^Poll^ - For players eligble for Round 2 only: On what day would you have the time to submit a finalized design for Round 3?
Art by Nelson DeCastro
It worked! With sheer power of will you are able to dictate the flow of time. Your past stretches out before you, as easily to tread on as a garden path. You gaze upon your memories. So many things lost you forgot about. So many you could never forget. But now you can change the course of time! These things, once lost, are now for you to reclaim. Redo your past! Set right what you did wrong and what led to these miseries!
Main Challenge: Design a card that makes at least two cards from the graveyard "available again". After "judging" travel back in time to redo your design. (See Schedule below.) Challenge 1: Does not have a mono-black color identity. Challenge 2: At least one of the cards made available can be a noncreature card.
MC: Making cards available means that, if it was during their mainphase, given enough resources to pay their costs, the player could play them (doesn't have to be during the main phase, it's just that speed isn't a restriction, the cards have to be playable 'as soon as possible'). Putting a card onto the battlefield or casting it for free would suffice. Putting it into their hand would also. Making them playable from exile would. However, shuffling a card into the library would not. The cards do not have to be made available at the same time. The designed card may have an effect over multiple turns, that results in multiple cards being made available. It only has to offer the possibility, so the player may have to do extra things to get the cards available. C1: Read up on color identity here: http://mtg.gamepedia.com/Color_identity
Basicially, if your card is black or has a black mana symbol in its textbox, it needs to be either multicolored or have a non-black, non-colorless mana symbol in its textbox. C2: One of the cards that are made available doesn't require the card to be a creature. It can be a creature, but it does not have to be. So if your card returns "two creatures or two sorceries or a creature and a sorcery" to your hand, that's eligible for this challenge.
Please make sure to vote in the poll until the 21st of May!
Schedule:
May 06th - Round 1 submission deadline.
May 10th - Round 1 judgement deadline.
May 11th - Round 2 start.
May 14th - Round 2 submission deadline.
May 15th - Brackets will be set and the judges will comment on their assigned cards.
May 16th - Judge commenting deadline.
May 17th - Players get a chance to alter their cards as much as they like to adress the worries of their judge. If the judge has had a misconception about the card, it's allowed to include a note.
May 18th - Round 2 submission alteration deadline.
May 21st - Round 2 judgement deadline.
May 22nd - Alternating timelines detected! No further scheduling possible!
Design - (X/3) Appeal: Do the different player psychographics (Timmy/Johnny/Spike) have a use for the card? (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a
whole make sense?
Development - (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game?
Is it the appropriate rarity? (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments
without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a
deck/archetype? Does it create an oppressive environment?
Creativity - (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design
space? Does it combine old ideas in a new way? Overall, does it feel “fresh”? (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the
flavor elements synch together to please Vorthos players?
Polish - (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating. (X/2) Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does
the card fit the intent of the challenge? (X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
Feyomsi, Vizier of Ukud4BGU
Legendary Creature - Cat Demon (M)
When Feyomsi, Vizier of Ukud enters the battlefield, return all land cards from your graveyard to your hand.
Nonland cards in your graveyard have retrace. (You may cast a card with retrace from your graveyard by discarding a land card in addition to paying its other costs.) Tasigur's teacher is rumored to be powerful enough to rebuild Tarkir in its entirety, were he the only being left.
7/6
Feyomsi, Vizier of Ukud3BG
Legendary Creature - Cat Demon (M)
When Feyomsi, Vizier of Ukud enters the battlefield, return up to two target land cards from your graveyard to your hand.
Nonland cards in your graveyard have retrace. (You may cast a card with retrace from your graveyard by discarding a land card in addition to paying its other costs.) Sidisi's teacher rebuilt his entire necropolis from its own ashes.
5/4
Feyomsi was Sidisi's teacher, not Tasigur's, I got that mixed up.
Echoes of the Past2UBR
Sorcery (R)
Exile three cards from your graveyard at random and three cards from your opponent's graveyard at random. You may play cards exiled by Echoes of the Past as long as they remain exiled. "There is nothing buried in your past that I cannot use."
- Nicol Bolas
Echoes of the Past2UBR
Sorcery (R)
Exile three cards from your graveyard at random and three cards from target opponent's graveyard at random. You may play cards exiled by Echoes of the Past as long as they remain exiled. "There is nothing buried in your past that I cannot use."
- Nicol Bolas
Summer Solstice2GG
Sorcery (R)
Starting with you, each player may return a card from their graveyard to their hand. Repeat this process until no one returns a card to their hand. Exile Summer Solstice. A fleeting day of celebration and rebirth.
Heqet, Vizier of Memory1UR
Legendary Creature - Human Wizard (R)
Prowess
You may play cards with cycling from your graveyard.
If a card with cycling would be put into your graveyard from anywhere but your hand, exile it instead. "No matter how it ends, everyone who dies trying to pass the trials of gods will be remembered."
2/3
Therax, Scum BaronUBR
Legendary Creature - Zombie Wizard (R)
Prowess
You may play cards with cycling from your graveyard.
If a card with cycling would be put into your graveyard from anywhere but your hand, exile it instead. All that Grixis can offer you is used goods.
3/3
Etherium Psychokinetics2UR
Creature - Human Wizard (R)
Etherium Psychokinetics spell has cascade if B or W was spent to cast it.
When you cast Etherium Psychokinetics, if you have cast two or more other spell this turn, the next instant or sorcery spell you cast this turn gains storm.
: Etherium Psychokinetics gains +1/-1 until end of turn.
3/4
Relic of Selfar4
Legendary Artifact (M) 4, T, Exile Relic of Selfar: Return all cards that were put into your graveyard from the battlefield this turn to the battlefield. Then return from the graveyard the rest of the cards that is put there this turn to your hand. Activate this ability only during your turn. "Time manipulation is never pretty, but certainly, it is useful." - Riftmaster Felnia
Does something like this actually pass the main challenge?
Nostalgic Conjurer
Creature — Human Wizard (M)
You may play instant and sorcery cards from your graveyard, but not from anywhere else.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
3/5
Nostalgic Conjurer
Creature — Human Wizard (M)
You can't cast instant and sorcery spells from your hand.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) "Magic just isn't what it used to be."
3/5
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Anamnesis4GG
Sorcery (U)
Return two target cards from your graveyard to your hand. Exile Anamnesis. Delirium — Return four target cards from your graveyard to your hand instead if there are four or more card types among cards in your graveyard. Exile Anamnesis. "When I told them the visions of my past, they called me insane. Then I showed them this."
—Carackzan, the Dusk Sage
Anamnesis4GG
Enchantment (R)
At the begining of your upkeep, return target card from your graveyard to your hand. Delirium — Exile Anamnesis: For each type, return up to one target card of that type from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard. "Learn from each past incarnation and exist to do so again."
—Carackzan, the Dusk Sage
Dissipating MemoriesXUR
Sorcery (R)
Exile X target cards from your graveyard. Until the beginning of your end step, you may play those cards. (You still pay their costs.)
At the beginning of your end step, shuffle your hand and graveyard into your library, then draw X cards.
Exile Dissipating Memories. At last, Ludevic remembered the details of his creation, but only for a moment.
My thoughts are with the friends and family of the Orlando Shooting victims and with the rest of the LGBTQA+ community.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
Necarg, please don't acknowledge this in any way whatsoever.
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Khudal, Dark Vizier2BGU
Legendary Creature - Cat Demon [mythic rare]
Trample
When Khudal, Dark Vizier enters the battlefield, exile X target cards from any graveyard, where X is the amount of mana spent to cast Khudal.
You may play cards exiled with Khudal, and you may spend mana as though it were mana of any type to play them.
4/4
Final altered version Khudal, Dark Vizier3BGU
Legendary Creature - Cat Demon [mythic rare]
When Khudal, Dark Vizier enters the battlefield, exile 3 target cards from your graveyard. BGU, Pay 3 life: Until end of turn, you may cast a nonland card exiled with Khudal without paying its mana cost. "I possess the knowledge you seek and I ask only the smallest favor in exchange."
5/4
March of the Meek2WW
Sorcery (Rare)
Return any number of target creature cards with base power and toughness 1/1 from your graveyard to the battlefield. United they stand behind the Gate of the Afterlife, claiming the souls of those who failed to work together in the Trial of Solidarity.
Court Of Conscience1WWBB Sorcery [Myhtic]
Destroy all artifacts, creatures, and enchantments. Then each player returns all artifacts, creatures, and enchantments from his or her graveyard to the battlefield. There is a court higher than the courts of justice, in which you will answer only to yourself.
Glorious Resurrection4WWW
Sorcery (MR)
Return target creature card in your graveyard to the battlefield, then you may return any number of Aura enchantment cards with enchant creature from your graveyard to the battlefield attached to that creature. "You angered the gods by murdering me, Trostus. That was most unwise."
- Kolyas, Heirophant of Helios
Light Over Meletis3WU
Enchantment (R)
When Light Over Meletis enters the battlefield, return up to one target enchantment card and up to one target instant or sorcery card from your graveyard to your hand.
Creatures you control have "Heroic - Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature." During the Conference at Meletis, beings as different as the Pheres Band and the hoplites of Akros agreed to battle Nyx itself.
EDIT:
Light Over Meletis3WU
Enchantment (R)
When Light Over Meletis enters the battlefield, return up to one target enchantment card and up to one target instant or sorcery card from your graveyard to your hand. Heroic - Creatures you control have "Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature." During the Conference at Meletis, beings as different as the Pheres Band and the hoplites of Akros agreed to battle Nyx itself.
I was comfortable with my whole card and bravelion's whole rating of it, except the quality score. The man says that ability words shouldn't be nested into other abilities and I tend to believe him.
Double edit:
Quote from bravelion83 »
Also, will less experienced players get that if you somehow sacrifice this in response to the ETB trigger you can't return this to your hand with that ability even if you have no other enchantment cards in your graveyard because targets have already been chosen as the trigger was first put onto the stack?
That seems to be an extreme corner case. Even with Naturalize it's definitely a minority of cases. And new players need to be able to get that a Shocked Gravedigger can't return itself; calling this relatively simple ETB triggered ability a strike against complexity may be overly harsh.
Annals of Prehistory4GG
Enchantment {M}
You may play permanent cards from your graveyard.
If a permanent card would be put into your graveyard from the battlefield, exile it instead. The hall of the Hydra-God is covered with runes detailing Nayan myths as old as time itself.
Private Mod Note
():
Rollback Post to RevisionRollBack
A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
Ring of Second Chances3U
Enchantment (R)
Ring of Second Chances enters the battlefield with three charge counters. 1U, remove a charge counter from Ring of Second Chances: You may cast target creature, artifact, instant, or sorcery spell from your graveyard. If that spell would enter the graveyard this turn, exile it instead. "You can always make the same mistake twice." -Mednor, Djinn of Mahamoti
Version 2: Ring of Second Chances2UB
Enchantment (R)
Ring of Second Chances enters the battlefield with three charge counters. UB, Remove a charge counter from Ring of Second Chances: You may cast target artifact, creature, instant, or sorcery spell from your graveyard. If that spell would enter the graveyard this turn, exile it instead. "You can always make the same mistake twice." -Mednor, Djinn of Mahamoti
Note: The art for this card would depict a ring (the kind drawn on the ground for summoning spirits and such) being used to summon a Djinn.
Forcibly Rewritten
Enchantment (M)
Spells you cast cost an additional "Pay 2 life" to cast.
You may cast nonland cards from your graveyard.
If a card would be put into your graveyard from anywhere, exile that card instead. "History is written in blood. History can be rewritten in blood."
- Lazav
The wording for the additional cost comes from Drought's oracle text.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
Feyomsi, Vizier of Ukud4BGU
Legendary Creature - Cat Demon (M)
When Feyomsi, Vizier of Ukud enters the battlefield, return all land cards from your graveyard to your hand.
Nonland cards in your graveyard have retrace. (You may cast a card with retrace from your graveyard by discarding a land card in addition to paying its other costs.) Tasigur's teacher is rumored to be powerful enough to rebuild Tarkir in its entirety, were he the only being left.
7/6
Design Appeal - Not sure about Spike. Elegance - Overall a bit on the wordy side, but looks fine otherwise.
Development Viability - This looks like it is Sultai mainly because of flavor. Mechanically it could probably just be Golgari or Simic. Nothing wrong with rarity. Balance - Instinct says the cost should be fine for the abilities and stats, but might push it out of constructed.
Creativity Uniqueness - The first ability reminds me of Crucible of Worlds in a way. It's very similar functionally. Flavor - Isn't Tasigur's teacher Silumgar? He is a Tarkir Elder Dragon, but is he really more powerful than Ugin himself? I'd expect Ugin to be the one that's able to rebuild Tarkir from stratch.
Polish Quality - Looks fine. Main and subchallenges coming with the real judgment.
Annals of Prehistory4GG
Enchantment {M}
You may play permanent cards from your graveyard.
If a permanent card would be put into your graveyard from the battlefield, exile it instead. The hall of the Hydra-God is covered with runes detailing Nayan myths as old as time itself.
Design Appeal - Timmy and Johnny like, Spike can be a bit turned down by the high cost at first glance (not necessarily a bad thing). Elegance - Very elegant.
Development Viability - So now creature reanimation is green? I can see lands, but as for the other permanent types... Nothing wrong with rarity. Balance - Looks fine.
Creativity Uniqueness - This is definitely unique, but the second ability reminds me of various other existing cards. Flavor - Looks fine.
Polish Quality - Looks fine. Main and subchallenges coming with the real judgment.
March of the Meek2WW
Sorcery (Rare)
Return any number of target creature cards with base power and toughness 1/1 from your graveyard to the battlefield. United they stand behind the Gate of the Afterlife, claiming the souls of those who failed to work together in the Trial of Solidarity.
Design Appeal - This is a card for Johnny. Not sure about Timmy and Spike. Elegance - Good.
Development Viability - Everything looks fine. Balance - Probably fine.
Creativity Uniqueness - The way this work is definitely unique. Flavor - The name is a cross between March of the Machines (among others) and Mentor of the Meek (also among others). Not that inspired. As for the flavor text, we do know what's behind the Gate to the Afterlife (check the spelling, it's "to", not "of"): Razaketh. So who are "they"? His minions we've yet to see? And how can they collect the souls of those who fail the trials? (and why only the Solidarity one BTW?) We do know that those become the Anointed. Only the Worthy (those who pass all trials) cross the Gate. I've certainly been too long for a short comment, but you really need to seriously reconsider all of this.
Polish Quality - Looks fine. Main and subchallenges coming with the real judgment.
Light Over Meletis3WU
Enchantment (R)
When Light Over Meletis enters the battlefield, return up to one target enchantment card and up to one target instant or sorcery card from your graveyard to your hand.
Creatures you control have "Heroic - Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature." During the Conference at Meletis, beings as different as the Pheres Band and the hoplites of Akros agreed to battle Nyx itself.
Design Appeal - Johnny and Spike like. This is just not a card for Timmy (not necessarily a bad thing). Elegance - Very wordy (check the line count in MSE). Also, will less experienced players get that if you somehow sacrifice this in response to the ETB trigger you can't return this to your hand with that ability even if you have no other enchantment cards in your graveyard because targets have already been chosen as the trigger was first put onto the stack?
Development Viability - Looks fine. Balance - Good synergy between the abilities (for the enchantment part, you can return an Aura with the first ability that you can reuse to trigger heroic). For what it does, it can't certainly cost less than this.
Creativity Uniqueness - No actually new elements, but the overall card still feels very unique. Flavor - Looks fine.
Polish Quality - Ability words (such as heroic) can't be in the middle of an ability like this. Main and subchallenges coming with the real judgment.
Dissipating MemoriesXUR
Sorcery (R)
Exile X target cards from your graveyard. Until the beginning of your end step, you may play those cards. (You still pay their costs.)
At the beginning of your end step, shuffle your hand and graveyard into your library, then draw X cards.
Exile Dissipating Memories. At last, Ludevic remembered the details of his creation, but only for a moment.
Design Appeal - This is a pure Johnny card (not necessarily a bad thing). Elegance - Wordy (check the line count in MSE). At first glance, the first two abilities look completely disconnected, only the flavor text ties them together.
Development Viability - This feels like it could just be monored, but it probably needs the blue because the end step trigger can give you a lot of card advantage red is not supposed to get. Nothing wrong with rarity. Balance - The more cards you exile with this, the less mana you have to cast them. Is this intended?
Creativity Uniqueness - An original and fresh twist on known mechanics. Flavor - The name and flavor text are both very good, they reflect very well the mechanics and they are the main, if not only, thing keeping the card together.
Polish Quality - Looks fine. Main and subchallenges coming with the real judgment.
...and now rewind. We'll get back to the future later.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Design -
Appeal: Spike understands why this card is heavy multi-colored, but doesn't like this card very much because of that. Johnny thinks it might be too expensive for a random enabler.
Elegance: Good.
Development -
Viability: Rarity is correct; possibly Mythic in the right flavor scenario. Blue, black, and red all interact with the graveyard in some way in their color pies.
Balance: 5 mana is probably the correct cost, as you get to "look" at 6 cards, and possibly play a land drop for the turn. Heavy multicolor is a burden, but this looks like a signature Nicol Bolas signature spell (ex. Dark Intimations).
Creativity -
Uniqueness: Red and blue already get these kinds of effects, but not often are the cards exiled from graveyards. Good.
Flavor: Spot on Bolas flavor. He likes using the gravyard on signature spells, so this fits. Also Amonket flavor is great.
Polish -
Quality: Should it read "your opponent's graveyards" or "target opponent's graveyard"? Otherwise unclear how this works in multiplayer.
Design -
Appeal: Skipping draw steps? Spike says no thanks. Timmy likes his epic spells. Johnny like getting to get back a combo piece without much effort.
Elegance: Good.
Development -
Viability: While this is a repeatable Regrowth effect, for the restrictive cost (GGG), Rare might work better. However, the downside makes this Mythic worthy. Flavor might also mean this is a Mythic.
Balance: Having to skip your draw step is rough, but I guess the downside is balanced if you get to "draw" whatever card in your graveyard you want that turn. This feels like Crucible of Worlds for graveyards instead of lands.
Creativity -
Uniqueness: While Regrowth effects exist (see Koopa's review), this one is repeatable and optional. Unique for the effect variation, but not the effect type.
Flavor: Tarkir! Temur is one of my favorite clans, and this lines up with their flavor. Good.
Polish -
Quality: All good.
Design -
Appeal: Spikes loves this for competitive brewing. Timmy hates having to pay life, and generally isn't a fan of this design. Johnny eats this up.
Elegance: Very elegant.
Development -
Viability: Mythic is absolutely the correct rarity. Blue and black is appropriate. This could also be mono-black if costs were shifted.
Balance: This is the only way to "balance" Yawgmoth's Will, and even then this might be too powerful at 4 mana. What happens late game in a Commander/EDH match?
Creativity -
Uniqueness: There have been attempts made in the past to fix Yawgmoth's Will. This is similar to those kinds of effects, so not very unique. Though the downside of having cards gain the life cost requirements is new and flashy.
Flavor: Since there is room, Lazav should certainly have some kind of title. He's not just Lazav, he is either the Dimir guild master or someone who doesn't really exist. Flavor works all around though for an epic U/B enchantment.
Polish -
Quality: All good.
Design -
Appeal: Spike doesn't mind this for competitive EDH, but he can't find many other formats other than maybe Standard to play it. Timmy might want to recur big creatures, but it's really just a splashy effect.
Elegance: Good.
Development -
Viability: They don't print cards like Eternal Witness at uncommon anymore for good reason. This stretches the Regrowth effect just fine.
Creativity -
Uniqueness: See referenced cards above. This is just a recycled Regrowth effect, though is there such a thing as having too many of this effect?
Flavor: Appropriate flavor for a card about the change in seasons.
Art by Nelson DeCastro
It worked! With sheer power of will you are able to dictate the flow of time. Your past stretches out before you, as easily to tread on as a garden path. You gaze upon your memories. So many things lost you forgot about. So many you could never forget. But now you can change the course of time! These things, once lost, are now for you to reclaim. Redo your past! Set right what you did wrong and what led to these miseries!
Main Challenge: Design a card that makes at least two cards from the graveyard "available again". After "judging" travel back in time to redo your design. (See Schedule below.)
Challenge 1: Does not have a mono-black color identity.
Challenge 2: At least one of the cards made available can be a noncreature card.
C1: Read up on color identity here: http://mtg.gamepedia.com/Color_identity
Basicially, if your card is black or has a black mana symbol in its textbox, it needs to be either multicolored or have a non-black, non-colorless mana symbol in its textbox.
C2: One of the cards that are made available doesn't require the card to be a creature. It can be a creature, but it does not have to be. So if your card returns "two creatures or two sorceries or a creature and a sorcery" to your hand, that's eligible for this challenge.
Please make sure to vote in the poll until the 21st of May!
Judges:
doomfish
bravelion83
Folza
Tilwin
admirableadmiral
(20) Players:
Aetherblade
Amuzet
Flatline
Freyleyesglurman
IcariiFA
iphanx
JimmyGroove
Koopa
Necarg
Netn10
RaikouRider
Raptorchan
Ruggley
ShatterKim
StonerOfKruphix
Tesco(black)lotus
Theelkspeaks
TheRealStinkyJoeTerry
Vertain
void_nothing
Schedule:
May 06th - Round 1 submission deadline.
May 10th - Round 1 judgement deadline.
May 11th - Round 2 start.
May 14th - Round 2 submission deadline.
May 15th - Brackets will be set and the judges will comment on their assigned cards.
May 16th - Judge commenting deadline.
May 17th - Players get a chance to alter their cards as much as they like to adress the worries of their judge. If the judge has had a misconception about the card, it's allowed to include a note.
May 18th - Round 2 submission alteration deadline.
May 21st - Round 2 judgement deadline.
May 22nd - Alternating timelines detected! No further scheduling possible!
(X/3) Appeal: Do the different player psychographics (Timmy/Johnny/Spike) have a use for the card?
(X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a
whole make sense?
Development -
(X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game?
Is it the appropriate rarity?
(X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments
without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a
deck/archetype? Does it create an oppressive environment?
Creativity -
(X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design
space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
(X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the
flavor elements synch together to please Vorthos players?
Polish -
(X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
(X/2) Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does
the card fit the intent of the challenge?
(X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
Legendary Creature - Cat Demon (M)
When Feyomsi, Vizier of Ukud enters the battlefield, return all land cards from your graveyard to your hand.
Nonland cards in your graveyard have retrace. (You may cast a card with retrace from your graveyard by discarding a land card in addition to paying its other costs.)
Tasigur's teacher is rumored to be powerful enough to rebuild Tarkir in its entirety, were he the only being left.
7/6
Legendary Creature - Cat Demon (M)
When Feyomsi, Vizier of Ukud enters the battlefield, return up to two target land cards from your graveyard to your hand.
Nonland cards in your graveyard have retrace. (You may cast a card with retrace from your graveyard by discarding a land card in addition to paying its other costs.)
Sidisi's teacher rebuilt his entire necropolis from its own ashes.
5/4
Sorcery (R)
Exile three cards from your graveyard at random and three cards from your opponent's graveyard at random. You may play cards exiled by Echoes of the Past as long as they remain exiled.
"There is nothing buried in your past that I cannot use."
- Nicol Bolas
Echoes of the Past 2UBR
Sorcery (R)
Exile three cards from your graveyard at random and three cards from target opponent's graveyard at random. You may play cards exiled by Echoes of the Past as long as they remain exiled.
"There is nothing buried in your past that I cannot use."
- Nicol Bolas
Sorcery (R)
Starting with you, each player may return a card from their graveyard to their hand. Repeat this process until no one returns a card to their hand. Exile Summer Solstice.
A fleeting day of celebration and rebirth.
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Legendary Creature - Human Wizard (R)
Prowess
You may play cards with cycling from your graveyard.
If a card with cycling would be put into your graveyard from anywhere but your hand, exile it instead.
"No matter how it ends, everyone who dies trying to pass the trials of gods will be remembered."
2/3
Legendary Creature - Zombie Wizard (R)
Prowess
You may play cards with cycling from your graveyard.
If a card with cycling would be put into your graveyard from anywhere but your hand, exile it instead.
All that Grixis can offer you is used goods.
3/3
Relic of Selfar 4
Legendary Artifact (M)
4, T, Exile Relic of Selfar: Return all cards that were put into your graveyard from the battlefield this turn to the battlefield. Then return from the graveyard the rest of the cards that is put there this turn to your hand. Activate this ability only during your turn.
"Time manipulation is never pretty, but certainly, it is useful." - Riftmaster Felnia
Creature — Human Wizard (M)
You may play instant and sorcery cards from your graveyard, but not from anywhere else.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
3/5
Nostalgic Conjurer
Creature — Human Wizard (M)
You can't cast instant and sorcery spells from your hand.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
"Magic just isn't what it used to be."
3/5
Sorcery (U)
Return two target cards from your graveyard to your hand. Exile Anamnesis.
Delirium — Return four target cards from your graveyard to your hand instead if there are four or more card types among cards in your graveyard. Exile Anamnesis.
"When I told them the visions of my past, they called me insane. Then I showed them this."
—Carackzan, the Dusk Sage
Anamnesis 4GG
Enchantment (R)
At the begining of your upkeep, return target card from your graveyard to your hand.
Delirium — Exile Anamnesis: For each type, return up to one target card of that type from your graveyard to your hand. Activate this ability only if there are four or more card types among cards in your graveyard.
"Learn from each past incarnation and exist to do so again."
—Carackzan, the Dusk Sage
Sorcery (R)
Exile X target cards from your graveyard. Until the beginning of your end step, you may play those cards. (You still pay their costs.)
At the beginning of your end step, shuffle your hand and graveyard into your library, then draw X cards.
Exile Dissipating Memories.
At last, Ludevic remembered the details of his creation, but only for a moment.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Legendary Creature - Cat Demon [mythic rare]
Trample
When Khudal, Dark Vizier enters the battlefield, exile X target cards from any graveyard, where X is the amount of mana spent to cast Khudal.
You may play cards exiled with Khudal, and you may spend mana as though it were mana of any type to play them.
4/4
Khudal, Dark Vizier 3BGU
Legendary Creature - Cat Demon [mythic rare]
When Khudal, Dark Vizier enters the battlefield, exile 3 target cards from your graveyard.
BGU, Pay 3 life: Until end of turn, you may cast a nonland card exiled with Khudal without paying its mana cost.
"I possess the knowledge you seek and I ask only the smallest favor in exchange."
5/4
Sorcery (Rare)
Return any number of target creature cards with base power and toughness 1/1 from your graveyard to the battlefield.
United they stand behind the Gate of the Afterlife, claiming the souls of those who failed to work together in the Trial of Solidarity.
Sorcery [Myhtic]
Destroy all artifacts, creatures, and enchantments. Then each player returns all artifacts, creatures, and enchantments from his or her graveyard to the battlefield.
There is a court higher than the courts of justice, in which you will answer only to yourself.
Sorcery (MR)
Return target creature card in your graveyard to the battlefield, then you may return any number of Aura enchantment cards with enchant creature from your graveyard to the battlefield attached to that creature.
"You angered the gods by murdering me, Trostus. That was most unwise."
- Kolyas, Heirophant of Helios
Enchantment (R)
When Light Over Meletis enters the battlefield, return up to one target enchantment card and up to one target instant or sorcery card from your graveyard to your hand.
Creatures you control have "Heroic - Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature."
During the Conference at Meletis, beings as different as the Pheres Band and the hoplites of Akros agreed to battle Nyx itself.
EDIT:
Light Over Meletis 3WU
Enchantment (R)
When Light Over Meletis enters the battlefield, return up to one target enchantment card and up to one target instant or sorcery card from your graveyard to your hand.
Heroic - Creatures you control have "Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature."
During the Conference at Meletis, beings as different as the Pheres Band and the hoplites of Akros agreed to battle Nyx itself.
I was comfortable with my whole card and bravelion's whole rating of it, except the quality score. The man says that ability words shouldn't be nested into other abilities and I tend to believe him.
Double edit:
That seems to be an extreme corner case. Even with Naturalize it's definitely a minority of cases. And new players need to be able to get that a Shocked Gravedigger can't return itself; calling this relatively simple ETB triggered ability a strike against complexity may be overly harsh.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment {M}
You may play permanent cards from your graveyard.
If a permanent card would be put into your graveyard from the battlefield, exile it instead.
The hall of the Hydra-God is covered with runes detailing Nayan myths as old as time itself.
Emille, Seven-Sting Dancer Shalin Nariya
Enchantment (R)
Ring of Second Chances enters the battlefield with three charge counters.
1U, remove a charge counter from Ring of Second Chances: You may cast target creature, artifact, instant, or sorcery spell from your graveyard. If that spell would enter the graveyard this turn, exile it instead.
"You can always make the same mistake twice." -Mednor, Djinn of Mahamoti
Version 2:
Ring of Second Chances 2UB
Enchantment (R)
Ring of Second Chances enters the battlefield with three charge counters.
UB, Remove a charge counter from Ring of Second Chances: You may cast target artifact, creature, instant, or sorcery spell from your graveyard. If that spell would enter the graveyard this turn, exile it instead.
"You can always make the same mistake twice." -Mednor, Djinn of Mahamoti
Note: The art for this card would depict a ring (the kind drawn on the ground for summoning spirits and such) being used to summon a Djinn.
Enchantment (M)
Spells you cast cost an additional "Pay 2 life" to cast.
You may cast nonland cards from your graveyard.
If a card would be put into your graveyard from anywhere, exile that card instead.
"History is written in blood. History can be rewritten in blood."
- Lazav
FreyleyesAmuzet and Ruggley have not entered a submission, but may still do so until May 18th. However they will not be considered for commenting.Brackets (18 Players):
doomfish
TheRealStinkyJoeTerry
JimmyGroove
iphanx
Raptorchan
Flatline
bravelion83
Vertain
RaikouRider
netn10
void_nothing
Necarg
Folza
glurman
StonerOfKruphix
ShatterKim
Koopa
admirableadmiral
Theelkspeaks
Tesco(black)lotus
IcariiFA
Aetherblade
(Tilwin can't post for the final judging period this round, so we'll have four judges this round.)
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
Brief comments done.
Feyomsi, Vizier of Ukud 4BGU
Legendary Creature - Cat Demon (M)
When Feyomsi, Vizier of Ukud enters the battlefield, return all land cards from your graveyard to your hand.
Nonland cards in your graveyard have retrace. (You may cast a card with retrace from your graveyard by discarding a land card in addition to paying its other costs.)
Tasigur's teacher is rumored to be powerful enough to rebuild Tarkir in its entirety, were he the only being left.
7/6
Design
Appeal - Not sure about Spike.
Elegance - Overall a bit on the wordy side, but looks fine otherwise.
Development
Viability - This looks like it is Sultai mainly because of flavor. Mechanically it could probably just be Golgari or Simic. Nothing wrong with rarity.
Balance - Instinct says the cost should be fine for the abilities and stats, but might push it out of constructed.
Creativity
Uniqueness - The first ability reminds me of Crucible of Worlds in a way. It's very similar functionally.
Flavor - Isn't Tasigur's teacher Silumgar? He is a Tarkir Elder Dragon, but is he really more powerful than Ugin himself? I'd expect Ugin to be the one that's able to rebuild Tarkir from stratch.
Polish
Quality - Looks fine.
Main and subchallenges coming with the real judgment.
Annals of Prehistory 4GG
Enchantment {M}
You may play permanent cards from your graveyard.
If a permanent card would be put into your graveyard from the battlefield, exile it instead.
The hall of the Hydra-God is covered with runes detailing Nayan myths as old as time itself.
Design
Appeal - Timmy and Johnny like, Spike can be a bit turned down by the high cost at first glance (not necessarily a bad thing).
Elegance - Very elegant.
Development
Viability - So now creature reanimation is green? I can see lands, but as for the other permanent types... Nothing wrong with rarity.
Balance - Looks fine.
Creativity
Uniqueness - This is definitely unique, but the second ability reminds me of various other existing cards.
Flavor - Looks fine.
Polish
Quality - Looks fine.
Main and subchallenges coming with the real judgment.
March of the Meek 2WW
Sorcery (Rare)
Return any number of target creature cards with base power and toughness 1/1 from your graveyard to the battlefield.
United they stand behind the Gate of the Afterlife, claiming the souls of those who failed to work together in the Trial of Solidarity.
Design
Appeal - This is a card for Johnny. Not sure about Timmy and Spike.
Elegance - Good.
Development
Viability - Everything looks fine.
Balance - Probably fine.
Creativity
Uniqueness - The way this work is definitely unique.
Flavor - The name is a cross between March of the Machines (among others) and Mentor of the Meek (also among others). Not that inspired. As for the flavor text, we do know what's behind the Gate to the Afterlife (check the spelling, it's "to", not "of"): Razaketh. So who are "they"? His minions we've yet to see? And how can they collect the souls of those who fail the trials? (and why only the Solidarity one BTW?) We do know that those become the Anointed. Only the Worthy (those who pass all trials) cross the Gate. I've certainly been too long for a short comment, but you really need to seriously reconsider all of this.
Polish
Quality - Looks fine.
Main and subchallenges coming with the real judgment.
Light Over Meletis 3WU
Enchantment (R)
When Light Over Meletis enters the battlefield, return up to one target enchantment card and up to one target instant or sorcery card from your graveyard to your hand.
Creatures you control have "Heroic - Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature."
During the Conference at Meletis, beings as different as the Pheres Band and the hoplites of Akros agreed to battle Nyx itself.
Design
Appeal - Johnny and Spike like. This is just not a card for Timmy (not necessarily a bad thing).
Elegance - Very wordy (check the line count in MSE). Also, will less experienced players get that if you somehow sacrifice this in response to the ETB trigger you can't return this to your hand with that ability even if you have no other enchantment cards in your graveyard because targets have already been chosen as the trigger was first put onto the stack?
Development
Viability - Looks fine.
Balance - Good synergy between the abilities (for the enchantment part, you can return an Aura with the first ability that you can reuse to trigger heroic). For what it does, it can't certainly cost less than this.
Creativity
Uniqueness - No actually new elements, but the overall card still feels very unique.
Flavor - Looks fine.
Polish
Quality - Ability words (such as heroic) can't be in the middle of an ability like this.
Main and subchallenges coming with the real judgment.
Dissipating Memories XUR
Sorcery (R)
Exile X target cards from your graveyard. Until the beginning of your end step, you may play those cards. (You still pay their costs.)
At the beginning of your end step, shuffle your hand and graveyard into your library, then draw X cards.
Exile Dissipating Memories.
At last, Ludevic remembered the details of his creation, but only for a moment.
Design
Appeal - This is a pure Johnny card (not necessarily a bad thing).
Elegance - Wordy (check the line count in MSE). At first glance, the first two abilities look completely disconnected, only the flavor text ties them together.
Development
Viability - This feels like it could just be monored, but it probably needs the blue because the end step trigger can give you a lot of card advantage red is not supposed to get. Nothing wrong with rarity.
Balance - The more cards you exile with this, the less mana you have to cast them. Is this intended?
Creativity
Uniqueness - An original and fresh twist on known mechanics.
Flavor - The name and flavor text are both very good, they reflect very well the mechanics and they are the main, if not only, thing keeping the card together.
Polish
Quality - Looks fine.
Main and subchallenges coming with the real judgment.
...and now rewind. We'll get back to the future later.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Design -
Appeal: Spike understands why this card is heavy multi-colored, but doesn't like this card very much because of that. Johnny thinks it might be too expensive for a random enabler.
Elegance: Good.
Development -
Viability: Rarity is correct; possibly Mythic in the right flavor scenario. Blue, black, and red all interact with the graveyard in some way in their color pies.
Balance: 5 mana is probably the correct cost, as you get to "look" at 6 cards, and possibly play a land drop for the turn. Heavy multicolor is a burden, but this looks like a signature Nicol Bolas signature spell (ex. Dark Intimations).
Creativity -
Uniqueness: Red and blue already get these kinds of effects, but not often are the cards exiled from graveyards. Good.
Flavor: Spot on Bolas flavor. He likes using the gravyard on signature spells, so this fits. Also Amonket flavor is great.
Polish -
Quality: Should it read "your opponent's graveyards" or "target opponent's graveyard"? Otherwise unclear how this works in multiplayer.
Appeal: Skipping draw steps? Spike says no thanks. Timmy likes his epic spells. Johnny like getting to get back a combo piece without much effort.
Elegance: Good.
Development -
Viability: While this is a repeatable Regrowth effect, for the restrictive cost (GGG), Rare might work better. However, the downside makes this Mythic worthy. Flavor might also mean this is a Mythic.
Balance: Having to skip your draw step is rough, but I guess the downside is balanced if you get to "draw" whatever card in your graveyard you want that turn. This feels like Crucible of Worlds for graveyards instead of lands.
Creativity -
Uniqueness: While Regrowth effects exist (see Koopa's review), this one is repeatable and optional. Unique for the effect variation, but not the effect type.
Flavor: Tarkir! Temur is one of my favorite clans, and this lines up with their flavor. Good.
Polish -
Quality: All good.
Appeal: Spikes loves this for competitive brewing. Timmy hates having to pay life, and generally isn't a fan of this design. Johnny eats this up.
Elegance: Very elegant.
Development -
Viability: Mythic is absolutely the correct rarity. Blue and black is appropriate. This could also be mono-black if costs were shifted.
Balance: This is the only way to "balance" Yawgmoth's Will, and even then this might be too powerful at 4 mana. What happens late game in a Commander/EDH match?
Creativity -
Uniqueness: There have been attempts made in the past to fix Yawgmoth's Will. This is similar to those kinds of effects, so not very unique. Though the downside of having cards gain the life cost requirements is new and flashy.
Flavor: Since there is room, Lazav should certainly have some kind of title. He's not just Lazav, he is either the Dimir guild master or someone who doesn't really exist. Flavor works all around though for an epic U/B enchantment.
Polish -
Quality: All good.
Appeal: Spike doesn't mind this for competitive EDH, but he can't find many other formats other than maybe Standard to play it. Timmy might want to recur big creatures, but it's really just a splashy effect.
Elegance: Good.
Development -
Viability: They don't print cards like Eternal Witness at uncommon anymore for good reason. This stretches the Regrowth effect just fine.
Balance: 4 mana is probably correct for this kind of effect, as it's not Eternal Witness, but also not Praetor's Counsel.
Creativity -
Uniqueness: See referenced cards above. This is just a recycled Regrowth effect, though is there such a thing as having too many of this effect?
Flavor: Appropriate flavor for a card about the change in seasons.
Polish -
Quality: All good.