Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
Magic is now officially 25. Here's to it being around - and me being around as well - for 50.
Prepensive Rejection1U
Instant {C}
Counter target spell unless its controller pays X, where X is 1 plus the number of plan counters on this spell as it was cast.
Formulate (you may pay 2 and exile this card face down. If you do, it gets a plan counter whenever your turn ends and you may cast it from exile.)
Viskopa Guardian4WB
Creature - Giant Soldier (Rare)
Flash
Defender
If an opponent would gain life, instead you gain that much life. Simply reading the fine print of an Orzhov contract isn't enough; you must also watch your back while you leave Viskopa.
4/10
@Zemoo - only beat you by nine and a half years and with nine and a half times less text
Votes: Mix Master Mikaeus, Subject16
Violent Vigilante1WB
Creature - Human Warrior (R)
Flash
Violent Vigilante's power is equal to the amount of life you've lost since it entered the battlefield.
*/2
Nothing Really Matters2UUU
Enchantment (M)
All other permanents have "Whenever this permanent becomes the target of a spell or ability, return it to its owner's hand".
Vizier of the Remnant1WB
Creature-- Human Survivor [Rare] Incursion-- Whenever one or more creatures you control attack and aren't blocked, you may pay 2WB. If you do, exile target creature card in defending player's graveyard, then create a token that's a copy of that creature except it's a white Zombie in addition to its other types and it has no mana cost. "If we are to retake Naktamun, we must use every resource at our disposal."
3/2
@Gerrard's Mom I was mostly afraid I had seen it somewhere before and didn't want to post someone else's idea as my own, if that was the case. These are functionally different enough and I wasn't looking at this part of the forums 9 years ago so I don't think that's it.
Votes: Zur_the_enchanter, Gerrard's Mom
Greater Stasis2UU
Enchantment - (M)
Whenever ~ becomes tapped, sacrifice it.
Permanents cannot untap.
Players cannot activate abilities of tapped permanents. (abilities with T in their costs can still be activated)
At the beginning of your upkeep, put a time counter on ~. Tap X untapped permanents you control, where X is half the number of time counters on ~ rounded up.
Natjek, the Sunhorn2RW
Legendary Creature - Human Warrior (Rare)
Trample, vigilance
Whenever one or more creatures attacking would cause an ability of a permanent you control to trigger, you may trigger that ability an additional time. "Tomorrow is just over the horizon."
3/4
Augury Mage3U
Creature - Merfolk Spellshaper (R)
When Augury Mage enters the battlefield, scry 3, then reveal the top card of your library. If it is an instant or sorcery, exile it. X, T, Discard a card: Copy the exiled card. You may cast the copy without paying its mana cost. X is the converted mana cost of the exiled card.
2/3
Magus of the Portal2B
Creature - Human Wizard (R) 3: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.
2/3
Memory Trawler2U
Creature - Merfolk Wizard (U) 1U, exile four cards fron your graveyard: Draw a card. ”Many of my colleagues resent the idea of dwelling on the past, but from the failings of yesterday come the successes of tomorrow.”
1/2
Spike BloodwitchBR
Creature - Human Cleric (Rare) BR, T: Create a black and red Aura enchantment token named Riot Spikes attached to target creature. The token has enchant creature and "Enchanted creature gets +2/-1". "I don't see a point in fighting me."
1/3
Ira Vesterly, Tinker Magnate1BR
Legendary Creature-- Human Artificer [R] 1BR, T, Sacrifice another nonartifact creature: Animate X, where X is Ira Vesterly, Tinker Magnate's power. (Put X +1/+1 counters on target artifact you control. If it’s not a creature or a Vehicle, it becomes a 0/0 Construct artifact creature with haste.) A one-man industrial revolution is rarely concerned with the civilities that lesser men uphold.
3/2
Parasitic Mycelium2BGU
Enchantment - Aura (R)
Enchant creature
You control enchanted creature.
Enchanted creature gets -1/-1, is a Fungus in addition to its other types and has "Whenever this creature deals combat damage to a player, you may search your library for a card named Parasitic Mycelium, reveal it, and put it into your hand. If you searched your library this way, shuffle it."
Alpine Mere
Land - Island {R} (T: Add U.)
As Alpine Mere enters the battlefield, you may pay 1 life. If you don’t, Alpine Mere enters the battlefield tapped. T, Pay 1 life: Add R or G.
Forgetful Tutor1BB
Sorcery (R)
Target opponent names a card, search your library for a card that isn't the named card and reveal it, put it into your hand.
Kinetoplasm2UR
Creature - Elemental Shapeshifter (M)
Trample, haste
When Kinetoplasm enters the battlefield, all other creatures have base power 0 until end of turn. Kinetoplasm gets +X/+0 until end of turn, where X is the amount of power lost this way.
0/1
Magus of the Sword4GG
Creature - Human Wizard (R)
Magus of the Sword enters the battlefield tapped. T, Sacrifice Magus of the Sword and any number of creatures you control: Magus of the Sword deals X damage to any target, where X is the total power of the creatures sacrificed this way, then exile Magus of the Sword and those creature cards. (The total power includes Magus of the Sword's power.)
3/8
Ishbari Hydra3GGW
Creature - Hydra (Rare)
Vigilance
Cumulative Upkeep - You gain 1 life.
When Ishbari Hydra dies, each opponent chooses on for each age counter on Ishbari Hydra. They may choose the same mode more than once.
• That player draws a card.
• That player puts a +1/+1 counter on up to one target creature.
7/7
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andMagic is now officially 25. Here's to it being around - and me being around as well - for 50.
Subject16 16 (+3)
Cardz5000 15
zemoo 13 (+2)
void_nothing 12 (+2)
Raptorchan 8
master_of_the_universe 8
Indighost 6
netn10 8 (+2)
soramaro 5
Mix Master Mikaeus 5 (+5)
Anachronity 2
Zur the Enchanter 2 (+1)
Antiantiserum 0
Astro_Man 0
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Memory Trawler 2U
Creature - Merfolk Wizard (U)
1U, exile four cards fron your graveyard: Draw a card.
”Many of my colleagues resent the idea of dwelling on the past, but from the failings of yesterday come the successes of tomorrow.”
1/2
Spike Bloodwitch BR
Creature - Human Cleric (Rare)
BR, T: Create a black and red Aura enchantment token named Riot Spikes attached to target creature. The token has enchant creature and "Enchanted creature gets +2/-1".
"I don't see a point in fighting me."
1/3
Ira Vesterly, Tinker Magnate 1BR
Legendary Creature-- Human Artificer [R]
1BR, T, Sacrifice another nonartifact creature: Animate X, where X is Ira Vesterly, Tinker Magnate's power. (Put X +1/+1 counters on target artifact you control. If it’s not a creature or a Vehicle, it becomes a 0/0 Construct artifact creature with haste.)
A one-man industrial revolution is rarely concerned with the civilities that lesser men uphold.
3/2
----------------------------
Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
----------------------------
Parasitic Mycelium 2BGU
Enchantment - Aura (R)
Enchant creature
You control enchanted creature.
Enchanted creature gets -1/-1, is a Fungus in addition to its other types and has "Whenever this creature deals combat damage to a player, you may search your library for a card named Parasitic Mycelium, reveal it, and put it into your hand. If you searched your library this way, shuffle it."
Alpine Mere
Land - Island {R}
(T: Add U.)
As Alpine Mere enters the battlefield, you may pay 1 life. If you don’t, Alpine Mere enters the battlefield tapped.
T, Pay 1 life: Add R or G.
Forgetful Tutor1BB
Sorcery (R)
Target opponent names a card, search your library for a card that isn't the named card and reveal it, put it into your hand.
My Cubes:Pauper|Archetype
My Deviant Art
Kinetoplasm 2UR
Creature - Elemental Shapeshifter (M)
Trample, haste
When Kinetoplasm enters the battlefield, all other creatures have base power 0 until end of turn. Kinetoplasm gets +X/+0 until end of turn, where X is the amount of power lost this way.
0/1
Magus of the Sword 4GG
Creature - Human Wizard (R)
Magus of the Sword enters the battlefield tapped.
T, Sacrifice Magus of the Sword and any number of creatures you control: Magus of the Sword deals X damage to any target, where X is the total power of the creatures sacrificed this way, then exile Magus of the Sword and those creature cards. (The total power includes Magus of the Sword's power.)
3/8
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Ishbari Hydra 3GGW
Creature - Hydra (Rare)
Vigilance
Cumulative Upkeep - You gain 1 life.
When Ishbari Hydra dies, each opponent chooses on for each age counter on Ishbari Hydra. They may choose the same mode more than once.
• That player draws a card.
• That player puts a +1/+1 counter on up to one target creature.
7/7