This month will about about creating cards with synergy and exploring what that means.
Challenge
Design three cards. Card 1 must synergize with Card 2. Card 2 and Card 3 must synergize with each other, but only because of how Card 1 effects Card 2. Card 2 and Card 3 cannot synergize without the help of Card 1. Number your cards for judging.
This round is open to the following:
doomfish
Gerrard's Mom
rkohn1357
Hemlock
A combo is a type of synergy that results in either a) the game loss of an opponent typically starting with 20 life, b) the game win of a player, or c) a series of repeated actions, often infinite but not limited to being infinite, regardless of whether those actions are optional or not. Combos are banned.
PLEASE NOTE: This month will continue the use of the "Mandatory Top 3 Rule." For this month, you must submit a Top 3 during a round's critique period in order to receive any points for the round. Submitting critiques as well will be worth 2 bonus points in the round.
Your submissions are due Friday, May 25th, 23:59 EST.
Your judgments are due Monday, May 28th, 23:59 EST.
Schedule
• Preliminary Round 1 — Open to everyone (May 1st-5th)
• Preliminary Round 2 — Open to everyone (May 6th-10th)
• Preliminary Critiques — Open to everyone (Due May 14th)
• Top 8 — Open to top 8 finishers (May 15th-18th)
• Top 8 Critiques (Due May 21st)
• Top 4 — Open to top 4 finishers from last round (May 22nd-25th)
• Top 4 Critiques (Due May 28th)
• Final (End of month, winner determined by public poll)
You have the general idea. However the coronet kinda synergies with Pridemate on its own. If Daybreak Coronet didn't have lifelink, this would be spot on. It'll be up to your fellow competitor's judgements for hair splitting like that though.
Ok, thanks.
I assume Daybreak Coronet needing the creature to already be enchanted will probably qualify.
Card 1: Condenser Tank Myr3
Artifact Creature - Myr (U)
Imprint - When Condenser Tank Myr enters the battlefield, exile target instant or sorcery card from your graveyard.
When Condenser Tank Myr dies, return the exiled card to its owner's hand.
1/3
Card 2: Prejudiced Response1WU
Instant (U)
Choose one —
Counter target spell that targets you or a permanent you control.
Destroy target creature that's attacking you or a planeswalker you control.
Card 3: Nadira, Aether Etcher2URW
Legendary Creature - Human Artificer (R)
Imprint - When Nadira, Aether Etcher enters the battlefield, exile target nonland permanent. 1: Choose target permanent you control with imprint. You may play cards exiled by that permanent this turn. When you do, you may exile that permanent. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/5
Card 1: Goblin Scribe3UR
Creature - Goblin Wizard (U)
You may discard blue and/or red cards with total converted mana cost 5 or more rather than pay this spell's mana cost.
When Goblin Scribe dies, return an instant or sorcery card from your graveyard to your hand.
2/2
Card 2: AfterburnXR
Sorcery (R)
Afterburn deals X damage to any target. If you cast a spell with converted mana cost 5 or more this turn, Afterburn deals 5 damage to that target instead.
Card 3: Nivis of the Stormscale2RR
Legendary Creature - Viashino Shaman (M)
Whenever you cast an instant or sorcery spell with converted mana cost 1, copy it. You may choose new targets for the copy.
3/4
Argumentation: Card 1 must synergize with Card 2: Free 5 cost spell enables Afterburn for cheap. Card 2 and Card 3 must synergize with each other, but only because of how Card 1 effects Card 2: Afterburn and Nivis only synergize with eachother after a 5 cost spell has been played, as whatever gets payed for X becomes part of the cmc of Afterburn, denying the copy. Card 2 and Card 3 cannot synergize without the help of Card 1: While Goblin Scribe returns instants or sorceries and Nivis also cares about them, Goblin Scribe cares about big costed cards and Nivis does the opposite. Normally you wouldn't run the two in the same deck, but with Afterburn it becomes worth it.
Private Mod Note
():
Rollback Post to RevisionRollBack
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
Healthy Environment2GGW
Enchantment (r)
Creatures you control have base power and toughness 4/4.
Whenever a creature enters the battlefield under your control, gain 1 life.
Card2 Skydiving Gadgeteer3WW
Creature - Dwarf Artíficer (u)
Flying
Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature token.)
0/1
Card3 Brutish Vanguard1R
Sorcery(u)
Creatures you control get +1/+0 until the end of turn. Ferocious - If you control a creature with power 4 or greater, creatures you control gain haste.
Card 1: Perfect Setup1U
Instant (C)
Target creature gets -4/-0 until end of turn. When that creature dies this turn, you may return another creature to its owner's hand.
Card 2: Cost of Retreat3B
Instant (R)
If at least two creatures target opponent controlled left the battlefield this turn, that player discards their hand.
Card 3: Cycle Warden2UB
Creature - Human Cleric (R)
Whenever a creature card is discarded, if a creature with the same name was returned to their owner's hand this turn, return the discarded card to the battlefield under your control.
4/4
I'm not totally sure on the development aspect of Goblin Scribe, getting this and Reckless Wurm or something is pretty good, but it's an interesting way to do free spells with a little bit more care than the Masques or Alliances pitch spells. The death trigger is probably good since it makes it a little harder to loop back whatever you discarded, although in that case it's also a free sac trigger without too much work.
Afterburn is pretty cool, although it might be too hard for many players to understand. Maybe reminder text (even if X is 0) or something? Definitely using X in a way that I don't think any threshold mechanic has done.
I love a Viashino as much as the next guy although this one swings a bit too close to Hivis of the Scale on naming. If it's a reference to the "Storm Scale" it is a bit funny though. I'm not sure I buy it at mythic, although suddenly I want to Jxnnify this by making it copy any spell with cost =< its power.
Synergy works for me.
I suppose this cost is maybe possible since it's Collective Blessing with a cap, although the lifegain is fairly strong in the deck this suggests too. I'm not entirely sure if +3/+3 or base 4/4 is easier to math, I guess it depends on your other bonuses and counters.
The other two cards are completely fine and realistic, they just aren't very innovative. Nice job finding mechanics to fit. You missed "until end of turn" on the sorcery, and it seems like it could be a common.
I guess this is a neat synergy that someone might pull off in Limited for 7 mana, and it's cute that it does exactly 20 damage.
Delayed triggers are awfully weird for a common, and I'm not sure what this card is telling me to do. Shrink their guy, block and kill it, and then bounce another guy who already did damage to me? I guess if I could bounce a powerful blocker they were holding back it might be worthwhile, but it's awfully situational.
More weird stuff with instant discard with double morbid. "Left the battlefield" instead of "died" doesn't seem natural in black. This is really narrow but could be crushing against Aristocrats-type decks or aggro mirrors, so I don't think it's in a great spot as a sideboard card - a little wider but not so heavily punishing seems right.
Trigger on Recoil when they have no hand is also really narrow. I don't really understand the flavor or the concept of this card - it's so weird it almost feels like an Eldrazi.
I like the direction you tried to take with zone changes but I think it ended up making your cards too complex and unnatural.
1- Interesting approach to tricks, debuffing and getting a plus for finishing the guy seems like a very cool concept. The card is a bit too convoluted to be a common and is probably asking for in its cost.
2- Again, I feel this is asking for for in its cost as it ios begging you to bounce things. I agree with GM in that you would need a "died" trigger if you wanted to keep it black. It doesn't need to be an instant and I don't think such a dramatic discard should have that speed. Again, I like the idea but I would tweak it quite a bit.
3- I think that this one could have looked more clean using the "left the battlefield" you used before. The way it reads makes it seem weird and narrow and too on the nose with its synergy.
Synergy - Very good and worth it, you just need to find the right moment for Perfect Setup, which is kind of a very cool flavor win. You get to steal a creature, kill a creature and empty your opponent's hand if everything goes right.
Doomfish:
1. Being able to cast this for free vía a discard outlet and having the chance to recover what you used is not something I can see as printable. I think you could have gotten all set up without that. It's nice that you can hit your goblin with afterburn Nd get it back for a total of 15 damage.
2. Nice use of modality here And a good vatiancy on fireball effects.
3. Pretty nice reverberate effect witjin its limitations
Synergy- Very good. I don't know if hitting for 15 with so many moving pieces could be considered a combo, but I won't go into the combo controversy. The alternate cost was unnecesary and kind of ruined the whole eleganve of everything.
Gerrard's mom:
1. I don't know if imprinting without actualy caring much about what's imprinted when at play. I think you should have added some extra ability here.
2. Nice, probably doesn't need the in its cost. I like the don't mess with my stuff spirit of this.
3. While it looks confusing it does add the chance to recover and change imprinteds. The first ability doesn't help the elegance.
Synergy: I think you pinned it here if you compare it with the rest in that you achieved a cohesive don't-bother-me lock held together with the sinergy between the parts and even when the instant could jave been any your choice is one that protects the machine very well.
Perfect Setup - Missing a target. I like the idea, but having a delayed trigger on a common is worrysome. Also bouncing after damage is dealt isn't very versatile, this might play a lot more awkward than it looks.
Cost of Retreat - That's weirdly specific in the flavor. 4 mana discard full hand seems worrying. It doesn't really reward you for jumping through hoops, but rather plays into what's going on anyways. Probably makes the format go weird. It IS an interesting card though.
Cycle Warden - That's interesting design space. I wonder if this should be legendary, as it's very build-around-me and would make for a fascinating commander? It does make you work very hard for the effect, but I can see this sparking a theme deck. I like it.
A nice way to create this synergy, you need bounce to make the Warden care about discarding.
Healthy Environment - Yeah, I can see this being a card. Both effects work well for a go wide strategy. A cool card that should be a real thing. Maybe they shy away from it because of the confusion base p/t might cause?
Skydiving Gadgeteer - I dislike how this can't at least attack for 1 each turn when you make the tokens. Other than that a solid card.
Brutish Vanguard - This is a bit weak. +1/+0 for the team on sorcery speed for 2 mana is super underwhelming. Giving haste for 2 mana also is.
As far as the synergy is concerned, I feel like there's synergy between Card 2 and Card 3, which there shouldn't be. Sure, you don't get the haste, but whatever. Wait a turn. It still plays into the go wide aspect. I'd play the two cards together in a draft for their synergy. Also the combination of the three cards make for 20 damage, which according to Icari is a combo and not just synergy anymore.
Condenser Tank Myr - Myyyyyyyyrs! That aside I don't see this being a proper use of Imprint. The card isn't going to go anywhere, you can just return it on death. No need to exile it before that. It'll just cause tears with bounce effects.
Prejudiced Response - I like the paralellity (is that a word?) if this. Very beautiful. A modal spell is a great spot for that conditional counter effect.
Nadira, Aether Etcher - Isn't that battlecry supposed to be black/white? I don't see Jeskai pulling that off. I like how you managed to make an Iprint matters effect that plays excitingly, even if it reads really confusing at first.
While I like your cards best, I feel like the synergy aspect is off. "Card 1 must synergize with Card 2." I mean, sure, it's an instant. But that's not synergy. That's just what Condenser Tank Myr does. It works the same with any other instant or sorcery, right? They are in basicially every deck. You don't need Prejudiced Response. Any other instant or sorcery works just as good. It's more like Card 1 and Card 3 synergize and Card 2 is also there. "Card 2 and Card 3 must synergize with each other" just isn't fulfilled, because the two still don't interact. I'm writing so much because the task was admittedly very hard to evaluate. My card 2 and 3 also technicially do not need card 1 specificially to work together, but it helps and then they truly do work together. 2 and 3. Not 3 with 1 and thus over 1-2 interaction with 2.
What I orginally planned was more like Blaze + 1 mana spell doubler + an enchantment that says X is 5 on all spells. But I submitted that enchantment before and even after extensive discussion haven't reached a wording satisfying to other people, so I moved the synergy onto the Blaze, thus muddying my synergy. But the original one would be a prime example, because Blaze and the Doubler TRULY do not work together, except when the Enchantment shows up and then they really hit it off.
1. rkohn1357
2. Gerrard's Mom
3. Hemlock
Private Mod Note
():
Rollback Post to RevisionRollBack
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
Yeah the challenge was interesting but hard to pin down. It said 2 can "only" synergize with 3 because of 1, which is why I set it up like I did. For 4 mana, once a turn you can protect something or destroy an attacker with the instant, but it only works with those three cards. I had an artifact-copying sorcery for a minute but it would have been a slow but neverending "combo" so I changed it to something reactive.
There is also the weak synergy of blocking with the Myr, having it die, then being able to kill an attacker after damage.
"Isn't that battlecry supposed to be black/white?" - was that supposed to be "ability"? She has white so she can clearly exile, red has some claim to casting from exile, and blue can straight up steal things, which is the ultimate effect. Definitely reads weird though.
I think the synergies between these cards work very well, and in general, they look like fun and interesting designs. Being able to cast Goblin Scribe for free and dealing 5 damage for 1 mana with Afterburn seems like it might be too strong, but it's hard for me to tell just by looking at it. A few nitpicks: I think Afterburn's replacement effect should be a may, and Nivis of the Stormscale feels like more of a rare than a mythic to me.
All three of these cards are very cool, but I don't like that Prejudiced Response doesn't synergize with the other two outside of being an instant. There are tons of other instant effects that would synergize better, too, since Prejudiced Response gets much worse when the opponent knows about it. Also, I may be wrong about this, but aren't cards not able to reference ability words? I think you would have to change imprint to a keyword to make Nadira work.
A green/white card changing everything's base power and toughness to 4/4 seems kind of weird to me. I suppose there's some precedent (Mirror Entity, Gigantomancer), but in a green deck your creatures could very well be bigger than 4/4, and there's no good reason why it couldn't just give +2/+2 or something. Also, pumping your team with Vanguard synergizes with Gadgeteer even without being able to give the creatures haste.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
Art by Terese Nielsen
Theme
This month will about about creating cards with synergy and exploring what that means.
Challenge
PLEASE NOTE: This month will continue the use of the "Mandatory Top 3 Rule." For this month, you must submit a Top 3 during a round's critique period in order to receive any points for the round. Submitting critiques as well will be worth 2 bonus points in the round.
Your judgments are due Monday, May 28th, 23:59 EST.
Schedule
• Preliminary Round 1 — Open to everyone (May 1st-5th)
• Preliminary Round 2 — Open to everyone (May 6th-10th)
• Preliminary Critiques — Open to everyone (Due May 14th)
• Top 8 — Open to top 8 finishers (May 15th-18th)
• Top 8 Critiques (Due May 21st)
• Top 4 — Open to top 4 finishers from last round (May 22nd-25th)
• Top 4 Critiques (Due May 28th)
• Final (End of month, winner determined by public poll)
I assume Daybreak Coronet needing the creature to already be enchanted will probably qualify.
Card 1:
Condenser Tank Myr 3
Artifact Creature - Myr (U)
Imprint - When Condenser Tank Myr enters the battlefield, exile target instant or sorcery card from your graveyard.
When Condenser Tank Myr dies, return the exiled card to its owner's hand.
1/3
Card 2:
Prejudiced Response 1WU
Instant (U)
Choose one —
Card 3:
Nadira, Aether Etcher 2URW
Legendary Creature - Human Artificer (R)
Imprint - When Nadira, Aether Etcher enters the battlefield, exile target nonland permanent.
1: Choose target permanent you control with imprint. You may play cards exiled by that permanent this turn. When you do, you may exile that permanent. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/5
Goblin Scribe 3UR
Creature - Goblin Wizard (U)
You may discard blue and/or red cards with total converted mana cost 5 or more rather than pay this spell's mana cost.
When Goblin Scribe dies, return an instant or sorcery card from your graveyard to your hand.
2/2
Card 2:
Afterburn XR
Sorcery (R)
Afterburn deals X damage to any target. If you cast a spell with converted mana cost 5 or more this turn, Afterburn deals 5 damage to that target instead.
Card 3:
Nivis of the Stormscale 2RR
Legendary Creature - Viashino Shaman (M)
Whenever you cast an instant or sorcery spell with converted mana cost 1, copy it. You may choose new targets for the copy.
3/4
Argumentation:
Card 1 must synergize with Card 2: Free 5 cost spell enables Afterburn for cheap.
Card 2 and Card 3 must synergize with each other, but only because of how Card 1 effects Card 2: Afterburn and Nivis only synergize with eachother after a 5 cost spell has been played, as whatever gets payed for X becomes part of the cmc of Afterburn, denying the copy.
Card 2 and Card 3 cannot synergize without the help of Card 1: While Goblin Scribe returns instants or sorceries and Nivis also cares about them, Goblin Scribe cares about big costed cards and Nivis does the opposite. Normally you wouldn't run the two in the same deck, but with Afterburn it becomes worth it.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
Healthy Environment 2GGW
Enchantment (r)
Creatures you control have base power and toughness 4/4.
Whenever a creature enters the battlefield under your control, gain 1 life.
Card2
Skydiving Gadgeteer 3WW
Creature - Dwarf Artíficer (u)
Flying
Fabricate 3 (When this creature enters the battlefield, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature token.)
0/1
Card3
Brutish Vanguard 1R
Sorcery(u)
Creatures you control get +1/+0 until the end of turn.
Ferocious - If you control a creature with power 4 or greater, creatures you control gain haste.
Perfect Setup 1U
Instant (C)
Target creature gets -4/-0 until end of turn. When that creature dies this turn, you may return another creature to its owner's hand.
Card 2:
Cost of Retreat 3B
Instant (R)
If at least two creatures target opponent controlled left the battlefield this turn, that player discards their hand.
Card 3:
Cycle Warden 2UB
Creature - Human Cleric (R)
Whenever a creature card is discarded, if a creature with the same name was returned to their owner's hand this turn, return the discarded card to the battlefield under your control.
4/4
Afterburn is pretty cool, although it might be too hard for many players to understand. Maybe reminder text (even if X is 0) or something? Definitely using X in a way that I don't think any threshold mechanic has done.
I love a Viashino as much as the next guy although this one swings a bit too close to Hivis of the Scale on naming. If it's a reference to the "Storm Scale" it is a bit funny though. I'm not sure I buy it at mythic, although suddenly I want to Jxnnify this by making it copy any spell with cost =< its power.
Synergy works for me.
The other two cards are completely fine and realistic, they just aren't very innovative. Nice job finding mechanics to fit. You missed "until end of turn" on the sorcery, and it seems like it could be a common.
I guess this is a neat synergy that someone might pull off in Limited for 7 mana, and it's cute that it does exactly 20 damage.
More weird stuff with instant discard with double morbid. "Left the battlefield" instead of "died" doesn't seem natural in black. This is really narrow but could be crushing against Aristocrats-type decks or aggro mirrors, so I don't think it's in a great spot as a sideboard card - a little wider but not so heavily punishing seems right.
Trigger on Recoil when they have no hand is also really narrow. I don't really understand the flavor or the concept of this card - it's so weird it almost feels like an Eldrazi.
I like the direction you tried to take with zone changes but I think it ended up making your cards too complex and unnatural.
Top 3
1. doomfish
2. Hemlock
3. rkohn1357
rkohn:
1- Interesting approach to tricks, debuffing and getting a plus for finishing the guy seems like a very cool concept. The card is a bit too convoluted to be a common and is probably asking for in its cost.
2- Again, I feel this is asking for for in its cost as it ios begging you to bounce things. I agree with GM in that you would need a "died" trigger if you wanted to keep it black. It doesn't need to be an instant and I don't think such a dramatic discard should have that speed. Again, I like the idea but I would tweak it quite a bit.
3- I think that this one could have looked more clean using the "left the battlefield" you used before. The way it reads makes it seem weird and narrow and too on the nose with its synergy.
Synergy - Very good and worth it, you just need to find the right moment for Perfect Setup, which is kind of a very cool flavor win. You get to steal a creature, kill a creature and empty your opponent's hand if everything goes right.
Doomfish:
1. Being able to cast this for free vía a discard outlet and having the chance to recover what you used is not something I can see as printable. I think you could have gotten all set up without that. It's nice that you can hit your goblin with afterburn Nd get it back for a total of 15 damage.
2. Nice use of modality here And a good vatiancy on fireball effects.
3. Pretty nice reverberate effect witjin its limitations
Synergy- Very good. I don't know if hitting for 15 with so many moving pieces could be considered a combo, but I won't go into the combo controversy. The alternate cost was unnecesary and kind of ruined the whole eleganve of everything.
Gerrard's mom:
1. I don't know if imprinting without actualy caring much about what's imprinted when at play. I think you should have added some extra ability here.
2. Nice, probably doesn't need the in its cost. I like the don't mess with my stuff spirit of this.
3. While it looks confusing it does add the chance to recover and change imprinteds. The first ability doesn't help the elegance.
Synergy: I think you pinned it here if you compare it with the rest in that you achieved a cohesive don't-bother-me lock held together with the sinergy between the parts and even when the instant could jave been any your choice is one that protects the machine very well.
1. GM
2. Doomfish
3. Rkhon
Cost of Retreat - That's weirdly specific in the flavor. 4 mana discard full hand seems worrying. It doesn't really reward you for jumping through hoops, but rather plays into what's going on anyways. Probably makes the format go weird. It IS an interesting card though.
Cycle Warden - That's interesting design space. I wonder if this should be legendary, as it's very build-around-me and would make for a fascinating commander? It does make you work very hard for the effect, but I can see this sparking a theme deck. I like it.
A nice way to create this synergy, you need bounce to make the Warden care about discarding.
Skydiving Gadgeteer - I dislike how this can't at least attack for 1 each turn when you make the tokens. Other than that a solid card.
Brutish Vanguard - This is a bit weak. +1/+0 for the team on sorcery speed for 2 mana is super underwhelming. Giving haste for 2 mana also is.
As far as the synergy is concerned, I feel like there's synergy between Card 2 and Card 3, which there shouldn't be. Sure, you don't get the haste, but whatever. Wait a turn. It still plays into the go wide aspect. I'd play the two cards together in a draft for their synergy. Also the combination of the three cards make for 20 damage, which according to Icari is a combo and not just synergy anymore.
Prejudiced Response - I like the paralellity (is that a word?) if this. Very beautiful. A modal spell is a great spot for that conditional counter effect.
Nadira, Aether Etcher - Isn't that battlecry supposed to be black/white? I don't see Jeskai pulling that off. I like how you managed to make an Iprint matters effect that plays excitingly, even if it reads really confusing at first.
While I like your cards best, I feel like the synergy aspect is off. "Card 1 must synergize with Card 2." I mean, sure, it's an instant. But that's not synergy. That's just what Condenser Tank Myr does. It works the same with any other instant or sorcery, right? They are in basicially every deck. You don't need Prejudiced Response. Any other instant or sorcery works just as good. It's more like Card 1 and Card 3 synergize and Card 2 is also there. "Card 2 and Card 3 must synergize with each other" just isn't fulfilled, because the two still don't interact. I'm writing so much because the task was admittedly very hard to evaluate. My card 2 and 3 also technicially do not need card 1 specificially to work together, but it helps and then they truly do work together. 2 and 3. Not 3 with 1 and thus over 1-2 interaction with 2.
What I orginally planned was more like Blaze + 1 mana spell doubler + an enchantment that says X is 5 on all spells. But I submitted that enchantment before and even after extensive discussion haven't reached a wording satisfying to other people, so I moved the synergy onto the Blaze, thus muddying my synergy. But the original one would be a prime example, because Blaze and the Doubler TRULY do not work together, except when the Enchantment shows up and then they really hit it off.
1. rkohn1357
2. Gerrard's Mom
3. Hemlock
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
There is also the weak synergy of blocking with the Myr, having it die, then being able to kill an attacker after damage.
"Isn't that battlecry supposed to be black/white?" - was that supposed to be "ability"? She has white so she can clearly exile, red has some claim to casting from exile, and blue can straight up steal things, which is the ultimate effect. Definitely reads weird though.
I think the synergies between these cards work very well, and in general, they look like fun and interesting designs. Being able to cast Goblin Scribe for free and dealing 5 damage for 1 mana with Afterburn seems like it might be too strong, but it's hard for me to tell just by looking at it. A few nitpicks: I think Afterburn's replacement effect should be a may, and Nivis of the Stormscale feels like more of a rare than a mythic to me.
All three of these cards are very cool, but I don't like that Prejudiced Response doesn't synergize with the other two outside of being an instant. There are tons of other instant effects that would synergize better, too, since Prejudiced Response gets much worse when the opponent knows about it. Also, I may be wrong about this, but aren't cards not able to reference ability words? I think you would have to change imprint to a keyword to make Nadira work.
A green/white card changing everything's base power and toughness to 4/4 seems kind of weird to me. I suppose there's some precedent (Mirror Entity, Gigantomancer), but in a green deck your creatures could very well be bigger than 4/4, and there's no good reason why it couldn't just give +2/+2 or something. Also, pumping your team with Vanguard synergizes with Gadgeteer even without being able to give the creatures haste.
Top 3:
1. doomfish
2. Gerrard's Mom
3. Hemlock
That's what I meant. You can just flat out use it as a removal that exiles any non-land permanent. And that's a bend. Apparently.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances