Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Vulnerability Hex2BR
Sorcery (R)
Until end of turn, whenever an opponent is dealt noncombat damage, that player loses half their life, rounded up. Mama Dgebo pricked the tiny doll with her needle. Three islands away, Boss Chapo screamed out and collapsed, clutching his chest in pain.
Detective's Office Land (Uncommon) T: Add C. 1, T: Add one mana of any color. 2, T, Sacrifice Detective's Office: Investigate. (Create a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
Mirror Shield1
Artifact - Equipment (U)
Equip 2
Equipped creature gets +0/+2
If a creature or planeswalker would deal non-combat damage to equipped creature, redirect the damage to itself.
If non-creature, non- planeswalker source would deal damage to equipped creature, redirect that damage to that source's controller.
Path Through the Furrows(G/U)(G/U)
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+2.
Return a land you control to its owner's hand: You may have enchanted creature gain landwalk of the basic land type of your choice until end of turn. If you don't, return Path Through the Furrows and enchanted creature to their owner's hand.
Professional ContractingUBR
Enchantment (R)
Whenever a creature or planeswalker with a Bounty counter on it leaves the battlefield, you may draw a card. 4: Put a Bounty counter on target creature or planeswalker you don't control. Any player may activate this ability.
Amplification Field1RR
Enchantment (R)
If a source you control would deal noncombat damage to more than one creature, planeswalker and/or player, instead it deals damage to each of them equal to the total damage it would have dealt to all of them. (For example, if a source would deal 2 damage to each of 3 creatures, it deals 6 damage to each of them instead.)
Votes: Antiantiserum, Indighost (until end of turn?)
Kasimir, Guardian of Kusho4WU
Legendary Creature — Human Warrior (R)
Lifelink
Kasimir, Guardian of Kusho can block two additional creatures. 1U: Exile Kasimir, Guardian of Kusho. Return it to the battlefield under its owner’s control at the beginning of the next end step. 4/6
Private Mod Note
():
Rollback Post to RevisionRollBack
Create your own cards on MTG.Design
( ancestral on Custom Magic Discord server )
( mproud on reddit )
Haste Makes WasteR
Enchantment - Aura Curse (U)
Enchant player
Whenever a creature enters the battlefield under Enchanted player's control, if it wasn't the first creature to enter under their control this turn, put a charge counter on ~ and it deals damage to enchanted player equal to the number of charge counters on it.
Votes: Gerrard's Mom, Indighost (think I got what you meant)
Gaea's Mutation2G
Enchantment (R)
Whenever a spell or ability you control destroys or exiles a permanent, you may pay G. If you do, create X 1/1 green Saproling creature tokens, where X is that permanent's converted mana cost. (This counts only "destroy" effects. Spells and abilities that deal damage don't destroy creatures or planeswalkers.) 5CCCCC: Destroy target permanent. Dominaria was resilient to Eldrazi destruction, but not immune.
Lowlands Anarchist1RR Creature — Human Rebel (UC)
Trample, haste
Lowlands Anarchist attacks the monarch each turn if able.
At the beginning of your end step, if you're the monarch, sacrifice Lowlands Anarchist.
4/2
Mishra's Psychosis2URB
Sorcery (Mythic)
For each card you discard, each opponent discards two. For each life you pay for this card effect, each opponent pays twice to a minimum of 4 life remaining. For each creature you sacrifice, each opponent sacrifices 2. For each land you sacrifice, your opponent sacrifices two. Exile after use. Under the influence of his Meekstone and Gix, the Qadir lost his last grip on reality.
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andHOO BOY, DID WE WHIFF HARD ON TWO HEADED GIANT.
Zemoo 21 (+1)
ProudAwesome 18 (+1)
Indighost 13 (+2)
Raptorchan 11 (+2)
Legend 7
PsyOp 6
master_of_the_universe 6
netn10 7
void_nothing 5 (+1)
Antiantiserum 4
TheseDaiv 1
Professional Contracting UBR
Enchantment (R)
Whenever a creature or planeswalker with a Bounty counter on it leaves the battlefield, you may draw a card.
4: Put a Bounty counter on target creature or planeswalker you don't control. Any player may activate this ability.
Amplification Field 1RR
Enchantment (R)
If a source you control would deal noncombat damage to more than one creature, planeswalker and/or player, instead it deals damage to each of them equal to the total damage it would have dealt to all of them. (For example, if a source would deal 2 damage to each of 3 creatures, it deals 6 damage to each of them instead.)
Dammit, I forgot “this turn”.
Reckless Rush RR
Instant (U)
Choose one -
Kasimir, Guardian of Kusho 4WU
Legendary Creature — Human Warrior (R)
Lifelink
Kasimir, Guardian of Kusho can block two additional creatures.
1U: Exile Kasimir, Guardian of Kusho. Return it to the battlefield under its owner’s control at the beginning of the next end step.
4/6
( ancestral on Custom Magic Discord server )
( mproud on reddit )
Haste Makes Waste R
Enchantment - Aura Curse (U)
Enchant player
Whenever a creature enters the battlefield under Enchanted player's control, if it wasn't the first creature to enter under their control this turn, put a charge counter on ~ and it deals damage to enchanted player equal to the number of charge counters on it.
My Cubes:Pauper|Archetype
My Deviant Art
Gaea's Mutation 2G
Enchantment (R)
Whenever a spell or ability you control destroys or exiles a permanent, you may pay G. If you do, create X 1/1 green Saproling creature tokens, where X is that permanent's converted mana cost. (This counts only "destroy" effects. Spells and abilities that deal damage don't destroy creatures or planeswalkers.)
5CCCCC: Destroy target permanent.
Dominaria was resilient to Eldrazi destruction, but not immune.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature — Human Rebel (UC)
Trample, haste
Lowlands Anarchist attacks the monarch each turn if able.
At the beginning of your end step, if you're the monarch, sacrifice Lowlands Anarchist.
4/2
Mishra's Psychosis 2URB
Sorcery (Mythic)
For each card you discard, each opponent discards two. For each life you pay for this card effect, each opponent pays twice to a minimum of 4 life remaining. For each creature you sacrifice, each opponent sacrifices 2. For each land you sacrifice, your opponent sacrifices two. Exile after use.
Under the influence of his Meekstone and Gix, the Qadir lost his last grip on reality.
Vintage >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Legacy