Let's return to a classic theme this month - watching a legend progress.
A fantasy protagonist or antagonist should have some sort of memorable item they're associated with, like their favorite weapon.
Main Challenge: Design a legendary Equipment.
Subchallenge 1: Your card has a converted mana cost of 4 or greater. Subchallenge 2: Your card is colored.
Please message me about any questions you might have about the challenges. Other than that, have fun, and good luck!
For subchallenge 2, color has its conventional rules meaning. The card itself must be a color,
and not just have a colored color identity.
Design Deadline: All submissions are to be final and submitted by November 7th 11:59 PM EST
Judging Deadline: All Judgements are to be final and completed by November 11th 11:59 PM EST
Design - (X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card? (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development - (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity? (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity - (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”? (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish - (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating. (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge? (X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
Judges:
void_nothing
The_Hittite
Raptorchan Reserve judge if needed (bravelion83 or Flatline)
Please sign up to be a judge here if you are not playing.
A reminder to everyone: In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
Also, you should format your text cards accordingly to the forum rules (see the "this formatting looks best" spoiler in the linked OP). Again, expect deductions in Quality otherwise.
Sekron's Scythe1BBB
Legendary Artifact - Equipment (R)
Equipped creature gets +X/+Y, where X is the total power of cards exiled with Sekron's Scythe and Y is their total toughness.
Whenever equipped creature deals combat damage to a player, you may put a card exiled with Sekron's Scythe onto the battlefield under your control.
Equip t, Exile a creature card from your graveyard
Ancient Slates (2/W)(2/U)(2/B)(2/R)(2/G)
Legendary Artifact - Equipment (M)
At the beginning of your end step, if Ancient Slates is equipped, create a token thats a copy of Ancient Slates.
When Ancient Slates is put in a graveyard from the battlefield you may destroy target permanent.
Equip CC
Azune, The Tsunami Horn2UU
Legendary Artifact - Equipment (R)
Whenever equipped creature attacks, creatures defending player control get -X/-0 until end of turn, where X is the equipped creatures power.
Equipped creature can't be blocked by creatures with 0 power.
Equip 1U
Lost Altar of the Sun Empire1WBG
Legendary Artifact (M) Ritual – , Sacrifice a creature: You gain 2 life and draw a card. Put a blood counter on Lost Altar of the Sun Empire.
At the beginning of your upkeep, if there are two or more blood counters on Lost Altar of the Sun Empire, you may transform it. Its vessels lay untouched. Its runes, unread. Its power, untapped.
// Amtephit, Sun-tipped Spear
Legendary Artifact – Equipment (M)
Equipped creature gets +3/+3 and has trample and lifelink.
Whenever equipped creature deals combat damage to a player, that player sacrifices a creature.
Equip – Remove a blood counter from Amtephit.
Ushera, Crown of Eternal Royality4WB
Legendary Artifact - Equipment (Mythic)
When Ushera enters the battlefield, you become the monarch.
You can't lose the monarchy.
Equipped creature is legendary and has vigilance, indestructible, lifelink and it can block any number of creatures. Endless kingdom rise and fall at Ushera's whims.
Equip 6
Miralia, the Purge BladeRGW
Legendary Artifact - Equipment (R)
Equipped creature gets +3/+0 and has first strike.
Whenever the equipped creature deals damage to a creature, exile that creature and return it to the battlefield under your control. If that creature has infect, it loses infect.
Equip 3
Bartag's Siege Hammer4RR
Legendary Artifact - Equipment Vehicle (Mythic)
Equipped creature gets +5/+6.
Whenever Bartag's Siege Hammer or equipped creature attacks, destroy target artifact or creature defending player controls. Bartag's Siege Hammer deals damage equal to that permanent's converted mana cost.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Equip 4
5/6
Flavour gravy: Bartag is a Giant, and her weapon of choice is a siege engine that she uses as a large hammer, hence why it's part-vehicle, part equipment.
Nightblood, Destroyer of Evil5BB
Legendary Artifact - Equipment (M)
When Nightblood, Destroyer of Evil enters the battlefield, target opponent gains control of it.
At the beginning of your upkeep, Equip Nightblood to the creature you control with the greatest, or tied for the greatest power.
At the begging of combat on your turn, Tap equipped creature, that creature deals damage equal to it's power to target creature with the least, or tied for the least, toughness. Vasher threw the sheathed sword at his enemies, and ran.
When Ulora enters the battlefield, create three 0/1 green Plant creature tokens, then attach Ulora to one of those creatures.
Equipped creature gets +X/+X, where X is the number of Plants you control.
When equipped creature dies, if it wasn't a Plant, exile it and create a 0/1 green Plant creature token.
Dilbog's Living Boots3(R/&)
Legendary Artifact- Equipment (R) ((R/&) can be paid with either R or one mana produced by a nonland source.)
When a creature enters the battlefield under your control, attach Dilbog's Living Boots to that creature unless it is already equipped to a legendary creature.
Equipped creature gets +1/+1, and has haste and menace.
When equipped creature deals combat damage to a player, you may discard a card. If you do, draw a card.
(note that Dilbog produces mana, making the & mana less of a non-sequitur.)
Mask of Reflections2WU
Legendary Artifact - Equipment (r)
Equipped creature gets +1/+1.
Each creature is a copy of equipped creature, except it's not legendary.
Equip 2 Be one, no one, and everyone.
The Black Mortar of YigBB
Legendary Artifact - Equipment (R)
Equipped creature has flying, menace, and "B, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, T: Destroy target creature."
Equip 3 Yig the Hag Queen flies far and wide looking for the proper ingredients to her foul potions, and she brings the tools of her trade with her.
Golbahar, the Prophets' Blade3U
Legendary Artifact — Equipment (M)
Equipped creature gets +2/+2.
At the beginning of the end step, exile any permanent damaged by equipped creature, then return it to the battlefield under its owner's control.
At the beginning of your end step, if equipped creature attacked this turn, draw a card.
Equip 2
Nyxathic Lance of the Specter3BR
Legendary Artifact - Equipment (MR)
Equipped creature has haste and menace.
Equipped creature gets +3/+0 for each player with one or less cards in his or her hand.
Equip - Discard your hand. "It pierced the flesh of Hope and from the wound poured Despair"
If I'm not needed as a judge, I'll sneak in at the last minute as a player.
Kovan’s Hammer2RR
Legendary Artifact — Equipment (M)
Equipped creature gets +2/+0 and has haste. R, T: Kovan’s Hammer deals 2 damage to target creature or player. Activate this ability only once each turn and only if Kovan’s Hammer is not attached to a creature.
As long as Kovan’s Hammer is tapped, it can’t be attached to a creature.
Equip 0
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Raiments of Asha2GWU
Legendary Artifact - Equipment {M}
Creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
Equipped creature has flying and vigilance, and is an Angel in addition to its other types.
As long as equipped creature is attacking alone, it has trample, indestructible, and can't be blocked by more than one creature.
Equip 3
Ayesha, Asura of RedemptionGWU
Legendary Creature - Angel {M}
Flying, lifelink
Other Angel creatures you control have lifelink.
3/3
If a fourth judge is needed, consider this a judge's entry.....
Andari's Banner1WW
Legendary Artifact — Equipment (R)
Creatures you control get +1/+1.
As long as equipped creature has flying, each other creature you control has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Equip 3
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Cursed Blade of F’rrath3BB
Legendary Artifact — Equipment (R)
When Cursed Blade of F’rrath enters the battlefield, you may attach it to target creature. When equipped creature dies, you may attach Cursed Blade of F’rrath to another target creature. Equipped Creature attacks each turn if able. BBRR: Equipped creature gets +5/+0 and haste until end of turn. Its controller sacrifices it at end of turn.
Equip 3B “With extraordinary power, comes extraordinary pain.”
—Handle Inscription
Private Mod Note
():
Rollback Post to RevisionRollBack
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Let's return to a classic theme this month - watching a legend progress.
A fantasy protagonist or antagonist should have some sort of memorable item they're associated with, like their favorite weapon.
Main Challenge: Design a legendary Equipment.
Subchallenge 1: Your card has a converted mana cost of 4 or greater.
Subchallenge 2: Your card is colored.
Please message me about any questions you might have about the challenges. Other than that, have fun, and good luck!
and not just have a colored color identity.
Design Deadline: All submissions are to be final and submitted by November 7th 11:59 PM EST
Judging Deadline: All Judgements are to be final and completed by November 11th 11:59 PM EST
(X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development -
(X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity -
(X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
(X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish -
(X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
(X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
Judges:
void_nothing
The_Hittite
Raptorchan
Reserve judge if needed (bravelion83 or Flatline)
Please sign up to be a judge here if you are not playing.
A helpful tip for those formatting their cards:
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Artifact - Equipment (R)
Equipped creature gets +X/+Y, where X is the total power of cards exiled with Sekron's Scythe and Y is their total toughness.
Whenever equipped creature deals combat damage to a player, you may put a card exiled with Sekron's Scythe onto the battlefield under your control.
Equip t, Exile a creature card from your graveyard
Legendary Artifact - Equipment (M)
At the beginning of your end step, if Ancient Slates is equipped, create a token thats a copy of Ancient Slates.
When Ancient Slates is put in a graveyard from the battlefield you may destroy target permanent.
Equip CC
Art by
Do you mean can it be satisfied by giving activated abilities colored mana costs and the like? No, color identity is not color.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Artifact - Equipment (R)
Whenever equipped creature attacks, creatures defending player control get -X/-0 until end of turn, where X is the equipped creatures power.
Equipped creature can't be blocked by creatures with 0 power.
Equip 1U
Legendary Artifact (M)
Ritual – , Sacrifice a creature: You gain 2 life and draw a card. Put a blood counter on Lost Altar of the Sun Empire.
At the beginning of your upkeep, if there are two or more blood counters on Lost Altar of the Sun Empire, you may transform it.
Its vessels lay untouched. Its runes, unread. Its power, untapped.
//
Amtephit, Sun-tipped Spear
Legendary Artifact – Equipment (M)
Equipped creature gets +3/+3 and has trample and lifelink.
Whenever equipped creature deals combat damage to a player, that player sacrifices a creature.
Equip – Remove a blood counter from Amtephit.
Legendary Artifact - Equipment (Mythic)
When Ushera enters the battlefield, you become the monarch.
You can't lose the monarchy.
Equipped creature is legendary and has vigilance, indestructible, lifelink and it can block any number of creatures.
Endless kingdom rise and fall at Ushera's whims.
Equip 6
Legendary Artifact - Equipment (R)
Equipped creature gets +3/+0 and has first strike.
Whenever the equipped creature deals damage to a creature, exile that creature and return it to the battlefield under your control. If that creature has infect, it loses infect.
Equip 3
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Legendary Artifact - Equipment Vehicle (Mythic)
Equipped creature gets +5/+6.
Whenever Bartag's Siege Hammer or equipped creature attacks, destroy target artifact or creature defending player controls. Bartag's Siege Hammer deals damage equal to that permanent's converted mana cost.
Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Equip 4
5/6
Flavour gravy: Bartag is a Giant, and her weapon of choice is a siege engine that she uses as a large hammer, hence why it's part-vehicle, part equipment.
Legendary Artifact - Equipment (M)
When Nightblood, Destroyer of Evil enters the battlefield, target opponent gains control of it.
At the beginning of your upkeep, Equip Nightblood to the creature you control with the greatest, or tied for the greatest power.
At the begging of combat on your turn, Tap equipped creature, that creature deals damage equal to it's power to target creature with the least, or tied for the least, toughness.
Vasher threw the sheathed sword at his enemies, and ran.
Legendary Artifact -- Equipment (R)
When Ulora enters the battlefield, create three 0/1 green Plant creature tokens, then attach Ulora to one of those creatures.
Equipped creature gets +X/+X, where X is the number of Plants you control.
When equipped creature dies, if it wasn't a Plant, exile it and create a 0/1 green Plant creature token.
Equip 2G
Legendary Artifact- Equipment (R)
((R/&) can be paid with either R or one mana produced by a nonland source.)
When a creature enters the battlefield under your control, attach Dilbog's Living Boots to that creature unless it is already equipped to a legendary creature.
Equipped creature gets +1/+1, and has haste and menace.
When equipped creature deals combat damage to a player, you may discard a card. If you do, draw a card.
(note that Dilbog produces mana, making the & mana less of a non-sequitur.)
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Legendary Artifact - Equipment (r)
Equipped creature gets +1/+1.
Each creature is a copy of equipped creature, except it's not legendary.
Equip 2
Be one, no one, and everyone.
Legendary Artifact - Equipment (R)
Equipped creature has flying, menace, and "B, Pay 1 life, Put the top card of your library into your graveyard, Discard a card, T: Destroy target creature."
Equip 3
Yig the Hag Queen flies far and wide looking for the proper ingredients to her foul potions, and she brings the tools of her trade with her.
Legendary Artifact — Equipment (M)
Equipped creature gets +2/+2.
At the beginning of the end step, exile any permanent damaged by equipped creature, then return it to the battlefield under its owner's control.
At the beginning of your end step, if equipped creature attacked this turn, draw a card.
Equip 2
Legendary Artifact - Equipment (MR)
Equipped creature has haste and menace.
Equipped creature gets +3/+0 for each player with one or less cards in his or her hand.
Equip - Discard your hand.
"It pierced the flesh of Hope and from the wound poured Despair"
Kovan’s Hammer 2RR
Legendary Artifact — Equipment (M)
Equipped creature gets +2/+0 and has haste.
R, T: Kovan’s Hammer deals 2 damage to target creature or player. Activate this ability only once each turn and only if Kovan’s Hammer is not attached to a creature.
As long as Kovan’s Hammer is tapped, it can’t be attached to a creature.
Equip 0
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Legendary Artifact - Equipment {M}
Creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
Equipped creature has flying and vigilance, and is an Angel in addition to its other types.
As long as equipped creature is attacking alone, it has trample, indestructible, and can't be blocked by more than one creature.
Equip 3
Ayesha, Asura of Redemption GWU
Legendary Creature - Angel {M}
Flying, lifelink
Other Angel creatures you control have lifelink.
3/3
Emille, Seven-Sting Dancer Shalin Nariya
Andari's Banner 1WW
Legendary Artifact — Equipment (R)
Creatures you control get +1/+1.
As long as equipped creature has flying, each other creature you control has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Equip 3
Legendary Artifact — Equipment (R)
When Cursed Blade of F’rrath enters the battlefield, you may attach it to target creature. When equipped creature dies, you may attach Cursed Blade of F’rrath to another target creature. Equipped Creature attacks each turn if able.
BBRR: Equipped creature gets +5/+0 and haste until end of turn. Its controller sacrifices it at end of turn.
Equip 3B
“With extraordinary power, comes extraordinary pain.”
—Handle Inscription