Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
EXPERIMENTAL FRENZY IS MY NEW FAVORITE CARD OF GUILDS! IF ONLY BECAUSE THE IDEA OF GIVING A CREW OF IZZET ENGINEERS ESPRESSOS IS HILARIOUS TO ME.
Archmage's Great-Wand 3
Artifact (R)
Grimoire spells you control cost 1 less to cast and grimoire activated abilities you control cost 1 less to activate. (Wizards, sorceries, and Potions are grimoires) Those who graduate from The Academy with more than three masteries receive great-wands as a token of status.
Guildless ArchmageUU
Creature - Vedalken Wizard (Rare)
Monocolored spells cost 1 less to cast.
Multicolored spells cost 1 more to cast. "I came from Izzet, madness isn't strange to me. However, those who choose to stay in the shackles of the Guildpact aren't less crazy."
1/1
Votes: valleybeyond, Indighost
(Raptorchan, that's literally just Living Death)
Shady Deal1UB
Instant (C)
Surveil 3, then draw a card. Then if four or more cards have entered your graveyard from anywhere this turn, draw another card.
---- Dealing in Bane Alley often costs more than mere gold.
Vinta, Fae Maverick3(W/U)(W/U)
Legendary Creature - Faerie Cleric (R)
Flying, protection from instants and from spells and permanents with flash
Combat charmer (Spells you cast cost 1 less to cast as long as this creature is attacking or blocking.) 1(W/U), Q: Counter target spell unless its controller pays 3.
3/3
Serum Vice2
Artifact - Equipment
Whenever Serum Vice becomes attached to a creature or at the beginning of your upkeep, out a -1/-1 counter on equipped creature.
Equipped creature has wither and menace.
Whenever equipped creature dies, draw a card for each -1/-1 counter on it.
Equip 2
Primordial RageRG
Instant (U)
Target creature gets +3/+3 until end of turn.
If that creature is red, it gains first strike until end of turn.
If that creature is green, untap it. "Even if you think you've downed a Ghor-Clan DO NOT APPROACH IT. They're far more resilient than you think, and getting within arm's reach is a good way to lose your own." - Dacir "Lefty" Rosa, Boros Veteren
Luminous Decoy 2GW
Enchantment - Aura (U)
Enchant creature
All creatures able to block enchanted creature do so.
Spells and abilities your opponents control that are able to target enchanted creature do so. There are no angels on Andelochus. However, as an Era 3 world, its denizens do know of them; thus making Asher's bright fanfare above Vidripolis an even better distraction.
Selesnya Heretic
Creature - Centaur Warrior (Uncommon)
Selesnya Heretic gets +1/+1 for each token creature you control. RR: Selesnya Heretic loses all abilities and gains double strike. (This effect lasts indefinitely.) "The Selesnya was good to me, but my famility is the fury of the Gruul, or the passion of the Boros. I only wish that my hooves would lead me to greatness."
2/2
Course of Nature2GG Enchantment {R}
At the beginning of your upkeep, create a 4/4 white Cat creature token with vigilance for each Rat token you control. Then create a 2/2 black Rat creature token with deathtouch for each Insect token you control. Then create a 1/1 green Insect creature token.
Mimeoplasm's Claim1B
Sorcery (U)
Target creature with two or more abilities loses indestructible until end of turn. Destroy it.
Exile Mimeoplasm's Claim from your graveyard: Add B or G. Mimeoplasm's Claim deals 1 damage to you. Activate this ability only during your combat phase.
RedlineR
Instant (U)
Target artifact creature gets +2/+0 until end of turn. If it's a Vehicle, it gains first strike and trample until end of turn.
---- All racers follow the same motto: If you aren't first, you're last.
Maddening Bureaucracy2U
Enchantment (U)
Whenever a creature attacks you or a planeswalker you control, its controller puts the top card of their library into their graveyard. "GAAHH! Even killing these Azorius dullards is boring!" - Shakanaka, Rakdos Blademiester
Private Mod Note
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Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andEXPERIMENTAL FRENZY IS MY NEW FAVORITE CARD OF GUILDS! IF ONLY BECAUSE THE IDEA OF GIVING A CREW OF IZZET ENGINEERS ESPRESSOS IS HILARIOUS TO ME.
Indighost 38 (+5)
ValleyBeyond 36 (+2)
Netn10 36
Master of the Universe 36 (+1)
Subject16 34
AntiAntiSerum 33 (+2)
Raptorchan 30 (+2)
Rudyard 12
Tim1137 11
BlackWaltz3 4
Lookashiny 2
Forestguy 2
Flatline 1
Cardz5000 1
Luminous Decoy
2GW
Enchantment - Aura (U)
Enchant creature
All creatures able to block enchanted creature do so.
Spells and abilities your opponents control that are able to target enchanted creature do so.
There are no angels on Andelochus. However, as an Era 3 world, its denizens do know of them; thus making Asher's bright fanfare above Vidripolis an even better distraction.
Selesnya Heretic
Creature - Centaur Warrior (Uncommon)
Selesnya Heretic gets +1/+1 for each token creature you control.
RR: Selesnya Heretic loses all abilities and gains double strike. (This effect lasts indefinitely.)
"The Selesnya was good to me, but my famility is the fury of the Gruul, or the passion of the Boros. I only wish that my hooves would lead me to greatness."
2/2
Enchantment {R}
At the beginning of your upkeep, create a 4/4 white Cat creature token with vigilance for each Rat token you control. Then create a 2/2 black Rat creature token with deathtouch for each Insect token you control. Then create a 1/1 green Insect creature token.
Mimeoplasm's Claim 1B
Sorcery (U)
Target creature with two or more abilities loses indestructible until end of turn. Destroy it.
Exile Mimeoplasm's Claim from your graveyard: Add B or G. Mimeoplasm's Claim deals 1 damage to you. Activate this ability only during your combat phase.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Redline R
Instant (U)
Target artifact creature gets +2/+0 until end of turn. If it's a Vehicle, it gains first strike and trample until end of turn.
----
All racers follow the same motto: If you aren't first, you're last.
Maddening Bureaucracy 2U
Enchantment (U)
Whenever a creature attacks you or a planeswalker you control, its controller puts the top card of their library into their graveyard.
"GAAHH! Even killing these Azorius dullards is boring!" - Shakanaka, Rakdos Blademiester