This month is going to be about how cards can relate to one another. Next up, cards that go together perfectly - in what Development considers to be a "fair" combo.
Main Challenge: Design a card that forms a combo that could result in a game win with exactly two Standard-legal cards. Subchallenge 1: Your card shares no colors with either of the combo cards. Subchallenge 2: Your card is a creature.
If you have questions about the challenge, please post in the MCC discussion thread. Best of luck!
Both cards need to be necessary for the combo.
"Could result in a game win" is open for interpretation here, but directly causing you to win the game or an opponent to lose the game or putting you in a situation where you cannot lose or you will almost certainly win on the same or the next turn is generally what's being looked for.
Design Deadline: All submissions are to be final and submitted by February 25th 11:59 PM EST
Judging Deadline: All judgements are to be final and completed by February 28th 11:59 PM EST
Design - (X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card? (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development - (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity? (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity - (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”? (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish - (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating. (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge? (X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
A reminder to everyone: In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
Also, you should format your text cards accordingly to the forum rules (see the "this formatting looks best" spoiler in the linked OP). Again, expect deductions in Quality otherwise.
Clever Kitesailor1U
Creature — Human Pirate (U)
Flying
Sacrifice Clever Katesailor: Exile target creature you control, then return that card to the battlefield under its owner's control. "Don't worry, I've got a place you can hide out for a bit."
2/1
Sacrifice Clever Kitesailor to exile Renegade Rallier. When Renegade Rallier enters the battlefield, return Clever Kitesailor from your graveyard to the battlefield with Renegade Rallier's revolt trigger, which has been turned on by sacrificing the Kitesailor. When the Kitesailor enters the battlefield it triggers Forerunner of the Coalition's second ability. Repeat this process until all of your opponents are dead.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Razing Fields1R
Enchantment {U}
Whenever a creature enters the battlefield, Razing Fields deals 1 damage to it. "The searing sun has descended upon Orazca."
--Chitlati, Lightning Rider
Obdurate Aegisaur4GG
Creature - Dinosaur (M)
Vigilance, trample
All creatures able to block Obdurate Aegisaur do so. Enrage — Whenever Obdurate Aegisaur is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
0/10
Yvarez, Eternal Seeker2RW
Legendary Creature - Spirit Warrior (R)
Creatures you control have haste.
Whenever a creature you control attacks, exile target creature you control. Return those cards to the battlefield under their owners' control at the beginning of the next end step.
3/2 In life he fought, for the love of a woman he could not have. In death he chases, for her touch that eludes him forever.
Grim Captain4UB
Legendary Creature - Zombie Pirate Wizard (M)
Each creature you control that's a Zombie or a Pirate can't be blocked.
Whenever one or more creatures you control attack, you may pay X life. If you do, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
4/4
Stepping Strong2R
Enchantment - Aura (u)
Enchant creature
When Stepping Strong enters the battlefield, it deals 1 damage to each creature without flying.
Enchanted creature gets +2/+2. The stomp of a brontodon can be felt from miles away.
Round is concluded. This is the versus round. Each contestant with the highest score in a pairing will move on to the finals. The pairings and judge brackets are as follows:
void_nothing:
Flatline vs. FreshMeat
RaikouRider vs. Raptorchan
IcariiFA:
RaikouRider vs. Raptorchan
Gerrard's Mom vs. Hemlock
Antiantiserum:
Gerrard's Mom vs. Hemlock
Flatline vs. FreshMeat
Design - (2/3) Appeal: Timmy doesn't care. Johnny looks to abuse it like in your combo. Spike sees sideboard potential and usage with enrage. (3/3) Elegance: Simple and clean is the way this is making me feel.
Development - (3/3) Viability: It is certainly a red uncommon these days. Works fine. (2.5/3) Balance: This would fit into many standard environments well, in fact it'd be quite powerful at nullifying quick aggro/winnie type decks and in an environment like Ixalan, has other applications. It may be a bit strong for current standard, but in other formats is quite ok. Probably fits into other combos too.
Creativity - (0.5/3) Uniqueness: Very straightforward without pushing boundaries of creativity. Aether Flash says hi. (2.5/3) Flavor: On point, solid. Not mind blowing.
Polish - (3/3) Quality: Looks fine to me. (2/2) *Main Challenge: Got it. (1/2) Subchallenges: Not a creature.
Total: 19.5/25
*An entry with 0 points here is subject to disqualification.
Design - (3/3) Appeal: Big and splashy for timmy, and he loves getting his creatures to swarm for an easy alpha strike. Johnny has the search option to abuse since it doesn't have mana involved. Spike has a lot of options in terms of using this as a curve topper in a midrange deck or a control finisher. The card digging is a skill test he enjoys. (2/3) Elegance: It's dig effect is a bit cumbersome, and the flavor leaves me confused as to either why this is legendary or how the name relates to all of its type line.
Development - (3/3) Viability: This all jives pretty well here. (2.5/3) Balance: It's effects are powerful, but with the life payments, required board presence, and weak stats for its cost, is probably fine. Not a card you want to draw at a disadvantage, but can certainly break a stalemate. Fun card.
Creativity - (2.5/3) Uniqueness: Feels like a new tribal lord that would work with the setting. Good effects that are fairly fresh, but not the newest of design spaces. (1/3) Flavor: This name isn't legendary and leaves me wondering why this is a wizard. I feel the name/narrative is unfinished.
Polish - (2.5/3) Quality: Also traditionally cards like these would have "~ can't be blocked" followed by "Other Zombies and Pirates you control can't be blocked." (2/2) *Main Challenge: If I get the two creatures then cast my spell, then attack and stack the triggers, I win? And only in that order of play. It's repeating casting a spell one extra time that happens to win when cast more than once. It's kinda clever. It also feels off. (2/2) Subchallenges: Got em both.
Total: 20.5/25
*An entry with 0 points here is subject to disqualification.
Design - (2.5/3) Appeal:Timmy looks at this strangely at first, but gets excited at how big it grows and it's potential to wipe the enemy board. Johnny likes how easy it is to produce counters with it. Spike sees some options, but for a 6 mana spell, doesn't see enough value upfront. (2.5/3) Elegance: These are all pretty simple effects, but the weave to form a pretty complicated set of interactions both offensive and defensively.
Development - (2.5/3) Viability: This is big and green for sure, and mythic to boot. However, with how defensive this card is stat wise I could see justification for it be white/green and not mono. (3/3) Balance: This is frightening in limited but its constructed potential is low outside of some strange combo. As a 6 costing creature, that's unlikely, as your example combo would be a ktichen table one. Could be fun in EDH. If this had haste, it'd be frightening.
Creativity - (2/3) Uniqueness: It's a much bigger version of dinos we've already seen with a bigger counter addition. It's nice, but nothing that out there. (1.5/3) Flavor: I would think a mythic deserves a more unique identity seeing as there is already Bellowing Aegisaur. Were you trying to make a species out of them? I think it takes away from your card here. They do share similar effects and it does scream dino. My other probably is the dine seems quite fine switching from offense to defense, so Obdurate may not of be the best adjective.
Polish - (2.5/3) Quality: "(The damage is dealt before the counters are put on.)" would be the reminder text. (2/2) *Main Challenge: Yeah this works. (2/2) Subchallenges: Probablly shouldn't least a green card as an option for your combo, but as you mentioned, there are other pure black cards.
Total: 20.5/25
*An entry with 0 points here is subject to disqualification.
Design - (1.5/3) Appeal: Both effects are little small for timmy. Outside of Ixalan, I think johnny would pass on this too. Spike likes that it has multiple uses and negates some of it's drawback as an aura with an ETB. (3/3) Elegance: Nicely done with easy effects that tell a story.
Development - (3/3) Viability: Nothing to complain about here. (3/3) Balance: This card wouldn't break anything. Likely could help aggro decks in the mirror or perhaps the midrange decks? Decent limited pick. Sideboard card more than likely. Fair all around.
Creativity - (2/3) Uniqueness: What makes this unique is the narrative, not the effects. The narrative makes it feel quite fresh despite the abilities. (2.5/3) Flavor: I kind wish the name felt more like an enchanting aura, but otherwise the concept here is quite good.
Polish - (3/3) Quality: Looks good. (2/2) *Main Challenge: Right. (1/2) Subchallenges: Not a creature
Total: 21/25
*An entry with 0 points here is subject to disqualification.
Obdurate Aegisaur4GG
Creature - Dinosaur (M)
Vigilance, trample
All creatures able to block Obdurate Aegisaur do so. Enrage — Whenever Obdurate Aegisaur is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
0/10
Design .:. (2/3) Appeal: While it has no power from the beginning, it has potential to grow big. I think Timmy might like it. Johnny certainly does, it's a combo. Spike doesn't like it. (3/3) Elegance: The card is easy to understad and makes sense. Also the combo.
Development .:. (3/3) Viability: The colors do fit, the Lure-ability is very green and growing too, of course. The rarity fits, alone it's a pretty strange card. (3/3) Balance: The power level of the card is fine. It having vigilance too might turn out oppressive, but it's a mythic after all. This card might even be interesting in multiplayer formats. The combo can be game winning but is not too strong. Very mana intensive and can be disrupted with creature removal or counters.
Creativity .:. (3/3) Uniqueness: Combining the lure ability with a growing effect is new. Having a 0/10 creature you want to attack with feels very unusual. (3/3) Flavor: The card makes sense from a flavour perspective.
Polish .:. (3/3) Quality: No flaws detected. (2/2) *Main Challenge: The main challenge is satisfied. (2/2) Subchallenges: Both sub challenges are satisfied.
Total: 24/25
*An entry with 0 points here is subject to disqualification.
Stepping Strong2R
Enchantment - Aura (u)
Enchant creature
When Stepping Strong enters the battlefield, it deals 1 damage to each creature without flying.
Enchanted creature gets +2/+2. The stomp of a brontodon can be felt from miles away.
Design .:. (1/3) Appeal: Timmy and Spike are not interested. But Johnny is. (3/3) Elegance: The card is easy to understand and makes sense. The combo as well.
Development .:. (3/3) Viability: The card is true to its color. Giant Strength plus Tremor. Uncommon seems fine. (3/3) Balance: This is a good limited uncommon. Like the entry above this combo is not too strong.
Creativity .:. (2/3) Uniqueness: There are several similiar enchantments, having the formular +2/+2 plus additional effect. This very combination was not done before. It being in the same Standard format as [card]Shake the Foundaitons[/cards] I find unlikely. (2/3) Flavor: The flavour would be great. I personally think the creature should deal the damage, though. It's the creature that's stomping after all. This could be simply worded as sorcery. (I did look for other enchanments with similar effects and of course there are some that are worded as this entry. Like Lightning Diadem, but there it's the Diadem that's dealing the damage.)
Polish .:. (3/3) Quality: No flaws detected. (2/2) *Main Challenge: The main challenge is satisfied. (1/2) Subchallenges: One sub challenge is satisfied.
Total: 20/25
*An entry with 0 points here is subject to disqualification.
Clever Kitesailor1U
Creature — Human Pirate (U)
Flying
Sacrifice Clever Katesailor: Exile target creature you control, then return that card to the battlefield under its owner's control. "Don't worry, I've got a place you can hide out for a bit."
2/1
This is infinite life loss with Renegade Rallier and Forerunner of the Coalition.
Sacrifice Clever Kitesailor to exile Renegade Rallier. When Renegade Rallier enters the battlefield, return Clever Kitesailor from your graveyard to the battlefield with Renegade Rallier's revolt trigger, which has been turned on by sacrificing the Kitesailor. When the Kitesailor enters the battlefield it triggers Forerunner of the Coalition's second ability. Repeat this process until all of your opponents are dead.
Design .:. (2/3) Appeal: For Timmy this is not but for Johnny and Spike. Blinking has proven powerful again and again. Especially on a cheap creature. (3/3) Elegance: The card is easy to understand and makes sense.
Development .:. (3/3) Viability: Blinking is blue, both words start with a b. (3/3) Balance: There are similar flying creatures in Standard with same mana cost and power. This card seems fine and doesn't wreck the format on itself. The combo is funny but involves only relatively cheap creatures. Then again it also asks you to play 4 colors. I think it's fine. Besides that the card has potential outside of Standard.
Creativity .:. (3/3) Uniqueness: A blinker like this we don't have so far. (2,5/3) Flavor: The flavour text is nice and goes well with the ability. The name I find almost fitting. Someone that's really clever should not die while doing the thing they promise to be good at. This pirate might be more cunning or something similar.
Polish .:. (2/3) Quality: The text refers to a Katesailor instead of a Kitesailor. No other flaws detected. (2/2) *Main Challenge: The main challenge is satisfied. (2/2) Subchallenges: Both sub challenges are satisfied.
Total: 22,5/25
*An entry with 0 points here is subject to disqualification.
Yvarez, Eternal Seeker2RW
Legendary Creature - Spirit Warrior (R)
Creatures you control have haste.
Whenever a creature you control attacks, exile target creature you control. Return those cards to the battlefield under their owners' control at the beginning of the next end step.
3/2 In life he fought, for the love of a woman he could not have. In death he chases, for her touch that eludes him forever.
Design .:. (1/3) Appeal: For Timmy it's too unimpressive. Spike sees an unconditional attack trigger that weakens your board. But perfect for Johnny. (3/3) Elegance: The card is easy to understand and makes sense.
Development .:. (3/3) Viability: Haste is red, blink is white, the colors are fine. The rarity for this kind of effect and the legendary status as well. (3/3) Balance: The power level seems fine. You need several creatures to make something of this card. As is it has applications at least in multiplayer. The combo needs 1 card more than that with Ajani, Valiant Protector and is therefor fine.
Creativity .:. (3/3) Uniqueness: This card feels very fresh. While we have seen a legendary giving haste to the team very recently in Samut, Voice of Dissent, this plays into a completely different play style. (2/3) Flavor: Right now there's exactly one Spirit in Standard and that's Vampire Revenant. Besides Zombies and Vampires there don't seem to be a lot of un/dead on Kaladesh, Amonkhet or Ixalan. This entry therefore doesn't feel as much as home as the other entries. But the story in the flavour text is nice.
Polish .:. (2/3) Quality: The attack trigger targets a single creature per attacking creature. The end step trigger should also only refer to a single creature, "Return that card ... its owner's ..." No other flaws detected. (2/2) *Main Challenge: The main challenge is satisfied. (2/2) Subchallenges: Both sub challenges are satisfied.
Total: 21/25
*An entry with 0 points here is subject to disqualification.
Design - (2/3) Appeal: Timmy's not into it without also being a Johnny (this enables big combos though, as is evidenced). Johnny is always down to blink. Spike loves a versatile cheap evasive beater. (3/3) Elegance: Very elegant.
Development - (2.5/3) Viability: Uncommon is spot-on, but blinking other than self-blink a la Shorecrasher Elemental is still relatively infrequent in blue. I wouldn't say it's exactly a bleed, especially since we just got Siren's Ruse, but still bears thinking about - all in all this is definitely more white than it is blue. (3/3) Balance: Extremely potent in Limited - I'd say pushed for what blue should maybe get most of the time at uncommon - but still fine.
Creativity - (0.5/3) Uniqueness: The very-often-done 2/1 flying body for 1U that can sacrifice to Cloudshift. Definitely a grounded and safe design. (3/3) Flavor: Solid and coherent Ixalan flavor.
Total: 21/25
*An entry with 0 points here is subject to disqualification.
Design - (2/3) Appeal: Timmy likes haste and mass blinking. Johnny also does so, probably for different reasons. Spike is generally turned off by a 3/2 for 2RW, even one that can do so many blinks, because they tend to come at an inopportune time... (1.5/3) Elegance: This being a required trigger hurts a bit - if you attack with everything you have, you're going to lose out on at least one attacker as it's removed from combat by the blink; and you have to cut losses in this way by making multiple instances of the ability fizzle. Also, implicitly can't attack alone. If this were a "may" the inelegance would largely go away.
Development - (3/3) Viability: Chinese-menu multicolor, all checks out. (3/3) Balance: Fairly weak in stats-to-cost ratio, especially for a fairly situational and build-around marquee ability.
Creativity - (1.5/3) Uniqueness: Sort of like a Madrush Cyclops stapled to a Brago, King Eternal. (3/3) Flavor: Very nice, unique flavor.
Polish - (2/3) Quality: Flavor text below the p/t line (and is oddly punctuated). Triggered ability should say "that card" instead of "those cards". (2/2) *Main Challenge: Good. (2/2) Subchallenges: Done.
Total: 20/25
*An entry with 0 points here is subject to disqualification.
Design - (2/3) Appeal: Timmy doesn't want to ping his own token army to death. Johnny sees plenty of triggers to meddle with (hello, enrage.dek). Spike sees cheap mass removal/deterrence. (3/3) Elegance: Super elegant. Not much to say.
Development - (3/3) Viability: Rarity and color check out. Would not want to see awful many of these in Limited, so uncommon is comfortable. (2.5/3) Balance: Maybe a little cheap for its Limited applications? Would need testing. Likely fine in Constructed but would ward off a certain number of strategies entirely.
Creativity - (0/3) Uniqueness: It is half an Aether Flash. (3/3) Flavor: Works for me. I do like Chitatli.
Polish - (3/3) Quality: Good. (2/2) *Main Challenge: Finished. (1/2) Subchallenges: Not a creature.
Total: 19.5/25
*An entry with 0 points here is subject to disqualification.
Design - (3/3) Appeal: Timmy likes tribal bonuses and unblockability and beaters. Johnny likes assured saboteur triggers and digging for cards. Spike likes control finishers. (2.5/3) Elegance: Somewhat verbose, but gets the job done.
Development - (3/3) Viability: Colors are Chinese-menu, mythic feels appropriate. (3/3) Balance: Strong but fairly costed especially since you only get one card in your hand per your combat phase.
Creativity - (2/3) Uniqueness: Double lords are pretty unusual, but unblockability is a pretty obvious lord ability; and the pseudo-scry is somewhat unique in execution but pay life to dig is a proud tradition in black. (1/3) Flavor: A legend with no proper name? What are we, Skeleton Ship?
Polish - (3/3) Quality: Looks good. (2/2) *Main Challenge: I wish I could give extra points for the wackiest combo/making an Approach deck no one sane would ever play. (2/2) Subchallenges: Done.
Total: 21.5/25
*An entry with 0 points here is subject to disqualification.
February MCC 2018 Round 3 - Answers to the Puzzle
This month is going to be about how cards can relate to one another. Next up, cards that go together perfectly - in what Development considers to be a "fair" combo.
Main Challenge: Design a card that forms a combo that could result in a game win with exactly two Standard-legal cards.
Subchallenge 1: Your card shares no colors with either of the combo cards.
Subchallenge 2: Your card is a creature.
If you have questions about the challenge, please post in the MCC discussion thread. Best of luck!
Both cards need to be necessary for the combo.
"Could result in a game win" is open for interpretation here, but directly causing you to win the game or an opponent to lose the game or putting you in a situation where you cannot lose or you will almost certainly win on the same or the next turn is generally what's being looked for.
Design Deadline: All submissions are to be final and submitted by February 25th 11:59 PM EST
Judging Deadline: All judgements are to be final and completed by February 28th 11:59 PM EST
(X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development -
(X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity -
(X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
(X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish -
(X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
(X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
Judges:
void_nothing
IcariiFA
Antiantiserum
Contestants:
RaikouRider
Flatline
FreshMeat
Hemlock
Raptorchan
Gerrard's Mom
A helpful tip for those formatting their cards:
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Creature — Human Pirate (U)
Flying
Sacrifice Clever Katesailor: Exile target creature you control, then return that card to the battlefield under its owner's control.
"Don't worry, I've got a place you can hide out for a bit."
2/1
This is infinite life loss with Renegade Rallier and Forerunner of the Coalition.
Yup.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment {U}
Whenever a creature enters the battlefield, Razing Fields deals 1 damage to it.
"The searing sun has descended upon Orazca."
--Chitlati, Lightning Rider
Goes infinite with Polyraptor and Yahenni, Undying Partisan (or any other sacrifice outlet to terminate the combo).
Emille, Seven-Sting Dancer Shalin Nariya
Creature - Dinosaur (M)
Vigilance, trample
All creatures able to block Obdurate Aegisaur do so.
Enrage — Whenever Obdurate Aegisaur is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
0/10
+ Star of Extinction and Destined // Lead (or Rush of Vitality, Without Weakness etc.)
Legendary Creature - Spirit Warrior (R)
Creatures you control have haste.
Whenever a creature you control attacks, exile target creature you control. Return those cards to the battlefield under their owners' control at the beginning of the next end step.
3/2
In life he fought, for the love of a woman he could not have. In death he chases, for her touch that eludes him forever.
I didn't mean to create such a sad card, but it's infinite turns with Forerunner of the Coalition and Timestream Navigator nevertheless
Legendary Creature - Zombie Pirate Wizard (M)
Each creature you control that's a Zombie or a Pirate can't be blocked.
Whenever one or more creatures you control attack, you may pay X life. If you do, look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
4/4
Use with Approach of the Second Sun and Wildfire Eternal for the win.
Enchantment - Aura (u)
Enchant creature
When Stepping Strong enters the battlefield, it deals 1 damage to each creature without flying.
Enchanted creature gets +2/+2.
The stomp of a brontodon can be felt from miles away.
Alright combos with Marionette Master and eaither Appeal or Huatli, Radiant Champion or Larger than life for 21 points of life loss.
For extra jank, you could pair it with siegehorn ceratops and Onward // victory for a 24 points swing.
void_nothing:
Flatline vs. FreshMeat
RaikouRider vs. Raptorchan
IcariiFA:
RaikouRider vs. Raptorchan
Gerrard's Mom vs. Hemlock
Antiantiserum:
Gerrard's Mom vs. Hemlock
Flatline vs. FreshMeat
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
(2/3) Appeal: Timmy doesn't care. Johnny looks to abuse it like in your combo. Spike sees sideboard potential and usage with enrage.
(3/3) Elegance: Simple and clean is the way this is making me feel.
Development -
(3/3) Viability: It is certainly a red uncommon these days. Works fine.
(2.5/3) Balance: This would fit into many standard environments well, in fact it'd be quite powerful at nullifying quick aggro/winnie type decks and in an environment like Ixalan, has other applications. It may be a bit strong for current standard, but in other formats is quite ok. Probably fits into other combos too.
Creativity -
(0.5/3) Uniqueness: Very straightforward without pushing boundaries of creativity. Aether Flash says hi.
(2.5/3) Flavor: On point, solid. Not mind blowing.
Polish -
(3/3) Quality: Looks fine to me.
(2/2) *Main Challenge: Got it.
(1/2) Subchallenges: Not a creature.
Total: 19.5/25
*An entry with 0 points here is subject to disqualification.
(3/3) Appeal: Big and splashy for timmy, and he loves getting his creatures to swarm for an easy alpha strike. Johnny has the search option to abuse since it doesn't have mana involved. Spike has a lot of options in terms of using this as a curve topper in a midrange deck or a control finisher. The card digging is a skill test he enjoys.
(2/3) Elegance: It's dig effect is a bit cumbersome, and the flavor leaves me confused as to either why this is legendary or how the name relates to all of its type line.
Development -
(3/3) Viability: This all jives pretty well here.
(2.5/3) Balance: It's effects are powerful, but with the life payments, required board presence, and weak stats for its cost, is probably fine. Not a card you want to draw at a disadvantage, but can certainly break a stalemate. Fun card.
Creativity -
(2.5/3) Uniqueness: Feels like a new tribal lord that would work with the setting. Good effects that are fairly fresh, but not the newest of design spaces.
(1/3) Flavor: This name isn't legendary and leaves me wondering why this is a wizard. I feel the name/narrative is unfinished.
Polish -
(2.5/3) Quality: Also traditionally cards like these would have "~ can't be blocked" followed by "Other Zombies and Pirates you control can't be blocked."
(2/2) *Main Challenge: If I get the two creatures then cast my spell, then attack and stack the triggers, I win? And only in that order of play. It's repeating casting a spell one extra time that happens to win when cast more than once. It's kinda clever. It also feels off.
(2/2) Subchallenges: Got em both.
Total: 20.5/25
*An entry with 0 points here is subject to disqualification.
(2.5/3) Appeal:Timmy looks at this strangely at first, but gets excited at how big it grows and it's potential to wipe the enemy board. Johnny likes how easy it is to produce counters with it. Spike sees some options, but for a 6 mana spell, doesn't see enough value upfront.
(2.5/3) Elegance: These are all pretty simple effects, but the weave to form a pretty complicated set of interactions both offensive and defensively.
Development -
(2.5/3) Viability: This is big and green for sure, and mythic to boot. However, with how defensive this card is stat wise I could see justification for it be white/green and not mono.
(3/3) Balance: This is frightening in limited but its constructed potential is low outside of some strange combo. As a 6 costing creature, that's unlikely, as your example combo would be a ktichen table one. Could be fun in EDH. If this had haste, it'd be frightening.
Creativity -
(2/3) Uniqueness: It's a much bigger version of dinos we've already seen with a bigger counter addition. It's nice, but nothing that out there.
(1.5/3) Flavor: I would think a mythic deserves a more unique identity seeing as there is already Bellowing Aegisaur. Were you trying to make a species out of them? I think it takes away from your card here. They do share similar effects and it does scream dino. My other probably is the dine seems quite fine switching from offense to defense, so Obdurate may not of be the best adjective.
Polish -
(2.5/3) Quality: "(The damage is dealt before the counters are put on.)" would be the reminder text.
(2/2) *Main Challenge: Yeah this works.
(2/2) Subchallenges: Probablly shouldn't least a green card as an option for your combo, but as you mentioned, there are other pure black cards.
Total: 20.5/25
*An entry with 0 points here is subject to disqualification.
(1.5/3) Appeal: Both effects are little small for timmy. Outside of Ixalan, I think johnny would pass on this too. Spike likes that it has multiple uses and negates some of it's drawback as an aura with an ETB.
(3/3) Elegance: Nicely done with easy effects that tell a story.
Development -
(3/3) Viability: Nothing to complain about here.
(3/3) Balance: This card wouldn't break anything. Likely could help aggro decks in the mirror or perhaps the midrange decks? Decent limited pick. Sideboard card more than likely. Fair all around.
Creativity -
(2/3) Uniqueness: What makes this unique is the narrative, not the effects. The narrative makes it feel quite fresh despite the abilities.
(2.5/3) Flavor: I kind wish the name felt more like an enchanting aura, but otherwise the concept here is quite good.
Polish -
(3/3) Quality: Looks good.
(2/2) *Main Challenge: Right.
(1/2) Subchallenges: Not a creature
Total: 21/25
*An entry with 0 points here is subject to disqualification.
Design .:.
(2/3) Appeal: While it has no power from the beginning, it has potential to grow big. I think Timmy might like it. Johnny certainly does, it's a combo. Spike doesn't like it.
(3/3) Elegance: The card is easy to understad and makes sense. Also the combo.
Development .:.
(3/3) Viability: The colors do fit, the Lure-ability is very green and growing too, of course. The rarity fits, alone it's a pretty strange card.
(3/3) Balance: The power level of the card is fine. It having vigilance too might turn out oppressive, but it's a mythic after all. This card might even be interesting in multiplayer formats. The combo can be game winning but is not too strong. Very mana intensive and can be disrupted with creature removal or counters.
Creativity .:.
(3/3) Uniqueness: Combining the lure ability with a growing effect is new. Having a 0/10 creature you want to attack with feels very unusual.
(3/3) Flavor: The card makes sense from a flavour perspective.
Polish .:.
(3/3) Quality: No flaws detected.
(2/2) *Main Challenge: The main challenge is satisfied.
(2/2) Subchallenges: Both sub challenges are satisfied.
Total: 24/25
*An entry with 0 points here is subject to disqualification.
Design .:.
(1/3) Appeal: Timmy and Spike are not interested. But Johnny is.
(3/3) Elegance: The card is easy to understand and makes sense. The combo as well.
Development .:.
(3/3) Viability: The card is true to its color. Giant Strength plus Tremor. Uncommon seems fine.
(3/3) Balance: This is a good limited uncommon. Like the entry above this combo is not too strong.
Creativity .:.
(2/3) Uniqueness: There are several similiar enchantments, having the formular +2/+2 plus additional effect. This very combination was not done before. It being in the same Standard format as [card]Shake the Foundaitons[/cards] I find unlikely.
(2/3) Flavor: The flavour would be great. I personally think the creature should deal the damage, though. It's the creature that's stomping after all. This could be simply worded as sorcery. (I did look for other enchanments with similar effects and of course there are some that are worded as this entry. Like Lightning Diadem, but there it's the Diadem that's dealing the damage.)
Polish .:.
(3/3) Quality: No flaws detected.
(2/2) *Main Challenge: The main challenge is satisfied.
(1/2) Subchallenges: One sub challenge is satisfied.
Total: 20/25
*An entry with 0 points here is subject to disqualification.
Design .:.
(2/3) Appeal: For Timmy this is not but for Johnny and Spike. Blinking has proven powerful again and again. Especially on a cheap creature.
(3/3) Elegance: The card is easy to understand and makes sense.
Development .:.
(3/3) Viability: Blinking is blue, both words start with a b.
(3/3) Balance: There are similar flying creatures in Standard with same mana cost and power. This card seems fine and doesn't wreck the format on itself. The combo is funny but involves only relatively cheap creatures. Then again it also asks you to play 4 colors. I think it's fine. Besides that the card has potential outside of Standard.
Creativity .:.
(3/3) Uniqueness: A blinker like this we don't have so far.
(2,5/3) Flavor: The flavour text is nice and goes well with the ability. The name I find almost fitting. Someone that's really clever should not die while doing the thing they promise to be good at. This pirate might be more cunning or something similar.
Polish .:.
(2/3) Quality: The text refers to a Katesailor instead of a Kitesailor. No other flaws detected.
(2/2) *Main Challenge: The main challenge is satisfied.
(2/2) Subchallenges: Both sub challenges are satisfied.
Total: 22,5/25
*An entry with 0 points here is subject to disqualification.
Design .:.
(1/3) Appeal: For Timmy it's too unimpressive. Spike sees an unconditional attack trigger that weakens your board. But perfect for Johnny.
(3/3) Elegance: The card is easy to understand and makes sense.
Development .:.
(3/3) Viability: Haste is red, blink is white, the colors are fine. The rarity for this kind of effect and the legendary status as well.
(3/3) Balance: The power level seems fine. You need several creatures to make something of this card. As is it has applications at least in multiplayer. The combo needs 1 card more than that with Ajani, Valiant Protector and is therefor fine.
Creativity .:.
(3/3) Uniqueness: This card feels very fresh. While we have seen a legendary giving haste to the team very recently in Samut, Voice of Dissent, this plays into a completely different play style.
(2/3) Flavor: Right now there's exactly one Spirit in Standard and that's Vampire Revenant. Besides Zombies and Vampires there don't seem to be a lot of un/dead on Kaladesh, Amonkhet or Ixalan. This entry therefore doesn't feel as much as home as the other entries. But the story in the flavour text is nice.
Polish .:.
(2/3) Quality: The attack trigger targets a single creature per attacking creature. The end step trigger should also only refer to a single creature, "Return that card ... its owner's ..." No other flaws detected.
(2/2) *Main Challenge: The main challenge is satisfied.
(2/2) Subchallenges: Both sub challenges are satisfied.
Total: 21/25
*An entry with 0 points here is subject to disqualification.
Design -
(2/3) Appeal: Timmy's not into it without also being a Johnny (this enables big combos though, as is evidenced). Johnny is always down to blink. Spike loves a versatile cheap evasive beater.
(3/3) Elegance: Very elegant.
Development -
(2.5/3) Viability: Uncommon is spot-on, but blinking other than self-blink a la Shorecrasher Elemental is still relatively infrequent in blue. I wouldn't say it's exactly a bleed, especially since we just got Siren's Ruse, but still bears thinking about - all in all this is definitely more white than it is blue.
(3/3) Balance: Extremely potent in Limited - I'd say pushed for what blue should maybe get most of the time at uncommon - but still fine.
Creativity -
(0.5/3) Uniqueness: The very-often-done 2/1 flying body for 1U that can sacrifice to Cloudshift. Definitely a grounded and safe design.
(3/3) Flavor: Solid and coherent Ixalan flavor.
Polish -
(3/3) Quality: Looks good.
(2/2) *Main Challenge: Done.
(2/2) Subchallenges: And done.
Total: 21/25
*An entry with 0 points here is subject to disqualification.
Design -
(2/3) Appeal: Timmy likes haste and mass blinking. Johnny also does so, probably for different reasons. Spike is generally turned off by a 3/2 for 2RW, even one that can do so many blinks, because they tend to come at an inopportune time...
(1.5/3) Elegance: This being a required trigger hurts a bit - if you attack with everything you have, you're going to lose out on at least one attacker as it's removed from combat by the blink; and you have to cut losses in this way by making multiple instances of the ability fizzle. Also, implicitly can't attack alone. If this were a "may" the inelegance would largely go away.
Development -
(3/3) Viability: Chinese-menu multicolor, all checks out.
(3/3) Balance: Fairly weak in stats-to-cost ratio, especially for a fairly situational and build-around marquee ability.
Creativity -
(1.5/3) Uniqueness: Sort of like a Madrush Cyclops stapled to a Brago, King Eternal.
(3/3) Flavor: Very nice, unique flavor.
Polish -
(2/3) Quality: Flavor text below the p/t line (and is oddly punctuated). Triggered ability should say "that card" instead of "those cards".
(2/2) *Main Challenge: Good.
(2/2) Subchallenges: Done.
Total: 20/25
*An entry with 0 points here is subject to disqualification.
Design -
(2/3) Appeal: Timmy doesn't want to ping his own token army to death. Johnny sees plenty of triggers to meddle with (hello, enrage.dek). Spike sees cheap mass removal/deterrence.
(3/3) Elegance: Super elegant. Not much to say.
Development -
(3/3) Viability: Rarity and color check out. Would not want to see awful many of these in Limited, so uncommon is comfortable.
(2.5/3) Balance: Maybe a little cheap for its Limited applications? Would need testing. Likely fine in Constructed but would ward off a certain number of strategies entirely.
Creativity -
(0/3) Uniqueness: It is half an Aether Flash.
(3/3) Flavor: Works for me. I do like Chitatli.
Polish -
(3/3) Quality: Good.
(2/2) *Main Challenge: Finished.
(1/2) Subchallenges: Not a creature.
Total: 19.5/25
*An entry with 0 points here is subject to disqualification.
Design -
(3/3) Appeal: Timmy likes tribal bonuses and unblockability and beaters. Johnny likes assured saboteur triggers and digging for cards. Spike likes control finishers.
(2.5/3) Elegance: Somewhat verbose, but gets the job done.
Development -
(3/3) Viability: Colors are Chinese-menu, mythic feels appropriate.
(3/3) Balance: Strong but fairly costed especially since you only get one card in your hand per your combat phase.
Creativity -
(2/3) Uniqueness: Double lords are pretty unusual, but unblockability is a pretty obvious lord ability; and the pseudo-scry is somewhat unique in execution but pay life to dig is a proud tradition in black.
(1/3) Flavor: A legend with no proper name? What are we, Skeleton Ship?
Polish -
(3/3) Quality: Looks good.
(2/2) *Main Challenge: I wish I could give extra points for the wackiest combo/making an Approach deck no one sane would ever play.
(2/2) Subchallenges: Done.
Total: 21.5/25
*An entry with 0 points here is subject to disqualification.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Gerrard's Mom
Flatline
Raptorchan
Final round coming soon.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝