Staff of Spite4
Artifact
~ enters the battlefield with two charge counters on it. 3T Remove a charge counter on ~.: Destroy target creature. 1BBT: Destroy target creature. You lose 6 life. Activate this ability if there are no charge counters on ~. Hate is such a powerful word.
Drainer of Strife 3WW
Creature - Human Cleric Soldier
Whenever an opponent spends mana during their combat phase, you gain life equal to the mana spent. "Now, I think we can all come to an agreement..."
2/5
Magus of the Monolith1G
Creature - Human Wizard
Magus of the Monolith doesn't untap during your untap step. T: Add CCC. 4: Untap Magus of the Monolith.
2/1
Which can help to accelerate out...
Maro-Sorcerer of Loch Prith8GG
Creature - Elemental
Indestructible
Maro-Sorcerer of Loch Prith enters the battlefield with five +1/+1 counters on it if you cast it.
At the beginning of your end step, you gain life and draw cards equal to the total power of creatures you control.
If you would draw cards while you have no cards in your library, instead put up to that many cards from your graveyard or that you own in exile on top of your library.
1/1
Shockwave Outpost3
Artifact 1R, T: Exile the top card of your library. Until end of turn, you may play that card. If you do, put a tower counter on ~. T, Remove three tower counters on ~: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
Flameborn Phoenix1RR
Creature — Phoenix
Flying
Whenever you discard a card, you may pay R. If you do, return ~ from your graveyard to your hand.
2/2
Quick ThinkingR
Sorcery
Exile the top card of your library. Until end of turn, you may play that card.
Madness 0
Furry DevilR
Creature — Devil
Haste
When ~ enters the battlefield, other creatures you control gain haste until end of turn.
Unearth R
1/1
Elemental GateRR
Enchantment
Whenever you discard a card, create a 3/1 red Elemental creature token with trample and haste. Sacrifice that token at end of turn. 2RR, Discard a card: ~ deals 2 damage to target creature.
Lurking Opportunist1R
Creature — Viashino Warrior
As long as a player has 1 or fewer cards in hand, ~ gets +2/+0 and has first strike.
1/2
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Battle of Helm's Deep1WB
Enchantment - Saga
I, II: Target opponent creates two 2/2 black Orc creature tokens with "This creature can't block."
III: For each creature your opponents control, create a 2/2 white Knight creature token with vigilance. Creatures you control get +1/+0 and gain first strike and haste until the start of your next turn.
Recurrent Plague3BB
Sorcery (r)
Each opponent sacrifices two creatures. 3GGG, Remove 6 +1/+1 counters from permanents you control: Return ~ from your graveyard to your hand. Activate this ability only at any time you could cast a sorcery.
Bala Ged Reclaimer2WW
Creature - Angel
Flying
Cohort - T, tap an untapped Ally you control: Return target Ally creature card from your graveyard to the battlefield.
3/3
Fruits of RustG
Enchantment
Whenever an artifact is put into an opponent's graveyard from the battlefield, you may put two +1/+1 counters on target creature.
Dromoka's Blessing2WW
Sorcery
Repeat the following process X times, where X is the greatest toughness among creatures you control.
Bolster 1 (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Tropical Bounty3UG
Sorcery
Kicker 3
Create four 1/1 Green Blue merfolk Creature tokens. If ~ was kicked, you may play up to two additional land cards this turn. "We wander the great rivers, in search of untouched lands and bounty."
Amulet of Echoes2
Artifact - Equipment
Equipped creature gets +0/+1 and has vigilance. 2, sacrifice ~: Create a token that's a copy of equipped creature except it's an Illusion in addition of its other types.
Equip 2
Indefensible in the WoodsG
Enchantment
When Indefensible in the Woods enters the battlefield, you gain 2 life.
Creatures your opponents control can't block alone. (Your opponents can only block with two or more creatures each combat. One creature can block one attacker as long as two or more total creatures are attacking.)
Warleader's Crusade3RW
Enchantment (Rare)
Creatures you control have vigilance. RW: Attacking creatures you control get +1/+1 until end of turn. "Bolas may have killed Aurelia. But our vengeance honors her will!"
Flanking Maneuvers2W
Enchantment
Whenever a creature attacks you or a planeswalker you control, it has a base toughness 2 until end of turn. W, Sacrifice Flanking Maneuvers: Flanking Maneuvers deals 2 damage to target attacking creature.
Leyline of Anonymity2RR
Enchantment
If Leyline of Anonymity is in your opening hand, you may begin the game with it on the battlefield.
Permanents can't be legendary and can't become legendary. Where identity and passion collide.
Army of One5GG
Enchantment - Aura
Enchant legendary creature
When enchanted creature attacks, for each creature defending player controls, create a tapped, attacking token that's a copy of enchanted creature, except it's not legendary. Exile those tokens at the end of combat.
Dragon Mutation2G
Instant
Madness
Target creature gets +3/+3 until end of turn. If that creature is a Dragon, it gets +6/+6 and gains Trample until end of turn instead.
Artifact
~ enters the battlefield with two charge counters on it.
3T Remove a charge counter on ~.: Destroy target creature.
1BBT: Destroy target creature. You lose 6 life. Activate this ability if there are no charge counters on ~.
Hate is such a powerful word.
Next: Baird, Steward of Argive
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Human Cleric Soldier
Whenever an opponent spends mana during their combat phase, you gain life equal to the mana spent.
"Now, I think we can all come to an agreement..."
2/5
Next: Goreclaw, terror of Qal Sisma
Creature - Human Wizard
Magus of the Monolith doesn't untap during your untap step.
T: Add CCC.
4: Untap Magus of the Monolith.
2/1
Which can help to accelerate out...
Maro-Sorcerer of Loch Prith 8GG
Creature - Elemental
Indestructible
Maro-Sorcerer of Loch Prith enters the battlefield with five +1/+1 counters on it if you cast it.
At the beginning of your end step, you gain life and draw cards equal to the total power of creatures you control.
If you would draw cards while you have no cards in your library, instead put up to that many cards from your graveyard or that you own in exile on top of your library.
1/1
Next: Kurkesh, Onakke Ancient
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact
1R, T: Exile the top card of your library. Until end of turn, you may play that card. If you do, put a tower counter on ~.
T, Remove three tower counters on ~: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost.
Next: Asmira, Holy Avenger
WBG Ikra Shidiqi and Sidar Kondo Defender Deck WBG
C Traxos Voltron C
WGUR Kynaios and Tiro Competitive Group Hug WUGR
RW Basandra Pain and Combat WR
U Reveka Tap-Untap Shenaningans U
Instant
If your opponent exiled a nonland permanent this turn, you may cast that card for free.
NEXT
Jenara, Asura of War
Vintage >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Legacy
Enchantment
Whenever a +1/+1 counter is put on a creature you control, create a 1/1 White Human Creature token.
Next: Thassa, God of the Sea
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Insect
When ~ deals combat damage to a player, you may pay U. If you do, create a token that's a copy of ~.
1/1
Next: Empress Galina
Creature - Merfolk Soldier
As long as you control a legendary creature, ~ gets +2/+2 and First Strike.
2/1
Next: Latulla, Keldon Overseer
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature — Phoenix
Flying
Whenever you discard a card, you may pay R. If you do, return ~ from your graveyard to your hand.
2/2
Quick Thinking R
Sorcery
Exile the top card of your library. Until end of turn, you may play that card.
Madness 0
Furry Devil R
Creature — Devil
Haste
When ~ enters the battlefield, other creatures you control gain haste until end of turn.
Unearth R
1/1
Elemental Gate RR
Enchantment
Whenever you discard a card, create a 3/1 red Elemental creature token with trample and haste. Sacrifice that token at end of turn.
2RR, Discard a card: ~ deals 2 damage to target creature.
Lurking Opportunist 1R
Creature — Viashino Warrior
As long as a player has 1 or fewer cards in hand, ~ gets +2/+0 and has first strike.
1/2
Next: Aryel, Knight of Windgrace
Enchantment - Saga
I, II: Target opponent creates two 2/2 black Orc creature tokens with "This creature can't block."
III: For each creature your opponents control, create a 2/2 white Knight creature token with vigilance. Creatures you control get +1/+0 and gain first strike and haste until the start of your next turn.
Next: Mazirek, Kraul Death Priest
Sorcery (r)
Each opponent sacrifices two creatures.
3GGG, Remove 6 +1/+1 counters from permanents you control: Return ~ from your graveyard to your hand. Activate this ability only at any time you could cast a sorcery.
Next: X
Art is life itself.
Sorcery
Each player draws three cards.
Next: Munda, Ambush Leader
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Angel
Flying
Cohort - T, tap an untapped Ally you control: Return target Ally creature card from your graveyard to the battlefield.
3/3
Next: Glissa Sunseeker
Enchantment
Whenever an artifact is put into an opponent's graveyard from the battlefield, you may put two +1/+1 counters on target creature.
Next: Ishai, Ojutai Dragonspeaker
- Rabid Wombat
Sorcery
Repeat the following process X times, where X is the greatest toughness among creatures you control.
Bolster 1 (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Next: Tishana, Voice of Thunder
Sorcery
Kicker 3
Create four 1/1 Green Blue merfolk Creature tokens. If ~ was kicked, you may play up to two additional land cards this turn.
"We wander the great rivers, in search of untouched lands and bounty."
Next: Temmet, Vizier of Naktamun
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact - Equipment
Equipped creature gets +0/+1 and has vigilance.
2, sacrifice ~: Create a token that's a copy of equipped creature except it's an Illusion in addition of its other types.
Equip 2
Next: Mirri, Weatherlight Duelist
Enchantment
When Indefensible in the Woods enters the battlefield, you gain 2 life.
Creatures your opponents control can't block alone. (Your opponents can only block with two or more creatures each combat. One creature can block one attacker as long as two or more total creatures are attacking.)
Next: Vhati il-Dal
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment
Creatures controlled by your opponents get -1/-1.
Creatures you control get +1/+1.
Next - Alesha, Who Smiles at Death
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Enchantment (Rare)
Creatures you control have vigilance.
RW: Attacking creatures you control get +1/+1 until end of turn.
"Bolas may have killed Aurelia. But our vengeance honors her will!"
Next: Brigid, Hero of Kinsbaile
Enchantment
Whenever a creature attacks you or a planeswalker you control, it has a base toughness 2 until end of turn.
W, Sacrifice Flanking Maneuvers: Flanking Maneuvers deals 2 damage to target attacking creature.
Next - Kydele, Chosen of Kruphix
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Artifact
At the beginning of your upkeep, each player draws a card.
T: Each player draws a card.
3T: Draw two cards.
Next: Kiki-Jiki, Mirror Breaker
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
If Leyline of Anonymity is in your opening hand, you may begin the game with it on the battlefield.
Permanents can't be legendary and can't become legendary.
Where identity and passion collide.
Next: Gorm the Great
Enchantment - Aura
Enchant legendary creature
When enchanted creature attacks, for each creature defending player controls, create a tapped, attacking token that's a copy of enchanted creature, except it's not legendary. Exile those tokens at the end of combat.
Next: Chromium, the Mutable
Instant
Madness
Target creature gets +3/+3 until end of turn. If that creature is a Dragon, it gets +6/+6 and gains Trample until end of turn instead.
Next - Verdeloth the Ancient
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections