How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
I WAS WRONG. I THOUGHT THE WORST WAS OVER. IT WASN'T, I WOKE THIS MORNING TO A THROAT FULL OF RAZOR-BLADES AND PAIN. A REGIMEN OF DAYQUIL AND TEA HAVE DAMPENED THE AGONY, BUT THIS MAY LAST LONGER THAN I ANTICIPATED.
Votes: netn10, indighost (Although I don't think you can explore when die, since one of the modes adds a +1/+1 counter?)
Exploratory Surgery
Sorcery (R)
Search target player's Library and exile X nonland cards from it. Then that player shuffles his or her library. You lose 1 life for each card exiled this way.
Cannibal FeastBG
Sorcery (U)
Exile target creature card from a graveyard, then distribute a number of +1/+1 counters equal to that creature’s toughness among any number of target creatures you control. The savage tribes have no qualms about eating from the corpses of their own dead.
Sun Empire's Command1RGW
Instant (Rare)
Choose two:
* Create a 3/3 green Dinosaur creature token with trample.
* Creatures you control gain indestructible until end of turn.
* Creatures you control gain lifelink until end of turn.
* Target creature you control fights target creature you don't control.
Restrain the Mighty1WW
Enchantment (R)
When Restrain the Mighty enters the battlefield, tap each creature with power 4 or greater.
Creatures with power 4 or greater enter the battlefield tapped and don't untap during their controller's untap step.
Strider of Past and Future4UU
Creature - Yeti (M)
Hexproof, protection from Dinosaurs and from Myr GUU, Exile Strider of Past and Future: Return up to four target artifact and/or instant cards from your graveyard to your hand. Activate this ability only any time you could cast a sorcery. UUR, Exile Strider of Past and Future: Take an extra turn after this one. At the beginning of the first postcombat main phase of that turn, untap all creatures you control and you get an additional combat phase followed by an additional main phase. Activate this ability only any time you could cast a sorcery.
4/4
Plunder the DepthsUB
Sorcery (R)
Target player reveals his or her hand. You choose a nonland card from it. That player discard that card.
If you control a Pirate, create a Treasure token with "T, Sacrifice this artifact: Add one mana of any color to your mana pool"
Raiser of the Wretched3BB
Creature - Human Shaman (U) Raid - When ~ enters the battlefield, if you attacked with a creature this turn, create two 2/2 black zombie creature tokens.
2/4
Strongarm Recruiter4UR
Creature -- Human Pirate (R)
At the beginning of your upkeep, you may gain control of target untapped creature. That creature gains haste and is a Pirate in addition to its other types. "Bored? Sign up and you'll never be bored again!"
3/3
Live Vicariously
Enchantment (MR)
Creatures you control cant attack or block.
You may cast creature spells from your hand without paying their mana cost.
When Live Vicariously leaves the battlefield, sacrifice all creatures you control.
Weapons into WispsWWW
Instant (U)
Prevent all damage that would be dealt to target creature, planeswalker, or player this turn. Create a 0/2 white Dustmote creature token with defender for each 1 damage prevented in this way.
Draw a card.
Soul Echo1WB
Sorcery (R)
Choose a creature card in a graveyard. Create a creature token that's a copy of it, except it has base power and toughness of 1/1, and it's a spirit in addition to its other creature types.
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andI WAS WRONG. I THOUGHT THE WORST WAS OVER. IT WASN'T, I WOKE THIS MORNING TO A THROAT FULL OF RAZOR-BLADES AND PAIN. A REGIMEN OF DAYQUIL AND TEA HAVE DAMPENED THE AGONY, BUT THIS MAY LAST LONGER THAN I ANTICIPATED.
Brainpo 17 (+2)
Netn10 14 (+1)
Legend 14 (+2)
Indighost 13 (+4)
Groovelord 11 (+0)
Void_Nothing 11 (+0)
KrovikanVampire 6 (+4)
Ilgreven 4 (+0)
Atogstorm 4 (+0)
Tim1137 4 (+2)
Rudyard 2 (+0)
Aznathom 1 (+0)
Picnic_Bomber 1 (+1)
Active Probations: Aznathom (2 days left)
Ghost Ship of the Damned 4
Artifact - Vehicle (Rare)
Flying
Whenever a creature dies, put a +1/+1 counter on Ghost Ship of the Damned.
Crew 4
2/2
Creature -- Human Pirate (R)
At the beginning of your upkeep, you may gain control of target untapped creature. That creature gains haste and is a Pirate in addition to its other types.
"Bored? Sign up and you'll never be bored again!"
3/3
Votes: netn10, Indighost
Live Vicariously
Enchantment (MR)
Creatures you control cant attack or block.
You may cast creature spells from your hand without paying their mana cost.
When Live Vicariously leaves the battlefield, sacrifice all creatures you control.
Ir, The Storm Caller 3URG
Legendary Creature - Elemental Shaman (MR)
Other elemental creatures you control have double strike, haste, and trample.
At the beginning of combat on your turn, choose an opponent at random. Creatures you control attack that player this combat if able.
"I hear her voice on the wind.. see her face in the waves.... feel her touch in the earth.." Ir, The Storm Caller
3/4
Weapons into Wisps WWW
Instant (U)
Prevent all damage that would be dealt to target creature, planeswalker, or player this turn. Create a 0/2 white Dustmote creature token with defender for each 1 damage prevented in this way.
Draw a card.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
4W
Instant
For each creature you control, create a token that’s a copy of target Aura you control and attach it to that creature.
votes: brain, tim
Soul Echo 1WB
Sorcery (R)
Choose a creature card in a graveyard. Create a creature token that's a copy of it, except it has base power and toughness of 1/1, and it's a spirit in addition to its other creature types.
Instant (Uncommon)
Put a +1/+1 counter on up to X different creatures. You lose X life.
My soul to give, my will be done
Netn10 Legend