Prepare for an informal and collegial card-making journey on the high seas with me, your captain aboard the good ship Italian Lunchtime, a Flamingo-class interplanar catamaran. This contest will see you pick restrictions every round which will stick with you the entire time. Once you have a card restriction in your kit, you can't get rid of it for this entire trip, so choose wisely. What restrictions you may pick might possibly depend on what happened in previous rounds, and some restrictions may earn you bonus points for successfully using them. However, you won't be required to use every restriction in your kit every round.
Each round you'll design cards according to the challenge and the restrictions placed upon you. Afterwards you'll be assigned to judge another contestant at random, and I will also score everyone, out of a possible score of 10 points per round. Round scores will be the average of my score and your peer score, and if you fairly judge the card(s) given to you with a few constructive comments, you'll get 2 bonus points that round.
Nobody gets eliminated - we're not in the business of keelhauling here, although if you lollygag and don't submit before a deadline you lose the chance to score in that round!
Always remember to track your restrictions from round to round. Copy and paste the ones you take into a spoiler now and add to it in later rounds.
The contest ends when we reach our destination. Along the way we'll learn to laugh, cry, love, and maybe earn some special surprises.
Sound good? Here goes!
Italian Lunchtime Crew Manifest
Captain
void_nothing
Sea Dogs
Cardz5000 (48) - Summer Nights Award
Gerrard's Mom (46.75) - First Mate
IcariiFA (42.75) - Surprisingly Deep Flavor Space Award
Antiantiserum (37.75)
picnic_bomber (37.75)
Mergatroid_Jones (37.5)
Hemlock (35.75)
Legend (24) - Jiggernuts Memorial Consolation Prize
willows (8.25)
We finally set sail for yet more uncharted lands, but in our excitement to put our feet on this welcoming new territory, we wind up grabbing the wrong sea-bags!
Round challenge: Pick the set of restrictions held by any other contestant last round and fulfill five of them with between two and five cards. You must mark which are used for the round and which aren't; I recommend two separate spoiler boxes. This can be anyone's restrictions regardless if someone else has picked them up already. Just don't use your own is what I'm saying. The cards must loosely represent what's going on and what you do in the new location.
(Now is a good time to note that if you've picked restrictions that contradict one another at any point and "designed yourself into a corner", you can still enter and try to fulfill as many as possible, but prepare for stiff point penalties!)
Cardz5000 has won the Summer Nights Award for utter love of the summer supplemental products.
Your deadline is 23:59 Eastern, Friday, July 20th! GLHF!
For the word count restrictions, do all of these things count as one word? 2RW T
1/1
21 (like damage, life total etc.)
Well since I told Hemlock he was close to being able to use all of his restrictions, I will attempt to demonstrate that it is possible.
Grizzled Young Grinder: A card that would be approximately a third pick in Draft.
The Heck Are We: A legendary land.
I Briefly Thought Wall of Roots Was in Core 19: A powerful uncommon green wall.
Ghost Chups II: A card that is legendary and common or uncommon.
Tribute to Godot: None of your cards is red.
Bonus:
Feroz was serious about his ban: All your cards have flavor connection to Ulgrotha.
No time to read: None of your cards has more than fifteen words of rules text.
Aeternitatis: All of your cards are legendary.
Verbosity is the Best Policy, Verily: None of your cards has a name less than three words long.
Kher Range, the Anaba Homeland
Legendary Land (R)
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) T: Add R. If you control a Minotaur, you may play the exiled card.
Bramblewraith, Autumn's Guardian2G
Legendary Creature - Plant Wall (U)
Defender G, Sacrifice a Forest: Return Bramblewraith, Autumn's Guardian from your graveyard to the battlefield. No matter what path they take, unwelcome intruders in the Great Wood inevitably find themselves caught within the Bramblewraith.
4/2
I've been wondering what exactly constitutes a word as well. Is Isamaru, Hound of Konda four words, and Anger one word if you're referencing it in the text box?
Power and toughness (the actual values, not bonuses or reductions) doesn't count towards word restrictions and neither do costs for the challenge, and numbers are one word; in the Firebreathing activated ability, there are eight words because "R:" is zero and "+1/+0" is one.
Hot Yaoi Action: A Gideon planeswalker and a Jace planeswalker, neither of which has the same CMC, starting loyalty, or any loyalty ability costs as the other. Admirable Awareness of the Self: A card that targets players that you might want to use on yourself. [Jace] Demi: A card that causes one or more players to lose half their life. O-Kagachi's Pissed: A mythic rare white and black instant or sorcery connected to Kamigawa. Axion Estin: A multicolor Angel creature. Michelangelo Was a Hack: A card based on a painting made before 1900 (link the painting). Anime Was a Mistake: A card with splice onto Arcane. I Win Again, God: A card that can remove one or more permanents with indestructible from the battlefield. [Jace and Gideon] Eat the Rich: A card that - in the judges' estimation - would be worth $50 or more even when no longer in Standard. [Hopefully Jace. This one's pretty subjective. Mmmaybe Gideon, but probably not.]
Jace, Student of MinamoUU
Legendary Planeswalker- Jace (M)
{+1}: Name a card, then look at the top card of your library. If it's the named card, you may reveal it and put it into your hand.
{-1}: Target player chooses a creature or planeswalker they control, and returns it to its owner's hand.
{-2}: Create a nonlegendary token copy of Jace, Student of Minamo
{{1}}
Gideon, Ardent Commander2WW
Legendary Planeswalker- Gideon (M)
{0}: Creatures you control get +1/+1 until end of turn. Put a loyalty counter on Gideon for each creature you control.
{0}: Exile target tapped creature. That creature deals damage to Gideon equal to its power.
{-10}: Gideon becomes a 10/10 creature with indestructible. Prevent all damage that would be dealt to him. He is still a planeswalker. (This effect lasts indefinitely.)
{{5}}
Jozatti, Sadistic Arcangel2BBW
Legendary Creature- Angel (R)
Flying
Whenever one or more creatures attacks you or a planeswalker you control, those creatures' controllers loses half of their life rounded down.
When a creature you control attacks, gain 1 life. "Beg for mercy. Do it. Beg!"
2/5
Oyobi's DevastationRWB
Sorcery- Arcane (M)
Splice onto arcarne- RWB(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Arcane recovery- RWB(When you cast an arcane spell, you may pay this card's recovery cost to return it from your graveyard to your hand.)
Each opponent sacrifices a creature and a land. The sky split and filled with destructive spirits.
The Laughing Demon (Katsushika Hokusai, 1830): Blissful Oni3BB
Creature- Demon (R)
Sacrifice a creature: Blissful Oni gets +2/+2 and gains menace until end of turn.
Whenever another creature dies, target player loses 1 life and you gain 1 life. "Look what I did!"
5/4
Gelt: A card with converted mana cost exactly 1.
Probably Chaff: A black card that targets but doesn't destroy or reduce the power and toughness of creatures.
Forbidden Dance: A card that references or is based on another card that was at one point banned in Standard.
Class Specialization Rogue: A Rogue creature card using no non-evergreen keywords.
In the Beginning: A card that references/homages a card that was in Alpha but not in Revised.
Check 'Em: A creature with printed power and toughness each equal to the post number (within the thread) your entry is in.
Forum Explorer Club: The next prompt in a CCCG game at the time you make the card.
Wellspring of Knowledge2
Artifact
At the beginning of your upkeep, each player draws a card. T: Each player draws a card.
[manáa]3[/mana]T: Draw two cards.
BONUS
Feroz is Serious About His Ban: All of your cards have a flavorful connection to Ulgrotha.
Verbosity is the Best Policy, Verily: None of your cards has a name less than three words long.
+ Forum Explorer Club
+ In the beggining Raging River
Koskun Raft Commando1RR
Creature - Goblin (r)
Flash
Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another goblin you control. When this leaves the battlefield, that card returns to the battlefield.)
When Koskun Raft Commando attacks, separate all creatures the defending player controls in two piles. Then that player chooses a pile. Only creatures of the chose pile can block this turn.
3/4
Dressed for the Baron's FeastB
Enchantment - Aura (c)
Enchant creature
When enchanted creature dies, draw two cards. "A good apparel makes meals even more enjoyable"
No time to read: None of your cards has more than fifteen words of rules text. Aeternitatis: All of your cards are legendary. Verbosity is the Best Policy, Verily: None of your cards has a name less than three words long. The Heck Are We: A legendary land Tribute to Godot: None of your cards is red. Ghost Chups II: A card that is legendary and common or uncommon.
Unused:
I Briefly Thought Wall of Roots Was in Core 19: A powerful uncommon green wall.
Grizzled Young Grinder: A card that would be approximately a third pick in Draft
Feroz was serious about his ban: All your cards have flavor connection to Ulgrotha.
Daloarion, the Regretful Soldier3WW
Legendary Creature - Spirit Soldier (U)
Vigilance T: You gain life equal to target attacking creatures power. He failed his allies in life. Now, he fights on to ensure not a single Vigilant perishes before his due time.
3/4
Palesk, Imperialist Metropolis
Legendary Land - (R) T: Add C T: Untap another target land. At the canal spanning two oceans and next to the mouth of three rivers, there is nothing beyond the reach of Palesk.
Vadoobor, the Unforgotten5UB
Legendary Creature - Elder Vampire (M)
Flying
Whenever you cast a spell, return target card from your graveyard to your hand. "A mortal's existence offers me little. True sustenance comes from that long lost."
5/6
Design a rare land card that can produce exactly two colors of mana.
• Bonus No Time to Read: None of your cards has more than fifteen words of rules text. • log: log A Treefolk or nonbasic Forest.
• Forbidden Dance: A card that references or is based on another card that was at one point banned in Standard. (Reflector Mage)
• In the Beginning: A card that references/homages a card that was in Alpha but not in Revised. (Word of Command)
• Bonus Aeternitatis: All of your cards are legendary. • Chaos Theory: A card that causes two or more players to flip coins. • Bonus Counterburn is a Man's Deck: None of your cards are creatures and all of them deal damage, counter spells, and/or destroy permanents.
Sheoldred’s MurmursBBB
Legendary Instant {M} (You may cast a legendary instant only if you control a legendary creature or planeswalker.)
Look at target opponent’s hand and choose a card from it. The player plays that card if able without paying its mana cost. If the chosen card is cast as a spell, you make all decisions for that spell.
Veirsal, Crown of the Firewilds Legendary Land - Mountain Forest {R} (T: Add R or G.) Veirsal enters the battlefield tapped.
Whenever a creature with power 5 or greater enters the battlefield, untap Veirsal and it deals 1 damage to you.
Fiteria, Master of Mirage2WU
Legendary Creature - Human Wizard {R}
Flying 1WU: Exile Fiteria and target creature an opponent controls until the beginning of your next upkeep. Activate this ability only any time you could cast a sorcery.
As long as Fiteria is exiled, players can’t cast spells with the same name as cards exiled with it.
2/2
Git Gud Skrub: A card you would have loved when you opened your very first booster pack. (New) Forbidden Dance: A card that references or is based on another card that was at one point banned in Standard. (New) High Holy Day: A card with converted mana cost exactly 7. AP Credit for Alchemy: All your cards are rare artifacts. Beep Beep Boop: An Assembly-Worker. Forum Explorer Club: The next prompt in a CCCG game at the time you make the card:
Design a rare land card that can produce exactly two colors of mana
Predictabo: A card using a futureshifted mechanic that was not printed in a set other than Future Sight. In the Beginning: A card that references/homages a card that was in Alpha but not in Revised. No Time to Read: None of your cards has more than fifteen words of rules text. (Bonus!)
Specular Steppe Artifact Land - Plains Forest {R}
Specular Steppe doesn't untap during your untap step. C: Untap Specular Steppe.
Thran Compensator7 Artifact {M}
Cumulative upkeep—Sacrifice a permanent. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
You and permanents you control have absorb 7. (If a source would deal damage to you or a permanent you control, prevent 7 of that damage.)
For the word count restrictions, do all of these things count as one word? 2RW T
1/1
21 (like damage, life total etc.)
Well since I told Hemlock he was close to being able to use all of his restrictions, I will attempt to demonstrate that it is possible.
Grizzled Young Grinder: A card that would be approximately a third pick in Draft.
The Heck Are We: A legendary land.
I Briefly Thought Wall of Roots Was in Core 19: A powerful uncommon green wall.
Ghost Chups II: A card that is legendary and common or uncommon.
Tribute to Godot: None of your cards is red.
Bonus:
Feroz was serious about his ban: All your cards have flavor connection to Ulgrotha.
No time to read: None of your cards has more than fifteen words of rules text.
Aeternitatis: All of your cards are legendary.
Verbosity is the Best Policy, Verily: None of your cards has a name less than three words long.
Kher Range, the Anaba Homeland
Legendary Land (R)
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) T: Add R. If you control a Minotaur, you may play the exiled card.
Bramblewraith, Autumn's Guardian2G
Legendary Creature - Plant Wall (U)
Defender G, Sacrifice a Forest: Return Bramblewraith, Autumn's Guardian from your graveyard to the battlefield. No matter what path they take, unwelcome intruders in the Great Wood inevitably find themselves caught within the Bramblewraith.
4/2
Nine restrictions on two cards is fairly impressive. Most of them are "all your cards" or "none of your cards" restrictions, so fewer cards may actually be easier. Ulgrotha is really getting a workout lately.
Kher Range, Anaba Homeland: I'm not crazy about hideaway having a tribal condition. I'd prefer a more versatile condition that I could see going into multiple types of decks. Minotaur is a limited enough tribe that it would be hard to break: a major tribe like goblins or merfolk certainly couldn't get something like this. It helps that Raka Disciple and Gnarled Scarhide are the only one-drops in the tribe. However, it really relegates the card to a deck full of cow people. I'd like to see another cycle of hideaway lands at some point, but I certainly wouldn't want them all to be tribal, and the minotaur land certainly wouldn't be my favorite. 5/10
Bramblewraith, Autumn's Guardian: This is an interesting card with a deceptive amount of depth. You're more than happy to discard or sacrifice it, which is always a plus. Sacrificing forests allows for plenty of external synergies, and you can activate it as an instant for one mana, making it a solid trick for when they've forgotten it's in the graveyard. You can also machine gun sacrifice it to power up a Vampire Aristocrat, or a Titania, Protector of Argoth. It trades down, but it can always recur if it dies. It's a versatile tool with plenty of promise, all in fifteen words or less: good, but not too good. Approximately third pick quality! 10/10
Class Specialization Rogue, In the Beginning (Raging River):
Hired Blade of the Barony1BB
Creature - Vampire Rogue (R)
Deathtouch
Whenever Hired Blade of the Barony attacks, separate all creatures defending player controls in two piles. That player choose one of the piles. All creatures in the chosen pile block Hired Blade of the Barony this turn if able. "The Baron Sengir regards... get it?"
2/2
Greater Sea's ClaimU
Enchantment - Aura (U)
Enchant land
Enchanted land is an Island.
If enchanted land is a Desert, whenever it becomes tapped, destroy it. Then, return Greater Sea's Claim to your hand.
Raging River is a fun one to riff on, been thinking about that myself. This is an interesting card but forcing blocks isn't in black's color pie to the best of my knowledge. It's sort of a bend I guess as it basically is a complicated punisher effect forcing them to sacrifice two creatures if they have four or more. I'm pretty sure the pun is unforgivable
Innovative but complicated and a bit off - 6/10
An upgrade of an Onslaught common is not what I expected to see, but it sort of weirdly works in the way Homelands had Leeches and so on. I'm not sure I really buy it as a riff on Strip Mine or Icequake though, it has a very weird condition for destroying the land. I'm not even sure I get the flavor - if it's sand, the sea washes it all away I guess? Furthermore I'm pretty sure the Island line overwrites its types since it doesn't say "in addition to", so the Desert part doesn't even work.
Unfortunately I'm not finding much to like here so 2/10
Grizzled Young Grinder: A card that would be approximately a third pick in Draft.
The Heck Are We: A legendary land.
I Briefly Thought Wall of Roots Was in Core 19: A powerful uncommon green wall.
Ghost Chups II: A card that is legendary and common or uncommon.
Tribute to Godot: None of your cards is red.
Bonus:
Feroz was serious about his ban: All your cards have flavor connection to Ulgrotha.
No time to read:
None of your cards has more than fifteen words of rules text.
Aeternitatis: All of your cards are legendary.
Verbosity is the Best Policy, Verily: None of your cards has a name less than three words long.
Daloarion: I think this is not too game breaking, but with an ability that can be very powerful under the right conditions. At worst, is a pseudo lifelinker when attacking, and the ability of negating an attack is very powerful. I think its defensive nature keeps it fine as an uncommon, as they are more likely to appear duplicated in sealed and draft pools and may get a bit stally 8/10
Palesk: Oh, my, this is scary and at the same time gets your mind flowing with the posibilities it opens. That activation vost is what keeps deserted temple from being a widespread combo cog and without it things might escalate quickly. I really think that this is a difficult effect to handle, but what would magic be without bold printa like thia one. I would remove its mana-producing ability and it would be still a very powerful tool. 7/10
Vadoobor- while its ability looks very powerful, its high cost and reliance on graveyard go a way in adding balance. Of course this would enable a lot of crazy things, specially with autosacrificing stuff and nonpermanents (2 lotus petals equals infinite mana with this, 2 pact of the titan will result in infinite titans, you can sacrifice two ornithopters oe two bone saws to something indifinetely) and those are some janky things I could come up with no mana involved. This ends up being something like a Tamiyo ulti that takes no effort other than getting it into play. 5/10
Gerrard's Mom - Kher Range looks pretty swingy, as the hideaway condition is fairly easy to do particularly compared to the original hideaway lands', and it's almost a legendary strictly-better-basic, which is currently a no-no (I'm an idiot who forgot how hideaway works but the rest of my criticism stands). Bramblewraith does look interesting but phew does it ever have the potential to be annoying, particularly in Limited. 7.5
Mergatroid_Jones - Mini-Jace is kind of at the cusp of being really strong. Two-mana planeswalkers should be great but Tibalt, the Fiend-Blooded shows that doesn't have to play out in reality, and I'm not sure it does here either: the +1 can whiff, and the "ultimate" just lets you do more of the same. That's the case for Jace, Cunning Castaway too, but at least he makes threats. What you'd need to put this over the top would be a fourth ability because as-is it does a poor Jace, the Mind Sculptor impression. Gideon seems much closer to what I'd be looking for in Eat the Rich - seems pretty easy to ultimate, wins via beating when you do, and removes threats/is an anthem along the way. Very impressive. Jozatti looks cool; white taxes attacks, black does half-your-life, both do lifelink and this has a pseudo-lifelink granting ability - all works out. Maybe kind of an obvious design but a fun commander. Oyobi's Devastation is kind of a mess with splice AND Arcane recovery, but it's a wacky power card enough to be mythic. Finally, Blissful Oni looks plain good - feels Core-appropriate, even. 8
Hemlock - Koskun Raft Commando is wacky fun and I weirdly love champion in Ulgrotha. Haste seems more appropriate than flash, however. Dressed for the Baron's Feast is - intentionally or not - a Bequeathal colorshift, but the design is frankly genius either way. Not much to say here other than I'm glad everyone likes Raging River as much as I do. 9.5
IcariiFA - Dolarion is good and versatile - probably a Limited house and seemingly an appropriate Core Set-original legend. Palesk seems abuseable but that's clearly the point - not sure it could go in a Standard-appropriate set for as long as there are other lands to abuse with it - which would go against the point of printing it - but in Commander, sure, especially since it's a cool Eternal toy for Tron and the like. Vadoobor is fun as well; a potentially completely broken commander, and an interesting new reanimator target. 8
picnic_bomber - Hired Blade of the Barony is interesting and strong but feels like it needs green in it - and you can get away with that in the Baron's household given Veldrane; as a 1BG Werewolf I think I'd like this better. The punny flavor text also feels inappropriate. Greater Sea's Claim is... possibly too futureshifted, or else too far in the past: I can't imagine a future with monoblue land destruction even in a Frozen Solid kinda context. Erosion was a long time ago! Still, love the flavor and thinking here. 6.5
Cardz5000 - Sheoldred's Murmurs is... I'm not sure if it's dumb or perfect and I'm leaning towards perfect. Great throwback and a lovely wording update that's comprehensible and seemingly workable. Veirsal is probably broken, especially being fetchable and all, but it's broken in a fun way, so hey, I'll give you plenty of style and splashiness points, and Timmy, Johnny, and Spike would all love it, so there's your MCC home run. Fiteria is both annoying and rad, and is not overly potent in Commander, so I'll rate it somewhat highly. 8
Antiantiserum - Heavy drawback or not, fetchable artifact duals are almost completely untenable; still, I like your thinking with Specular Steppe and making it feel like an artifact by filtering C. Thran Compensator is a great (read: annoying as hell) stax card as well as being frankly bizarre and Future Sight-y at the same time that it's Ice Age-y. I remember liking this in the DCC, so. 6
Hot Yaoi Action: A Gideon planeswalker and a Jace planeswalker, neither of which has the same CMC, starting loyalty, or any loyalty ability costs as the other. Admirable Awareness of the Self: A card that targets players that you might want to use on yourself. [Jace] Demi: A card that causes one or more players to lose half their life. O-Kagachi's Pissed: A mythic rare white and black instant or sorcery connected to Kamigawa. Axion Estin: A multicolor Angel creature. Michelangelo Was a Hack: A card based on a painting made before 1900 (link the painting). Anime Was a Mistake: A card with splice onto Arcane. I Win Again, God: A card that can remove one or more permanents with indestructible from the battlefield. [Jace and Gideon] Eat the Rich: A card that - in the judges' estimation - would be worth $50 or more even when no longer in Standard. [Hopefully Jace. This one's pretty subjective. Mmmaybe Gideon, but probably not.]
Jace, Student of MinamoUU
Legendary Planeswalker- Jace (M)
{+1}: Name a card, then look at the top card of your library. If it's the named card, you may reveal it and put it into your hand.
{-1}: Target player chooses a creature or planeswalker they control, and returns it to its owner's hand.
{-2}: Create a nonlegendary token copy of Jace, Student of Minamo
{{1}}
Solid attempt at a 2 CMC Jace, I like that with the fiddlieness of his first two abilities the third one really helps him, but I'm not convinced that this would stay in the $50 range. 7/10
Gideon, Ardent Commander2WW
Legendary Planeswalker- Gideon (M)
{0}: Creatures you control get +1/+1 until end of turn. Put a loyalty counter on Gideon for each creature you control.
{0}: Exile target tapped creature. That creature deals damage to Gideon equal to its power.
{-10}: Gideon becomes a 10/10 creature with indestructible. Prevent all damage that would be dealt to him. He is still a planeswalker. (This effect lasts indefinitely.)
{{5}}
This is a nice turn on Champion of Justice. The second 0 ability is really flavorful, and I like how it interacts with his ultimate. My one gripe is that you don't give him a creature type for his ult. 9/10
Jozatti, Sadistic Arcangel2BBW
Legendary Creature- Angel (R)
Flying
Whenever one or more creatures attacks you or a planeswalker you control, those creatures' controllers loses half of their life rounded down.
When a creature you control attacks, gain 1 life. "Beg for mercy. Do it. Beg!"
2/5
I'm a big fan of off-balance mana costs and I feel this card does it nicely. A bit too splashy IMO, but seems like one of the secondary commanders from the pre-cons. 6.5/10
Oyobi's DevastationRWB
Sorcery- Arcane (M)
Splice onto arcarne- RWB(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Arcane recovery- RWB(When you cast an arcane spell, you may pay this card's recovery cost to return it from your graveyard to your hand.)
Each opponent sacrifices a creature and a land. The sky split and filled with destructive spirits.
I would hate to see Splice and Recovery in the same set let alone on the same card, and recurring land destruction just piles more unfun 2.5/10
The Laughing Demon (Katsushika Hokusai, 1830): Blissful Oni3BB
Creature- Demon (R)
Sacrifice a creature: Blissful Oni gets +2/+2 and gains menace until end of turn.
Whenever another creature dies, target player loses 1 life and you gain 1 life. "Look what I did!"
5/4
Just to be sure, hideaway makes my land ETB tapped so not sure how it is better than basic. And I'm not sure if Mergatoid was assuming that you get to play the card for free if you have a Minotaur - you still have to pay for it. It's basically just a mountain that draws you a card if you have a Minotaur, and I just wanted to use hideaway since the Minotaur lands are in a secret location in the story.
Also wanted to make sure that every round I annoyingly provide feedback on the feedback given to me
Just to be sure, hideaway makes my land ETB tapped
You're right. I didn't look at the reminder text and misremembered. The rest of my critique stands as a free filter-draw if you have a Minotaur is quite swingy regardless.
Gelt: A card with converted mana cost exactly 1.
Probably Chaff: A black card that targets but doesn't destroy or reduce the power and toughness of creatures.
Forbidden Dance: A card that references or is based on another card that was at one point banned in Standard.
Class Specialization Rogue: A Rogue creature card using no non-evergreen keywords.
In the Beginning: A card that references/homages a card that was in Alpha but not in Revised.
Check 'Em: A creature with printed power and toughness each equal to the post number (within the thread) your entry is in.
Forum Explorer Club: The next prompt in a CCCG game at the time you make the card.
Wellspring of Knowledge2
Artifact
At the beginning of your upkeep, each player draws a card. T: Each player draws a card.
[manáa]3[/mana]T: Draw two cards.
BONUS
Feroz is Serious About His Ban: All of your cards have a flavorful connection to Ulgrotha.
Verbosity is the Best Policy, Verily: None of your cards has a name less than three words long.
+ Forum Explorer Club
+ In the beggining Raging River
Koskun Raft Commando1RR
Creature - Goblin (r)
Flash
Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another goblin you control. When this leaves the battlefield, that card returns to the battlefield.)
When Koskun Raft Commando attacks, separate all creatures the defending player controls in two piles. Then that player chooses a pile. Only creatures of the chose pile can block this turn.
3/4
Dressed for the Baron's FeastB
Enchantment - Aura (c)
Enchant creature
When enchanted creature dies, draw two cards. "A good apparel makes meals even more enjoyable"
Koskun Raft Commando .:. The flavor on Raging River already is pretty much perfect. While cutting flying from this new design makes the card a little bit more easy to read, it takes a lot of that fantastic flavor.
Besides that this sure is a funny little card people would like to add to their Kiki-Jiki decks. The champion ability opens up neat interactions with other cards, I'd like to see this ability again some time.
Dressed for the Baron's Feast .:. Not only is this a nice callback to Skullclamp but also to Casting of Bones, the latter being a card I wanted to make work back when I started playing magic. It's not the best card for constructed, of course, but might be a nice filler card for limited. Costly Plunder, a more recent common to compare this to, put the creature's death in the cost what makes the effect considerably more . . costly. With the aura you have the ability to enchant an opponent's creature and get even something more out of kill-blocking or destroying it.
The flavor here is so good, that alone would net you the full ten points for this one. Morbildly funny!
Git Gud Skrub: A card you would have loved when you opened your very first booster pack. (New) Forbidden Dance: A card that references or is based on another card that was at one point banned in Standard. (New) High Holy Day: A card with converted mana cost exactly 7. AP Credit for Alchemy: All your cards are rare artifacts. Beep Beep Boop: An Assembly-Worker. Forum Explorer Club: The next prompt in a CCCG game at the time you make the card:
Design a rare land card that can produce exactly two colors of mana
Predictabo: A card using a futureshifted mechanic that was not printed in a set other than Future Sight. In the Beginning: A card that references/homages a card that was in Alpha but not in Revised. No Time to Read: None of your cards has more than fifteen words of rules text. (Bonus!)
Specular Steppe Artifact Land - Plains Forest {R}
Specular Steppe doesn't untap during your untap step. C: Untap Specular Steppe.
Thran Compensator7 Artifact {M}
Cumulative upkeep—Sacrifice a permanent. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
You and permanents you control have absorb 7. (If a source would deal damage to you or a permanent you control, prevent 7 of that damage.)
Specular Steppe is interesting, primarily because it doesn't feel very good/versatile despite all the potential abuses in the type line. It might work best in older affinity decks, but in current standard it need some specific mechanics in the set it was introduced in to make it work well. For a dual land its usage will be clunky for the average deck. It kinda falls between uncommon and rare, but I agree with putting it at rare unless there is a block mechanic that helps produce colorless mana. Regardless, this would be a disappointing rare even as a veteran who likes good mana bases. It seems like a lot of work to fit these into a set as designers and unfun to most players. 5/10
On the other hand, Thran Compensator is much more interesting. It has the old school flavor and mechanics mixed with absorb making it feel fresher, and this is a good use of absorb. It feels powerful and splashy with great offensive and defensive applications and looks like it would have wide casual appeal despite the sacrifice clause. It probably wouldn't be competitive, but who cares? I think its a well thought idea. The weakest aspect to me would be the name/flavor. A mythic deserves more omph. 9/10
Normally, I'd give you a 7/10 average. However, not only did you keep your restrictions on two cards, you used six restrictions. "Six? I only used five, IcariiFA. What you be smoking?" you might say. Well, IMO you referenced artifact lands, a (group of) card(s) that were banned from standard. So i'll give you a 7.5 for cramming all that in there and shorting yourself.
Private Mod Note
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Prepare for an informal and collegial card-making journey on the high seas with me, your captain aboard the good ship Italian Lunchtime, a Flamingo-class interplanar catamaran. This contest will see you pick restrictions every round which will stick with you the entire time. Once you have a card restriction in your kit, you can't get rid of it for this entire trip, so choose wisely. What restrictions you may pick might possibly depend on what happened in previous rounds, and some restrictions may earn you bonus points for successfully using them. However, you won't be required to use every restriction in your kit every round.
Each round you'll design cards according to the challenge and the restrictions placed upon you. Afterwards you'll be assigned to judge another contestant at random, and I will also score everyone, out of a possible score of 10 points per round. Round scores will be the average of my score and your peer score, and if you fairly judge the card(s) given to you with a few constructive comments, you'll get 2 bonus points that round.
Nobody gets eliminated - we're not in the business of keelhauling here, although if you lollygag and don't submit before a deadline you lose the chance to score in that round!
Always remember to track your restrictions from round to round. Copy and paste the ones you take into a spoiler now and add to it in later rounds.
The contest ends when we reach our destination. Along the way we'll learn to laugh, cry, love, and maybe earn some special surprises.
Sound good? Here goes!
Italian Lunchtime Crew Manifest
Captain
void_nothing
Sea Dogs
Cardz5000 (48) - Summer Nights Award
Gerrard's Mom (46.75) - First Mate
IcariiFA (42.75) - Surprisingly Deep Flavor Space Award
Antiantiserum (37.75)
picnic_bomber (37.75)
Mergatroid_Jones (37.5)
Hemlock (35.75)
Legend (24) - Jiggernuts Memorial Consolation Prize
willows (8.25)
We finally set sail for yet more uncharted lands, but in our excitement to put our feet on this welcoming new territory, we wind up grabbing the wrong sea-bags!
Round challenge: Pick the set of restrictions held by any other contestant last round and fulfill five of them with between two and five cards. You must mark which are used for the round and which aren't; I recommend two separate spoiler boxes. This can be anyone's restrictions regardless if someone else has picked them up already. Just don't use your own is what I'm saying. The cards must loosely represent what's going on and what you do in the new location.
(Now is a good time to note that if you've picked restrictions that contradict one another at any point and "designed yourself into a corner", you can still enter and try to fulfill as many as possible, but prepare for stiff point penalties!)
Cardz5000 has won the Summer Nights Award for utter love of the summer supplemental products.
Your deadline is 23:59 Eastern, Friday, July 20th! GLHF!
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
2RW
T
1/1
21 (like damage, life total etc.)
Well since I told Hemlock he was close to being able to use all of his restrictions, I will attempt to demonstrate that it is possible.
The Heck Are We: A legendary land.
I Briefly Thought Wall of Roots Was in Core 19: A powerful uncommon green wall.
Ghost Chups II: A card that is legendary and common or uncommon.
Tribute to Godot: None of your cards is red.
Bonus:
Feroz was serious about his ban: All your cards have flavor connection to Ulgrotha.
No time to read: None of your cards has more than fifteen words of rules text.
Aeternitatis: All of your cards are legendary.
Verbosity is the Best Policy, Verily: None of your cards has a name less than three words long.
Kher Range, the Anaba Homeland
Legendary Land (R)
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
T: Add R. If you control a Minotaur, you may play the exiled card.
Bramblewraith, Autumn's Guardian 2G
Legendary Creature - Plant Wall (U)
Defender
G, Sacrifice a Forest: Return Bramblewraith, Autumn's Guardian from your graveyard to the battlefield.
No matter what path they take, unwelcome intruders in the Great Wood inevitably find themselves caught within the Bramblewraith.
4/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Hot Yaoi Action: A Gideon planeswalker and a Jace planeswalker, neither of which has the same CMC, starting loyalty, or any loyalty ability costs as the other.
Admirable Awareness of the Self: A card that targets players that you might want to use on yourself. [Jace]
Demi: A card that causes one or more players to lose half their life.
O-Kagachi's Pissed: A mythic rare white and black instant or sorcery connected to Kamigawa.
Axion Estin: A multicolor Angel creature.
Michelangelo Was a Hack: A card based on a painting made before 1900 (link the painting).
Anime Was a Mistake: A card with splice onto Arcane.
I Win Again, God: A card that can remove one or more permanents with indestructible from the battlefield. [Jace and Gideon]
Eat the Rich: A card that - in the judges' estimation - would be worth $50 or more even when no longer in Standard. [Hopefully Jace. This one's pretty subjective. Mmmaybe Gideon, but probably not.]
Jace, Student of Minamo UU
Legendary Planeswalker- Jace (M)
{+1}: Name a card, then look at the top card of your library. If it's the named card, you may reveal it and put it into your hand.
{-1}: Target player chooses a creature or planeswalker they control, and returns it to its owner's hand.
{-2}: Create a nonlegendary token copy of Jace, Student of Minamo
{{1}}
Gideon, Ardent Commander 2WW
Legendary Planeswalker- Gideon (M)
{0}: Creatures you control get +1/+1 until end of turn. Put a loyalty counter on Gideon for each creature you control.
{0}: Exile target tapped creature. That creature deals damage to Gideon equal to its power.
{-10}: Gideon becomes a 10/10 creature with indestructible. Prevent all damage that would be dealt to him. He is still a planeswalker. (This effect lasts indefinitely.)
{{5}}
Jozatti, Sadistic Arcangel 2BBW
Legendary Creature- Angel (R)
Flying
Whenever one or more creatures attacks you or a planeswalker you control, those creatures' controllers loses half of their life rounded down.
When a creature you control attacks, gain 1 life.
"Beg for mercy. Do it. Beg!"
2/5
Oyobi's Devastation RWB
Sorcery- Arcane (M)
Splice onto arcarne- RWB (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Arcane recovery- RWB (When you cast an arcane spell, you may pay this card's recovery cost to return it from your graveyard to your hand.)
Each opponent sacrifices a creature and a land.
The sky split and filled with destructive spirits.
The Laughing Demon (Katsushika Hokusai, 1830):
Blissful Oni 3BB
Creature- Demon (R)
Sacrifice a creature: Blissful Oni gets +2/+2 and gains menace until end of turn.
Whenever another creature dies, target player loses 1 life and you gain 1 life.
"Look what I did!"
5/4
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
All use Feroz is serious and Verbosity
+ Forum Explorer Club
+ In the beggining Raging River
Koskun Raft Commando1RR
Creature - Goblin (r)
Flash
Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another goblin you control. When this leaves the battlefield, that card returns to the battlefield.)
When Koskun Raft Commando attacks, separate all creatures the defending player controls in two piles. Then that player chooses a pile. Only creatures of the chose pile can block this turn.
3/4
+ Gelt
+ Probably Chaff
+ Forbidden Dance skullclamp
Dressed for the Baron's FeastB
Enchantment - Aura (c)
Enchant creature
When enchanted creature dies, draw two cards.
"A good apparel makes meals even more enjoyable"
No time to read: None of your cards has more than fifteen words of rules text.
Aeternitatis: All of your cards are legendary.
Verbosity is the Best Policy, Verily: None of your cards has a name less than three words long.
The Heck Are We: A legendary land
Tribute to Godot: None of your cards is red.
Ghost Chups II: A card that is legendary and common or uncommon.
Unused:
I Briefly Thought Wall of Roots Was in Core 19: A powerful uncommon green wall.
Grizzled Young Grinder: A card that would be approximately a third pick in Draft
Feroz was serious about his ban: All your cards have flavor connection to Ulgrotha.
Daloarion, the Regretful Soldier 3WW
Legendary Creature - Spirit Soldier (U)
Vigilance
T: You gain life equal to target attacking creatures power.
He failed his allies in life. Now, he fights on to ensure not a single Vigilant perishes before his due time.
3/4
Palesk, Imperialist Metropolis
Legendary Land - (R)
T: Add C
T: Untap another target land.
At the canal spanning two oceans and next to the mouth of three rivers, there is nothing beyond the reach of Palesk.
Vadoobor, the Unforgotten 5UB
Legendary Creature - Elder Vampire (M)
Flying
Whenever you cast a spell, return target card from your graveyard to your hand.
"A mortal's existence offers me little. True sustenance comes from that long lost."
5/6
• Apparently Deciduous Now: A Vehicle card.• Forum Explorer Club: The next prompt in a CCCG game at the time you make the card.
• Bonus No Time to Read: None of your cards has more than fifteen words of rules text.
• log: log A Treefolk or nonbasic Forest.• Forbidden Dance: A card that references or is based on another card that was at one point banned in Standard. (Reflector Mage)
• In the Beginning: A card that references/homages a card that was in Alpha but not in Revised. (Word of Command)
• Bonus Aeternitatis: All of your cards are legendary.
• Chaos Theory: A card that causes two or more players to flip coins.
• Bonus Counterburn is a Man's Deck: None of your cards are creatures and all of them deal damage, counter spells, and/or destroy permanents.Sheoldred’s Murmurs BBB
Legendary Instant {M}
(You may cast a legendary instant only if you control a legendary creature or planeswalker.)
Look at target opponent’s hand and choose a card from it. The player plays that card if able without paying its mana cost. If the chosen card is cast as a spell, you make all decisions for that spell.
Veirsal, Crown of the Firewilds
Legendary Land - Mountain Forest {R}
(T: Add R or G.)
Veirsal enters the battlefield tapped.
Whenever a creature with power 5 or greater enters the battlefield, untap Veirsal and it deals 1 damage to you.
Fiteria, Master of Mirage 2WU
Legendary Creature - Human Wizard {R}
Flying
1WU: Exile Fiteria and target creature an opponent controls until the beginning of your next upkeep. Activate this ability only any time you could cast a sorcery.
As long as Fiteria is exiled, players can’t cast spells with the same name as cards exiled with it.
2/2
Artifact Land - Plains Forest {R}
Specular Steppe doesn't untap during your untap step.
C: Untap Specular Steppe.
Thran Compensator 7
Artifact {M}
Cumulative upkeep—Sacrifice a permanent. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
You and permanents you control have absorb 7. (If a source would deal damage to you or a permanent you control, prevent 7 of that damage.)
Gerrard's Mom critiques picnic_bomber
Mergatroid_Jones critiques Gerrard's Mom
Hemlock critiques IcariiFA
IcariiFA critiques Antiantiserum
picnic_bomber critiques Cardz5000
Cardz5000 critiques Mergatroid_Jones
Antiantiserum critiques Hemlock
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Nine restrictions on two cards is fairly impressive. Most of them are "all your cards" or "none of your cards" restrictions, so fewer cards may actually be easier. Ulgrotha is really getting a workout lately.
Kher Range, Anaba Homeland: I'm not crazy about hideaway having a tribal condition. I'd prefer a more versatile condition that I could see going into multiple types of decks. Minotaur is a limited enough tribe that it would be hard to break: a major tribe like goblins or merfolk certainly couldn't get something like this. It helps that Raka Disciple and Gnarled Scarhide are the only one-drops in the tribe. However, it really relegates the card to a deck full of cow people. I'd like to see another cycle of hideaway lands at some point, but I certainly wouldn't want them all to be tribal, and the minotaur land certainly wouldn't be my favorite. 5/10
Bramblewraith, Autumn's Guardian: This is an interesting card with a deceptive amount of depth. You're more than happy to discard or sacrifice it, which is always a plus. Sacrificing forests allows for plenty of external synergies, and you can activate it as an instant for one mana, making it a solid trick for when they've forgotten it's in the graveyard. You can also machine gun sacrifice it to power up a Vampire Aristocrat, or a Titania, Protector of Argoth. It trades down, but it can always recur if it dies. It's a versatile tool with plenty of promise, all in fifteen words or less: good, but not too good. Approximately third pick quality! 10/10
Score: 7.5/10
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Raging River is a fun one to riff on, been thinking about that myself. This is an interesting card but forcing blocks isn't in black's color pie to the best of my knowledge. It's sort of a bend I guess as it basically is a complicated punisher effect forcing them to sacrifice two creatures if they have four or more. I'm pretty sure the pun is unforgivable
Innovative but complicated and a bit off - 6/10
An upgrade of an Onslaught common is not what I expected to see, but it sort of weirdly works in the way Homelands had Leeches and so on. I'm not sure I really buy it as a riff on Strip Mine or Icequake though, it has a very weird condition for destroying the land. I'm not even sure I get the flavor - if it's sand, the sea washes it all away I guess? Furthermore I'm pretty sure the Island line overwrites its types since it doesn't say "in addition to", so the Desert part doesn't even work.
Unfortunately I'm not finding much to like here so 2/10
Final score - 4/10
Grizzled Young Grinder: A card that would be approximately a third pick in Draft.
The Heck Are We: A legendary land.
I Briefly Thought Wall of Roots Was in Core 19: A powerful uncommon green wall.
Ghost Chups II: A card that is legendary and common or uncommon.
Tribute to Godot: None of your cards is red.
Bonus:
Feroz was serious about his ban: All your cards have flavor connection to Ulgrotha.
No time to read:
None of your cards has more than fifteen words of rules text.
Aeternitatis: All of your cards are legendary.
Verbosity is the Best Policy, Verily: None of your cards has a name less than three words long.
Daloarion: I think this is not too game breaking, but with an ability that can be very powerful under the right conditions. At worst, is a pseudo lifelinker when attacking, and the ability of negating an attack is very powerful. I think its defensive nature keeps it fine as an uncommon, as they are more likely to appear duplicated in sealed and draft pools and may get a bit stally 8/10
Palesk: Oh, my, this is scary and at the same time gets your mind flowing with the posibilities it opens. That activation vost is what keeps deserted temple from being a widespread combo cog and without it things might escalate quickly. I really think that this is a difficult effect to handle, but what would magic be without bold printa like thia one. I would remove its mana-producing ability and it would be still a very powerful tool. 7/10
Vadoobor- while its ability looks very powerful, its high cost and reliance on graveyard go a way in adding balance. Of course this would enable a lot of crazy things, specially with autosacrificing stuff and nonpermanents (2 lotus petals equals infinite mana with this, 2 pact of the titan will result in infinite titans, you can sacrifice two ornithopters oe two bone saws to something indifinetely) and those are some janky things I could come up with no mana involved. This ends up being something like a Tamiyo ulti that takes no effort other than getting it into play. 5/10
7 all around
and it's almost a legendary strictly-better-basic, which is currently a no-no(I'm an idiot who forgot how hideaway works but the rest of my criticism stands). Bramblewraith does look interesting but phew does it ever have the potential to be annoying, particularly in Limited. 7.5Mergatroid_Jones - Mini-Jace is kind of at the cusp of being really strong. Two-mana planeswalkers should be great but Tibalt, the Fiend-Blooded shows that doesn't have to play out in reality, and I'm not sure it does here either: the +1 can whiff, and the "ultimate" just lets you do more of the same. That's the case for Jace, Cunning Castaway too, but at least he makes threats. What you'd need to put this over the top would be a fourth ability because as-is it does a poor Jace, the Mind Sculptor impression. Gideon seems much closer to what I'd be looking for in Eat the Rich - seems pretty easy to ultimate, wins via beating when you do, and removes threats/is an anthem along the way. Very impressive. Jozatti looks cool; white taxes attacks, black does half-your-life, both do lifelink and this has a pseudo-lifelink granting ability - all works out. Maybe kind of an obvious design but a fun commander. Oyobi's Devastation is kind of a mess with splice AND Arcane recovery, but it's a wacky power card enough to be mythic. Finally, Blissful Oni looks plain good - feels Core-appropriate, even. 8
Hemlock - Koskun Raft Commando is wacky fun and I weirdly love champion in Ulgrotha. Haste seems more appropriate than flash, however. Dressed for the Baron's Feast is - intentionally or not - a Bequeathal colorshift, but the design is frankly genius either way. Not much to say here other than I'm glad everyone likes Raging River as much as I do. 9.5
IcariiFA - Dolarion is good and versatile - probably a Limited house and seemingly an appropriate Core Set-original legend. Palesk seems abuseable but that's clearly the point - not sure it could go in a Standard-appropriate set for as long as there are other lands to abuse with it - which would go against the point of printing it - but in Commander, sure, especially since it's a cool Eternal toy for Tron and the like. Vadoobor is fun as well; a potentially completely broken commander, and an interesting new reanimator target. 8
picnic_bomber - Hired Blade of the Barony is interesting and strong but feels like it needs green in it - and you can get away with that in the Baron's household given Veldrane; as a 1BG Werewolf I think I'd like this better. The punny flavor text also feels inappropriate. Greater Sea's Claim is... possibly too futureshifted, or else too far in the past: I can't imagine a future with monoblue land destruction even in a Frozen Solid kinda context. Erosion was a long time ago! Still, love the flavor and thinking here. 6.5
Cardz5000 - Sheoldred's Murmurs is... I'm not sure if it's dumb or perfect and I'm leaning towards perfect. Great throwback and a lovely wording update that's comprehensible and seemingly workable. Veirsal is probably broken, especially being fetchable and all, but it's broken in a fun way, so hey, I'll give you plenty of style and splashiness points, and Timmy, Johnny, and Spike would all love it, so there's your MCC home run. Fiteria is both annoying and rad, and is not overly potent in Commander, so I'll rate it somewhat highly. 8
Antiantiserum - Heavy drawback or not, fetchable artifact duals are almost completely untenable; still, I like your thinking with Specular Steppe and making it feel like an artifact by filtering C. Thran Compensator is a great (read: annoying as hell) stax card as well as being frankly bizarre and Future Sight-y at the same time that it's Ice Age-y. I remember liking this in the DCC, so. 6
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Hot Yaoi Action: A Gideon planeswalker and a Jace planeswalker, neither of which has the same CMC, starting loyalty, or any loyalty ability costs as the other.
Admirable Awareness of the Self: A card that targets players that you might want to use on yourself. [Jace]
Demi: A card that causes one or more players to lose half their life.
O-Kagachi's Pissed: A mythic rare white and black instant or sorcery connected to Kamigawa.
Axion Estin: A multicolor Angel creature.
Michelangelo Was a Hack: A card based on a painting made before 1900 (link the painting).
Anime Was a Mistake: A card with splice onto Arcane.
I Win Again, God: A card that can remove one or more permanents with indestructible from the battlefield. [Jace and Gideon]
Eat the Rich: A card that - in the judges' estimation - would be worth $50 or more even when no longer in Standard. [Hopefully Jace. This one's pretty subjective. Mmmaybe Gideon, but probably not.]
Overall: 7/10
Also wanted to make sure that every round I annoyingly provide feedback on the feedback given to me
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
All use Feroz is serious and Verbosity
+ Forum Explorer Club
+ In the beggining Raging River
Koskun Raft Commando1RR
Creature - Goblin (r)
Flash
Champion a Goblin (When this enters the battlefield, sacrifice it unless you exile another goblin you control. When this leaves the battlefield, that card returns to the battlefield.)
When Koskun Raft Commando attacks, separate all creatures the defending player controls in two piles. Then that player chooses a pile. Only creatures of the chose pile can block this turn.
3/4
+ Gelt
+ Probably Chaff
+ Forbidden Dance skullclamp
Dressed for the Baron's FeastB
Enchantment - Aura (c)
Enchant creature
When enchanted creature dies, draw two cards.
"A good apparel makes meals even more enjoyable"
Besides that this sure is a funny little card people would like to add to their Kiki-Jiki decks. The champion ability opens up neat interactions with other cards, I'd like to see this ability again some time.
Dressed for the Baron's Feast .:. Not only is this a nice callback to Skullclamp but also to Casting of Bones, the latter being a card I wanted to make work back when I started playing magic. It's not the best card for constructed, of course, but might be a nice filler card for limited. Costly Plunder, a more recent common to compare this to, put the creature's death in the cost what makes the effect considerably more . . costly. With the aura you have the ability to enchant an opponent's creature and get even something more out of kill-blocking or destroying it.
The flavor here is so good, that alone would net you the full ten points for this one. Morbildly funny!
9 points overall!
Specular Steppe is interesting, primarily because it doesn't feel very good/versatile despite all the potential abuses in the type line. It might work best in older affinity decks, but in current standard it need some specific mechanics in the set it was introduced in to make it work well. For a dual land its usage will be clunky for the average deck. It kinda falls between uncommon and rare, but I agree with putting it at rare unless there is a block mechanic that helps produce colorless mana. Regardless, this would be a disappointing rare even as a veteran who likes good mana bases. It seems like a lot of work to fit these into a set as designers and unfun to most players. 5/10
On the other hand, Thran Compensator is much more interesting. It has the old school flavor and mechanics mixed with absorb making it feel fresher, and this is a good use of absorb. It feels powerful and splashy with great offensive and defensive applications and looks like it would have wide casual appeal despite the sacrifice clause. It probably wouldn't be competitive, but who cares? I think its a well thought idea. The weakest aspect to me would be the name/flavor. A mythic deserves more omph. 9/10
Normally, I'd give you a 7/10 average. However, not only did you keep your restrictions on two cards, you used six restrictions. "Six? I only used five, IcariiFA. What you be smoking?" you might say. Well, IMO you referenced artifact lands, a (group of) card(s) that were banned from standard. So i'll give you a 7.5 for cramming all that in there and shorting yourself.