How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
WELL THIS HIGH HAD TO END SOMETIME. THANKFULLY IT WAS NOT MAGIC RELATED. I JUST HAD TO SPEND THE VAST MAJORITY OF MY DAY OFF TODAY, TRYING TO FIX SEVERAL MACHINES THAT NOT ONLY CONSPIRED TO BREAK ON THE SAME DAY, BUT TO ALSO BREAK IN THE MOST OBFUSCATING MANNERS POSSIBLE. SUCH THAT TWO ELECTRICIANS, MY JACK-OF-ALL-TRADES UNCLE, AND I COULD NOT DEDUCE THEIR PARTICULAR FAULTS UNTIL NEAR THE END OF THE DAY WHENCE WE HAD ALL HAD MORE THAN ENOUGH OF THE YAWGMOTH POSSESSED DEVICES AND HAD TO PUT OFF ACTUAL REPAIRS UNTIL TOMORROW, WHICH WAS ALSO SUPPOSED TO BE MY REPLACEMENT DAY-OFF. THE JOYS OF SELF-EMPLOYMENT.
BRAINPO PROBATION: 9 DAYS.
Newbie Trap2GG
Instant — Trap (Un-U)
If an opponent asked if he or she played a land this turn, you may pay 0 rather than pay Newbie Trap's mana cost.
Target player can't play land cards this turn.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
Wheel of Cheese3R
Sorcery (Un-Rare)
Starting with you, each player names a type of cheese until no one can think of other cheeses. Then each player discards his or her hand, then draws cards equal to the number of cheeses he or she named this way. Where there's a wheel, there's a whey.
Mikhahel, the Obliterator2WWUUBB
Legendary Artifact Creature - Sphinx (M)
Flash
Flying
When Mikhahel, the Obliterator enters the battlefield, if you cast it, exile target spell. Its controller loses half their life, rounded up. You double your life total.
4/4
Susurrant PalecoatWU Snow Creature - Yeti (Uncommon)
When Susurrant Palecoat enters the battlefield, put an ice counter on target nonland permanent. T: Tap or untap another target permanent with an ice counter on it.
2/2
Warning FlareG
Instant (Common)
Look at target player's hand and at the top of that player's library. A good hunter use his instincts well - and knows when the right tools are needed.
Minion Vendorizer3
Artifact Creature - Rip-Off Construct (Un-R) 4,t: Roll a six sided die. If the result is a six, create a 6/6 green giant warrior artifact creature token. Otherwise create a 1/1 white sheep creature token.
0/4
The Butcher3RB
Creature - Zombie Warrior
Double Strike
The Butcher enters the battlefield tapped.
Whenever a creature your opponent controls dies, gain 1 life and The Butcher gains +1/+1 until end of turn.
3/2
Savage Assault2RG
Sorcery - Arcane (Rare)
Untap all creatures that attacked this turn. After this phase, there is an additional combat phase followed by an additional main phase. Creatures you control attack this turn if able.
Veil (You may cast either side of this card.)
// Assault Kami3RG
Creature - Spirit (Rare)
Trample, Haste
Assault Kami attacks each turn if able.
Veil (You may cast either side of this card.)
5/5
Frostbite Elemental4UU Snow Creature - Elemental (Mythic)
When Frostbite Elemental enters the battlefield, put an ice counter on each other creature and each player.
At the beginning of your upkeep, double the number of ice counters on each creature and each player.
Creatures don't untap, if the number of ice counters on them is greater than their converted mana cost.
Players can't cast spells that cost less than the number of ice counters on them.
6/6
Hero of Ephara2W
Creature - Human Soldier (R)
Flash Heroic - Whenever you cast a spell that targets Hero of Ephara, put a +1/+1 counter on Hero of Ephara.
At the beginning of each end step, if Hero of Ephara has flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, trample, and vigilance, you win the game.
2/3
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andWELL THIS HIGH HAD TO END SOMETIME. THANKFULLY IT WAS NOT MAGIC RELATED. I JUST HAD TO SPEND THE VAST MAJORITY OF MY DAY OFF TODAY, TRYING TO FIX SEVERAL MACHINES THAT NOT ONLY CONSPIRED TO BREAK ON THE SAME DAY, BUT TO ALSO BREAK IN THE MOST OBFUSCATING MANNERS POSSIBLE. SUCH THAT TWO ELECTRICIANS, MY JACK-OF-ALL-TRADES UNCLE, AND I COULD NOT DEDUCE THEIR PARTICULAR FAULTS UNTIL NEAR THE END OF THE DAY WHENCE WE HAD ALL HAD MORE THAN ENOUGH OF THE YAWGMOTH POSSESSED DEVICES AND HAD TO PUT OFF ACTUAL REPAIRS UNTIL TOMORROW, WHICH WAS ALSO SUPPOSED TO BE MY REPLACEMENT DAY-OFF. THE JOYS OF SELF-EMPLOYMENT.
BRAINPO PROBATION: 9 DAYS.
VoidNothing 39 (+0)
Subject16 39 (+2)
Netn10 35 (+0)
Indighost 32 (+2)
StonerofKruphix 27 (+0)
AntiAntiSerum 25 (+3)
Moonleaf 25 (+6)
OsieOrb18 22 (+0)
Picnic Bomber 19 (+2)
Brainpo 4 (+0)
Forestguy 3 (+3)
SeismicLawns 1 (+0)
The Butcher 3RB
Creature - Zombie Warrior
Double Strike
The Butcher enters the battlefield tapped.
Whenever a creature your opponent controls dies, gain 1 life and The Butcher gains +1/+1 until end of turn.
3/2
Club Flamingo win: 1, 2, 3, 4, 5, 6, 7,
8, 9
The Winner is Judge win: 1, 2
Winner is also Judge win: 1, 2
Savage Assault 2RG
Sorcery - Arcane (Rare)
Untap all creatures that attacked this turn. After this phase, there is an additional combat phase followed by an additional main phase. Creatures you control attack this turn if able.
Veil (You may cast either side of this card.)
//
Assault Kami 3RG
Creature - Spirit (Rare)
Trample, Haste
Assault Kami attacks each turn if able.
Veil (You may cast either side of this card.)
5/5
Enormous Juggernaut 5
Artifact Creature - Juggernaut (Rare)
Trample, last strike
Enormous Juggernaut attacks each turn if able.
10/5
Frostbite Elemental 4UU
Snow Creature - Elemental (Mythic)
When Frostbite Elemental enters the battlefield, put an ice counter on each other creature and each player.
At the beginning of your upkeep, double the number of ice counters on each creature and each player.
Creatures don't untap, if the number of ice counters on them is greater than their converted mana cost.
Players can't cast spells that cost less than the number of ice counters on them.
6/6
Hero of Ephara 2W
Creature - Human Soldier (R)
Flash
Heroic - Whenever you cast a spell that targets Hero of Ephara, put a +1/+1 counter on Hero of Ephara.
At the beginning of each end step, if Hero of Ephara has flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, trample, and vigilance, you win the game.
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Combat Enlightenment RW
Enchantment - Aura (U)
Flash
Enchant creature
Enchanted creature has prowess, and has first strike as long as it's untapped.