Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
THE EXPANSE OF TIME STRETCHES OUT IN FRONT OF ME. AN INFINITE STARSCAPE OF POSSIBILITIES BOTH FAILURES AND FRUITION. LET US STEP INTO THIS DESTINED NIGHT AND TREAD INTO TOMORROW'S DAWN. I AM REAAALLLY TIRED.
Rhystic Nexus Land (Rare) T, Sacrifice Rhystic Nexus: Search your library for a land card that can produce two or more types of mana and put it onto the battlefield tapped. Then untap it unless an opponent pays 1.
Writhing Ground2BG
Enchantment (R)
Whenever a creature attacks you and isn't blocked, create a 1/1 black and green Insect creature token with wither blocking it. The attacking creature gains trample until end of turn.
Depleat TemporarilyR
Instant (Uncommon)
Exile target land. Its owner may play it from exile. "Siege the city is inefficient next to our next plan: siege the water spots."
Kariz, Mardu Warlord
'Til Death Do Us Part1B
Enchantment (U)
When 'Til Death Do Us Part enters the battlefield, choose two target creatures.
When one of the creatures leaves the battlefield, sacrifice 'Til Death Do Us Part. If you do, destroy the other creature. It can't be regenerated.
Molimo's Touch3G
Instant (C)
Target permanent you control gains indestructible until end of turn. If that permanent is a creature, put two +1/+1 counters on it. If it's a land, add two mana of any one color.
Draw a card.
Lurker at the Gate2BB
Creature - Nightmare (U)
Lifelink
You may cast ~ from your graveyard as long as three or more creatures have died this turn. The gatekeepers of hell are hard-pressed to keep every soul inside.
3/2
Dazzling Killbot4
Artifact Creature - Killbot (R)
Whenever Dazzling Killbot or another Killbot or Villain you control becomes the only target of a spell or ability an opponent controls, that player closes their eyes and you have five seconds to rearrange permanent cards you control. Then that player points at a permanent card on the battlefield and opens their eyes. If that permanent could be the target of that spell or ability, change the target of that spell or ability to that permanent.
4/2
Ruthless Mercenary3BB
Creature - Mercenary Assassin (R) 1: Put a bounty counter on target creature 3: Put a bounty counter on target creature, any player may activate this ability T: destroy target creature with a bounty counter.
At the beginning of your upkeep you may pay 1 for each creature on the battlefield with a bounty counter,
if you don't lose 2 life and target opponent gains control of [cardname]
2/3
After Years of Planning2URB Enchantment (Mythic)
At the beginning of your end step, pay 1 for each permanent your opponents control you own. If you can't, you gain control of that permanent.
At the beginning of your upkeep, if your opponents control more permanents you own than they control permanents they own, exile After Years of Planning. If you do, you control each opponent during that player’s next turn. (You see all cards that players could see and make all decisions for the players.)
Insect Colony4GG
Enchantment (M)
At the beginning of your upkeep, create a 1/1 green Insect creature token.
Tap an untapped Insect creature you control: Choose 1 —
• Add one mana of any color.
• You gain 1 life.
• It fights target creature you don't control.
Votes: Void_nothing, master_of_the_universe (I made this exact card like 5 years ago. Really flavorful)
Magus of the Panharmonicon2UU
Creature - Human Wizard (Rare)
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Even the newest innovations will eventually become relics of the past.
3/3
Phoenix Flame2RR
Instant (U)
Phoenix Flame deals 3 damage to target creature. When that creature dies this turn, return it to the battlefield under your control.
---- What fire destroys, it may yet create anew.
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andTHE EXPANSE OF TIME STRETCHES OUT IN FRONT OF ME. AN INFINITE STARSCAPE OF POSSIBILITIES BOTH FAILURES AND FRUITION. LET US STEP INTO THIS DESTINED NIGHT AND TREAD INTO TOMORROW'S DAWN. I AM REAAALLLY TIRED.
Indighost 37 (+1)
Master of the Universe 35 (+2)
Netn10 31
Void_Nothing 30 (+3)
AntiAntiSerum 30 (+6)
Zemoo 20
Soramaro 2
Dazzling Killbot 4
Artifact Creature - Killbot (R)
Whenever Dazzling Killbot or another Killbot or Villain you control becomes the only target of a spell or ability an opponent controls, that player closes their eyes and you have five seconds to rearrange permanent cards you control. Then that player points at a permanent card on the battlefield and opens their eyes. If that permanent could be the target of that spell or ability, change the target of that spell or ability to that permanent.
4/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Ruthless Mercenary 3BB
Creature - Mercenary Assassin (R)
1: Put a bounty counter on target creature
3: Put a bounty counter on target creature, any player may activate this ability
T: destroy target creature with a bounty counter.
At the beginning of your upkeep you may pay 1 for each creature on the battlefield with a bounty counter,
if you don't lose 2 life and target opponent gains control of [cardname]
2/3
My Cubes:Pauper|Archetype
My Deviant Art
Enchantment (Mythic)
At the beginning of your end step, pay 1 for each permanent your opponents control you own. If you can't, you gain control of that permanent.
At the beginning of your upkeep, if your opponents control more permanents you own than they control permanents they own, exile After Years of Planning. If you do, you control each opponent during that player’s next turn. (You see all cards that players could see and make all decisions for the players.)
Insect Colony 4GG
Enchantment (M)
At the beginning of your upkeep, create a 1/1 green Insect creature token.
Tap an untapped Insect creature you control: Choose 1 —
• Add one mana of any color.
• You gain 1 life.
• It fights target creature you don't control.
Magus of the Panharmonicon 2UU
Creature - Human Wizard (Rare)
If an artifact or creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Even the newest innovations will eventually become relics of the past.
3/3
Phoenix Flame 2RR
Instant (U)
Phoenix Flame deals 3 damage to target creature. When that creature dies this turn, return it to the battlefield under your control.
----
What fire destroys, it may yet create anew.
Divine Vengeance 5WWB
Sorcery (R)
~ costs 1 less to cast for each creature you control that died this turn.
Exile all creatures.