Porcupine NestG
Creature - Beast Wall
Defender
Whenever Porcupine wall blocks, it deals 1 damage to each creature it blocked at the end of combat.
When Porcupine Nest dies, create 2 1/1 green beast tokens.
0/2
Next: A wall lord that pushes a wall-based beat-down strategy
Narod, the Besieging Tower2GW
Legendary Creature - Wall
Defender
As long as you control three or more creatures with defender, creatures you control with defender get +0/+1 and can attack as though they didn't have defender.
Each creature assigns combat damage equal to its toughness rather than its power.
0/6
Next: Choose an existing card that has 6 or more lines of rules text in its most recent printing and no keywords. Make a wall of a different color identity from the chosen card that creates an infinite combo with that card.
Glittering Gateway2RW
Creature - Wall
Defender
Whenever a creature deals combat damage to you, put a Gold counter on ~.
Remove a Gold counter from ~: ~ deals 1 damage to each other creature and each player.
0/5
Next: A wall that punishes attackers that get past it.
Amnios Barrier1U
Creature - Elemental Wall
Defender 1UU, T: Target creature that dealt combat damage to you this turn becomes a copy of Amnios Barrier.
0/4
Weirding Path -- 2WU
Creature - Wall
Defender
Weirding Path may block up to two creatures each combat.
Whenever Weirding Path blocks two or more creatures, you may switch the power or toughness of target creature blocked by it with the power or toughness of any other creature blocked by it.
4/5
Undertow Blockade U
Creature - Wall
Defender
Undertow Blockade cannot block creatures with flying.
Undertow Blockade may block creatures with islandwalk as though they didn't have it.
4/3
Next: a super powerful wall that has built in rules text making it so if it ever does get banned rather flip it over and use the flipped side... which is also powerful, but not quite as strong. But the flipped card isn't a wall it's a planeswalker. With at least 1 wall like ability.
(I was kind of seeing if anyone would say anything about the silliness of the banned clause, but they didn't, so I will; If a card is banned, you literally cannot play it in your deck. This is the closest you will ever see; Once More With Feeling or the whimsical/MTGO only card Gleemox [which was only playable online in normal formats through a bug]. SO..., rather than go off the deep-end and preserve some sanity... I will skip the banned clause and make a ridiculous wall that flips into a walker with at least one wall-based ability so we can continue)
Eternal Barrier4WWU
Legendary Creature - Wall
Defender, Hexproof, Indestructible.
You are hexproof and your life total cannot change.
If Eternal barrier is placed into your graveyard from the battlefield, return it to the battlefield transformed.
0/8
//////////\\\\\\\\\\\ Io, Eternal Sentry
Legendary Planeswalker - Io
+2: Create a 0/3 white wall creature token with flying and indestructible.
-1: Draw a card for each wall you control, then untap a permanent you control.
-10: Create an emblem with "At the beginning of your end step, create a 5/5 blue elemental token with flying and shroud for each wall you control"
[4]
Earthen Wall4 (Red) Creature - Elemental Wall
Defender, hindrance U: Flip Earthen Wall.
4/2 - - - - - f l i p s i d e - - - - - Liquid Wall (Blue) Creature - Elemental Wall
Defender, hexproof R: Transform Liquid Wall.
2/4 - - - t r a n s f o r m s i d e - - - Aerial Wall (Blue) Creature - Elemental Wall
Defender, flying R: Transform Aerial Wall.
2/4 - - - - - f l i p s i d e - - - - - Flaming Wall (Red) Creature - Elemental Wall
Defender, first strike U: Flip Flaming Wall.
4/2
Isolating Wall3W
Creature - Wall
Isolating Wall enters the battlefield under the control of an opponent of your choice.
Defender
Whenever you would draw a card, pay 1 or skip drawing that card unless you have 1 or fewer cards in your library.
You must pay 1 for each creature you wish to attack with during your combat step.
Lands you control enter the battlefield tapped.
0/8
(I was kind of seeing if anyone would say anything about the silliness of the banned clause, but they didn't, so I will; If a card is banned, you literally cannot play it in your deck. This is the closest you will ever see; Once More With Feeling or the whimsical/MTGO only card Gleemox [which was only playable online in normal formats through a bug]. SO..., rather than go off the deep-end and preserve some sanity...
Look at me, I'm the DCI exists. So it is entirely possible to be banned mid game. It's intended to be a uncard. I was actually looking at my once more with feeling and thought about going to the next level. HAHA. I'm glad you cought on to it.
Wall of Flickering Illusion 3WU
Creature - Wall
Defender
When Wall of Flickering Illusion blocks a creature exile all creatures it blocked. Then return them to the battlefield tapped.
Wall of Flickering Illusion may not change zones once it has resolved
0/1
Sorcerer's Castle5
Artifact Creature - Construct Wall
~ comes into play with five +1/+1 counters on it.
Defender 3: ~ loses defender until end of turn. 2, remove a +1/+1 counter from ~: Exile another target creature you control, then return that card to the battlefield under your control. 0/0
Based on Howl's castle from the Ghibli film. The counters represent the different parts the castle is made of and the flicker ability its magical door.
Wall of Transmutation2UU
Creature - Wall
Whenever a creature attacks you switch its power and toughness.
0/5
I normally don't like to go immediately after the person who answered mine but I didn't want to see just like a 2/5 with an activated ability to switch that since thats boring. No offense to someone who may have done that.
Tempting Assault1UR
Instant
Cast ~ only during the declare attackers step.
Target creature attacks you this combat if able.
Put ~ onto the battlefield transformed.
-------- Temporary Barricade
Creature - Wall
Defender
At the beginning of your upkeep, if ~ didn't block since your last turn, return ~ to its owner's hand.
1/6
Next: A wall doing it's best impression of a hydra or dragon
On my phone so no mana symbols. The hydra wall would look like:
Wall of replication - 1(G)(G)
Creature - wall
Defender 0/7
When wall of replication blocks a creature, create a token that is a copy of wall of replication and put X -1/-1 counters on it where X is the number of creatures with defender you control.
Wall of Reprisals 2WW
Creature - Wall
Wall of Reprisals cannot attack or block.
When you are dealt combat damage sacrifice wall of Reprisals and destroy all creatures that were in combat this turn.
0/3
Rabbit Hole 3G
Creature - Wall
0/2
Defender
Whenever Rabbit Hole blocks, flip a coin. If you lose the flip, put a 0/1 green Rabbit creature token into play blocking all creatures that Rabbit Hole is blocking. If you win the flip, put a 6/6 green Rabbit Horror creature token into play blocking all creatures that Rabbit Hole is blocking.
Blistering Buttresses1R
Creature - Wall
Defender, phasing
Whenever Blistering Buttresses phases in, switch its power and toughness. (This effect doesn't end when it phases out.)
2/13
Door of Ramos
Creature - Wall
Defender W: Target creature can't attack planeswalkers this turn. R: Target creature gains haste this turn. Play this ability only once each turn. U: Target creature loses haste this turn. G: Door of Ramos loses defender this turn. B: Whenever target creature attacks you this turn, its controller loses one life.
1/4
Durnos, the Living Fortress10
Legendary Artifact Creature - Wall
Defender
Wall creatures you control get +0/+2. 1RR: Target wall loses defender until end of turn. XWW: Prevent the next X damage that would be dealt to target wall this turn. GG: Put a +1/+1 counter on target wall. 3BB: Destroy target nonwall creature. 4UU: Draw a card for each wall you control.
4/15
Trap Door1WW
Creature — Wall
Flash
Defender
When ~ enters the battlefield, exile target attacking creature until ~ leaves the battlefield. "It's like he passed right through this wall."
0/5
Next: A wall that is hiding something wonderful or horrific.
Private Mod Note
():
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(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Vaults of the Guild Pact1UW
Artifact Creature - Wall
Defender
At the beginning of your upkeep, draw a card or create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color to your mana pool."
If Vaults of the Guild Pact dies, each opponent draws a card and creates two colorless Treasure artifact tokens with "Tap, Sacrifice this artifact: Add one mana of any color to your mana pool."
0/6
Next: A wall that can block shadow and non-shadow creatures and make creatures into shadow creatures.
Private Mod Note
():
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Sig/Avatar by DarkNightCavalier
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Creature - Beast Wall
Defender
Whenever Porcupine wall blocks, it deals 1 damage to each creature it blocked at the end of combat.
When Porcupine Nest dies, create 2 1/1 green beast tokens.
0/2
Next: A wall lord that pushes a wall-based beat-down strategy
Legendary Creature - Wall
Defender
As long as you control three or more creatures with defender, creatures you control with defender get +0/+1 and can attack as though they didn't have defender.
Each creature assigns combat damage equal to its toughness rather than its power.
0/6
Next: Choose an existing card that has 6 or more lines of rules text in its most recent printing and no keywords. Make a wall of a different color identity from the chosen card that creates an infinite combo with that card.
Glittering Gateway 2RW
Creature - Wall
Defender
Whenever a creature deals combat damage to you, put a Gold counter on ~.
Remove a Gold counter from ~: ~ deals 1 damage to each other creature and each player.
0/5
Next: A wall that punishes attackers that get past it.
Creature - Elemental Wall
Defender
1UU, T: Target creature that dealt combat damage to you this turn becomes a copy of Amnios Barrier.
0/4
Next: A wall that switches power and toughness
Creature - Wall
Defender
Weirding Path may block up to two creatures each combat.
Whenever Weirding Path blocks two or more creatures, you may switch the power or toughness of target creature blocked by it with the power or toughness of any other creature blocked by it.
4/5
Next: An underwater wall.
Creature - Wall
Defender
Undertow Blockade cannot block creatures with flying.
Undertow Blockade may block creatures with islandwalk as though they didn't have it.
4/3
Next: a super powerful wall that has built in rules text making it so if it ever does get banned rather flip it over and use the flipped side... which is also powerful, but not quite as strong. But the flipped card isn't a wall it's a planeswalker. With at least 1 wall like ability.
Eternal Barrier 4WWU
Legendary Creature - Wall
Defender, Hexproof, Indestructible.
You are hexproof and your life total cannot change.
If Eternal barrier is placed into your graveyard from the battlefield, return it to the battlefield transformed.
0/8
//////////\\\\\\\\\\\
Io, Eternal Sentry
Legendary Planeswalker - Io
+2: Create a 0/3 white wall creature token with flying and indestructible.
-1: Draw a card for each wall you control, then untap a permanent you control.
-10: Create an emblem with "At the beginning of your end step, create a 5/5 blue elemental token with flying and shroud for each wall you control"
[4]
Next: A wall of elements with multiple modes
(Red) Creature - Elemental Wall
Defender, hindrance
U: Flip Earthen Wall.
4/2
- - - - - f l i p s i d e - - - - -
Liquid Wall
(Blue) Creature - Elemental Wall
Defender, hexproof
R: Transform Liquid Wall.
2/4
- - - t r a n s f o r m s i d e - - -
Aerial Wall
(Blue) Creature - Elemental Wall
Defender, flying
R: Transform Aerial Wall.
2/4
- - - - - f l i p s i d e - - - - -
Flaming Wall
(Red) Creature - Elemental Wall
Defender, first strike
U: Flip Flaming Wall.
4/2
Next: A wall that faces its controler.
Creature - Wall
Isolating Wall enters the battlefield under the control of an opponent of your choice.
Defender
Whenever you would draw a card, pay 1 or skip drawing that card unless you have 1 or fewer cards in your library.
You must pay 1 for each creature you wish to attack with during your combat step.
Lands you control enter the battlefield tapped.
0/8
Next: A wall that becomes a piece of equipment
Artifact Creature - Wall
Defender
3: Transform ~ and attach it to target creature.
0/6
------
Massive Shield
Artifact - Equipment
Equipped creature gets +0/+6 and doesn't untap during its controller's untap step.
3: Transform ~.
Next: An intangible wall
Look at me, I'm the DCI exists. So it is entirely possible to be banned mid game. It's intended to be a uncard. I was actually looking at my once more with feeling and thought about going to the next level. HAHA. I'm glad you cought on to it.
Wall of Flickering Illusion 3WU
Creature - Wall
Defender
When Wall of Flickering Illusion blocks a creature exile all creatures it blocked. Then return them to the battlefield tapped.
Wall of Flickering Illusion may not change zones once it has resolved
0/1
Next a Wall make of Mammoth Tusks
Creature - Mammoth Wall
Defender
~ enters the battlefield with 5 charge counters.
Whenver ~ is dealt damage create a 3/3 Green Elephant token.
4/4
Next: A moving castle
Artifact Creature - Construct Wall
~ comes into play with five +1/+1 counters on it.
Defender
3: ~ loses defender until end of turn.
2, remove a +1/+1 counter from ~: Exile another target creature you control, then return that card to the battlefield under your control.
0/0
Next: A wall that switches power and toughness
Creature - Wall
Whenever a creature attacks you switch its power and toughness.
0/5
I normally don't like to go immediately after the person who answered mine but I didn't want to see just like a 2/5 with an activated ability to switch that since thats boring. No offense to someone who may have done that.
Anyway next: A surprise wall
Instant
Cast ~ only during the declare attackers step.
Target creature attacks you this combat if able.
Put ~ onto the battlefield transformed.
--------
Temporary Barricade
Creature - Wall
Defender
At the beginning of your upkeep, if ~ didn't block since your last turn, return ~ to its owner's hand.
1/6
Next: A wall doing it's best impression of a hydra or dragon
Wall of replication - 1(G)(G)
Creature - wall
Defender 0/7
When wall of replication blocks a creature, create a token that is a copy of wall of replication and put X -1/-1 counters on it where X is the number of creatures with defender you control.
Next: a wall for a burn deck
RUAffinityUR
GMono Green StompyG
CEldrazi TronC
URWJeskai GeistWRU
WRBoros BurnRW
BRWMardu PyromancerWRB
Creature - Elemental Wall
Defender
Whenever ~ blocks a creature, it deals 3 damage to that creature's controller.
3/8
Next: A wall that can't block, but does stuff when you're dealt damage.
Creature - Wall
Wall of Reprisals cannot attack or block.
When you are dealt combat damage sacrifice wall of Reprisals and destroy all creatures that were in combat this turn.
0/3
Next: a fluffy bunny wall.
Creature - Wall
0/2
Defender
Whenever Rabbit Hole blocks, flip a coin. If you lose the flip, put a 0/1 green Rabbit creature token into play blocking all creatures that Rabbit Hole is blocking. If you win the flip, put a 6/6 green Rabbit Horror creature token into play blocking all creatures that Rabbit Hole is blocking.
Next: A wall with phasing
• Recent Card Ideas • My Drawings at DeviantArt
Creature - Wall
Defender, phasing
Whenever Blistering Buttresses phases in, switch its power and toughness. (This effect doesn't end when it phases out.)
2/13
Next: A 6/6 Wall.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - wall 3(B)(B)(B)
Deathtouch, lifelink, defender
Whenever ~ blocks a creature that creatures controller sacrifices 6 permanents.
6/6
Next: A wall with a pre combat activated ability for each color
RUAffinityUR
GMono Green StompyG
CEldrazi TronC
URWJeskai GeistWRU
WRBoros BurnRW
BRWMardu PyromancerWRB
Creature - Wall
Defender
W: Target creature can't attack planeswalkers this turn.
R: Target creature gains haste this turn. Play this ability only once each turn.
U: Target creature loses haste this turn.
G: Door of Ramos loses defender this turn.
B: Whenever target creature attacks you this turn, its controller loses one life.
1/4
Next: A Wall that can be your commander
Legendary Artifact Creature - Wall
Defender
Wall creatures you control get +0/+2.
1RR: Target wall loses defender until end of turn.
XWW: Prevent the next X damage that would be dealt to target wall this turn.
GG: Put a +1/+1 counter on target wall.
3BB: Destroy target nonwall creature.
4UU: Draw a card for each wall you control.
4/15
Next: A trap wall.
Creature — Wall
Flash
Defender
When ~ enters the battlefield, exile target attacking creature until ~ leaves the battlefield.
"It's like he passed right through this wall."
0/5
Next: A wall that is hiding something wonderful or horrific.
Artifact Creature - Wall
Defender
At the beginning of your upkeep, draw a card or create a colorless Treasure artifact token with "Tap, Sacrifice this artifact: Add one mana of any color to your mana pool."
If Vaults of the Guild Pact dies, each opponent draws a card and creates two colorless Treasure artifact tokens with "Tap, Sacrifice this artifact: Add one mana of any color to your mana pool."
0/6
Next: A wall that can block shadow and non-shadow creatures and make creatures into shadow creatures.