Counters month. Keywords month. You'll see what I mean.
Main Challenge: Design a card with wither or infect. Subchallenge 1: Your card can (on its own, at least under some circumstances) deal an amount of damage in one turn greater than its converted mana cost. Subchallenge 2: Your card is either colorless or multicolor.
If you have questions about the challenge, please post in the MCC discussion thread. Best of luck!
The card doesn't have to be a creature.
Examples of cards that would pass the first subchallenge: A creature with an ability that pumps its own power; an instant or sorcery with kicker where the kicked effect causes it to deal more damage.
Design Deadline: All submissions are to be final and submitted by July 15th 11:59 PM EST
Judging Deadline: All judgements are to be final and completed by July 18th 11:59 PM EST
Design - (X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card? (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development - (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity? (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity - (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”? (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish - (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating. (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge? (X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
A reminder to everyone: In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
Also, you should format your text cards accordingly to the forum rules (see the "this formatting looks best" spoiler in the linked OP). Again, expect deductions in Quality otherwise.
Squeaking Disaster1RB
Enchantment (R)
Infect (This deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Squeaking Disaster enters the battlefield, create two 1/1 black Rat creature tokens with infect.
Sacrifice a creature with infect: Squeaking Disaster deals 1 damage to any target.
Venomous MossBG
Creature - Plant (u)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Remove a poison counter from an opponent or a -1/-1 counter from a creature an opponent controls: Venomous Moss gets +1/+1 until end of turn.
2/2
Praetor's Pet2BG
Creature — Beast Horror (R)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Preator's Pet enters the battlefield with three -1/-1 counters on it. 2, Remove two -1/-1 counters from Praetor's Pet: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
5/5
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Curseflame Twinspear2BR
Creature - Vampire Cleric (R)
Wither (This deals damage to creatures in the form of -1/-1 counters). 3BR: Curseflame Twinspear deals 1 damage to target creature. That creature gains double strike until end of turn. A short wand-spear used for combat rituals, another long for reach and murderous intents.
4/3
Blight KnightWB
Creature - Human Knight (U)
First Strike
Infect (This deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Sworn to spread the ill word.
3/1
Emissary of the Arachno QueenWBG
Creature - Human Spider (Mythic)
Infect, First Strike, Reach
Your other creatures with Infect gain +1/+1 and Reach. "My queen wishes to send her regards... with poison."
3/2
Don't post in contest rounds you haven't qualified into.
Quicksand HurricaneXRW
Enchantment (Rare)
Wither, Vanishing X
At the beginning of your end step, choose one:
* Quicksand Hurricane deals 1 damage to all creatures
* Quicksand Hurricane deals 5 damage to target creature with a -1/-1 counter. At the first sign of weakness, Amonkhet's sands will swallow you whole.
Tel-Jilad Horror
Creature - Elf Mutant
Wither
GB : Tel-Jilad Horror gains +1/+0 until end of turn. If this is the second time this ability has resolved this turn, Tel-Jilad Horror gains Infect.
Ichor Blast1B
Sorcery (Uncommon)
Kicker 2R
Infect
Ichor Blast deals 2 damage to target creature. If the kicker cost was paid, it deals 2 damage to its controller as well.
Poison Elemental1BG
Creature - Elemental (R)
Infect
When you cast Poison Elemental you may put up to three poison counters on yourself.
Poison Elemental's power and toughness equal to the number of poison counters on you.
*/*
Phyrexian Chariot2
Artifact — Vehicle (R)
Infect (This permanent deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Haste
Crew 3 (Tap any number of untapped creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.) The destination is compleation.
3/3
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Disease Carrier1B
Creature - Horror (U)
Kicker 2B(You may pay an additional BB as you cast this spell.)
When Disease Carrier enters the battlefield, if was kicked, gains infect otherwise gets whiter and deals 2 damage to you. Just believe in the true horror, when they live in the flesh.
2/2
art by
ATTACHMENTS
Disease Carrier
Private Mod Note
():
Rollback Post to RevisionRollBack
"Over time, all trips end up in the same place, at home."
Kiam, the Tainted Tincture2WB
Legendary Creature — Rat Cleric {R}
Wither (This deals damage to creatures in the form of -1/-1 counters.) WB: Another target creature gains indestructible until end of turn, Kiam deals 1 damage to that creature.
2/4
Squeaking Disaster1RB
Enchantment (R)
Infect (This deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Squeaking Disaster enters the battlefield, create two 1/1 black Rat creature tokens with infect.
Sacrifice a creature with infect: Squeaking Disaster deals 1 damage to any target.
Design - (3/3) Appeal: There is something interesting for everyone here. (2/3) Elegance: The concept isn't the clearest thing I've ever seen but it clearly feeds itself well.
Development - (3/3) Viability: Colors and rarity seem fine. (2/3) Balance: Letting infect go over the top like this is perhaps a bit dangerous, but these aren't the colors most commonly used in current Infect decks and it's not that easy to assemble a bunch of infect creatures. In the GDS play design seemed infatuated with adding mana costs to activated abilities like this so I'll vaguely parrot that sentiment.
Creativity - (3/3) Uniqueness: Nothing really works like this that I can recall. (2/3) Flavor: It's a great name and rats are certainly associated with disease, I'm not exactly sure what the red part is doing though.
Polish - (3/3) Quality: (2/2) Main Challenge: (2/2) Subchallenges:
Quicksand HurricaneXRW
Enchantment (Rare)
Wither, Vanishing X
At the beginning of your end step, choose one:
* Quicksand Hurricane deals 1 damage to all creatures
* Quicksand Hurricane deals 5 damage to target creature with a -1/-1 counter. At the first sign of weakness, Amonkhet's sands will swallow you whole.
Design - (1/3) Appeal: Johnny is probably the only one interested in slow removal. (1/3) Elegance: Quite a jumble of counters, and the options are a bit hard to track.
Development - (0/3) Viability: There's not really anything white about this card, but the rarity is ok. As far as I can tell, you can also cast this for X = 0 and the vanishing never triggers, which is a major problem. (3/3) Balance: Assuming it worked as you intended it, it's in about the right place. You can slowly clear out a lot of small stuff, or take out just about anything given two turns. The most exciting application is to just hose things that already have counters on them for some reason.
Creativity - (3/3) Uniqueness: There are surprisingly few cards that split damage in this way (Take Down and Savage Alliance?), and the wither and vanishing takes are new. (2/3) Flavor: Not sure exactly what is going on but I guess a lot of sand flies around and hurts certain things.
Polish - (1.5/3) Quality: "1 damage to each creature" per Tremor and needs a period on that option. Also "a counter on it". (2/2) Main Challenge: (2/2) Subchallenges:
Disease Carrier1B
Creature - Horror (U)
Kicker 2B(You may pay an additional BB as you cast this spell.)
When Disease Carrier enters the battlefield, if was kicked, gains infect otherwise gets whiter and deals 2 damage to you. Just believe in the true horror, when they live in the flesh.
2/2
Design - (1/3) Appeal: A wither bear with a drawback or a 5-mana infect bear is not too exciting. (1/3) Elegance: There is an interesting idea here with the progression from wither to infect, but the execution is not very appealing and it's actually sort of weird that the difference only affects damage to players.
Development - (1/3) Viability: There is a good reason that no other creature gains keywords permanently based on being kicked - there aren't even counters here to help keep track of which state it is in. Otherwise, black can do all of these things. (0/3) Balance: This is pretty much a worse Sickle Ripper. Contagious Nim and Phyrexian Digester say our baseline for 2-power infect is 3 mana. I think the right execution would be to just make a 2/2 wither and give it an activated ability to gain wither, allowing you to push through poison when you need to.
Creativity - (3/3) Uniqueness: Although there are reasons it hasn't been done, kicker keywords are new and the keyword progression is interesting as I mentioned. (1/3) Flavor:Disease Carriers is already a card and your art has wings. You would have actually been better off without the art here.
Polish - (2/3) Quality: The reminder cost is different from the written kicker cost and it says "whiter" instead of "wither", plus missing some other words. (2/2) Main Challenge: (1/2) Subchallenges: Not multicolored
GrosshopperBG
Creature - Insect (R)
Wither, haste
You may cast Grosshopper from your graveyard if a -1/-1 counter was placed on a creature this turn. "Ewww!" — Squee
3/1
Design - (3/3) Appeal: Open-ended with prospects for great value (3/3) Elegance: Succinct, clearly suggests what it wants to be doing
Development - (3/3) Viability: Colors are good for recursion, rare seems probably right given the value (2/3) Balance: Very hard to block as it can just be recast in most situations. Excellent in multiples. Somewhat similar to Bloodghast, so I suspect 2/1 might be safer, but the condition is sort of harder and it it multicolored.
Creativity - (3/3) Uniqueness: Nothing has really done this type of recursion afaik. (3/3) Flavor: Made me realize for the first time that Dross Hopper may also be a play on grasshopper. Nice pun and text.
Polish - (3/3) Quality: Template seems right per Oathsworn Vampire (2/2) Main Challenge: (2/2) Subchallenges:
Design - (2/3) Appeal: Timmy likes the growth, Johnny likes the counter manipulation, Spike sees it as a bit too much work to set up. (2.5/3) Elegance: A bit fiddly to be sure, but overall quite elegant.
Development - (3/3) Viability: Colors are right and this feels like an archetype linchpin uncommon. (3/3) Balance: Seems fine. Again, lots of work to set up.
Creativity - (2/3) Uniqueness: Sort of like Quillspike, sort of like Mycosynth Fiend but with internal synergy. (1.5/3) Flavor: Name's fine but generic. The idea of a Moss Monster running around poisoning people is pleasing as hell. No flavor text.
Design - (1.5/3) Appeal: Timmy sort of likes all the proliferating but doesn't much care for the small, vulnerable starting state for four mana. Johnny enjoys counter manip. Spike doesn't wanna dump nine mana into two proliferates and a virtual vanilla 5/5. (2.5/3) Elegance: You can use the first proliferate to put another -1/-1 counter on, meaning you can get two activations out of just three -1/-1 counters to start - while this is very clever it's also a bit unintuitive and thus I have to dock points.
Development - (3/3) Viability: Colors and rarity fine. (3/3) Balance: A bit underpowered if anything.
Creativity - (1.5/3) Uniqueness: You may not be able to point to a specific precedent here but suffice it to say this card is new but doesn't tread that new ground. (1.5/3) Flavor: The name doesn't really convey anything - yeah, it has something to do with a Praetor, but whom? Sheoldred? Vorinclex? "Pet" also says... not very much. No flavor text also.
Polish - (2.5/3) Quality: Misspells its own name in the text. (2/2) *Main Challenge: Done. (2/2) Subchallenges: And done.
Total: 19.5/25
Design - (2/3) Appeal: Timmy and Spike like straightforward undercosted beaters. Johnny sees little to care about. (3/3) Elegance: Hard to argue with a French(ish?) vanilla.
Development - (2.5/3) Viability: Nothing wrong with the colors but this at least almost needs to be rare for Limited. (2/3) Balance: Has the potential to take over Limited games, which is definitely a scary thing for a two-mana creature.
Creativity - (0.5/3) Uniqueness: It's Razor Swine: Pushed Edition. (2.5/3) Flavor: Overall good but I find the rhyming name to be inappropriately silly.
Polish - (2.5/3) Quality: "First strike" not "First Strike". (2/2) *Main Challenge: Fine. (2/2) Subchallenges: And done.
Total: 19/25
Design - (3/3) Appeal: Timmy likes a unique-feeling and "experiential" legend, Johnny has plenty to do here, Spike likes a machine gun. (3/3) Elegance: Strongly elegant and resonant card.
Development - (3/3) Viability: Colors and rarity are good; I don't think this could ever be mythic so rare is great. (2/3) Balance: Conversely, the power level might be a bit too high here as while the card does feel rare it's an extreme Limited bomb and even in Constructed, repeatable removal without a T with a low cost and that can also protect your own creatures? Definitely all a little much.
Creativity - (2.5/3) Uniqueness: Made from recognizable parts but definitely a unique whole. (2.5/3) Flavor: Could have benefited from flavor text but a great name and concept for the character.
Curseflame Twinspear2BR
Creature - Vampire Cleric (R)
Wither (This deals damage to creatures in the form of -1/-1 counters). 3BR: Curseflame Twinspear deals 1 damage to target creature. That creature gains double strike until end of turn. A short wand-spear used for combat rituals, another long for reach and murderous intents.
4/3
Design .:. (1/3) Appeal: A card that's strong and has political applications? Write Txmmy up! (3/3) Elegance: The card is easy to understand and makes sense.
Development .:. (3/3) Viability: On Innistrad this vamp could even be mono red. But rakdos seems still appropriate. Rare is also fine. (3/3) Balance: Granting creatures double strike is a strong ability. Here it is not only balanced through the high cost, but also through the negative side effects of wither. You should think twice wether or not you use this ability. Besides that, also removal. Sure, it's strong, but not broken.
Creativity .:. (3/3) Uniqueness: So far 34 cards have wither, so there's still a lot of design space to be used. This card is a nice example. (3/3) Flavor: The name is rather evocative. Flavor text that somewhat describes what a card does to me often seems like it wants to be too clever. There are better and worse cases. Here it's fine.
Polish .:. (3/3) Quality: No flaws detected! (2/2) Main Challenge: Main challenge satisfied! (2/2) Subchallenges: Both subchallenges satisfied!
Total: 23/25
Poison Elemental1BG
Creature - Elemental (R)
Infect
When you cast Poison Elemental you may put up to three poison counters on yourself.
Poison Elemental's power and toughness equal to the number of poison counters on you.
*/*
Design .:. (2/3) Appeal: Is the fringe case where this is a 9/9 for 3 enough to make this interesting for Txmmy? Maybe. How do you best use this card? A task for Jxnny! (3/3) Elegance: The card is easy to understand and makes sense.
Development .:. (2,5/3) Viability: I don't see why this card is green. Poisoning yourself for some kind of advantage seems purely black, e.g. Caress of Phyrexia. There's a green example that looks like the opposite of this card, in some sense. Rare is fine. (2,5/3) Balance: So, one alone can be an infect creature with 3 power for three mana. That's slightly above curve, compared to what we've generelly seen in this area so far. The downside balances this somewhat. In standard this card comes with a variety of other poison cards your opponents could have and thus is more risky to use. Outside of that environment though it becomes very strong, especially in multiples. Like, a 9/9 for three that's only bad against infect. That's almost Tarmogoyf level good. Or seems like it would be at least.
Creativity .:. (3/3) Uniqueness: Self poisoning is a facette of infect or poison in general I'd like to see more, just a little bit. (3/3) Flavor: It's literally a poison elemental.
Polish .:. (2/3) Quality: Players usually get poison counters and have them. The first line might still be correct, besides the missing comma after the name. But the second line most certainly should be: "~'s power and toughness are each equal to the number of poison counters you have.", e.g. Mycosynth Fiend (2/2) Main Challenge: Main challenge satisfied! (2/2) Subchallenges: Both subchallenges satisfied!
Total: 22/25
Phyrexian Chariot2
Artifact — Vehicle (R)
Infect (This permanent deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Haste
Crew 3 (Tap any number of untapped creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.) The destination is compleation.
3/3
Design .:. (1/3) Appeal: Feels like a strong card, maybe constructed worthy. Spike appreciates. (3/3) Elegance: The card is easy to understand and makes sense.
Development .:. (3/3) Viability: A viable vehicle. (3/3) Balance: Turns boring bland power into infect power. Creatures with infect usually are below curve, because infect is really powerful. With this card you can pair a on-curve or above-curve creature with infect. Sounds like there'd be potential for a new infect variant.
Creativity .:. (3/3) Uniqueness: A venturesome vehicle. (3/3) Flavor: I like that flavor text, but would like "Its destination is . . . " even more. Though, I'm unsure if it might be a little too funny for a phyrexian set that supposedly would be toned very serious.
Polish .:. (2,5/3) Quality: Haste is above Infect with reminder text, e.g. Blackcleave Goblin. No other flaws detected! (2/2) Main Challenge: Main challenge satisfied! (2/2) Subchallenges: Both subchallenges satisfied!
Total: 22,5/25
Naaz, Deranged Healer1BG
Legendary Creature — Elf Cleric (MR)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Naaz, Deranged Healer enters the battlefield with two -1/-1 counters on it. (B/G), remove a -1/-1 counter from a creature: Double target creature's power and toughness until end of turn. Activate this ability only once each turn. "I could extract it, repurpose it and. . . Don't move! Let me go get my leeches!"
3/3
Design .:. (2/3) Appeal: A nice new general for Txmmy! "Only once each turn.", there's no better way to challenge a real Jxnny! (3/3) Elegance: The card is easy to understand and makes sense.
Development .:. (2,5/3) Viability: Hybrid mana ideally means, that each color involved should able to do an effect even alone. Doubling a creature's stats is not a black ability. This could be a mono green card or part red card. Rarity seems fine. (3/3) Balance: Played on curve you attack for four on turn four, seems medium strong. On turn five you attack for six. Slightly above curve. So far so good. Then it attacks for three, because it can no longer remove counters from itself. I don't think it would be too strong if the ability was worded in such a way that it could always pump creatures, like "G: Remove a counter from target creature . . ." Besides that it's a nice alternative or supplement to Hapatra, Vizier of Poisons in commander.
Creativity .:. (2/3) Uniqueness: We have seen several such creatures so far, that come into play with negative counters and remove them in some fashion. (3/3) Flavor: Deranged healer? Sounds like a buddy of good old Yawgmoth. The flavor text is madly creepy.
Polish .:. (2/3) Quality: ETB apparently comes before Wither with reminder text, e.g. Noxious Hatchling. "Remove" should be capitalized. (2/2) Main Challenge: Main challenge satisfied! (2/2) Subchallenges: Both subchallenges satisfied!
July MCC 2018 Round 2 - Just a Bit Ill
Counters month. Keywords month. You'll see what I mean.
Main Challenge: Design a card with wither or infect.
Subchallenge 1: Your card can (on its own, at least under some circumstances) deal an amount of damage in one turn greater than its converted mana cost.
Subchallenge 2: Your card is either colorless or multicolor.
If you have questions about the challenge, please post in the MCC discussion thread. Best of luck!
Examples of cards that would pass the first subchallenge: A creature with an ability that pumps its own power; an instant or sorcery with kicker where the kicked effect causes it to deal more damage.
Design Deadline: All submissions are to be final and submitted by July 15th 11:59 PM EST
Judging Deadline: All judgements are to be final and completed by July 18th 11:59 PM EST
(X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development -
(X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity -
(X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
(X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish -
(X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
(X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
Judges:
void_nothing
Antiantiserum
Gerrard's Mom
Contestants:
Jimmy Groove
Cardz5000
StonerOfKruphix
bravelion83
Raptorchan
Koopa
Hemlock
mirrodin71
Flatline
Forestsguy
Clockwork Gamer
picnic_bomber
A helpful tip for those formatting their cards:
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment (R)
Infect (This deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
When Squeaking Disaster enters the battlefield, create two 1/1 black Rat creature tokens with infect.
Sacrifice a creature with infect: Squeaking Disaster deals 1 damage to any target.
Creature - Plant (u)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Remove a poison counter from an opponent or a -1/-1 counter from a creature an opponent controls: Venomous Moss gets +1/+1 until end of turn.
2/2
Creature — Beast Horror (R)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Preator's Pet enters the battlefield with three -1/-1 counters on it.
2, Remove two -1/-1 counters from Praetor's Pet: Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
5/5
Creature - Vampire Cleric (R)
Wither (This deals damage to creatures in the form of -1/-1 counters).
3BR: Curseflame Twinspear deals 1 damage to target creature. That creature gains double strike until end of turn.
A short wand-spear used for combat rituals, another long for reach and murderous intents.
4/3
Creature - Human Knight (U)
First Strike
Infect (This deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sworn to spread the ill word.
3/1
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Creature - Human Spider (Mythic)
Infect, First Strike, Reach
Your other creatures with Infect gain +1/+1 and Reach.
"My queen wishes to send her regards... with poison."
3/2
Vintage >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Legacy
Enchantment (Rare)
Wither, Vanishing X
At the beginning of your end step, choose one:
* Quicksand Hurricane deals 1 damage to all creatures
* Quicksand Hurricane deals 5 damage to target creature with a -1/-1 counter.
At the first sign of weakness, Amonkhet's sands will swallow you whole.
Tel-Jilad Horror
Creature - Elf Mutant
Wither
GB : Tel-Jilad Horror gains +1/+0 until end of turn. If this is the second time this ability has resolved this turn, Tel-Jilad Horror gains Infect.
Ichor Blast 1B
Sorcery (Uncommon)
Kicker 2R
Infect
Ichor Blast deals 2 damage to target creature. If the kicker cost was paid, it deals 2 damage to its controller as well.
I'm sure you can think of something by yourself.
Creature - Elemental (R)
Infect
When you cast Poison Elemental you may put up to three poison counters on yourself.
Poison Elemental's power and toughness equal to the number of poison counters on you.
*/*
Artifact — Vehicle (R)
Infect (This permanent deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Haste
Crew 3 (Tap any number of untapped creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
The destination is compleation.
3/3
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Creature - Horror (U)
Kicker 2B (You may pay an additional BB as you cast this spell.)
When Disease Carrier enters the battlefield, if was kicked, gains infect otherwise gets whiter and deals 2 damage to you.
Just believe in the true horror, when they live in the flesh.
2/2
art by
Legendary Creature — Rat Cleric {R}
Wither (This deals damage to creatures in the form of -1/-1 counters.)
WB: Another target creature gains indestructible until end of turn, Kiam deals 1 damage to that creature.
2/4
void_nothing:
Hemlock
Flatline
Koopa
Cardz5000
Antiantiserum:
Forestsguy
Jimmy Groove
bravelion83
StonerOfKruphix
Gerrard's Mom:
Raptorchan
Clockwork Gamer
mirrodin71
picnic_bomber
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Design -
(3/3) Appeal: There is something interesting for everyone here.
(2/3) Elegance: The concept isn't the clearest thing I've ever seen but it clearly feeds itself well.
Development -
(3/3) Viability: Colors and rarity seem fine.
(2/3) Balance: Letting infect go over the top like this is perhaps a bit dangerous, but these aren't the colors most commonly used in current Infect decks and it's not that easy to assemble a bunch of infect creatures. In the GDS play design seemed infatuated with adding mana costs to activated abilities like this so I'll vaguely parrot that sentiment.
Creativity -
(3/3) Uniqueness: Nothing really works like this that I can recall.
(2/3) Flavor: It's a great name and rats are certainly associated with disease, I'm not exactly sure what the red part is doing though.
Polish -
(3/3) Quality:
(2/2) Main Challenge:
(2/2) Subchallenges:
Total: 22/25
Design -
(1/3) Appeal: Johnny is probably the only one interested in slow removal.
(1/3) Elegance: Quite a jumble of counters, and the options are a bit hard to track.
Development -
(0/3) Viability: There's not really anything white about this card, but the rarity is ok. As far as I can tell, you can also cast this for X = 0 and the vanishing never triggers, which is a major problem.
(3/3) Balance: Assuming it worked as you intended it, it's in about the right place. You can slowly clear out a lot of small stuff, or take out just about anything given two turns. The most exciting application is to just hose things that already have counters on them for some reason.
Creativity -
(3/3) Uniqueness: There are surprisingly few cards that split damage in this way (Take Down and Savage Alliance?), and the wither and vanishing takes are new.
(2/3) Flavor: Not sure exactly what is going on but I guess a lot of sand flies around and hurts certain things.
Polish -
(1.5/3) Quality: "1 damage to each creature" per Tremor and needs a period on that option. Also "a counter on it".
(2/2) Main Challenge:
(2/2) Subchallenges:
Total: 15.5/25
Design -
(1/3) Appeal: A wither bear with a drawback or a 5-mana infect bear is not too exciting.
(1/3) Elegance: There is an interesting idea here with the progression from wither to infect, but the execution is not very appealing and it's actually sort of weird that the difference only affects damage to players.
Development -
(1/3) Viability: There is a good reason that no other creature gains keywords permanently based on being kicked - there aren't even counters here to help keep track of which state it is in. Otherwise, black can do all of these things.
(0/3) Balance: This is pretty much a worse Sickle Ripper. Contagious Nim and Phyrexian Digester say our baseline for 2-power infect is 3 mana. I think the right execution would be to just make a 2/2 wither and give it an activated ability to gain wither, allowing you to push through poison when you need to.
Creativity -
(3/3) Uniqueness: Although there are reasons it hasn't been done, kicker keywords are new and the keyword progression is interesting as I mentioned.
(1/3) Flavor: Disease Carriers is already a card and your art has wings. You would have actually been better off without the art here.
Polish -
(2/3) Quality: The reminder cost is different from the written kicker cost and it says "whiter" instead of "wither", plus missing some other words.
(2/2) Main Challenge:
(1/2) Subchallenges: Not multicolored
Total: 12/25
Design -
(3/3) Appeal: Open-ended with prospects for great value
(3/3) Elegance: Succinct, clearly suggests what it wants to be doing
Development -
(3/3) Viability: Colors are good for recursion, rare seems probably right given the value
(2/3) Balance: Very hard to block as it can just be recast in most situations. Excellent in multiples. Somewhat similar to Bloodghast, so I suspect 2/1 might be safer, but the condition is sort of harder and it it multicolored.
Creativity -
(3/3) Uniqueness: Nothing has really done this type of recursion afaik.
(3/3) Flavor: Made me realize for the first time that Dross Hopper may also be a play on grasshopper. Nice pun and text.
Polish -
(3/3) Quality: Template seems right per Oathsworn Vampire
(2/2) Main Challenge:
(2/2) Subchallenges:
Total: 24/25
Clockwork Gamer: 15.5
mirrodin71: 12
picnic_bomber: 24
(2/3) Appeal: Timmy likes the growth, Johnny likes the counter manipulation, Spike sees it as a bit too much work to set up.
(2.5/3) Elegance: A bit fiddly to be sure, but overall quite elegant.
Development -
(3/3) Viability: Colors are right and this feels like an archetype linchpin uncommon.
(3/3) Balance: Seems fine. Again, lots of work to set up.
Creativity -
(2/3) Uniqueness: Sort of like Quillspike, sort of like Mycosynth Fiend but with internal synergy.
(1.5/3) Flavor: Name's fine but generic. The idea of a Moss Monster running around poisoning people is pleasing as hell. No flavor text.
Polish -
(3/3) Quality: Looks good.
(2/2) *Main Challenge: Done.
(2/2) Subchallenges: And done.
Total: 21/25
(1.5/3) Appeal: Timmy sort of likes all the proliferating but doesn't much care for the small, vulnerable starting state for four mana. Johnny enjoys counter manip. Spike doesn't wanna dump nine mana into two proliferates and a virtual vanilla 5/5.
(2.5/3) Elegance: You can use the first proliferate to put another -1/-1 counter on, meaning you can get two activations out of just three -1/-1 counters to start - while this is very clever it's also a bit unintuitive and thus I have to dock points.
Development -
(3/3) Viability: Colors and rarity fine.
(3/3) Balance: A bit underpowered if anything.
Creativity -
(1.5/3) Uniqueness: You may not be able to point to a specific precedent here but suffice it to say this card is new but doesn't tread that new ground.
(1.5/3) Flavor: The name doesn't really convey anything - yeah, it has something to do with a Praetor, but whom? Sheoldred? Vorinclex? "Pet" also says... not very much. No flavor text also.
Polish -
(2.5/3) Quality: Misspells its own name in the text.
(2/2) *Main Challenge: Done.
(2/2) Subchallenges: And done.
Total: 19.5/25
(2/3) Appeal: Timmy and Spike like straightforward undercosted beaters. Johnny sees little to care about.
(3/3) Elegance: Hard to argue with a French(ish?) vanilla.
Development -
(2.5/3) Viability: Nothing wrong with the colors but this at least almost needs to be rare for Limited.
(2/3) Balance: Has the potential to take over Limited games, which is definitely a scary thing for a two-mana creature.
Creativity -
(0.5/3) Uniqueness: It's Razor Swine: Pushed Edition.
(2.5/3) Flavor: Overall good but I find the rhyming name to be inappropriately silly.
Polish -
(2.5/3) Quality: "First strike" not "First Strike".
(2/2) *Main Challenge: Fine.
(2/2) Subchallenges: And done.
Total: 19/25
(3/3) Appeal: Timmy likes a unique-feeling and "experiential" legend, Johnny has plenty to do here, Spike likes a machine gun.
(3/3) Elegance: Strongly elegant and resonant card.
Development -
(3/3) Viability: Colors and rarity are good; I don't think this could ever be mythic so rare is great.
(2/3) Balance: Conversely, the power level might be a bit too high here as while the card does feel rare it's an extreme Limited bomb and even in Constructed, repeatable removal without a T with a low cost and that can also protect your own creatures? Definitely all a little much.
Creativity -
(2.5/3) Uniqueness: Made from recognizable parts but definitely a unique whole.
(2.5/3) Flavor: Could have benefited from flavor text but a great name and concept for the character.
Polish -
(3/3) Quality: Looks good.
(2/2) *Main Challenge: Fine.
(2/2) Subchallenges: Done.
Total: 23/25
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Vampire Cleric (R)
Wither (This deals damage to creatures in the form of -1/-1 counters).
3BR: Curseflame Twinspear deals 1 damage to target creature. That creature gains double strike until end of turn.
A short wand-spear used for combat rituals, another long for reach and murderous intents.
4/3
Design .:.
(1/3) Appeal: A card that's strong and has political applications? Write Txmmy up!
(3/3) Elegance: The card is easy to understand and makes sense.
Development .:.
(3/3) Viability: On Innistrad this vamp could even be mono red. But rakdos seems still appropriate. Rare is also fine.
(3/3) Balance: Granting creatures double strike is a strong ability. Here it is not only balanced through the high cost, but also through the negative side effects of wither. You should think twice wether or not you use this ability. Besides that, also removal. Sure, it's strong, but not broken.
Creativity .:.
(3/3) Uniqueness: So far 34 cards have wither, so there's still a lot of design space to be used. This card is a nice example.
(3/3) Flavor: The name is rather evocative. Flavor text that somewhat describes what a card does to me often seems like it wants to be too clever. There are better and worse cases. Here it's fine.
Polish .:.
(3/3) Quality: No flaws detected!
(2/2) Main Challenge: Main challenge satisfied!
(2/2) Subchallenges: Both subchallenges satisfied!
Total: 23/25
Creature - Elemental (R)
Infect
When you cast Poison Elemental you may put up to three poison counters on yourself.
Poison Elemental's power and toughness equal to the number of poison counters on you.
*/*
Design .:.
(2/3) Appeal: Is the fringe case where this is a 9/9 for 3 enough to make this interesting for Txmmy? Maybe. How do you best use this card? A task for Jxnny!
(3/3) Elegance: The card is easy to understand and makes sense.
Development .:.
(2,5/3) Viability: I don't see why this card is green. Poisoning yourself for some kind of advantage seems purely black, e.g. Caress of Phyrexia. There's a green example that looks like the opposite of this card, in some sense. Rare is fine.
(2,5/3) Balance: So, one alone can be an infect creature with 3 power for three mana. That's slightly above curve, compared to what we've generelly seen in this area so far. The downside balances this somewhat. In standard this card comes with a variety of other poison cards your opponents could have and thus is more risky to use. Outside of that environment though it becomes very strong, especially in multiples. Like, a 9/9 for three that's only bad against infect. That's almost Tarmogoyf level good. Or seems like it would be at least.
Creativity .:.
(3/3) Uniqueness: Self poisoning is a facette of infect or poison in general I'd like to see more, just a little bit.
(3/3) Flavor: It's literally a poison elemental.
Polish .:.
(2/3) Quality: Players usually get poison counters and have them. The first line might still be correct, besides the missing comma after the name. But the second line most certainly should be: "~'s power and toughness are each equal to the number of poison counters you have.", e.g. Mycosynth Fiend
(2/2) Main Challenge: Main challenge satisfied!
(2/2) Subchallenges: Both subchallenges satisfied!
Total: 22/25
Artifact — Vehicle (R)
Infect (This permanent deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Haste
Crew 3 (Tap any number of untapped creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
The destination is compleation.
3/3
Design .:.
(1/3) Appeal: Feels like a strong card, maybe constructed worthy. Spike appreciates.
(3/3) Elegance: The card is easy to understand and makes sense.
Development .:.
(3/3) Viability: A viable vehicle.
(3/3) Balance: Turns boring bland power into infect power. Creatures with infect usually are below curve, because infect is really powerful. With this card you can pair a on-curve or above-curve creature with infect. Sounds like there'd be potential for a new infect variant.
Creativity .:.
(3/3) Uniqueness: A venturesome vehicle.
(3/3) Flavor: I like that flavor text, but would like "Its destination is . . . " even more. Though, I'm unsure if it might be a little too funny for a phyrexian set that supposedly would be toned very serious.
Polish .:.
(2,5/3) Quality: Haste is above Infect with reminder text, e.g. Blackcleave Goblin. No other flaws detected!
(2/2) Main Challenge: Main challenge satisfied!
(2/2) Subchallenges: Both subchallenges satisfied!
Total: 22,5/25
Legendary Creature — Elf Cleric (MR)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Naaz, Deranged Healer enters the battlefield with two -1/-1 counters on it.
(B/G), remove a -1/-1 counter from a creature: Double target creature's power and toughness until end of turn. Activate this ability only once each turn.
"I could extract it, repurpose it and. . . Don't move! Let me go get my leeches!"
3/3
Design .:.
(2/3) Appeal: A nice new general for Txmmy! "Only once each turn.", there's no better way to challenge a real Jxnny!
(3/3) Elegance: The card is easy to understand and makes sense.
Development .:.
(2,5/3) Viability: Hybrid mana ideally means, that each color involved should able to do an effect even alone. Doubling a creature's stats is not a black ability. This could be a mono green card or part red card. Rarity seems fine.
(3/3) Balance: Played on curve you attack for four on turn four, seems medium strong. On turn five you attack for six. Slightly above curve. So far so good. Then it attacks for three, because it can no longer remove counters from itself. I don't think it would be too strong if the ability was worded in such a way that it could always pump creatures, like "G: Remove a counter from target creature . . ." Besides that it's a nice alternative or supplement to Hapatra, Vizier of Poisons in commander.
Creativity .:.
(2/3) Uniqueness: We have seen several such creatures so far, that come into play with negative counters and remove them in some fashion.
(3/3) Flavor: Deranged healer? Sounds like a buddy of good old Yawgmoth. The flavor text is madly creepy.
Polish .:.
(2/3) Quality: ETB apparently comes before Wither with reminder text, e.g. Noxious Hatchling. "Remove" should be capitalized.
(2/2) Main Challenge: Main challenge satisfied!
(2/2) Subchallenges: Both subchallenges satisfied!
Total: 21,5/25
bravelion83 - 22,5
Jimmy Groove - 22,0
StonerOfKruphix - 21,5