How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
UNSTABLE IS ALL I EVER WANTED AND MORE.
BRAINPO PROBATION: 12 DAYS.
Skyshroud Nurturer3GG
Creature - Treefolk Druid (Rare)
Whenever a land enters the battlefield under your control, create a 1/1 green Plant creature token.
Creature tokens you control have indestructible. He shelters all woodland beings, great or small.
4/4
Raise the TaxesWU
Enchantment (Rare)
Spells and abilities you control that make your opponents pay mana, now makes them pay that much plus 1. "To own all the power is to take from the other the ability to sin." Razkov, Azorius Judge
Truculent Thrasher2RR Creature - Viashino Berserker (Uncommon)
Haste
Whenever Truculent Thrasher attacks, it gets +1/+1 until end of turn for each untapped creature defending player controls.
2/2
Droughtbringer Sandwurm4GGG
Creature - Wurm (R)
Trample, reach
Desertwalking (This creature can't be blocked as long as defending player controls a Desert.)
Whenever Droughtbringer Sandwurm deals combat damage to a player, put a sand counter on target land that player controls. Lands with a sand counter on them are Deserts in addition to their other types.
7/7
Guttering Lamps of Wildfire3UBR
Legendary Enchantment (M)
When Guttering Lamps of Wildfire enters the battlefield, return all Djinn and Efreet permanent cards from your graveyard to the battlefield.
Djinn and Efreet creatures you control get +2/+1 and have prowess.
Devoted TeamsterR
Creature - Human Fanatic (UN-C)
As ~ enters the battlefield, choose a permanent you control with a watermark.
As long as there are more permanents on the field with that watermark than any other watermark, ~ gets +1/+1.
1/2
Thrun Penitent2GG
Legendary Creature - Troll Shaman (M)
Flash
When Thrun Penitent enters the battlefield, draw a card.
Whenever a creature you control regenerates, it gains hexproof and indestructible. (This effect doesn't end at end of turn.)
3/2
Order of Magnitude2RR
Sorcery (Rare)
Starting with the player to your left, each player sacrifices a permanent with converted mana cost X, where X is the number of permanents sacrificed this way. Repeat this process until no one can sacrifice a permanent.
Rattling Plantlet0 Artifact Creature - Plant Construct (Uncommon)
Whenever a land enters the battlefield under your control, remove a leafage counter from Rattling Plantlet. If you do, add G to your mana pool. G, T: Put a leafage counter on Rattling Plantlet.
0/1
Order of Magnitude2RR
Sorcery (Rare)
Starting with the player to your left, each player sacrifices a permanent with converted mana cost X, where X is the number of permanents sacrificed this way until no player can sacrifice a permanent. It always starts with a shudder.
Dynamic Entrance2G
Enchantment (R)
Whenever a creature enters the battlefield under your control, if it has greater power than any other creature, draw a card.
Creatures you control have hexproof as long as it entered the battlefield this turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andUNSTABLE IS ALL I EVER WANTED AND MORE.
BRAINPO PROBATION: 12 DAYS.
Subject16 35 (+1)
VoidNothing 35 (+7)
Netn10 27 (+1)
StonerofKruphix 27 (+1)
Indighost 26 (+1)
OsieOrb18 22 (+0)
AntiAntiSerum 18 (+0)
Picnic Bomber 16 (+3)
Moonleaf 11 (+2)
Brainpo 4 (+0)
SeismicLawns 1 (+0)
Thrun Penitent 2GG
Legendary Creature - Troll Shaman (M)
Flash
When Thrun Penitent enters the battlefield, draw a card.
Whenever a creature you control regenerates, it gains hexproof and indestructible. (This effect doesn't end at end of turn.)
3/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Earth's Stability G
Enchantment {U}
Whenever an opponent sacrifices a land, draw a card.
"I hate fetch lands"
Club Flamingo win: 1, 2, 3, 4, 5, 6, 7,
8, 9
The Winner is Judge win: 1, 2
Winner is also Judge win: 1, 2
Evoke R
Instant (Rare)
You may put a creature card from your hand onto the battlefield. If you do, it's exiled when it enters the battlefield.
Order of Magnitude 2RR
Sorcery (Rare)
Starting with the player to your left, each player sacrifices a permanent with converted mana cost X, where X is the number of permanents sacrificed this way. Repeat this process until no one can sacrifice a permanent.
Rattling Plantlet 0
Artifact Creature - Plant Construct (Uncommon)
Whenever a land enters the battlefield under your control, remove a leafage counter from Rattling Plantlet. If you do, add G to your mana pool.
G, T: Put a leafage counter on Rattling Plantlet.
0/1
Order of Magnitude 2RR
Sorcery (Rare)
Starting with the player to your left, each player sacrifices a permanent with converted mana cost X, where X is the number of permanents sacrificed this way until no player can sacrifice a permanent.
It always starts with a shudder.
Dynamic Entrance 2G
Enchantment (R)
Whenever a creature enters the battlefield under your control, if it has greater power than any other creature, draw a card.
Creatures you control have hexproof as long as it entered the battlefield this turn.