How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
Man! I just lost 2 straight games in Iconic Masters phantom draft on MTGO to infinite combo. I was on a roll too.
Hot-Wire Rebel2RW
Creature — Human Pilot (R)
Flash
When Hot-Wire Rebel enters the battlefield, untap target Vehicle you control. That Vehicle becomes an artifact creature for as long as you control Hot-Wire Rebel. "Keys? Who needs those?"
2/4
Psychic Assault1B
Enchantment (U)
Whenever one or more creatures you control deal combat damage to a player, that player reveals that many cards from their hand and you may choose one of those cards. That player discards the chosen card.
Chronarch's Choler1UBB Sorcery (Rare)
Put a time counter on on each creature. If it doesn't have vanishing, it gains vanishing. For each creature, it's controler may pay any amount of life to put that many additional time counters on it.
Delve into the Dark Heart2BG
Legendary Enchantment (Rare)
At the end of your turn, search your library for a Swamp card and put in onto the battlefield tapped, then shuffle your library. Then, if you control ten or more Swamps, transform Delve into the Dark Heart.
//////// Toliv, the Ever-Hunger Pit
Legendary Land (Rare)
At end of your turn, if you didn't played a land this turn, you lose the game. T: Add B to your mans pool for each swamp you control.
This is part of a vertical cycle of black Enchant Artifact spells that do fun things with charge counters.
Necromantic Attunement1B
Enchantment - Aura (R)
Enchant Artifact
Whenever a creature an opponent controls dies, put two charge counters on enchanted non-creature artifact or a +1/+1 counter on enchanted artifact creature. B, Remove X counters from enchanted artifact: return target creature card with converted mana cost X from a graveyard to the battlefield under your control.
Fanged FigmentBB
Creature - Nightmare Bat(U)
Flying
When ~ enters the battlefield, you may have target opponent reveals their hand and discards a nonland card with the lowwest converted mana cost among cards in their hand.
2/1
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
InhibitWUU
Enchantment (U)
Flash
When Inhibit enters the battlefield, exile target spell until Inhibit leaves the battlefield.
Spells your opponents cast with the same name as the exiled spell cost 2 more to cast. "Once they catch you once, it's that much harder the next time."
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Allied Banner2
Artifact (R)
You may spend mana of any color as though it were mana of either color allied with it. (The allied colors are: White and blue, blue and black, black and red, red and green, green and white.)
A Ride With the SnowmobileWW Sorcery (Promo)
Move all ice counters from among permanents onto a single pile to either side of the battlefield.
Salt R — If you pay for the salt, ice counters can't be put onto permanents until your next turn.
Charmeleon1RR
Creature - Lizard {U} WeaknessU - Charmeleon takes double damage from Blue sources. ResistG - Charmeleon takes half damage (rounded up) by Green sources. Evolve - T, Sacrifice Charmeleon: Put a Charizard card from your hand onto the battlefield tapped. R: Charmeleon gains +1/+0 until end of turn.
2/2
Gemenne, the Natural Order GU
Legendary Creature - Elf Druid Wizard {R}
When Gemenne, the Natural Order enters the battlefield, exile a card from your hand, a card from your graveyard, and the top card of your library. T: Add G to your mana pool and choose a card exiled by Gemenne. Until end of turn, you may play the chosen card.
1/2
Oracle of Deep Secrets3UU
Creature - Merfolk Wizard (Rare)
You may look at the top card and the bottom card of your library (You may do this at anytime.)
Whenever you draw a card, you may draw from the bottom of your library instead of from the top.
2/4
Perilous Hybrid3BG
Creature - Scorpion Rhino (R)
Trample, Deathtouch
(This creature needs only assign 1 damage to each blocker, and can assign the rest to the defending player or planeswalker)
5/4
"In more civilized circles, such a combination is forbidden."
Lightning ScythesRR
Instant (U)
Choose two, you may choose one mode more than once -
• ~ deals 1 damage to each creature with flying.
• ~ deals 1 damage to each creature without flying.
• ~ deals 1 damage to each artifact creature.
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andMan! I just lost 2 straight games in Iconic Masters phantom draft on MTGO to infinite combo. I was on a roll too.
Flatline 8 (+3)
Moonleaf 8 (+5)
Anachronity 7
Indighost 6
Groovelord 6 (+3)
Rudyard 5 (+5)
Antiantiserum 4 (+1)
void_nothing 3
Conntroll 3 (+1)
Inhibit WUU
Enchantment (U)
Flash
When Inhibit enters the battlefield, exile target spell until Inhibit leaves the battlefield.
Spells your opponents cast with the same name as the exiled spell cost 2 more to cast.
"Once they catch you once, it's that much harder the next time."
Allied Banner 2
Artifact (R)
You may spend mana of any color as though it were mana of either color allied with it. (The allied colors are: White and blue, blue and black, black and red, red and green, green and white.)
A Ride With the Snowmobile WW
Sorcery (Promo)
Move all ice counters from among permanents onto a single pile to either side of the battlefield.
Salt R — If you pay for the salt, ice counters can't be put onto permanents until your next turn.
Charmeleon 1RR
Creature - Lizard {U}
Weakness U - Charmeleon takes double damage from Blue sources.
Resist G - Charmeleon takes half damage (rounded up) by Green sources.
Evolve - T, Sacrifice Charmeleon: Put a Charizard card from your hand onto the battlefield tapped.
R: Charmeleon gains +1/+0 until end of turn.
2/2
Club Flamingo win: 1, 2, 3, 4, 5, 6, 7,
8, 9
The Winner is Judge win: 1, 2
Winner is also Judge win: 1, 2
Gemenne, the Natural Order GU
Legendary Creature - Elf Druid Wizard {R}
When Gemenne, the Natural Order enters the battlefield, exile a card from your hand, a card from your graveyard, and the top card of your library.
T: Add G to your mana pool and choose a card exiled by Gemenne. Until end of turn, you may play the chosen card.
1/2
Oracle of Deep Secrets 3UU
Creature - Merfolk Wizard (Rare)
You may look at the top card and the bottom card of your library (You may do this at anytime.)
Whenever you draw a card, you may draw from the bottom of your library instead of from the top.
2/4
Perilous Hybrid 3BG
Creature - Scorpion Rhino (R)
Trample, Deathtouch
(This creature needs only assign 1 damage to each blocker, and can assign the rest to the defending player or planeswalker)
5/4
"In more civilized circles, such a combination is forbidden."
- Rabid Wombat
Lightning Scythes RR
Instant (U)
Choose two, you may choose one mode more than once -
• ~ deals 1 damage to each creature with flying.
• ~ deals 1 damage to each creature without flying.
• ~ deals 1 damage to each artifact creature.