How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Alabaster Priest1W
Creature - Human Cleric (U)
Lifelink
When Alabaster Priest dies, you may return it to the battlefield transformed attached to target creature.
2/1 /// Alabaster Essence
Enchantment - Aura (U)
Enchant creature
Enchanted creature gets +2/+1 and has lifelink.
Hey I just thought of something...now we can have pirate zombie ninja decks.
X Marks the SpotXUU
Sorcery (R)
You may choose to skip your attack phase this turn. If you do, during your next upkeep, create X Treasure artifact tokens with "T: add one mana of any color to your mana pool."
"Aye, it be here lads! Start diggin'!"
Dubu the Scuttler2WU
Legendary Creature - Crab (MR)
Defender W: Dubu the Scuttler gains First Strike and can attack as though it did not have Defender until end of turn. U: Untap Dubu the Scuttler and it gets -2/+2 until end of turn 1WU: Dubu the Scuttler gains Hexproof and Indestructible until the end of turn.
Deadman's Chest
Legendary Artifact (MR)
: Put a plunder counter on Deadman's Chest.
: Exile target creature with converted mana cost equal to the number of plunder counters on Deadman's Chest until Deadman's Chest leaves the battlefield.
Remove a plunder counter from Deadman's Chest: create a Treasure artifact token with " add one mana of any color to your mana pool."
Idealon of a Pierced Heart3RR
Creature - Elemental Hellion (U)
Whenever Idealon of a Pierced Heart becomes blocked, it deals 2 damage to target player. Nightmare - When Idealon of a Pierced Heart enters the graveyard, you may flip it and return it to your hand.
5/4
// Nightmare of a Pierced Heart1R
Enchantment - Aura Curse Nightmare (U)
Enchant Player.
At the beginning of enchanted player's upkeep, Nightmare of a Pierced Heart deals 1 damage to that player.
---------------------
Votes: netn10, KrovokianVampire
Royal Flash5RR
Sorcery (Mythic)
Reveal your hand. You win the game if you have exactly seven cards in your hand and with every converted mana cost from 0 to 6. The gambling hall was mute. Suddenly, the Mahamothi Djinn realized he had lost, and the human just sat there, smirking.
Tyrannical Tyranno1GG
Creature – Dinosaur (R)
When Tyrannical Tyranno enters the battlefield you may have it fight target creature an opponent controls. If a creature an opponent controls dies this way choose one-
- Put a +1/+1 counter on Tyrannical Tyranno. It gains trample.
- Draw a card.
3/3
Deflection FieldRW
Enchantment (R)
Whenever damage that would be dealt to you from a source you don't control is prevented, Deflection Field deals that much damage to that source's controller. "Karma is the eternal flame of justice." - Vaxis, the Man of Mirrors
WayseekerWW
Creature - Human Monk (R)
Each player who cast a creature spell this turn can’t cast noncreature spells.
Each player who cast a noncreature spell this turn can’t cast creature spells.
2/2
Plunder1RR
Sorcery (R)
Until end of turn, whenever a creature you control deals combat damage to an opponent, gain control of an artifact that player controls.
Sacred River Guide2GG
Creature - Merfolk Shaman (Rare)
Untap all Islands and Merfolk creatures you control during each other player's untap step. "Together, we are unstoppable as a river, always ready to meet the great sea." 2/3
Sudden Submersion1U
Instant (U)
Return target nonland permanent to its owner's hand. If that permanent was a vehicle, that permanent's owner can't cast spells with the same name as that vehicle until your next turn.
UltraMan4WW
Creature - Human Hero (R)
Flying, Vigilance
If a creature an opponent controls would deal damage to UltraMan, prevent 1 of that damage.
5/5
Private Mod Note
():
Rollback Post to RevisionRollBack
Club Flamingo Entries: +50
Club Flamingo Wins: 1!
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andFinally some peace.
netn10 72 (+3)
atogstorm 65 (+3)
Rudyard 63
StonerOfKruphix 58
BlackWaltz3 43 (+6)
JamBlock 33
Tim1137 30 (+2)
KrovikanVampire 25 (+3)
Aznathom 20
Rocco 19
FirstTurnManaBurn 19
entombedhydra 14
Conntroll 13
Subject16 10
kjsharp 10
Indighost 7
popsofctown 5
ManyCookies 4
brainpo 3 (+3)
Noct 2
Draconiator 1
seismic lawns 1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Deflection Field RW
Enchantment (R)
Whenever damage that would be dealt to you from a source you don't control is prevented, Deflection Field deals that much damage to that source's controller.
"Karma is the eternal flame of justice." - Vaxis, the Man of Mirrors
Wayseeker WW
Creature - Human Monk (R)
Each player who cast a creature spell this turn can’t cast noncreature spells.
Each player who cast a noncreature spell this turn can’t cast creature spells.
2/2
Plunder 1RR
Sorcery (R)
Until end of turn, whenever a creature you control deals combat damage to an opponent, gain control of an artifact that player controls.
Power of Faith 1W
Instant (U)
Prevent all damage dealt to up to two target creatures you control.
Draw a card.
Even Keel
Sorcery (R)
Create two 3/3 colorless Artifact Vehicle tokens each with a Crew cost of 1.
Sacred River Guide 2GG
Creature - Merfolk Shaman (Rare)
Untap all Islands and Merfolk creatures you control during each other player's untap step.
"Together, we are unstoppable as a river, always ready to meet the great sea."
2/3
Sudden Submersion 1U
Instant (U)
Return target nonland permanent to its owner's hand. If that permanent was a vehicle, that permanent's owner can't cast spells with the same name as that vehicle until your next turn.
UltraMan 4WW
Creature - Human Hero (R)
Flying, Vigilance
If a creature an opponent controls would deal damage to UltraMan, prevent 1 of that damage.
5/5
Club Flamingo Wins: 1!