Nature's Signal2G
Defender, Reach
G: This creatures gains +1/+1 until end of the turn.
Whenever a creature of yours is exiled, you may instead shuffle it into your library.
2/4
U, t : Each player draws a card for each point of damage dealt to ~ this turn. Each player discards that many cards and shuffles that many cards at random from their graveyard to their library.
~ does not untap during your untap step.
0/1
A wall that draws cards for your opponents but with a huge upside for you.
Nekusar's Coffin1B
Creature - Wall
Defender
When Nekusar's Coffin enters the battlefield, target opponent draws a card at the beginning of their next upkeep.
Whenever an opponent draws a card for the second time in a turn, create a 2/2 black Zombie creature token. The lich and master mind-mage Nekusar keeps many backups.
0/4
Next: A transforming Wall and/or a colorless Wall.
Wall of Twisted Flesh2B
Creature - Wall Horror
Defender
Whenever a creature blocked by ~ this turn dies, you may transform ~.
4/3
---------- Erupting Tentacles
Creature - Eldrazi Horror
Whenever a creature blocked by ~ this turn dies, create a 3/2 colorless Eldrazi Horror creature token.
4/5
District Perimeter2W
Creature - Wall (UC)
Defender
No more than two creatures without flying can attack you each combat. I order to direct the bulk of traffic into the designated areas, some wall-flanked moats between districts only have a few narrow walkways bridging them, preventing excessive inward flow. 0/4
Aetherbent Memory - 2U
Creature - Wall
Defender
When ~ blocks, exile it. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, and shuffle the rest into your library.
Next: A wall that likes attacking, but not due to direct power.
Reflecting Wall 1UR
Creature-Wall {R}
Defender
Whenever ~ would be dealt combat damage, you may instead have ~ deal that much damage to target creature it is blocking.
0/1
Wall of Evil Eyes4B
Creature - Eye Wall
Defender
Non-Eye creatures you control can't block. 1B: ~ gets +1/+1 until end of turn and can block an additional creature this turn.
3/6
Next:
A strong wall that makes your opponent gain life as a downside.
Maze of DelusionU
Creature - Illusion Wall
Flying, defender
When Maze of Delusion enters the battlefield, target opponent may gain up to 20 life and shuffle any number of cards from their graveyard into their library. 13BBB, T, Sacrifice Maze of Delusion: Maze of Delusion deals 30 damage to target opponent. Exile that player's hand and graveyard.
4/4
Next: A wall that does something unusual with Plains and/or Swamps.
Deadlands Ghostgate1(W/B)(W/B)
Creature - Spirit Wall
Defender T, Reveal a Plains card from your hand: Return target creature card with base power 1 or less from your graveyard to the battlefield. T, Reveal a Swamp card from your hand: Destroy target tapped creature unless its controller pays 1. The barrier between life and death pulls and releases with its own heartbeat.
1/4
Cave Guardian Statue4
Artifact Creature - Cat Titan Wall
At end of each turn, you may put an artifact of converted mana cost X or less onto the battlefield from your hand. X is the amount of damage marked on Cave Guardian Statue.
2/6
Wall of Climbing Vines 2G
Creature - Plant Wall
0/4
Defender
When Wall of Climbing Vines or another Wall enters play under your control, put a +1/+1 counter on each Wall you control.
Doomthought Barrier3WW
Creature - Nightmare Wall
Defender
When Doomthought Barrier enters the battlefield, exile up to one target enchantment or planeswalker until Doomthought Barrier leaves the battlefield.
Madness 1W
0/10
Ondu HideoutWB
Creature - Wall
Level up (W/B) Defender 1/3
Level 2-4| Flying, defender 2/4
Level 5+| Flying, defender T: Target player loses life equal to half Ondu Hideout's level, rounded down. 3/5
Akoum HideoutRW
Creature - Wall
Level up (R/W) Defender 3/1
Level 2-3| First strike, defender 4/1
Level 4+| First strike, defender T: Destroy target enchantment with converted mana cost equal to or less than Akoum Hideout's level. 5/1
Murasa HideoutUR
Creature - Wall
Level up (U/R) Defender 0/4
Level 1-4| Prowess, defender 1/5
Level 5+| Prowess, defender T: Put target instant or sorcery card with converted mana cost equal to or less than Murasa Hideout's level from your graveyard on top of your library. 2/6
Tazeem HideoutGU
Creature - Wall
Level up (G/U) Defender 0/4
Level 1-6| Hexproof from sorceries, defender 0/5
Level 7+| Hexproof from sorceries, defender T: Counter target noncreature spell with converted mana cost equal to or less than half Tazeem Hideout's level, rounded down. 0/8
Guul Draz HideoutBG
Creature - Wall
Level up (B/G) Defender 0/4
Level 2-4| Deathtouch, defender 1/4
Level 5+| Deathtouch, defender T: Destroy target artifact with converted mana cost equal to or less than Guul Draz Hideout's level. 1/7
Wall of Tendrils2B
Creature - Eldrazi Wall
Defender
When Wall of Tendrils dies, you may pay 2C. If you do, target opponent discards a card and you create three 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add C."
3/4
Next: a nonblue wall that interacts with your library.
Lunatic's Hieroglyphs2BB
Creature- Wall
Defender, hexproof, wither.
Whenever ~ blocks, you may exile the top card of your library. If you do, ~ gets +X/-X where X is half of that card's CMC until end of turn. (If this would reduce this creature's toughness to less than 1, it's toughness becomes 1.)
When ~ dies, exile it and you may put a card exiled this way into your hand. The scrawling on the walls were the voices scratching at his mind; now they scratch at everything that comes close.
0/7
Next- A Wall that doesn't like when other Defenders attack.
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Barrier of ConcentrationW
Creature - Solider Wall (U)
Defender
Barrier of Concentration gets -1/-1 for each tapped permanent you control. The only victory a two handed shield can obtain is time.
5/5
Lightmatrix1WWW
Creature - Wall
Defender
Whenever you or a permanent you control becomes a target of a spell or ability an opponent controls, create a 0/3 white Wall creature token with defender. W, Sacrifice two walls: You or target permanent you control gains hexproof until end of turn.
0/6
Next:
A wall of something that's constantly moving, but doesn't attack.
Stalled Hurriquake1RG
Creature - Elemental Wall
Defender
Creatures lose flying and can't have or gain flying.
Players can't gain life or add mana from artifact sources.
Loyalty counters can't be placed on planeswalkers. A total disaster in every sense.
3/3
Gates of the Underworld4BBB
Creature — Demon Wall
Defender, flying
When ~ enters the battlefield, destroy each other creature.
As long as ~ is the only creature on the battlefield, it may attack as though it didn't have defender.
6/6
Next: A wall to block out the undead.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
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Defender, Reach
G: This creatures gains +1/+1 until end of the turn.
Whenever a creature of yours is exiled, you may instead shuffle it into your library.
2/4
Next: A Wall based on Timetwister
Vintage >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Legacy
Defender, Indestructable
U, t : Each player draws a card for each point of damage dealt to ~ this turn. Each player discards that many cards and shuffles that many cards at random from their graveyard to their library.
~ does not untap during your untap step.
0/1
A wall that draws cards for your opponents but with a huge upside for you.
RUAffinityUR
GMono Green StompyG
CEldrazi TronC
URWJeskai GeistWRU
WRBoros BurnRW
BRWMardu PyromancerWRB
Creature - Wall
Defender
When Nekusar's Coffin enters the battlefield, target opponent draws a card at the beginning of their next upkeep.
Whenever an opponent draws a card for the second time in a turn, create a 2/2 black Zombie creature token.
The lich and master mind-mage Nekusar keeps many backups.
0/4
Next: A transforming Wall and/or a colorless Wall.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Wall Horror
Defender
Whenever a creature blocked by ~ this turn dies, you may transform ~.
4/3
----------
Erupting Tentacles
Creature - Eldrazi Horror
Whenever a creature blocked by ~ this turn dies, create a 3/2 colorless Eldrazi Horror creature token.
4/5
Next: A wall from Ravnica
Creature - Wall (UC)
Defender
No more than two creatures without flying can attack you each combat.
I order to direct the bulk of traffic into the designated areas, some wall-flanked moats between districts only have a few narrow walkways bridging them, preventing excessive inward flow.
0/4
Next: A Wall from Iquatana (The Aether Flues)
Creature - Wall
Defender
When ~ blocks, exile it. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield, and shuffle the rest into your library.
Next: A wall that likes attacking, but not due to direct power.
Creature - Wall
Defender
Whenever any creature attacks, create a 0/1 Wall token with “Sacrifice this creature: Scry 1.”
At end of turn, exile all tokens made by ~.
An Izzet mage got the idea to hardwire a duplicator to a motion sensor after feeling he needed more lab tables.
0/1
An amazing wall againist creatures that dies to Gutshot.
Creature-Wall {R}
Defender
Whenever ~ would be dealt combat damage, you may instead have ~ deal that much damage to target creature it is blocking.
0/1
Deal with it.
Wall of Evil Eyes 4B
Creature - Eye Wall
Defender
Non-Eye creatures you control can't block.
1B: ~ gets +1/+1 until end of turn and can block an additional creature this turn.
3/6
Next:
A strong wall that makes your opponent gain life as a downside.
Creature - Illusion Wall
Flying, defender
When Maze of Delusion enters the battlefield, target opponent may gain up to 20 life and shuffle any number of cards from their graveyard into their library.
13BBB, T, Sacrifice Maze of Delusion: Maze of Delusion deals 30 damage to target opponent. Exile that player's hand and graveyard.
4/4
Next: A wall that does something unusual with Plains and/or Swamps.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Spirit Wall
Defender
T, Reveal a Plains card from your hand: Return target creature card with base power 1 or less from your graveyard to the battlefield.
T, Reveal a Swamp card from your hand: Destroy target tapped creature unless its controller pays 1.
The barrier between life and death pulls and releases with its own heartbeat.
1/4
Next: A wall from Amonkhet or Rabiah.
Artifact Creature - Cat Titan Wall
At end of each turn, you may put an artifact of converted mana cost X or less onto the battlefield from your hand. X is the amount of damage marked on Cave Guardian Statue.
2/6
Next: A wall which a vampire would be afraid of
Creature - Illusion Wall
Flying, defender
When Impaling Lights dies, exile up to one target black creature or planeswalker.
0/6
Next: A monogreen Wall
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Plant Wall
0/4
Defender
When Wall of Climbing Vines or another Wall enters play under your control, put a +1/+1 counter on each Wall you control.
Next: A wall with madness.
• Recent Card Ideas • My Drawings at DeviantArt
Creature - Nightmare Wall
Defender
When Doomthought Barrier enters the battlefield, exile up to one target enchantment or planeswalker until Doomthought Barrier leaves the battlefield.
Madness 1W
0/10
Next: a nonblack Skeleton Wall
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Skeleton Wall
Defender, infect
1: ~ gets +1/-1 until end of turn.
0/6
Next:
a wall that levels up
Creature - Wall
Level up (W/B) Defender 1/3
Level 2-4| Flying, defender 2/4
Level 5+| Flying, defender
T: Target player loses life equal to half Ondu Hideout's level, rounded down. 3/5
Akoum Hideout RW
Creature - Wall
Level up (R/W) Defender 3/1
Level 2-3| First strike, defender 4/1
Level 4+| First strike, defender
T: Destroy target enchantment with converted mana cost equal to or less than Akoum Hideout's level. 5/1
Murasa Hideout UR
Creature - Wall
Level up (U/R) Defender 0/4
Level 1-4| Prowess, defender 1/5
Level 5+| Prowess, defender
T: Put target instant or sorcery card with converted mana cost equal to or less than Murasa Hideout's level from your graveyard on top of your library. 2/6
Tazeem Hideout GU
Creature - Wall
Level up (G/U) Defender 0/4
Level 1-6| Hexproof from sorceries, defender 0/5
Level 7+| Hexproof from sorceries, defender
T: Counter target noncreature spell with converted mana cost equal to or less than half Tazeem Hideout's level, rounded down. 0/8
Guul Draz Hideout BG
Creature - Wall
Level up (B/G) Defender 0/4
Level 2-4| Deathtouch, defender 1/4
Level 5+| Deathtouch, defender
T: Destroy target artifact with converted mana cost equal to or less than Guul Draz Hideout's level. 1/7
Next: A Ravnican Wall
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact Creature - Wall (U)
Defender
Edifice of Cooperation gets +2/+2 for each Gate you control.
0/3
Next: An Eldrazi Wall
Creature - Eldrazi Wall
Defender
When Wall of Tendrils dies, you may pay 2C. If you do, target opponent discards a card and you create three 0/1 colorless Eldrazi Spawn creature tokens with "Sacrifice this creature: Add C."
3/4
Next: a nonblue wall that interacts with your library.
Creature- Wall
Defender, hexproof, wither.
Whenever ~ blocks, you may exile the top card of your library. If you do, ~ gets +X/-X where X is half of that card's CMC until end of turn. (If this would reduce this creature's toughness to less than 1, it's toughness becomes 1.)
When ~ dies, exile it and you may put a card exiled this way into your hand.
The scrawling on the walls were the voices scratching at his mind; now they scratch at everything that comes close.
0/7
Next- A Wall that doesn't like when other Defenders attack.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Solider Wall (U)
Defender
Barrier of Concentration gets -1/-1 for each tapped permanent you control.
The only victory a two handed shield can obtain is time.
5/5
Next: Something created by Teyo, the Shieldmage.
Creature - Wall
Defender
Whenever you or a permanent you control becomes a target of a spell or ability an opponent controls, create a 0/3 white Wall creature token with defender.
W, Sacrifice two walls: You or target permanent you control gains hexproof until end of turn.
0/6
Next:
A wall of something that's constantly moving, but doesn't attack.
Creature - Elemental Wall
Defender
Creatures lose flying and can't have or gain flying.
Players can't gain life or add mana from artifact sources.
Loyalty counters can't be placed on planeswalkers.
A total disaster in every sense.
3/3
Next: A very expensive wall.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature — Demon Wall
Defender, flying
When ~ enters the battlefield, destroy each other creature.
As long as ~ is the only creature on the battlefield, it may attack as though it didn't have defender.
6/6
Next: A wall to block out the undead.