlefield or from any graveyard. Lazav becomes a copy of that creature card except its name is Lazav, Everything and Nothing, it's legendary in addition to its other types, and it has this ability. If you do, you may exile that creature or creature card.
4/4
Design -
(2,5/3) Appeal: Very big and impactful for Timmy but clone shenanigans are not really his cup of tea, Spike and Johnny can easily see something worth reanimating and cheating into play here.
(2/3) Elegance: Clone shenanigans, exceptions with virtual abilities and unclear wording don't help.
Development -
(3/3) Viability: All about colors and rarity of this card feels right.
(2,5/3) Balance: Very restrictive thanks to 6CMC, but -1 creature every turn and clone on your side is nothing to be ashamed about. Deserves just a bit better protection to be more impactful and dangerous tho.
Creativity -
(2/3) Uniqueness: Well known Dimir stuff here and there, see Evil Twin, Dimir Doppleganger and such, but the graveyard hate combined with raw creature removal is almost enough fresh to pass.
(2,5/3) Flavor: I can see it! Replacing Ravnica folks for the purposes of espionage by killing them or erasing the memory of them is definetely something Dimir could do. The name is just a bit too pretentious for my tastes, some cosmic abomination like Eldrazi titan seems like a better fit for it.
Polish -
(1,5/3) Quality: Here we go... First of all, creatures on the battlefield aren't cards, they aren't "from" battlefield so your wording should be completely rewritten. More interesting, the second part of abiity reads right so I have no idea how could this happen.
(2/2) *Main Challenge: Legendary creature from your guild. All right.
(2/2) Subchallenges: Mythic with strictly colored mana cost.
Total: 20/25
Legendary Creature - Zombie Wizard (MR)
When Breaker, the Calculator enters the battlefield, plot 1 (Exile the top card of your library face down. You may look at it at any time.)
Tap an untapped creature you control: Plot 1.
Reveal X plotted cards: Exile target permanent or permanent card in a graveyard with converted mana cost X, then return it to the battlefield under your control.
2/5
Design -
(2/3) Appeal: Timmy doesn't care. Two other players definetely do.
(2/3) Elegance: Wordy but passable.
Development -
(2,5/3) Viability: Blinking is blue or white, commandeer ability is blue or black. The only true black thing your card does is awkwardly worded reanimate ability but it can pass. Tapping your creatures for stuff, however, is much more Selesnya than Dimir, I believe.
(1/3) Balance: This card is more pushed than it has rights to be. Not sure about eternal formats but in limited and standard stealing your opponent's stuff by tapping your mates feels nasty. However, you are limited by the size of your deck, but does it really matter?.. Also, do you realize that with current wording you can reveal 0 plotted cards to steal all of your opponent's lands?
Creativity -
(3/3) Uniqueness: Can't reduce points here.
(1/3) Flavor: I mean, seriously, what's with this name?
Polish -
(2/3) Quality: Just a little unnecessary extra space in Plot wording. Also reminder text is not capitalized.
(2/2) *Main Challenge: Legendary creature from your guild. All right.
(2/2) Subchallenges: Mythic with strictly colored mana cost.
Total: 19,5/25
Legendary Creature - Spirit Soldier [M]
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Creatures you control with +1/+1 counters on them have mentor. (If a creature has multiple instances of mentor, each triggers separately.)
“Remember your training. It could save someone else’s life.”
3/2
Design .:.
(2/3) Appeal: This is a pushed card, ideal for aggro Spike. Also, we have enough interactions with counters that Jxnny might want to find some weird stuff to do here.
(2,5/3) Elegance: The card is easy to understand and makes sense. Though, resolving a growing number of mentor triggers might get slightly confusing.
Development .:.
(3/3) Viability: Mentor is a boros mechanic, thus this card is pretty rw. Mythic is okey, mostly due to the high power level.
(3/3) Balance: A 2-mana 3/2 with mentor seems pretty good. It's about as fast as Tajic, Legion's Edge but is way better when you go wide with other creatures. A thread that needs to be dealt with.
Creativity .:.
(2/3) Uniqueness: Well, there's the new Tajic which has some similiarities to this guy.
(3/3) Flavor: I like the idea of a ghostly Agrus Kos training the boros dudes.
Polish .:.
(3/3) Quality: No flaws detected!
(2/2) Main Challenge: Main challenge satisfied!
(2/2) Subchallenges: Both subchallenges satisfied!
Total: 22,5/25
Legendary Creature - Shapeshifter (Mythic)
At the beginning of your end step, you may choose a creature card from the battlefield or from any graveyard. Lazav becomes a copy of that creature card except its name is Lazav, Everything and Nothing, it's legendary in addition to its other types, and it has this ability. If you do, you may exile that creature or creature card.
4/4
Design .:.
(2/3) Appeal: A card with some raw power that's also a fun multiplayer card, perfect for Txmmy. Jxnny might be interested in cheating creatures with negative ETB effects into play.
(3/3) Elegance: The card is easy to understand and makes sense.
Development .:.
(3/3) Viability: Black can exile and blue can copy, a fine mythic this is.
(3/3) Balance: This iteration of Lazav is a bomby bomb, very powerful. Exiling their best thread at the end of your turn is potenitally game winning. But the mana cost is also really harsh. The new Niv-Mizzet shows that it should be mostly okey to print really impactful creatures with such a mana cost.
Creativity .:.
(2/3) Uniqueness: Well, it doesn't exactly do something you would a card with "Lazav" in its name expect not to do.
(3/3) Flavor: I really like the flavor implications of the ability. Opponent summons their best servant, wait, it's not their's, it was yours all the time?!
Polish .:.
(2,5/3) Quality: There's one card to compare Lazav's wording to, that's Angel of Serenity. Also, as the ability is optional and not targeting a card, it should be right to outright exile the creature card. The ability should probably read something like ". . . , you may exile a creature on the battlefield or a creature card in a graveyard."
(2/2) Main Challenge: Main challenge satisfied!
(2/2) Subchallenges: Both subchallenges satisfied!
Total: 22,5/25
Legendary Creature - Zombie Wizard (MR)
When Breaker, the Calculator enters the battlefield, plot 1 (Exile the top card of your library face down. You may look at it at any time.)
Tap an untapped creature you control: Plot 1.
Reveal X plotted cards: Exile target permanent or permanent card in a graveyard with converted mana cost X, then return it to the battlefield under your control.
2/5
Design .:.
(2/3) Appeal: A brutal commander, Txmmy rejoices. Jxnny likes this to abuse ETB triggers.
(2/3) Elegance: This card defies my prior understanding of the plot mechanic. The other cards had one time (per turn) effects. So I just assumed that the cards you reveal end up being put face down again. Players that reveal a card from a hidden zone, the hand for example, hide the card again after revealing. However, if that's the case, this card is inherently broken as you only need a limited amount of plotted cards to steal all of your opponent's permanent cards. I assume that this was not the intention and think the mechanic needs to clearly state that once revealed cards can't be revealed again.
Development .:.
(2,5/3) Viability: Black for flavor and the guild mechanic, blue for the stealing. Getting any permanet from a graveyard I'd consider a break for UB. Mythic rare is okey.
(0/3) Balance: Even if plot works the way I assume it's intended, to my understanding you can reveal 0 plotted cards repeatedly to steal all of your opponent's lands. Bah-roken that would be. A fixed version of this card I'd find pretty interesting.
Creativity .:.
(2,5/3) Uniqueness: This is a pretty wild control changing effect.
(2/3) Flavor: The name is weird. I'm probably looking at a mysterious figure here.
Polish .:.
(2,5/3) Quality: Reminder text needs to be italicized.
(2/2) Main Challenge: Main challenge satisfied!
(2/2) Subchallenges: Both subchallenges satisfied!
Total: 17,5/25
netn10 22,5
Jimmy Groove 17,5
(3/3) Appeal: Timmy loves mentor, and practically salivates at the mass version. Johnny sees a lot to work with particularly with counter-manip. Spike sees some pretty classy efficiency for a weenie aggro deck.
(2.5/3) Elegance: Elegant text with a potentially messy quantity of triggers.
Development -
(3/3) Viability: Colors are absolutely right-on, obviously, and this feels similar enough to Agrus Kos Classic (boosting basically all your attacking creatures) to justify being the same character. Being mythic means you'll almost never see this in Limited and thanks for that.
(2.5/3) Balance: This is just a touch cheap for what it does, even though making this too expensive takes a bit of the magic of swathes of early mentor triggers away. Basically, it's easy for this to get out of hand. However, on its own and without directly bigger creatures all it does is make things 3 power in a complicated way, so you definitely gotta build around this and maintain the right board state in order to get really crazy.
Creativity -
(1.5/3) Uniqueness: Unique enough even though the "give everybody the keyword" design is a bit overdone; Sublime Archangel comes to mind.
(3/3) Flavor: Good, good stuff.
Polish -
(3/3) Quality: Looks alright.
(2/2) *Main Challenge: Done.
(2/2) Subchallenges: And done.
Total: 22.5/25
(2/3) Appeal: It should be quite obvious why Timmy and Johnny would love this card. Spike is reticent given that mana cost, and cheating this out is not so appealing given that it's more of a combo or toolbox card than it is an outright game-winner on its lonesome.
(2/3) Elegance: Elegant idea; a lot going on with the sheer number of choices and options. So in other words the text is a bit hard to digest.
Development -
(3/3) Viability: Feels Dimir, mythic, and Lazav. GJ.
(3/3) Balance: Absolute bomb especially given he can exile opposing creatures, but UUUBBB is usually going to be a prohibitively expensive mana cost to pay.
Creativity -
(2.5/3) Uniqueness: Definitely a lot of unique ideas here but also cribbing quite a bit from previous Lazavs.
(3/3) Flavor: Nice name that refers nicely to the sheer expansion of Lazav's powers. On such a text-heavy card I understand the lack of flavor text.
Polish -
(2.5/3) Quality: Creatures are "on" the battlefield, not "from" it. I don't mind "creature card on the battlefield" here though, as it's a way to shorthand "nontoken creature" and allows the same wording as the graveyard clause.
(2/2) *Main Challenge: Done.
(2/2) Subchallenges: And done.
Total: 22/25
(3/3) Appeal: Timmy likes taking control of everything. Johnny likes manipulating stuff and then taking control of anything. Spike likes filtering draws and then taking control of everything.
(2/3) Elegance: Three abilities here, and they all tie together, but they also interact in a complex way and possibly make things hard to track.
Development -
(3/3) Viability: This is definitely a Dimir mythic. I remember the Breaker character from, I think, the CCL way back when, and I think this fits that character?
(0.5/3) Balance: As worded, this just takes control of all lands on the battlefield as soon as it ETBs. Assuming you meant for there to be a "nonland" clause or to say "X can't be zero", and assuming you meant for the plotted cards to only be revealable once to pay the cost, this still says "Tap X untapped creatures you control: Gain control of target (nonland) permanent with converted mana cost X" and more, which is completely insane.
Creativity -
(2/3) Uniqueness: Definitely a pretty unique card; Gravespawn Sovereign and Captivating Vampire do similar/partial versions of this effect though.
(1/3) Flavor: Name's... frankly rather silly. Feels like a Silver Age Batman villain, or by extension an Agent of S.N.E.A.K. rather than a serious, canon Dimir character. It also doesn't really convey the abilities.
Polish -
(2/3) Quality: I believe the "Reveal X plotted cards"-cost ability needs a "you own" in there, and you didn't italicize the reminder text.
(2/2) *Main Challenge: Done.
(2/2) Subchallenges: Done.
Total: 16.5/25
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
netn10 20+22,5+22=64,5
Jimmy Groove 19,5+17,5+16,5=53,5
Congratulations to The_Hittite, proud Boros soldier!
Thanks to everyone for participating and judging.