Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
1: TIM1137 IS RELEASED FROM PROBATION PURGATORY
2: SUBJECT16 AND NETN10 ARE LOCKED IN A FIERCE BATTLE FOR FIRST PLACE, SPARKS AND BLOOD FLY!
3: MASTERS 25 SEEMS TO BE A LOT MORE ABOUT GENERIC ARCHETYPES AND ABSURD CARD COMBOS THAN RIGID TWO COLOR PAIRINGS. I LIKE THAT.
Adarkar the Inhospitable
Legendary Snow Land - Plains Island (R) (T: Add W or U.)
As long as Adarkar the Inhospitable is tapped, creatures enter the battlefield under your control tapped. WU, T: Target snow creature gets +2/+2 until end of turn.
Biomancer's OfferXGG
Sorcery (Mythic)
Target opponent searches your library for three creature cards with converted mana cost X or less and reveals them. If they reveal three cards with different names, put one of them onto the battlefield under your control, then that player puts one onto the battlefield under their control. Shuffle the rest into your library.
Intense Paranoia2UB
Enchantment - Aura (R)
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, return this creature to its owner's hand."
Collected Minds3GG
Instant (Rare)
Draw a card for each token you control. Until end of turn, tokens you control have indestructible and hexproof. “I have more faith in the meek than the strong, for the meek are forged through struggles.”
Moon's ShadowU Instant (Rare)
Choose a basic land type. Until your next turn, nonbasic lands are the chosen type and lose all other abilies.
Draw a card.
Tresserhorn, Ruined Keep
Legendary Snow Land - Island Swamp (R) (T: Add U or B.)
As long as Tresserhorn, Ruined Keep is tapped, if a card would be put into your graveyard from anywhere, exile it instead. UB, T: Scry 1. Tresserhorn, Ruined Keep deals 1 damage to you.
Rumble of the Roil1UG
Enchantment (R)
At the beginning of each player's end step, that player returns a land they control to its owner's hand.
Whenever a creature enters the battlefield, its controller may put a land from their hand onto the battlefield.
Scion of Emrakul7 Legendary Creature — Eldrazi Avatar (Mythic) Eminence — During each of your turns, as long as Scion of Emrakul is in the command zone or on the battlefield, you may cast one card of each card type as though it had emerge. Its emerge cost is XBGU, where X is its converted mana cost plus 2 for each time it's been cast from your command zone this game.
When you cast Scion of Emrakul, you may cast cards from your opponents graveyards this turn. If a card cast this way would be put into a graveyard this turn, exile it instead.
7/7
Bitterbite Wasp2B
Creature - Insect (Uncommon)
Flying
When Bitterbite Wasp enters the battlefield, destroy target creature that was dealt damage this turn.
Pay 4 life: Return Bitterbite Wasp to its owner's hand. "What beautiful weather. Shame about the bitterbites, though."
- Tilor, Aledi Farmhand
2/2
Auto-Pilot Assault5R
Sorcery (R)
Look at the top eight cards of your library. You may put any vehicle cards from among them onto the battlefield. Put the rest on the bottom of your library in any order. Vehicles you control gain haste and become artifact creatures until the end of turn.
A little gem from my custom set - Fenara Five Kingdoms.
Spiritcaller MonkU
Creature - Elf Monk (Uncommon)
Flying
Whenever another nontoken creature you control returns to your hand or is exiled, you may create a 1/1 white Spirit creature token with flying. “Try to listen when you depart away.”
1/1
Chasmcracker Sledge3
Artifact - Equipment (R)
Equipped creature gets trample, and "Whenever this creature attacks, you may exert it."
Whenever you exert the equipped creature it gets +X/+0 until end of turn, where X is the creatures power.
Equip 2
Private Mod Note
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Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; and1: TIM1137 IS RELEASED FROM PROBATION PURGATORY
2: SUBJECT16 AND NETN10 ARE LOCKED IN A FIERCE BATTLE FOR FIRST PLACE, SPARKS AND BLOOD FLY!
3: MASTERS 25 SEEMS TO BE A LOT MORE ABOUT GENERIC ARCHETYPES AND ABSURD CARD COMBOS THAN RIGID TWO COLOR PAIRINGS. I LIKE THAT.
Subject16 50 (+7)
AntiAntiserum 42 (+2)
Rkhon1357 36 (+1)
Voidnothing 35 (+2)
Indighost 33 (+3)
[Katamari] 28 (+3)
Forestguy 9
Groovelord 6
Anachronity 5
Tim1137 2
BlackWaltz3 1
Probations:
Tim1137 (0!? days left)
Tresserhorn, Ruined Keep
Legendary Snow Land - Island Swamp (R)
(T: Add U or B.)
As long as Tresserhorn, Ruined Keep is tapped, if a card would be put into your graveyard from anywhere, exile it instead.
UB, T: Scry 1. Tresserhorn, Ruined Keep deals 1 damage to you.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Rumble of the Roil 1UG
Enchantment (R)
At the beginning of each player's end step, that player returns a land they control to its owner's hand.
Whenever a creature enters the battlefield, its controller may put a land from their hand onto the battlefield.
Legendary Creature — Eldrazi Avatar (Mythic)
Eminence — During each of your turns, as long as Scion of Emrakul is in the command zone or on the battlefield, you may cast one card of each card type as though it had emerge. Its emerge cost is XBGU, where X is its converted mana cost plus 2 for each time it's been cast from your command zone this game.
When you cast Scion of Emrakul, you may cast cards from your opponents graveyards this turn. If a card cast this way would be put into a graveyard this turn, exile it instead.
7/7
Bitterbite Wasp 2B
Creature - Insect (Uncommon)
Flying
When Bitterbite Wasp enters the battlefield, destroy target creature that was dealt damage this turn.
Pay 4 life: Return Bitterbite Wasp to its owner's hand.
"What beautiful weather. Shame about the bitterbites, though."
- Tilor, Aledi Farmhand
2/2
Sorcery (R)
Look at the top eight cards of your library. You may put any vehicle cards from among them onto the battlefield. Put the rest on the bottom of your library in any order. Vehicles you control gain haste and become artifact creatures until the end of turn.
Votes: Katamari, rkohn1357
A little gem from my custom set - Fenara Five Kingdoms.
Spiritcaller Monk U
Creature - Elf Monk (Uncommon)
Flying
Whenever another nontoken creature you control returns to your hand or is exiled, you may create a 1/1 white Spirit creature token with flying.
“Try to listen when you depart away.”
1/1
Power of Restraint 2W
Enchantment (U)
Whenever a creature you control attacks, you may untap it and remove it from combat. If you do, you gain 1 life.
Chasmcracker Sledge 3
Artifact - Equipment (R)
Equipped creature gets trample, and "Whenever this creature attacks, you may exert it."
Whenever you exert the equipped creature it gets +X/+0 until end of turn, where X is the creatures power.
Equip 2