Haven't seen this one around, so here goes. In this game, create a new card from an existing Magic card. Then suggest another existing Magic card for the next poster. If a card has multiple art from different printings, you can specify one of the versions or leave it up to the poster.
Goldmeadow BaiterW
Creature – Kithkin Scout
Kicker 2R(You may pay an additional 2R as you cast this spell.)
When Goldmeadow Baiter enters the battlefield, if it was kicked, create a 4/4 red Giant creature token with haste. Exile that token at the beginning of the next end step.
1/1
Flash
When ~ enters the battlefield, tap target creature. That creature doesn't untap during it's controller's next untap step.
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Creeping Rot3BBB
Sorcery
Put five -1/-1 counters on target creature.
Suspend 3 - 1BB
Whenever you remove a time counter on ~, put a -1/-1 counter on target creature.
Pulse of Mutation2GG
Sorcery
Choose target creature you control, then reveal the top five cards of your library. The chosen creature gets +X/+X until end of turn, where X is the number of creature cards revealed this way. Put one of the revealed cards into your hand and the rest on the bottom of your library in any order.
Cycling G(G, Discard this card: Draw a card.)
Elvish Entourage2BG
Creature - Elf Advisor
Menace
Other elves you control get +1/+1.
Other creatures you control with equal power and toughness have menace.
3/3
Phantasmal Reflections 2UU
Enchantment
Whenever a non-token creature enters the battlefield, its controller creates a token that's a copy of that creature, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Master of Metals2U
Creature - Human Artificer
Spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for 1.) T, Sacrifice an artifact: Create two colorless Clue artifact tokens with "2, Sacrifice this artifact: Draw a card."
1/2
From Peach Garden Oath: Magi of the Gifts2WW
Creature - Human Wizard
Magi of the Gifts enters the battlefield with three gift counters on it.
At the beginning of your upkeep, remove a gift counter from Sages of the Gifts. If you do, you gain 3 life.
3/3
Field of Shades
Land (R) T: Add C to your mana pool. B: Target creature gets +1/+1, and is black until end of turn. You can't target more than one creature in a turn with this ability. Sacrifice Field of Shades at the end of the turn.
Final Dawn2RR
Sorcery
Each player takes one more turn after this starting with you. Then end the game.
The player with the highest life total wins the game.
Horrid Assault4
Instant
Create a 3/2 colorless Eldrazi creature token.
Kicker 2R
If Horrid Assault was kicked, colorless creatures you control get +2/+0 and gain haste until end of turn.
Accursed RecoveryB
Sorcery (C)
Choose one:
- Return target creature card from your graveyard to your hand.
- Return target Zombie creature card with converted mana cost three or less from your graveyard to the battlefield.
Crimson-Wing Solarite1RW
Creature - Angel Vampire Wizard
Flying, Prowess 4RW: Crimson-Wing Solarite deals 3 damage to target creature and you gain 3 life. This ability costs 1 less to activate for each instant and sorcery card in your graveyard.
1/3
Serpentine Sneak1BB
Creature - Snake Minion
~ can't block and can't be blocked.
Whenever ~ deals combat damage to a player, that player discards a card.
2/2
I'll start with Goldmeadow Stalwart:
Goldmeadow Baiter W
Creature – Kithkin Scout
Kicker 2R (You may pay an additional 2R as you cast this spell.)
When Goldmeadow Baiter enters the battlefield, if it was kicked, create a 4/4 red Giant creature token with haste. Exile that token at the beginning of the next end step.
1/1
Next: Flashfreeze
When ~ enters the battlefield, tap target creature. That creature doesn't untap during it's controller's next untap step.
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Next: Phthisis
Sorcery
Put five -1/-1 counters on target creature.
Suspend 3 - 1BB
Whenever you remove a time counter on ~, put a -1/-1 counter on target creature.
Next: Burst of Strength
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
Choose target creature you control, then reveal the top five cards of your library. The chosen creature gets +X/+X until end of turn, where X is the number of creature cards revealed this way. Put one of the revealed cards into your hand and the rest on the bottom of your library in any order.
Cycling G (G, Discard this card: Draw a card.)
Next: Elvish Promenade or Torture (Fifth Edition)
Creature - Elf Advisor
Menace
Other elves you control get +1/+1.
Other creatures you control with equal power and toughness have menace.
3/3
Next
Acrobatic Maneuver or Aquamorph Entity
Enchantment
Whenever you cast a Merfolk Spell, choose one:
- Scry 2
- Put a +1/+1 counter on a Merfolk Creature you control.
Next: Twinning Glass or Jagged Lightning (Portal 2nd Age)
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Phantasmal Reflections 2UU
Enchantment
Whenever a non-token creature enters the battlefield, its controller creates a token that's a copy of that creature, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Next: Concentrate (Odyssey) or Crystal Vein
WWW: Prevent all combat damage that would be dealt to enchanted creature this turn.
Next: Mirrorpool
Enchantment
Landfall - Whenever a land enters the battlefield under your control, all creatures get +2/-2 until end of turn.
Next: Obstinate Familiar
Pacifying Leash 2UU
Enchantment- Aura
Enchant Creature
You control enchanted creature.
Enchanted creature has defender.
Next:
Dance of Shadows
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Spirit
Intimidate
~ can't block.
3/2
Next: Blood-Toll Harpy or Override
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Master of Metals 2U
Creature - Human Artificer
Spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for 1.)
T, Sacrifice an artifact: Create two colorless Clue artifact tokens with "2, Sacrifice this artifact: Draw a card."
1/2
Next: Crusade (Classic Sixth Edition) or Stream of Life
Creature - Angel
Flying
Battlecry
Attacking Creatures you control are Indestructible.
4/5
Next: Anthroplasm or Reclaimation Sage
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment- Aura (C)
Enchant Creature
Enchanted creature gets +4/-4, and is a horror in addition to other types.
Next:
Wooden Sphere, Wooden Sphere or Wooden Sphere
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Sunblessed Priest WW
Creature - Human Cleric
Ascend
As long as you have the city's blessing, ~ has lifelink and gets +3/+3.
2/2
Next: Peach Garden Oath or Conduit of Ruin
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Magi of the Gifts 2WW
Creature - Human Wizard
Magi of the Gifts enters the battlefield with three gift counters on it.
At the beginning of your upkeep, remove a gift counter from Sages of the Gifts. If you do, you gain 3 life.
3/3
Next: Blessing
Creature - Angel
Flying
Other creatures you control get +2/+2.
2/4
Next: Nighthaze
Land (R)
T: Add C to your mana pool.
B: Target creature gets +1/+1, and is black until end of turn. You can't target more than one creature in a turn with this ability. Sacrifice Field of Shades at the end of the turn.
Next: Shatterstorm Invocation
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Destroy all artifacts and all lands.
The sky opens, and the Heavens rain fury on the land.
Next: Blood Sun
Sorcery
Each player takes one more turn after this starting with you. Then end the game.
The player with the highest life total wins the game.
Next: glory or Flaying Tendrils
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Horrid Assault 4
Instant
Create a 3/2 colorless Eldrazi creature token.
Kicker 2R
If Horrid Assault was kicked, colorless creatures you control get +2/+0 and gain haste until end of turn.
Next: Daze (Amonkhet Invocation art)
Sorcery
Draw three cards. Skip your attack step.
A moment of peace and clarity among the bustle of life.
Next: Gravedigger Amonkhet or Incremental Growth Khans
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery (C)
Choose one:
- Return target creature card from your graveyard to your hand.
- Return target Zombie creature card with converted mana cost three or less from your graveyard to the battlefield.
Next: Guardian Angel or Tribal Golem
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Crimson-Wing Solarite 1RW
Creature - Angel Vampire Wizard
Flying, Prowess
4RW: Crimson-Wing Solarite deals 3 damage to target creature and you gain 3 life. This ability costs 1 less to activate for each instant and sorcery card in your graveyard.
1/3
Next: Thought Eater or Misery Charm
Serpentine Sneak 1BB
Creature - Snake Minion
~ can't block and can't be blocked.
Whenever ~ deals combat damage to a player, that player discards a card.
2/2
Next: Repentant Vampire or Nim Shrieker
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.