Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Transitory Plague1B
Instant (R)
Until end of turn, each creature becomes a black carrier zombie with haste, deathtouch, and base power and toughness of 2/2. (Each creature can attack and t as soon as it comes under its owner's control and any amount of damage it deals to a creature is enough to destroy it.)
I wonder who is better of... those that recover and must live with what they've done, or those laying still who will never know.
- Cruxis, Sanitation Engineer
Mayhem InducerRG
Creature - Goblin (Rare)
All creatures have vigilance and haste.
All creatures must attack or block each turn if able. If you think only the Rakdos knows how to have fun, you have never saw a Gruul goblin that drank too many illegal potions.
2/2
Hidden Nest
Land
CARDNAME enters the battlefield tapped. T: Add C. T, Tap two untapped Bird creatures you control: Create a colorless 0/2 Egg creature token with defender and "1, T, Sacrifice this creature: Put a Bird creature from your hand onto the battlefield."
Master of ContingenciesWW
Creature - Human Adviser Soldier (R)
When ~ enters the battlefield and at the beginning of the pre-combat main phase on each turn, each opponent may reveal any number of cards from their hand.
During combat opponents may not cast spells from their hands that were not revealed to ~ this turn.
2/2
Lurking GrindylowU
Creature - Goblin Merfolk {C}
Skulk (This creature can’t be blocked by creatures with greater power.)
Lurking Grindylow can’t attack unless the defending player controls two or more creatures
2/2
Papposilen Drunkard1G
Creature - Satyr Advisor (R)
Consultation (At the beginning of your upkeep, this creature consults an Advisor creature you control.)
Whenever Papposilen Drunkard consults an Advisor, add mana equal to that Advisor's mana cost. Until end of turn, you don't lose that mana as steps and phases end. (Mana cost includes color. For example, this creature's mana cost would add CG.)
1/1
Votes: StarJake, Zemoo (although it doesn't need ETB unless you flash it in after the start of combat somehow)
EndlessWhisperwood Mists2BG
Enchantment (R)
Each creature has "When this creature dies, choose target opponent. That player manifests this card under their control at the beginning of the next end step." (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
You may spend mana as though it were many of any color to pay a mana cost to turn a manifested creature face up or pay a morph cost.
Krasis Pet1GU
Creature - Rabbit Frog Turtle (Rare)
At the end of each turn, choose one:
* You gain 3 life.
* Draw a card.
* Untap two target permenants. The Simic have suffered bad publicity for a long time, until they came to an idea that would appeal to children.
1/3
Incapacitating Wound UBR
Enchantment - Aura Curse
Enchant player
Whenever enchanted player loses life, put a number of wound counters equal to that life lost on CARDNAME. (Damage causes loss of life.)
At the beginning of enchanted player's end step, remove all wound counters from CARDNAME
Spells cast by enchanted player cost 1 more to cast for each wound counter on CARDNAME.
The way it's worded it needs the ETB: If you cast it on your main phase (viz. normally cast it), since it triggers on main phase, it won't trigger because it wasn't around at the beginning of the phase that turn. So the turn it comes into play, it won't give opponents the chance to reveal anything and they just can't cast spells during combat that turn. Maybe this isn't too bad Grand Abolisher does something similar, but I didn't want it to do something different over multiple turns.
I originally wanted it to trigger at the beginning of combat, but then it's static ability would leave a window where your opponent can't cast spells while the trigger is on the stack, which is ... weird. I didn't want to mention different steps of combat on the card since wotc doesn't like doing that, too complex for newer players. Putting an ETB and moving it to mainphase was the best I could come up with. It kind of has to happen on a different phase to avoid this window of silence, and I didn't want the card to give you a spot on your turn where you could always resolve instants without your opponents responding. But to note, if you do manage to flash this into play during combat your opponents can't cast spells with the trigger on the stack. This is acceptable since it requires other cards to do and can only happen once.
The better way to do it would have been to make it all one ability, instead of breaking it out into two lines of text, one triggered and one static ability.
Votes: StarJake, Commander2099
Dragon of Destiny2RR
Flying, Trample (R)
As ~ enters the battlefield choose an opponent.
Whenever ~ becomes the target of a spell or ability an opponent controls, that player becomes the chosen player.
If a source an opponent controls would deal damage to ~, that source's controller becomes the chosen player.
Whenever ~ dies, the chosen player becomes the Monarch.
6/5
Magebane Shield2
Artifact - Equipment (R)
Equipped creature gets +0/+3, loses flying, and has
"Prevent all noncombat damage that would be dealt to you and permanents you control".
At the beginning of your upkeep, unattach magebane shield.
Equip 3
"It strains the arm to protect the soul."
Dizzying Waltz1U
Instant (C)
Return up to two target creatures to their owners' hands, then discard a card.
Before he knew it, Jace was swept away by the music and forgot what he was thinking.
Joyous Islander1U
Creature - Human Scout
When Joyous Islander enters the battlefield, if you control more Islands than any other type of land, draw a card. Every coastline is a world of discoveries.
2/1
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andMore than halfway through the month!
Subject16 33 (+1)
void_nothing 32 (+6)
netn10 28 (+0)
Cardz5000 22 (+0)
Raptorchan 21
zemoo 20 (+3)
Mix Master Mikaeus 17 (+1)
Indighost 13
Zur the Enchanter 9 (+1)
master_of_the_universe 8
Commander2099 6 (+2)
Anachronity 6 (+3)
soramaro 5
StarJake 4 (+0)
Antiantiserum 0
Astro_Man 0
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Endless Whisperwood Mists 2BG
Enchantment (R)
Each creature has "When this creature dies, choose target opponent. That player manifests this card under their control at the beginning of the next end step." (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
You may spend mana as though it were many of any color to pay a mana cost to turn a manifested creature face up or pay a morph cost.
Krasis Pet 1GU
Creature - Rabbit Frog Turtle (Rare)
At the end of each turn, choose one:
* You gain 3 life.
* Draw a card.
* Untap two target permenants.
The Simic have suffered bad publicity for a long time, until they came to an idea that would appeal to children.
1/3
Incapacitating Wound
UBR
Enchantment - Aura Curse
Enchant player
Whenever enchanted player loses life, put a number of wound counters equal to that life lost on CARDNAME. (Damage causes loss of life.)
At the beginning of enchanted player's end step, remove all wound counters from CARDNAME
Spells cast by enchanted player cost 1 more to cast for each wound counter on CARDNAME.
I originally wanted it to trigger at the beginning of combat, but then it's static ability would leave a window where your opponent can't cast spells while the trigger is on the stack, which is ... weird. I didn't want to mention different steps of combat on the card since wotc doesn't like doing that, too complex for newer players. Putting an ETB and moving it to mainphase was the best I could come up with. It kind of has to happen on a different phase to avoid this window of silence, and I didn't want the card to give you a spot on your turn where you could always resolve instants without your opponents responding. But to note, if you do manage to flash this into play during combat your opponents can't cast spells with the trigger on the stack. This is acceptable since it requires other cards to do and can only happen once.
The better way to do it would have been to make it all one ability, instead of breaking it out into two lines of text, one triggered and one static ability.
Votes: StarJake, Commander2099
Dragon of Destiny2RR
Flying, Trample (R)
As ~ enters the battlefield choose an opponent.
Whenever ~ becomes the target of a spell or ability an opponent controls, that player becomes the chosen player.
If a source an opponent controls would deal damage to ~, that source's controller becomes the chosen player.
Whenever ~ dies, the chosen player becomes the Monarch.
6/5
My Cubes:Pauper|Archetype
My Deviant Art
Magebane Shield 2
Artifact - Equipment (R)
Equipped creature gets +0/+3, loses flying, and has
"Prevent all noncombat damage that would be dealt to you and permanents you control".
At the beginning of your upkeep, unattach magebane shield.
Equip 3
"It strains the arm to protect the soul."
- Rabid Wombat
Junkyard
Land (R)
T: Add C
2, T, Exile target Vehicle card from a graveyard: Draw a card.
Dizzying Waltz 1U
Instant (C)
Return up to two target creatures to their owners' hands, then discard a card.
Before he knew it, Jace was swept away by the music and forgot what he was thinking.
Part one of a cycle
Joyous Islander 1U
Creature - Human Scout
When Joyous Islander enters the battlefield, if you control more Islands than any other type of land, draw a card.
Every coastline is a world of discoveries.
2/1
Khuveti Plotter 3UB
Creature - Merfolk Assassin (R)
Flash
Deathtouch, hexproof, lifelink
Whenever Khuveti Plotter deals combat damage to a player, scry 3.
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝