Lockmage Adept 2UW
Creature-Human Wizard
Whenever an opponent would gain control of a permanent they don't control, instead he or she doesn't.
Whenever a spell or ability an opponent controls would cause you to discard a card, instead you don't.
2/2
Steel Leaf Warhammer4
Artifact - Equipment
Equipped creature gets +3/+0 and has deathtouch and "This creature must be blocked by a creature with lesser toughness if able." 4: Target creature with lesser toughness than equipped creature blocks equipped creature this combat if able.
Equip 3
Wysdok's Tide
•• Sorcery (Spells without mana costs can't be cast.)
If you control three or more Islands, draw four cards.
If you control three or more Mountains, Wysdok's Tide deals 8 damage to any target.
Cycling 2
Carnival of CarnageBBRR
Enchantment
Whenever a creature an opponent controls dies, creature spells you cast this turn cost 1 less to cast.
When there are no creatures on the battlefield, sacrifice ~.
: ~ deals 1 damage to each creature and each player.
Murasa Awakener2U
Creature - Merfolk Wizard (Uncommon) 1G, T: Put a +1/+1 on target land you control. If it isn't a creature, it becomes a 0/0 Elemental creature. 4U: Untap Murasa Awakener.
Herald of the Angelic1WB
Creature - Human Cleric
Angel creature spells you play costs 1 less to cast.
Whenever an angel creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
1/2
Spawn of Entrails4BG
Creature - Elemental Horror (Rare)
You may cast creature spells from your hand by sacrificing a creature and paying that spell's mana cost reduced by the sacrificed creature's converted mana cost. (For example if you sacrifice a creature with mana a cost of 2G to cast a spell that costs 4GB, you would only need to pay 1GB.)
We all come from someone.
4/5
Greater Endless OneX2G
Creature - Eldrazi
Devoid
Flash
When you cast Greater Endless One, distribute a number of +1/+1 counters among any number of target creatures equal to the amount of C spent to cast Greater Endless One. Remove those counters at the beginning of the next end step.
Greater Endless One enters the battlefield with X +1/+1 counters on it.
When Greater Endless One dies, create a number of 1/1 colorless Eldrazi Scion creature tokens equal to its power. They have "Sacrifice this creature: Add C."
0/0
Simic Growthpod 3UG
Artifact GU, remove any number of +1/+1 counters from target creature: Put a charge counter on Simic Growthpod for each counter removed this way.
At the beginning of your upkeep, create 2 X/X Ooze creature tokens, where X is the number of charge counters on Simic Growthpod.
Golgari Swarmlord3GB
Creature - Zombie Shaman
Dredge 4
When ~ enters the battlefield, create two 1/1 Green Insect Creature tokens.
Insect Creatures you control get +1/+1.
2/3
Letcherous Revenant2BB
Creature - Vampire Spirit
Lifelink
When Letcherous Revenant enters the battlefield, it deals 1 damage to each opponent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.
2/2
Anthrax Titan1B
Creature - Giant
Trample, Hexproof
As an additional cost to cast Anthrax Titan, discard two cards and sacrifice two non-land permanents.
Anthrax Titan's power and toughness is equal to the number of cards in your hand plus the number of non-land permanents you control.
*/* It feeds on disease and sickness.
Hell Cleaver5B
Tribal Artifact - Equipment Demon
Equipped Creature gets +4/+0 and has Double Strike if it's a Demon or Devil Creature. Otherwise, it gets -4/-4.
Equip 3 A cut above for the most depraved.
Dimensional Pendant2
Artifact - Equipment (Rare)
Equipped creature has hexproof.
Whenever equipped creature attacks and isn't blocked, you may exile it. If you do, return it to the battlefield under your control at the beginning of the next end step.
Equip 2 "Now where did I leave myself this time?"
Kallad, the Shardhopper
Devoted Follower2W
Creature - Human Cleric (R) 1W, sacrifice ~: When target legendary creature you control dies this turn, return that card to the battlefield under your control. 1/3
Scion of Conscience4
Creature - Eldrazi (Rare)
Whenever a player draws a card, if that player has more than seven cards in their hand, Scion of Consciences deal damage to that player equal to the number of cards that player has drawn this turn. 1: Scion of Conscience's controller draws a card. Any opponent may activate this ability. 3: Target player gains control of Scion of Conscience. The multiverse is its to share.
3/4
Woodland Magnet 4G
Enchantment
Creatures your opponents control lose flying, menace, unblockable, shadow, and horsemanship.
Creatures your opponents control have plainswalk and forestwalk
Sunlight ProtectorWWWW
Enchantment Creature - Human Cleric
Lifelink
As long as your devotion to white is six or more, Enchantment Permanents you control are indestructible.
2/3
Artifact Creature - Construct
Whenever ~ attacks or blocks, return it to your hand.
1/1
Fragile as it is fleeting.
Next: Rubinia Soulsinger
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature-Human Wizard
Whenever an opponent would gain control of a permanent they don't control, instead he or she doesn't.
Whenever a spell or ability an opponent controls would cause you to discard a card, instead you don't.
2/2
Next: Marhault Elsdragon
Deal with it.
Artifact - Equipment
Equipped creature gets +3/+0 and has deathtouch and "This creature must be blocked by a creature with lesser toughness if able."
4: Target creature with lesser toughness than equipped creature blocks equipped creature this combat if able.
Equip 3
Next: Munda, Ambush Leader
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Tribal Enchantment - Ally
Cascade
Ally spells you cast gain Cascade.
Ally creatures you control gain Double Strike.
Next - Jhoira of the Ghitu
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
•• Sorcery
(Spells without mana costs can't be cast.)
If you control three or more Islands, draw four cards.
If you control three or more Mountains, Wysdok's Tide deals 8 damage to any target.
Cycling 2
Next: Kazarov, Sengir Pureblood
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment
Whenever a creature an opponent controls dies, creature spells you cast this turn cost 1 less to cast.
When there are no creatures on the battlefield, sacrifice ~.
: ~ deals 1 damage to each creature and each player.
Next:
Experiment Kraj
Creature - Merfolk Wizard (Uncommon)
1G, T: Put a +1/+1 on target land you control. If it isn't a creature, it becomes a 0/0 Elemental creature.
4U: Untap Murasa Awakener.
Next: Selenia, Dark Angel
Creature - Human Cleric
Angel creature spells you play costs 1 less to cast.
Whenever an angel creature enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
1/2
Next: Sisters of Stone Death
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Elemental Horror (Rare)
You may cast creature spells from your hand by sacrificing a creature and paying that spell's mana cost reduced by the sacrificed creature's converted mana cost. (For example if you sacrifice a creature with mana a cost of 2G to cast a spell that costs 4GB, you would only need to pay 1GB.)
We all come from someone.
4/5
Next: Rosheen Meanderer
Creature - Eldrazi
Devoid
Flash
When you cast Greater Endless One, distribute a number of +1/+1 counters among any number of target creatures equal to the amount of C spent to cast Greater Endless One. Remove those counters at the beginning of the next end step.
Greater Endless One enters the battlefield with X +1/+1 counters on it.
When Greater Endless One dies, create a number of 1/1 colorless Eldrazi Scion creature tokens equal to its power. They have "Sacrifice this creature: Add C."
0/0
Next: Vorel of the Hull Clade
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact
GU, remove any number of +1/+1 counters from target creature: Put a charge counter on Simic Growthpod for each counter removed this way.
At the beginning of your upkeep, create 2 X/X Ooze creature tokens, where X is the number of charge counters on Simic Growthpod.
Next: Izoni, Thousand-Eyed
Deal with it.
Creature - Zombie Shaman
Dredge 4
When ~ enters the battlefield, create two 1/1 Green Insect Creature tokens.
Insect Creatures you control get +1/+1.
2/3
Next: Mazirek, Kraul Death Priest
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Vampire Spirit
Lifelink
When Letcherous Revenant enters the battlefield, it deals 1 damage to each opponent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.
2/2
Next: Arixthmethes, Slumbering Isle
Enchantment
All spells you control have buyback. The buyback cost is equal to 4-X, where X is the number of spells you cast this turn.
Y'all gonna hate me for this:
Next: Squee, the Immortal
Squee, the Immortal
Vivisection Table 4
Artifact
T, Sacrifice a creature: Add mana equal to the sacrificed creature's mana cost (mana cost includes color).
Next: Lazav, the Multifarious
Creature - Giant
Trample, Hexproof
As an additional cost to cast Anthrax Titan, discard two cards and sacrifice two non-land permanents.
Anthrax Titan's power and toughness is equal to the number of cards in your hand plus the number of non-land permanents you control.
*/*
It feeds on disease and sickness.
Next - Rakdos the Defiler
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Tribal Artifact - Equipment Demon
Equipped Creature gets +4/+0 and has Double Strike if it's a Demon or Devil Creature. Otherwise, it gets -4/-4.
Equip 3
A cut above for the most depraved.
Next: Dragonlord Atarka
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact - Equipment (Rare)
Equipped creature has hexproof.
Whenever equipped creature attacks and isn't blocked, you may exile it. If you do, return it to the battlefield under your control at the beginning of the next end step.
Equip 2
"Now where did I leave myself this time?"
Kallad, the Shardhopper
Next: Child of Alara
Creature - Human Cleric (R)
1W, sacrifice ~: When target legendary creature you control dies this turn, return that card to the battlefield under your control.
1/3
Next: Gwafa Hazid, Profiteer
Enchantment
Whenever a creature you control puts a counter on a permanent or player, untap both permanents
Next: Emrakul, the Promised End
Creature - Eldrazi (Rare)
Whenever a player draws a card, if that player has more than seven cards in their hand, Scion of Consciences deal damage to that player equal to the number of cards that player has drawn this turn.
1: Scion of Conscience's controller draws a card. Any opponent may activate this ability.
3: Target player gains control of Scion of Conscience.
The multiverse is its to share.
3/4
Next: Lord Magnus
Enchantment
Creatures your opponents control lose flying, menace, unblockable, shadow, and horsemanship.
Creatures your opponents control have plainswalk and forestwalk
Next up, The Locust God
Instant
Draw two times X cards, then choose that many cards minus one and put them on the top or the bottom of your library in any order.
Next: Pharika, God of Affliction
Enchantment
If a card would go into exile, that card goes to the graveyard instead
Next up, Helios, God of the Sun
Enchantment Creature - Human Cleric
Lifelink
As long as your devotion to white is six or more, Enchantment Permanents you control are indestructible.
2/3
Next: Karametra, God of Harvests
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.