Manifest the Soul3W
Whenever a creature you control dies, create a token that is a copy of that creature, except that it has base power and toughness 1/1 and is a Spirit in addition to its other types.
Reveal cards from the top of your library until you reveal two instant or sorcery spells. You may cast one of them without paying it's mana cost. Put the rest of the revealed cards on the bottom of your library in any order. A result for each hand in the research.
Creature - Human Artificer
Whenever an artifact enters the battlefield under your control, Scrapyard Overseer deals 1 damage to target player.
Whenever an artifact you control dies, Scrapyard Overseer deals 1 damage to target player.
Goblin Tunnel System3RR
Creatures you control with power 2 or less can't be blocked.
At the beginning of combat on your turn, create 1/1 red Goblin creature token with haste for each nontoken creature you control. Exile them at the end of combat.
Creature - Devil
When ~ enters the battlefield, it deals 1 damage to each opponent. For each player dealt damage this way, you may discard a card. If you do, draw a card for each card discarded this way. 4/2
Cover of Night1BB
Enchantment - Aura (U)
Enchant creature you control
Enchanted creature has Intidimidate and "BB: Exile this creature and all Auras attached to it, then return them to the battlefield under your control." "I was pursuing them, but then... they just disappeared."
-Vasni, Consulate arrester
Kruphix, God of Value and Eldrazi. GU Gahiji: Wider is better. (Now with 40% more tokens!) RGW Daxos brought some frienchantments! WB Kynaios and Tiro: Four strong arms to hug you better. RGWU Saskia: You better not tell her that pointing is rude. BRGW Sidisi the Zombeesi, the Unmilled, Breaker of Graves, Mother of Zambambos. (Zombie tribal)BGU Omnath, The Angriest Elemental Ever & His Spike-Handed Buddies.RG (Retired but forever in my heart)
When Rishkar's Anthem enters the battlefield, create two green 1/1 Elf Druid token creatures. 2GG, sacrifice Rishkar's Anthem: Draw a card for each creature you control with a +1/+1 counter on it.