The "interaction" can be shown through flavor and/or mechanics.
Example interactions: A traveler outside their homeland, a culture newly adopting a religion, an interbreeding, etc.
PLEASE NOTE: This month will continue the use of the "Mandatory Top 3 Rule." For this month, you must submit a Top 3 during a round's critique period in order to receive any points for the round. Submitting critiques as well will be worth 2 bonus points in the round.
Your submissions are due Tuesday, April 3rd, 23:59 PST.
Your judgments are due Wednesday, April 11th, 23:59 PST.
Schedule
• Round 1 — Open to Everyone (March 29th-April 4th)
• Round 2 — Open to Everyone (April 4th-9th)
• Rounds 1 and 2 Critiques (Due April 11th)
• Top 8 — Open to top 8 finishers (April 12th-16th)
• Top 8 Critiques (Due April 18th)
• Top 4 — Open to top 4 finishers from last round (April 19th-23rd)
• Top 4 Critiques (Due April 25th)
• Final (End of month, winner determined by public poll)[/quote]
Skyshroud RefugeeRG
Creature - Elf (Uncommon) 1, Sacrifice a land: If Skyshroud Refugee isn't a Warrior, put two +1/+1 counters on it and it becomes a Warrior. After Freyalise sacrificed herself to close the rift, the Skyshroud had to move. Radha adopted many of the Skyshroud refugees, intent on turning them into true Keldons.
2/2
Tolarian Druid2GU
Creature - Elf Druid Wizard {U}
Instants and sorceries you cast that target you or a permanent you control cost GU less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a spell with mana cost 2U, it costs 2 to cast.)
2/2
Scarwood Strategist WR
Creature - Goblin Warrior
Vigilance
Sacrifice a creature chosen at random: Creatures you control gain protection from the sacrificed creature's colors until end of turn.
2/2 The Kjeldoran missionaries tried teaching them the value of life. The goblins learned.
Metalworker Viashino1UR
Creature - Viashino Artificer (U)
Whenever you tap an artifact you control, you may pay 1, if you do, create a 1/1 colorless Thopter artifact creature token with flying.
2/2
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"Over time, all trips end up in the same place, at home."
Sarpadian Emissary4GW
Creature - Fungus (UC)
Whenever a creature enters the battlefield under an opponent's control, create a 1/1 green Saproling creature token. "They say they came with the wind. Strong currents must have carried their spores from the far south. They seem to be cooperative so far, but history teaches us to stay watchful (see Sarpadian Empires, Vol. III for reference)."
-Field report of Rhalar, Argivian chronicler 4/4
Phyrexian Rimeblighter3UB
Snow Creature - Horror (U)
When Phyrexian Rimeblighter enters the battlefield, put a -1/-1 counter on each tapped creature. Few boast the ability to infect faster when colder.
4/4
Nantuko Shepherd2BG
Creature - Insect Shaman
At the beginning of your upkeep, create X 1/1 green Saproling creature tokens, where X is one plus the number of Fungus creatures you control. "With a steady hand and a lot of willpower, Sarpadian Thallids are controllable."
2/2
Argothian Tidecrusher1UG
Creature - Octopus (u)
Trample
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
You may cast Aura spells as thought they have flash if they target Argothian Tidecrusher.
3/3
Sheoltun ThrullWB
Creature - Thrull Knight (U)
When Sheoltun Thrull dies, put three +1/+1 counters on target creature you control and Sheoltun Thrull deals 3 damage to you. 3, Sacrifice Sheoltun Thrull: You gain 2 life for each Knight you control. Fitting that beings of dead flesh would take up the mantle of a dead nation.
1/3
I'm not likely to be able to post critique assignments and Round 2 exactly at midnight (under 5 hours from this post). Since these are still the open rounds, I'll make room in the critique list for anyone who posts before I get those things done, which will probably be around 14 hours from this post.
Here is the order for critiques. Please critique the next 6 people following your name and provide a Top 3.
You will only receive points for your own submission if you submit a Top 3, so please start working on these as soon as you can, even though we have some time before critiques close.
I like the design of this card because it opens up space for Minotaur tribal to go. However I feel that your card should respect the tradition of Hurloon minotaurs being 2/3 creatures for 3CMC rather than a 3/1, and possibly making 2/3 zombie minotaur tokens as well. I like that it can make fling minotaurs, then exile them and fling the tokens, but I feel that the second ability should probably have a small mana cost attached to it. I can see the Cabal influence in your card through the reckless use of creatures as a resource (as well as being able to sacrifice itself for the glory of Belzenlok).
I like the design of this card a lot, but for three mana a 3/3 trample, prowess and upside seems a bit undercosted at uncommon. This could be a limited all star at 2GU, but also loses a lot of potential too. Maybe changing the power and toughness would help, but then you lose the "strong creatures" segment of green creatures. The Voda Sea is clearly seen through the Octopus creature type, and Argoth through it's enchantment synergy.
You made me have to look up Sheoltun, which is (essentially) pre-Benalia so I'll already give you props for that. It works well with the already existing BW Knights archetype in Dominaria, and has the traditional "Thrull as a sacrifice" effect. I do think that the death trigger is a bit too strong, since you're trading a small body for a fairly big one, but it would have to warrant testing. The lore of this card is also slightly worrying, considering even the Phyrexians acknowledged that the Thrulls would take over Dominaria if they became aware of places outside Sarpadia.
I like the flavour of this card (although the flavour text is a bit too long). The fact that it represents Rhada giving a Keldon homecoming to her half-elf side is pretty awesome, and the throwback to sacrificing lands as a mechanic works well. Swapping a land for a 4/4 seems like a very good price, but then removal on this card makes it twice as sweet.
Ragemonger for spells is something I think has decent potential. I can't immediately think of any spells this becomes stupidly good with other than Prey Upon, so I feel like it's balanced enough. Combining Tolarian studies with druidism seems a bit odd considering most druids on Dominaria despise Urza for ruining Argoth and/or causing an Ice Age, but times can definitely change, and I sort of wish there was some flavour text to help us understand the card more.
This seems like a potentially strong card. Fast ramp that's conditional seems balanced at first but it would depend entirely on the rest of the set it's in. There are a few wording issues here as well, but those can be easily fixed. The flavour text looks very poetic, and I can imagine something like that being written down by the Thran.
Tolarian Druid2GU
Creature - Elf Druid Wizard {U}
Instants and sorceries you cast that target you or a permanent you control cost GU less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a spell with mana cost 2U, it costs 2 to cast.)
2/2
I love this card. Reducing mana for instants and sorceries feels more red-blue than blue-green but the flavor carry this card nicely. It might be too good with cards that cost only single mana though. Definitely a cool build around me card for an unusual combination of colors.
Student of Yavimaya1GU
Creature - Elf Artificer (U) t : add UG, GG or UU. Use this ability only if you control an artifact.
2/2 "When the scraps will nourish the soil, that will be the new beginning" — Ancient Thran writing.
The second card that combines the flavor with nature and machinery. The card itself seems like a commander all-star, as adding 2 colored mana for 3 is very good. Also nice build around that doesn't need too much commitment. Simple and fun.
Scarwood Strategist WR
Creature - Goblin Warrior
Vigilance
Sacrifice a creature chosen at random: Creatures you control gain protection from the sacrificed creature's colors until end of turn.
2/2 The Kjeldoran missionaries tried teaching them the value of life. The goblins learned.
A goblin that learned humility tactics... I like it! The activated ability should be "Sacrifice a random creature" but I might be wrong. The card itself is probably too good, making your team unblockable and untouchable every turn, only mitigated by the randomness of the sacrifice. I don't think this card is fun to play with or against.
Metalworker Viashino1UR
Creature - Viashino Artificer (U)
Whenever you tap an artifact you control, you may pay 1, if you do, create a 1/1 colorless Thopter artifact creature token with flying.
2/2
Straight out of Kaladesh. This card has a space for flavor text, it would have gone a long way. The card itself is way too powerful, spitting out a bunch of thopters every turn for tapping mana rocks for free/improvise or any other shenanigans feels rare to me. Also, whenever the thopters themselves attacks, you just get to make more tokens! The cards is broken as an uncommon.
Sarpadian Emissary4GW
Creature - Fungus (UC)
Whenever a creature enters the battlefield under an opponent's control, create a 1/1 green Saproling creature token. "They say they came with the wind. Strong currents must have carried their spores from the far south. They seem to be cooperative so far, but history teaches us to stay watchful (see Sarpadian Empires, Vol. III for reference)."
-Field report of Rhalar, Argivian chronicler 4/4
I love the flavor and the flavor text of this card so much. You get to "equalize" your army of saprolings with your opponent's army which justifies the white addition to a very green tribe. Well done! The card itself is very good, it can find a place in any saproling/tokens deck and the way you make tokens with this card is very unique and powerful. One nitpick: if you and an opponent both controls a copy of this card - it is an infinite loop.
Phyrexian Rimeblighter3UB
Snow Creature - Horror (U)
When Phyrexian Rimeblighter enters the battlefield, put a -1/-1 counter on each tapped creature. Few boast the ability to infect faster when colder.
4/4
Phyrexia and Ice Rime Hills have a baby. I like it. The card doesn't feel blue at all, maybe with "... and they doesn't untap during their controller's next untap step." but that might be way too good. Your card is a bomb in limited and a slam in any -1/-1 counters theme deck. Simple and powerful.
I like the simple, but unique effect. Feels like something that should exist already, which is always a good thing. It could probably exist on a mono-black card as well since "caring about tapped creatures" isn't something that's really limited to specific colors, but considering things like Theft of Dreams and blue's affinity for tapping/untapping, the color is an understandable addition. The flavor text could be improved on imo.
I like the choice of cultures here, which Thallids and Nantuko being two pretty "non-boring" races within magic. The picture the card paints (the Nantuko cultivating Thallids, but with greater attention than the Sarpadian elves) is also interesting. The card feels like it could be pretty strong under the right circumstances, but the fungus tribe is underpowered enough that I think it's fine.
This looks like a very pushed uncommon. Removing the haste would make it feel more "realistic", i.e. like something that would actually get printed in a set. I like the fact that the token can also be sacrificed, making the card synergize with itself pretty nicely while compensating for the cost of having to sacrifice a "real" Minotaur for the first effect.
Again, interesting choice of cultures (and creature type! ). The main effect is nice and creative but feels more WU than UG to me. It also makes for a rather powerful common with the added trample of prowess. Removing either and having the part that cares about auras being a cost-reduction effect would've made for a more rounded card imo.
The first effect felt off to me at first, but I guess it's fine since loss of life seems to be in the process of being replaced with damage almost entirely (it will still take a lot of time for me to get used to this). I like that you can essentially add the thrull's body (= it's toughness) to another creature, which also comes across very well in the flavor text. The recurring number 3 is cool, but the "number magic" could've been improved if its CMC was also 3 and its power 2 (reflecting the number for the lifegain effect).
Considering Skyshroud probably died off after the closing of the rift, the land-sacrifice part feels pretty appropriate (you could also take it to mean the leaving behind of one's homeland, although that's a bit of a stretch). It's essentially monstrous with an additional marker for flavor purposes, but that's fine with me. A 4/4 for 1RG is strong, but having to sac a land is also a steep price so the card is balanced well, I think. The flavor text is a bit "explainy" for my taste.
netn10 - Interesting Figure of Destiny riff, but a little boring. Definitely at least decent in Limited, being able to attack for 4 on turn three sounds good. Ultimately though it's a virtual vanilla.
Cardz5000 - Definitely a cool build-around. Not being able to reduce Aura mana costs hurts that aspect of it but it's a pretty unique card. Edgewalker/Ragemonger give high-fives.
|Katamari| - Good enough mana dork and probably would see Limited play. Good theme uncommon. Slightly boring/obvious design though.
Fajen Thygia - "Sacrifice a creature chosen at random" is an annoying and difficult cost to pay. Red =/= random. Using this card's activated ability is so much of a risk that it's almost never worth it. I appreciate the kernel of the idea but it'd be better tied to a more expensive card with the ability being like "Creatures you control get +X/+0 until end of turn, where X is the sacrificed creature's power."
mirrodin71 - Not 100% seeing the red in this card but I guess it mostly rewards attacking, so that's something. Otherwise a very cool effect that gets abuseable/funny with mana rocks.
soramaro - Great effect and flavor, especially flavor text, but might be too expensive for what it does. Feels like a 2GW 3/3 would have been better - at that stage responding with a 1/1 to chump with to whatever threats your opponents pop out might be too little too late. If this made two tokens, then maybe that'd be something...
Subject16: This tells a good story, though I feel it probably pulls into one too many directions for deck building in limited. There would need to be a lot of fungus to make this worthwhile in draft. Could use a slight bigger body/butt as is.
Jimmy Groove:Neat idea. A lot of options with how to use this card. Pushes into rare territory. I think it would be a better rare with slight number adjustments.
Hemlock: I'm not sure if this feels like an octopus, but I do like the combination of abilities.
void_nothing: The body doesn't feel very knightly, and the numbers are all over the place. I do really like the ability of "on death, add counters and lose life" thought.
netn10: good story telling in flavor and mechanics. Decently strong, but not outrageous. Could almost be a common. Land sacing isnt something you'd want too much of though, especially at common, so id keep it as a one of effect in most sets.
Cardz5000: Quite the elegant and cool effect, befitting an uncommon. Flavor text would of taken this to the next level. Though no flavor is better than bad.
Netn10: Nice versatility and nice tie netween flavor text and mechanic. There's nice potential in tribal in an elf that can come down so big so quickly
Cardz500: Very powerful effect. Reminds me of cleric reduction, but the limitation is more friendly and fits very well in some signature green effects like pumping and fighting. I can't see many blue effects being so clearly good with this card other than the occasional targetted drawing. The factions are a bit hard to reconvile, but using raw power for personal growth fits very well in the colors' philosophies.
Katamari: althought simple, I really like how this card represents someone who's starting to accept technology and the flavor tect really addas up to rhe beauty of the card.
Fajen Thigia: weird but very neat trick for the boros mirror (and even otjer stuff) I like how the effect is so powerful but it's determined by a chance you have some room to work around with deckbuilding.
Mirrodin71: It's a bit too good as it fuels itself with more potential activations.
Void nothing: A bit too complex with a lot of different yet intresting effects. I like how you can use your creatures to pump others and that it can get out of hand. The life gaining clause feels like it's put there for diminishing the risk, while it might have been more interesting boosting the reward.
Seems more common than un, but a decent mana dork that requires just a little work to bring online. You need "Activate" instead of "Use"
Protection shouldn't be showing up below rare much anymore, and the random aspect of this card probably makes it unusable.
This should be rare not uncommon, and should probably have something about non-token or cost more.
Might want to limit this to non-token, or make it a may ability to avoid loops. Limited powerhouse, and probably could do something in fog deck.
This could be done in mono-black, even at the same cost, not sure if this is supposed to be a new phyrexian or an old one. Definitely a powerhouse uncommon
This guy seems fun to build around (hello Arcane Adaptation), but also does decent on his own.
1) Subject16
2) soramaro
3) IcariiFA
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Welcome to the Card Creation League!
Theme
This month we shall wallow in the nostalgia boom of Dominaria, visiting sites, cultures and events across the plane of Magic's birth.
Challenge
PLEASE NOTE: This month will continue the use of the "Mandatory Top 3 Rule." For this month, you must submit a Top 3 during a round's critique period in order to receive any points for the round. Submitting critiques as well will be worth 2 bonus points in the round.
Your judgments are due Wednesday, April 11th, 23:59 PST.
Schedule
• Round 1 — Open to Everyone (March 29th-April 4th)
• Round 2 — Open to Everyone (April 4th-9th)
• Rounds 1 and 2 Critiques (Due April 11th)
• Top 8 — Open to top 8 finishers (April 12th-16th)
• Top 8 Critiques (Due April 18th)
• Top 4 — Open to top 4 finishers from last round (April 19th-23rd)
• Top 4 Critiques (Due April 25th)
• Final (End of month, winner determined by public poll)[/quote]
Creature - Elf (Uncommon)
1, Sacrifice a land: If Skyshroud Refugee isn't a Warrior, put two +1/+1 counters on it and it becomes a Warrior.
After Freyalise sacrificed herself to close the rift, the Skyshroud had to move. Radha adopted many of the Skyshroud refugees, intent on turning them into true Keldons.
2/2
Creature - Elf Druid Wizard {U}
Instants and sorceries you cast that target you or a permanent you control cost GU less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a spell with mana cost 2U, it costs 2 to cast.)
2/2
WR
Creature - Goblin Warrior
Vigilance
Sacrifice a creature chosen at random: Creatures you control gain protection from the sacrificed creature's colors until end of turn.
2/2
The Kjeldoran missionaries tried teaching them the value of life. The goblins learned.
Metalworker Viashino 1UR
Creature - Viashino Artificer (U)
Whenever you tap an artifact you control, you may pay 1, if you do, create a 1/1 colorless Thopter artifact creature token with flying.
2/2
Creature - Fungus (UC)
Whenever a creature enters the battlefield under an opponent's control, create a 1/1 green Saproling creature token.
"They say they came with the wind. Strong currents must have carried their spores from the far south. They seem to be cooperative so far, but history teaches us to stay watchful (see Sarpadian Empires, Vol. III for reference)."
-Field report of Rhalar, Argivian chronicler
4/4
Snow Creature - Horror (U)
When Phyrexian Rimeblighter enters the battlefield, put a -1/-1 counter on each tapped creature.
Few boast the ability to infect faster when colder.
4/4
Creature - Insect Shaman
At the beginning of your upkeep, create X 1/1 green Saproling creature tokens, where X is one plus the number of Fungus creatures you control.
"With a steady hand and a lot of willpower, Sarpadian Thallids are controllable."
2/2
Creature - Minotaur Cleric Warrior(U)
Haste
Sacrifice a Minotaur, T: Hurloon Cabalist deals 2 damage to target creature.
Exile a Minotaur card in your graveyard, T: Create a 2/2 black Zombie Minotaur creature token.
3/1
Argothian Tidecrusher 1UG
Creature - Octopus (u)
Trample
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
You may cast Aura spells as thought they have flash if they target Argothian Tidecrusher.
3/3
Creature - Thrull Knight (U)
When Sheoltun Thrull dies, put three +1/+1 counters on target creature you control and Sheoltun Thrull deals 3 damage to you.
3, Sacrifice Sheoltun Thrull: You gain 2 life for each Knight you control.
Fitting that beings of dead flesh would take up the mantle of a dead nation.
1/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Cardz5000
|Katamari|
Fajen Thygia
mirrodin71
soramaro
IcariiFA
Subject16
Jimmy Groove
Hemlock
void_nothing
Here is the order for critiques. Please critique the next 6 people following your name and provide a Top 3.
You will only receive points for your own submission if you submit a Top 3, so please start working on these as soon as you can, even though we have some time before critiques close.
2: Hemlock
3: Jimmy Groove
I love this card. Reducing mana for instants and sorceries feels more red-blue than blue-green but the flavor carry this card nicely. It might be too good with cards that cost only single mana though. Definitely a cool build around me card for an unusual combination of colors.
The second card that combines the flavor with nature and machinery. The card itself seems like a commander all-star, as adding 2 colored mana for 3 is very good. Also nice build around that doesn't need too much commitment. Simple and fun.
|
A goblin that learned humility tactics... I like it! The activated ability should be "Sacrifice a random creature" but I might be wrong. The card itself is probably too good, making your team unblockable and untouchable every turn, only mitigated by the randomness of the sacrifice. I don't think this card is fun to play with or against.
Straight out of Kaladesh. This card has a space for flavor text, it would have gone a long way. The card itself is way too powerful, spitting out a bunch of thopters every turn for tapping mana rocks for free/improvise or any other shenanigans feels rare to me. Also, whenever the thopters themselves attacks, you just get to make more tokens! The cards is broken as an uncommon.
I love the flavor and the flavor text of this card so much. You get to "equalize" your army of saprolings with your opponent's army which justifies the white addition to a very green tribe. Well done! The card itself is very good, it can find a place in any saproling/tokens deck and the way you make tokens with this card is very unique and powerful. One nitpick: if you and an opponent both controls a copy of this card - it is an infinite loop.
Phyrexia and Ice Rime Hills have a baby. I like it. The card doesn't feel blue at all, maybe with "... and they doesn't untap during their controller's next untap step." but that might be way too good. Your card is a bomb in limited and a slam in any -1/-1 counters theme deck. Simple and powerful.
1st: soramaro
2nd: IcariiFA
3rd: Cardz5000
2. Subject16
3. netn10
Cardz5000 - Definitely a cool build-around. Not being able to reduce Aura mana costs hurts that aspect of it but it's a pretty unique card. Edgewalker/Ragemonger give high-fives.
|Katamari| - Good enough mana dork and probably would see Limited play. Good theme uncommon. Slightly boring/obvious design though.
Fajen Thygia - "Sacrifice a creature chosen at random" is an annoying and difficult cost to pay. Red =/= random. Using this card's activated ability is so much of a risk that it's almost never worth it. I appreciate the kernel of the idea but it'd be better tied to a more expensive card with the ability being like "Creatures you control get +X/+0 until end of turn, where X is the sacrificed creature's power."
mirrodin71 - Not 100% seeing the red in this card but I guess it mostly rewards attacking, so that's something. Otherwise a very cool effect that gets abuseable/funny with mana rocks.
soramaro - Great effect and flavor, especially flavor text, but might be too expensive for what it does. Feels like a 2GW 3/3 would have been better - at that stage responding with a 1/1 to chump with to whatever threats your opponents pop out might be too little too late. If this made two tokens, then maybe that'd be something...
2. mirrodin71
3. soramaro
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Jimmy Groove:Neat idea. A lot of options with how to use this card. Pushes into rare territory. I think it would be a better rare with slight number adjustments.
Hemlock: I'm not sure if this feels like an octopus, but I do like the combination of abilities.
void_nothing: The body doesn't feel very knightly, and the numbers are all over the place. I do really like the ability of "on death, add counters and lose life" thought.
netn10: good story telling in flavor and mechanics. Decently strong, but not outrageous. Could almost be a common. Land sacing isnt something you'd want too much of though, especially at common, so id keep it as a one of effect in most sets.
Cardz5000: Quite the elegant and cool effect, befitting an uncommon. Flavor text would of taken this to the next level. Though no flavor is better than bad.
2nd: netn10
3rd: Hemlock
Netn10: Nice versatility and nice tie netween flavor text and mechanic. There's nice potential in tribal in an elf that can come down so big so quickly
Cardz500: Very powerful effect. Reminds me of cleric reduction, but the limitation is more friendly and fits very well in some signature green effects like pumping and fighting. I can't see many blue effects being so clearly good with this card other than the occasional targetted drawing. The factions are a bit hard to reconvile, but using raw power for personal growth fits very well in the colors' philosophies.
Katamari: althought simple, I really like how this card represents someone who's starting to accept technology and the flavor tect really addas up to rhe beauty of the card.
Fajen Thigia: weird but very neat trick for the boros mirror (and even otjer stuff) I like how the effect is so powerful but it's determined by a chance you have some room to work around with deckbuilding.
Mirrodin71: It's a bit too good as it fuels itself with more potential activations.
Void nothing: A bit too complex with a lot of different yet intresting effects. I like how you can use your creatures to pump others and that it can get out of hand. The life gaining clause feels like it's put there for diminishing the risk, while it might have been more interesting boosting the reward.
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Netn10
Katamari
Cardz5000
2) soramaro
3) IcariiFA