Rot Farm
Land T: Add C to your mana pool. 2,T, Exile a land card from your graveyard: Search your library for a basic land card, then put it onto the battlefield tapped. Shuffle your library.
Rotting Earth 2B
Enchantment
At the beginning of each player's upkeep, put a rot counter on target forest. Each forest with a rot counter is a swamp.
At the beginning of each player's end step, if there are no forests on the field, sacrifice Rotting Earth.
Death Bloom Druid1G
Creature - Elf Druid T: Add C to your mana pool.
Morbid - T: Add one mana of any color to your mana pool. Activate this ability if a creature died this turn.
1/1
Void Burst Shaman1RG
Creature - Eldrazi Shaman
Haste
Emerge 2C T: Add C to your mana pool.
Morbid - T: Add one mana of any color to your mana pool. Activate this ability if a creature died this turn.
3/1
Progenitor of Planes20
Creature - Incarnation (SPECIAL)
Emerge 10WUBRG
Protection from everything
Search your library for any number of cards and exile them, shuffle your graveyard into your library.
You may play cards from anywhere in exile. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
15/15
Reshape Realities10
Enchantment
Protection from everything
When you cast ~, exile your graveyard and your hand.
You may play cards in exile as if they were in your hand.
Duplicator Chamber5
Artifact Imprint -- When ~ enters the battlefield, exile a creature card from each graveyard. XXC, t, Sacrifice a creature: Put an X/X Shapeshifter creature token with all activated or triggerd abilities of creatures exiled with ~ .
Body Snatcher2UB
Creature - Shapeshifter Horror
Imprint - WAs ~ enters the battlefield, exile a creature card in a graveyard.
~ enters the battlefield as a copy of the exiled creature, except its creature type is Shapeshifter Horror.
0/0
Ludevic's Pride2UB
Creature - Zombie
As ~ enters the battlefield, exile all creature cards from all graveyards.
~ enters the battlefield as a copy of a creature of your choice that is exiled with it, except it's still a zombie, and its power and toughness are equal to the number of cards exiled with it.
0/0
Recall Crawler2UBR
Creature - Horror
Menace
As Recall Crawler enters the battlefield, exile all instant and sorcery cards from all graveyards.
At the beginning of your upkeep, you may pay 3. If you do, you may cast an instant or sorcery card exiled with Recall Crawler without paying its mana cost.
3/3
Mercurial Archmage3RU
Creature- Human Wizard
Prowess
As Mercurial Archmage enters the battlefield, search your library for exactly three instant or sorcery cards with different names, reveal them, and exile them, or sacrifice Mercurial Archmage. Shuffle your library.
At the beginning of your upkeep, you may pay 3. If you do, cast a spell exiled with Mercrurial Archmage at random without paying its mana cost.
3/3
Mercurial Weird2UR
Creature - Weird Wizard
Prowess
When ~ attacks, exile the top card of your library. You may cast that card until end of turn.
When you cast a spell exiled with ~, creatures you control get +1/+1 until end of turn.
2/3
Scion of Melek2UR
Creature - Weird Wizard
Prowess
Whenever you cast an instant or sorcery spell from anywhere other than your hand, creatures you control gain flying, first strike, and trample until end of turn.
Sacrifice Scion of Melek: Draw two cards, then discard two cards.
2/4
Frost Scuttler1(U/R)(U/R)
Creature - Elemental
Prowess
When ~ enters the battlefield, tap target land or creature. It doesn't untap during its controller's next untap step.
2/2
Elfrain Baker(U/R)(U/R)
Creature - Elfrain Wizard (U/R),T: Create a 1/1 creature with your choice of haste or prowess (To create a creature, choose a color and a creature type, and put a creature token of that color and type onto the battlefield.)
1/1
N'dran The Unbearable2GG
Legandary Creature - Bear Monk
Other Bears you control get +X/+X, where X is the ~'s power.
Whenever another Bear enters the battlefield under your control, you may have it fight target creature an opponent controls. 2GG, t: create a 2/2 green Bear creature token.
2/2
Legion of BombsXRRR
Sorcery
Until end of turn, whenever a creature dies, it deals X damage to its controller. Then Legion of Bombs deals 1 damage to each creature.
Shambling DeathXXBB
Sorcery
Create X 2/2 Black zombie creature tokens.
Then ~ deals damage equal to the number of zombies you control to target creature and you gain that much life.
Sengir HospitalityXXB
Sorcery
~ deals damage to target creature or player and you gain that much life.
Put a X/X black Vampire creature token onto the battlefield with flying and lifelink.
Izhkalekt, Simic AdaptoidXUG
Legendary Creature- Shapeshifter Hydra Mutant
~ enters the battlefield with X +1/+1 counters on it. UG: ~ gains your choice of flying, lifelink, shroud, vigilance, or trample until end of turn. Regenerate it. Activate this ability only once each turn.
0/0
Leyline of ReflexesUR
Enchantment
If Leyline of Reflexes is in your opening hand, you may begin the game with it on the battlefield.
Whenever an opponent casts a sorcery spell, flip a coin. If you win the flip, counter that spell unless its controller pays 2.
Leyline of StabilityUG
Enchantment
If Leyline of Stability is in your opening hand, you may begin the game with it on the battlefield.
If a player would begin an extra turn, that player flips a coin. If he or she loses, that player skips that turn.
If a player would draw a card other than the first time in a turn, that player flips a coin. If he or she loses, that player skips drawing that card.
Curse of Stagnation1UB
Enchantment - Aura Curse
Enchant player
If enchanted player would take an extra turn, that player skips that turn.
Enchanted player can't draw more than one card each turn. "May your entire life becomes a musty quagmire!"
Demonic Destiny 2BB
Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and deathtouch, and is a Demon in addition to its other types.
When enchanted creature dies, return Demonic Destiny to its owner's hand.
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Land
T: Add C to your mana pool.
2,T, Exile a land card from your graveyard: Search your library for a basic land card, then put it onto the battlefield tapped. Shuffle your library.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Enchantment
At the beginning of each player's upkeep, put a rot counter on target forest. Each forest with a rot counter is a swamp.
At the beginning of each player's end step, if there are no forests on the field, sacrifice Rotting Earth.
Creature - Elf Druid
T: Add C to your mana pool.
Morbid - T: Add one mana of any color to your mana pool. Activate this ability if a creature died this turn.
1/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Eldrazi Shaman
Haste
Emerge 2C
T: Add C to your mana pool.
Morbid - T: Add one mana of any color to your mana pool. Activate this ability if a creature died this turn.
3/1
Progenitor of Planes 20
Creature - Incarnation (SPECIAL)
Emerge 10WUBRG
Protection from everything
Search your library for any number of cards and exile them, shuffle your graveyard into your library.
You may play cards from anywhere in exile. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
15/15
Enchantment
Protection from everything
When you cast ~, exile your graveyard and your hand.
You may play cards in exile as if they were in your hand.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact
Imprint -- When ~ enters the battlefield, exile a creature card from each graveyard.
XXC, t, Sacrifice a creature: Put an X/X Shapeshifter creature token with all activated or triggerd abilities of creatures exiled with ~ .
Creature - Shapeshifter Horror
Imprint - WAs ~ enters the battlefield, exile a creature card in a graveyard.
~ enters the battlefield as a copy of the exiled creature, except its creature type is Shapeshifter Horror.
0/0
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Zombie
As ~ enters the battlefield, exile all creature cards from all graveyards.
~ enters the battlefield as a copy of a creature of your choice that is exiled with it, except it's still a zombie, and its power and toughness are equal to the number of cards exiled with it.
0/0
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Horror
Menace
As Recall Crawler enters the battlefield, exile all instant and sorcery cards from all graveyards.
At the beginning of your upkeep, you may pay 3. If you do, you may cast an instant or sorcery card exiled with Recall Crawler without paying its mana cost.
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature- Human Wizard
Prowess
As Mercurial Archmage enters the battlefield, search your library for exactly three instant or sorcery cards with different names, reveal them, and exile them, or sacrifice Mercurial Archmage. Shuffle your library.
At the beginning of your upkeep, you may pay 3. If you do, cast a spell exiled with Mercrurial Archmage at random without paying its mana cost.
3/3
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Weird Wizard
Prowess
When ~ attacks, exile the top card of your library. You may cast that card until end of turn.
When you cast a spell exiled with ~, creatures you control get +1/+1 until end of turn.
2/3
Creature - Weird Wizard
Prowess
Whenever you cast an instant or sorcery spell from anywhere other than your hand, creatures you control gain flying, first strike, and trample until end of turn.
Sacrifice Scion of Melek: Draw two cards, then discard two cards.
2/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Elemental
Prowess
When ~ enters the battlefield, tap target land or creature. It doesn't untap during its controller's next untap step.
2/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Elfrain Wizard
(U/R),T: Create a 1/1 creature with your choice of haste or prowess (To create a creature, choose a color and a creature type, and put a creature token of that color and type onto the battlefield.)
1/1
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Beast
GT: Put a 1/1 Green Saproling creature token into the battlefield.
3/4
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Legandary Creature - Bear Monk
Other Bears you control get +X/+X, where X is the ~'s power.
Whenever another Bear enters the battlefield under your control, you may have it fight target creature an opponent controls.
2GG, t: create a 2/2 green Bear creature token.
2/2
Sorcery
Until end of turn, whenever a creature dies, it deals X damage to its controller. Then Legion of Bombs deals 1 damage to each creature.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery
Create X 2/2 Black zombie creature tokens.
Then ~ deals damage equal to the number of zombies you control to target creature and you gain that much life.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Sorcery
~ deals damage to target creature or player and you gain that much life.
Put a X/X black Vampire creature token onto the battlefield with flying and lifelink.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Legendary Creature- Shapeshifter Hydra Mutant
~ enters the battlefield with X +1/+1 counters on it.
UG: ~ gains your choice of flying, lifelink, shroud, vigilance, or trample until end of turn. Regenerate it. Activate this ability only once each turn.
0/0
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Enchantment
If Leyline of Reflexes is in your opening hand, you may begin the game with it on the battlefield.
Whenever an opponent casts a sorcery spell, flip a coin. If you win the flip, counter that spell unless its controller pays 2.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Leyline of Stability UG
Enchantment
If Leyline of Stability is in your opening hand, you may begin the game with it on the battlefield.
If a player would begin an extra turn, that player flips a coin. If he or she loses, that player skips that turn.
If a player would draw a card other than the first time in a turn, that player flips a coin. If he or she loses, that player skips drawing that card.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Enchantment - Aura Curse
Enchant player
If enchanted player would take an extra turn, that player skips that turn.
Enchanted player can't draw more than one card each turn.
"May your entire life becomes a musty quagmire!"
Enchantment - Aura
Enchant creature
Enchanted creature gets +4/+4, has flying and deathtouch, and is a Demon in addition to its other types.
When enchanted creature dies, return Demonic Destiny to its owner's hand.